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Crysis 2
The following weapons can be seen in the sci-fi FPS Crysis 2:
WORK IN PROGRESS
NOTE: All weapons are fictional (except for a couple in some real life footage), but almost all are based off of real world firearms. Also worth noting, all weapons are reloaded correctly and keep track of the +1 in the chamber, rare in games.
Sidearms
M12 Nova
The M12 Nova is a 9mm handgun with a 20 round magazine. The pistol is Crysis' SOCOM pistol, and is based on a mixture of the H&K UCP prototype, the Heckler & Koch Mark 23, the Heckler & Koch HK45, and the Walther P99.
Hammer
The Hammer is a handgun that fires (fictional) .50 Compact rounds from a 9 round magazine. The front of the slide and the barrel are based on the Beretta 92FS, the rear of the slide, the size, the magazine size, and the large caliber round are based on the Desert Eagle, and the frame, notably the thumb safety, grip safety, trigger, and hammer, are based on 1911-style pistols. I also features a compensator in front of the slide.
Majestic
The Majestic is a six-shot revolver firing .50 Compact rounds, the same as the Hammer. Unlike most revolvers, the weapon is reloaded by swapping magazine cylinders. The Majestic also has an M16-style charging handle which is cocked by the player on every reload. As the weapon has an internal hammer it could simply cock the hammer, and therefore function just like any normal double-action/single-action revolver.
AY69
The AY69 is a 9mm machine pistol with 30 round magazines that fires at 800 rounds-per-minute. It is almost identical to the Heckler & Koch MP7.
Beretta 92FS
A possible Beretta 92FS is seen in the holster of an NYPD officer holding down riots and panic about a quarantine zone in New York, which then causes C.E.L.L., military, and police forces to seal off New York in the wake of the "Manhattan" virus.
Submachine Guns
Feline
The Feline is a bullpup SMG with a 60 round magazine, firing (fictional) 4.7mm Compact rounds at 1200 rounds-per-minute. It looks very similar to the real life FN F2000 Tactical.
K-Volt
The K-Volt is an electrostatic pellet gun that fires 6mm electrostatic pellets from a 50 round magazine and has ballistics closer to a paintball gun or airsoft gun than a true firearm. The pellets do minimal kinetic damage but fry the shields on stronger alien units, and drain power from nanosuits, making it a situational weapon. It is very similar to a TDI Vector, but with a different type of magazine and a bulkier, P90-like front.
Assault Rifles
Mk.20 Superior Combat Assault Rifle
The SCAR fires (fictional) 4mm Sabot Scar rounds at 700 rounds-per-minute from 40 round magazines. These advanced rifle cartridges are smaller than 5.56mm rounds, but pack almost the same punch, allowing for 40 round magazines with virtually no loss in firepower. As in the Crysis world, it appears as if the weapon won the SOCOM SCAR competition. It heavily resembles a Heckler & Koch XM8.
Mk.21 Superior Combat Assault Carbine
A compact version of the SCAR, the SCARAB fires at 900 rounds-per-minute, and is seen several times being used by U.S. military soldiers and C.E.L.L. The most noticeable changes are the lack of a carrying handle and an MP5-style collapsable stock.
Mk.24 Grendel
The Grendel is a 6.8mm assault rifle that holds 24 rounds per magazine and fires in 3 rounds bursts. The assault rifle highly resembles the Bushmaster ACR with elements of the (real-life) SCAR-H and FAL.
SCARE
The SCARE is the sniper variant in the SCAR family, maybe similar to an SR-25 in use. So far it has only been mentioned in the MyCrisis SCAR Weapon Focus.
Sniper Rifles
DSG-1
The DSG-1 is a precision rifle firing .405 caliber rounds from a 6 round magazine. As the name implies, it is based on the DSR-1. It returns from the first Crysis and the changes to the DSG-1 are a shorter stock, a slightly shorter hand-guard and top rail, semi-auto fire mode, and a longer barrel.
