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Aliens vs. Predator 2

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Aliens versus Predator 2 (2001)

Overview

Developed by Monolith Productions, this title is the sequel to the original Aliens versus Predator released in 1999, and itself a prequel to the most recent Aliens versus Predator title released in 2010. Set in the years 2330-2331, the game chronicles the insidious and explosive interactions between the species of Xenomorphs, Predators, and Humans on the planet LV-1201 after a smuggling accident sets off an alien outbreak on the human Weyland-Yutani facilities there.

This article will mostly cover the human weaponry depicted in the game, along with those introduced in the Primal Hunt expansion pack. All weapon names and calibers come from the original game manual.

Human-usable Weaponry

M-4A4 Pistol

Unlike their movie counterparts, human characters in this game use this olive-drab-finished weapon as a sidearm.

It is apparently based off the Heckler & Koch Mk 23 Mod 0 pistol, the only differences from the normal Mk 23 is the lack of a threaded barrel and the olive-drab finished frame and slide. It sports a magazine that holds 12 rounds of .45 caliber ammunition (like the MK 23) and is capable of firing both prefragmented anti-personnel ammo and APCR bullets, the latter of which sport a tungsten core that detaches from the main projectile body on impact and goes on to penetrate armor. It is a good sidearm but a lousy primary weapon barring headshots against certain opponents. The gun sports a laser aiming module that is unfortunately unusable ingame. In singleplayer it is most commonly seen among the orange-suited Weyland-Yutani containment team personnel.

All human character classes can use this weapon in multiplayer, and the Dunya character of the Corporates faction in the Primal Hunt expansion pack can use two at the same time in both singleplayer and multiplayer. Along with the shotgun, it is one of the few weapons available to human characters that ejects spent casings.

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The H&K Mk 23 Mod 0, the handgun the M-4A4 is based on.
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Yes, you really do have to face down one of these poster children of ugliness with nothing but this gun. Hope you've been practicing your headshots.
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The slide's engraving reads ".45 Cal Auto," which may or may not be an oblique reference to .45 ACP ammunition.
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A Weyland-Yutani containment team member with an M-4A4 pistol. While the uniform and weapon might seem more suitable for putting down unruly prisoners than fending off Xenomorphs, the Weyland-Yutani complex on LV-1201 does in fact use convict labour, which becomes a plot point later in the game.
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Bonus: This one's for Vasquez, you damn dirty alien!

Unknown Shotgun

This pump-action shotgun (possibly based on the Mossberg 590) can use both buckshot or armour-piercing slugs, and has a tube magazine capacity of 6 rounds. It has an attachment point near the muzzle (a bayonet lug?) that cannot be used, a large heat-shield on the barrel, and olive-drab furniture. It is effective for close-range fighting, but as with the movie, Aliens that suffer almost any kind of injury will spray acid blood in all directions in a short radius (in reality, barring high pressure, the blood would follow a bullet or blade's path out back), giving them another advantage at point-blank range, so caution is advised when using this gun against Aliens.

Several character classes from both human factions in multiplayer carry this as a secondary weapon. It is also the personal weapon of Dr. Eisenberg, one of the main antagonists of the game. Strangely enough, the weapon's inventory icon depicts a version with a pistol grip, which the ingame model does not actually have.

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Mossberg 590, could be what the shotgun in-game is based on.
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A fine "boomstick" for most close encounters of the wrong kind, except this particular aggressor has an equally deadly Combistick coupled with obscene amounts of health.
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Despite being alone in one of the more Xenomorph-infested parts of the Primary Operations Complex on LV-1201 that is slowly being turned into another Alien hive, the player character still finds time to admire the muzzle attachment on his shotgun.
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A pump-action shotgun near its fallen and decaying former owner. This is one of the few corpses you encounter in this section of the first level, and your squadmates elsewhere remark that they "don't see any bodies" despite seeing signs of "definite heat." Based on what your character encounters later, this poor sod had it lucky.

M-41A Pulse Rifle

The iconic M-41A Pulse Rifle makes an appearance in this game. Chambered for M309 10x24mm Caseless ammunition, with an implausibly large 100-round magazine, downgraded to 99 to prevent stoppages and an underslung grenade launcher firing M40 30mm grenades, this firearm can be found among all human factions (Colonial Marines, Weyland-Yutani security, and the Iron Bears mercenaries) throughout the game, both in singleplayer and multiplayer. The pump-action grenade launcher is never seen reloading, and the LED round counter is non-functional in this game. Unlike the movie, its rounds are less useful against armoured opponents such as Praetorian Aliens or other armoured humans in this game.

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M41A Pulse Rifle
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Firing at Alien Drones with the M-41A Pulse Rifle. Surprisingly enough, shooting at their legs in singleplayer is more effective at stopping them than shooting at their heads, since you deal no extra damage by doing the latter and doing the former is likely to blow off their legs and leave them crawling slowly, whereupon you can finish them at your leisure.
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Private Duke and Sergeant Hall of the Colonial Marines with their Pulse Rifles.
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Bonus: A younger General Vassili Rykov of the USMC, later of the Iron Bears and the main antagonist of the Predator campaign, reacts to being targeted by a Predator while carrying a Pulse Rifle.