M2014
The M2014 is an electromagnetic, anti-material, gauss sniper rifle, firing 10mm solid slugs from a 4 round magazine. It's overall shape is very similar to a Walther WA 2000.
Underbarrel Gauss Rifle
There is a 2 shot underbarrel gauss rifle that can be attached to the SCAR, similar to the underbarrel grenade launcher and shotgun. Its discription is: A miniaturised electromagnetic solid slug projector. As opposed to the other underbarrels, this one uses the weapon's iron sights to aim.
Shotguns
Jackal
The Jackal is a fully-automatic, 12 gauge shotgun with a 7 round box magazine. The shotgun resembles a Hawk Semi-Auto Tactical with an MP5/G3-like firing selector and trigger. It also has an M4-like stock.
Marshall
A 12 gauge, 10 shell capacity shotgun based on Crysis' XM2014 shotgun, which in turn was based on the Benelli M4 Super 90 though only Crysis: Warhead's version was semi-automatic. Through the use of the latest (fictional) 12 gauge rounds it can even be suppressed for covert operations.
Underbarrel Shotgun
There is a lightweight underbarrel shotgun that can be attached to some weapons and has a capacity of 4 rounds. It resembles the Masterkey with a futeristic appearance.
Machine Guns
Mk.60 Mod 0
The Mk.60 is a medium machine gun firing 7.62mm Armor-Piercing rounds from a 100 round box magazine at 550 rounds-per-minute. It seems to be a future version of the M60.
Heavy Machine Gun
The name of the weapon is actually "Heavy Machine Gun", and it fires the (fictional) .50 HMG round from a 150 round box mag at 400 rounds-per-minute. It can be ripped off its mount and used by the player. The heavy machine gun might be inspired by the M240 GPMG and the M85 heavy machine gun and its appearance resembles the Korean machine guns mounted on the train in the Crysis: Warhead level, "From Hell's Heart."
GE M134 Minigun
A door-mounted GE M134 Minigun with a longer barrel is seen on Blackhawk helicopters in "The Wall" trailer.
Launchers
Launcher - Tactical Airburst Grenades
The L-TAG is a lever-action grenade launcher that can hold up to five (fictional) 60mm smart grenades of various types. The grenades can be bounced around corners or deployed like a minefield. However, the extra technology in each grenade makes them heavier and more complex, while also limiting the amount of propellant, giving them reduced range compared to other rounds. The grenades also feature an IFF proximity sensor that reduces the likelihood of friendly fire. It is similar in design and function to the M79 grenade launcher, and even has a similar distinctive noise when fired.
Joint Anti-Tank Weapon
The JAW is a single shot disposable rocket launcher that has the option to use limited SACLOS guidance to defeat moving targets and even helicopters at ranges exceeding 500m. Its appearance and function, plus that it can fire only one shot, along with being made by a Swedish company is similar to the M136 AT4.
Underbarrel Grenade Launcher
The underbarreled grenade launcher fires 30mm advanced explosive anti-personnel percussion grenades and is based on the M203.
The Swarmer
The Swarmer is a four-barreled rocket launcher system. Each shot sends out about eight mini-rockets what certainly do swarm the target[1]. The Swarmer holds 64 rockets with homing capabilities.
DefTech 37mm launcher
In the intro news footage, a C.E.L.L. operative is firing a DefTech 37mm launcher to suppress riots about the sealed-off New York.
Miscellaneous
X-43 Mk.1 Klystron Emitter
The X-43 MIKE is a battery powered weapon that fires concentrated microwaves which cook the target from the inside out, and can pass through most objects and set flammable ones alight, like plants. It is best described as a "Flamethrower 2.0".
Explosives
M112 C4
M112 C4s appear as demolition charges that can be remotely detonated. The C4 pack in-game is actually a bundle of M112 explosive packs taped together with duct tape.
Grenades
M17
The M17 fragmentation grenade, which is based on the Mk. 2 frag grenade(texture) and the M18 smoke grenade (model), are equipped to the player's inventory by default.
M34
The M34 stun grenade, which resembles an M84 stun grenade with custom coloring, is seen in the game.