M-56 Smartgun

The M-56 Smartgun appears in this game. It is chambered for M250 10x28mm caseless rounds, and draws from a single ammo pool with a maximum capacity of 750 rounds. Thanks to its motion sensing guidance system it automatically locks onto moving targets, and can see through a Predator's cloaking device. It is however limited to unguided fire when using night vision, and takes a moment to start firing. It is also a terrible ammunition-hog and is fairly inaccurate even with the lock-on enabled.

The Smartgun is used by all human factions in singleplayer (and is commonly issued to Combat Synthetics), but is available only to the Harrison character of the Marine faction in multiplayer. Considered a "heavy weapon," players can only walk while this gun is equipped in multiplayer.

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"Let's rock!"
Blazing away with the Smartgun at a horde of Aliens. The trigger is a red button near the player character's left thumb, and for some reason the developers saw fit to include a quarter-second delay as your character reaches for and presses the trigger to start firing.
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An Iron Bears mercenary with an M-56 Smartgun firing away with an enormous muzzle flash.

M-240 Flamethrower

The M-240 Flamethrower appears in this game, and is among the most effective weapons against Xenomorphs (the game itself takes a moment to remind the player of this when playing as an Alien). Using napalm from a single ammo pool it strangely never needs to change canisters. Originally it could carry up to 600 units of napalm, but fan outcry caused it to be patched, with the result being that directly hitting opponents with the flame stream was now more damaging than the damage over time from burning, and the maximum ammo capacity was lowered to 150. Additionally, while the inventory icon for the weapon shows the original M-16 carry handle on the top, no such carry handle is visible on the ingame models.

In singleplayer it is a favourite among Weyland-Yutani Hazmat containment troopers. In multiplayer only the Johnson character of the Marine faction, along with the Dunya and Ivan characters of the Corporates faction, can use it if character classes are enabled.

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M240 Flamethrower
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Torching an unsuspecting Weyland-Yutani prison guard with the M-240 flamethrower. While a devastating short-ranged weapon, your character needs to spend a few seconds igniting the pilot light when drawing the flamethrower before being able to fire.
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Weyland-Yutani Hazmat troopers with M-240 flamethrowers desperately trying to contain an outbreak of facehuggers the Marine player character, Corporal Andrew Harrison, started.
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Bonus: Kill me . . . kill me . . .
A cocooned victim about to give a most horrific birth. As with the movie, the M-240 flamethrower is an excellent weapon against chestbursters when checking cocooned victims for loot.

M-92 Grenade Launcher

This revolving grenade launcher has a 6-shot capacity and may be reloaded by removing and replacing its entire ammunition drum. It can load 4 types of munitions: timed fuse grenades, proximity mines that stick to most surfaces and detonate when something comes near, EMP grenades that stun any living creature caught in its radius, and spider mines that use miniature robotic legs to scuttle towards anything moving nearby, of which the first of these is the only non-fictional type. It seems it could be based on the RG-6 grenade launcher.

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RG-6 grenade launcher - 40mm, what the M-92 could be based on.
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Preparing to demolish some Xenomorph eggs with the M-92 grenade launcher. The text on the side of the weapon reads "Pull Lever," along with "M5 Rocket Propelled Grenade Launcher." Despite this description, the grenades have a very steep ballistic curve, with no trace of any rocket propulsion. They also leave no trace of casings in the drum, which may make them caseless grenades similar to VOG-25 40mm grenades in real life.
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Firing EMP grenades at a Runner Alien in the Zeta Site Predator outpost ruins. This fictional grenade type can stun any creature caught in its blast radius and temporarily disable any electronic devices affected targets may be carrying, including a Predator's cloaking and energy reserves.
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General Rykov (left) of the Iron Bears mercenaries ordering two of his subordinates around. The mercenary in the middle, Specialist Ivan, is armed with an M-92 Grenade Launcher.

M-6B Rocket Launcher

An anti-vehicular weapon, this rocket launcher has a tube capacity of three rockets, and can fire unguided or tracking rockets, the latter of which require a short period of time to acquire a target. While seemingly out of place in game with almost no vehicular threats, the rockets have an excellent splash damage radius and can clear small groups of advancing Aliens with one shot. Contrary to what the game manual claims, tracking rockets can also track stationary targets (unlike the M-56 Smartgun).

This weapon is used in one location by Combat Synthetics in the Predator campaign. In multiplayer only the Jones character of the Marines faction can use this weapon. Considered a heavy weapon by the game, players using this weapon in multiplayer can only walk when it is equipped.

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Confronting an Exosuit-clad Ivan, an Iron Bears mercenary, with an M-6B Rocket Launcher using tracking rockets.
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An M-6B Rocket Launcher next to some Iron Bears mercenary armour, much better duds than the Convict Labourer uniform your character was forced into earlier.

M-90 Minigun

A tri-barrelled Gatling gun with a joystick trigger and M60-style handguard, it fires armour-piercing ammunition from a single ammo pool of up to 900 rounds (which it can deplete in about twenty seconds, translating to a firing rate of around 2700 rounds per minute). It offers an unparalleled damage-per-second ratio for a ranged weapon ingame, but its enormous muzzle flash obscures a player's crosshairs in first person view when fired. Despite the M60-style handguard, ingame characters will not actually hold the weapon by the handguard, but by a nonexistent "chainsaw grip."

It is another commonly deployed weapon among Combat Synthetics in the game, and is exclusively available to the Dmitri character of the Corporates faction in multiplayer. Considered a heavy weapon by the game, players can only walk in multiplayer when this weapon is equipped.

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The M-90 Minigun next to some ammunition.
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The Minigun is one of the few weapons able to penetrate a Praetorian's damage-reducing armour, but its blindingly-large muzzle flash can prove problematic.
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Combat Synthetics (androids built and equipped for military uses) with M-90 Miniguns trying to stem a tsunami of Xenomorphs. Like all other characters in the game, they hold the Minigun by its nonexistent "chainsaw grip."

WY-102 Sniper Rifle

The only human weapon with a zoom feature ingame, this sniper rifle can have up to 30 rounds in reserve and does not need to change magazines, though it is also limited to semiautomatic fire only. Because of its extreme power (capable of killing all multiplayer characters in 2 shots or less) and generous ammunition capacity, fan outcry eventually caused the developers to reduce the rifle's maximum ammunition capacity to only 10 rounds, as well as to remove the ingame crosshair when a player is not using the scope. These changes were only of limited effectiveness, however, as the rifle's long barrel acted as a "pseudo-crosshair" allowing players to use it unscoped with reasonable accuracy at short to medium range.

Only the Ichiro and Dunya characters in multiplayer, of the Marines and Corporates factions respectively, can use this weapon in multiplayer if character classes are enabled.

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The WY-102 Sniper Rifle is another human-usable weapon capable of penetrating a Praetorian Alien's armour without having to use special ammunition. The green scope flexes on a pivot to line up with an operator's eye when used.
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Looking at an Alien Queen with the WY-102's scope.
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Combat Synthetics with WY-102 Sniper Rifles. Being military androids built for combat against Alien forces, they can easily heft what could well be futuristic anti-materiel rifles with one hand.

Other

APC-mounted Miniguns

The APC seen in Aliens makes an appearance in this game, and its twin-linked turreted miniguns appear as well. In this iteration they actually fire (unlike the movie) and provide valuable fire support in one mission. If the player makes the mistake of antagonizing an APC in one of the missions in the Predator campaign, they will find that the APC's miniguns are just as effective against Predators as they are against Xenomorphs.

Several detached APC turrets are also seen as heavy-duty sentry guns around the perimeter of the Forward Observations Pods ingame as well. Unlike the movie, the APC's upper turret will not drop down to the rear of the APC when entering low-clearance areas.

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The APC and its mounted miniguns shooting at offscreen Xenomorphs. Corporal Harrison, the Marine player character, can be seen in the left side of the picture.

Minigun Turret

A four-barrelled minigun mounted on a stationary platform, this weapon is mounted in certain levels of the game and comes with a 900 round capacity. Its capabilities are similar to the M-90 Minigun though its muzzle flash is not as extreme.

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Fitted with flight yoke styled grips and actual iron sights (which the mobile version does not have) this is a good weapon for defending an area.
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Defending the main cargo lift of Forward Observation Pod 5 from hordes of Xenomorphs with the Minigun Turret and a battery of Sentry Guns.

UA571-C Remote Automated Sentry System

The UA571-C Remote Automated Sentry System makes an appearance as the Sentry Gun ingame. In addition to the standard tripod-mounted version, several ceiling-mounted variants are seen. While fragile and unable to defend themselves against attacks from behind, they are capable of seeing through a Predator's cloak and do rapid damage. In the Primal Hunt expansion pack, players using human characters can take up to two tripod-mounted Sentry Guns with them. In this version they carry limited ammunition and are capable of overheating, requiring a cool-down period every so often.

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A tripod-mounted Sentry Gun on the ground. These are often placed around the singleplayer levels to ambush the Alien or Predator player characters. This is also the version that can be picked up in the Primal Hunt expansion pack.
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A ceiling-mounted Sentry Gun. This particular specimen was hacked to target a nearby Weyland-Yutani security guard.

L85A2

Scattered through the levels are a variety of magazines, and one of them features a L85A2 with a Susat scope on the cover.

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It's doubtful that flamethrowers are "standard issue" in anywhere but fiction . . .