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Call of Duty: World at War

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Revision as of 10:54, 27 February 2011 by KittyWolf (talk | contribs) (→‎M9A1 Bazooka: Marine capitalization)
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The following guns are used in the Xbox 360, PlayStation 3 and PC versions of the video game Call of Duty: World at War (Wii version should be the same)

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Call of Duty: World at War (2008)

United States Marine Corps

M1 Garand

The M1 Garand is the standard rifle of the American forces, and is seen in nearly all of the hands of the American Soldiers. It's depicted as being able to reload partway through an en-block clip; while there is facility for unloading the gun without firing every shot, it was not considered practical to do so in combat [since real soldiers don't have a magic invisible ammo hopper to consolidate their ammo neatly into full clips] and American soldiers were generally advised to fire off remaining shots if reloading was necessary.

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M1 Garand in .30-06
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A marine raider holding his M1 Garand rifle.
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M1 Garand in-game

M1 Carbine

The M1 Carbine is rarely seen earlier in the American campaign, it is not used up until the Castle level, where it can be picked up from most of the American corpses. Erroneously called an M1A1 Carbine in-game, despite not having a folding stock.

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WW2 era M1 Carbine with spare magazine pouch - .30 Carbine
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A marine shooting with his M1 Carbine at a Japanese sniper tethered to tree.
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M1 Carbine in-game

Thompson Submachine Gun

The M1A1 Thompson is Roebuck's Primary Weapon. Note: The M1928A1 appears on the box art for the game, though is not seen in-game. However, the gun looks more like a mix of the M1A1 for the iron sight and bolt hand location, and the M1928A1 because of its compensator and drum magazines. Also it only holds 20 rounds while its in game renders clearly show the 30 round mag.

American Soldiers and Marines would add things like the Cutts compensator to the muzzle and even pistol grips to the fore-end as field expedient means of controlling recoil. Some even modified the weapon to take drum magazines for more ammo.-Autogunner

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M1A1 Thompson with 20-round magazine and Cutts compensator .45 ACP
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M1A1 Thompson .45 ACP
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A marine firing his Thompson.
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M1A1 Thompson in-game

Browning Automatic Rifle

The M1918A2 In single player is never seen without a bipod, but it must be unlocked in multiplayer. In single player, you start with it in the Level Relentless, no you can find it in this level dropped by some marines, but you start with it in the level "Hard Landing".

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Browning Automatic Rifle .30-06
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Sgt. Roebuck with a BAR.
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BAR in-game

Winchester M1897

Unlocked Immediately in multiplayer, In single player it is Sullivan's primary weapon. For some particular reason, if you search through cleared out underground bunkers, they are just lying around.

Referred to in-game as the "M1897 Trench Shotgun" Also, the 1897 trench gun can "gib" enemies (blowing off body parts), which makes this gun a fatal nightmare. The 1897 can blow heads off, blast the soldier's arms and legs off, and even blow the soldier's body in half.


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Winchester Model 1897 Trench Gun in 12 gauge
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Sergeant Sullivan holding a Winchester M1897.
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Sullivan advancing with a Winchester M1897.

M1903A1 Sniper Rifle

Never seen in single player without a scope, and comes with a scope unlocked in multiplayer. The rifle is not an M1903A4 as it is based off of an A1 and mounts a higher-powered scope than the M73 and M84 scopes commonly used on the A4 variant. The scope mounts are also moved forward to the barrel and forward receiver to accomodate for its length. The A1 sniper variant was more common in the Pacific, which is why it is also seen in other games set in that theatre rather than the A4.

Edited to correct description, it's not an A4 - rossmum

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M1903A1 Springfield sniper variant of the M1903 Springfield 30-06 with Unertl scope
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Marine Raider "Denny" holding a M1903A1 Springfield.
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M1903A1 Sprngfield un-scoped in-game
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M1903A1 Springfield scoped in-game

M1911A1 pistol

The sidearm of all the American soldiers. and your sidearm in all of the single player levels where you are not issued a flamethrower. It holds 8 rounds in game, when the real M1911A1 holds only 7 (+1 in the chamber). Standard-size 8-round magazines from Wilson Combat were not available until the 1980s.

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World War 2 issued Colt M1911A1 Pistol - .45 ACP.
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A marine aiming his M1911 pistol at a Japanese officer.
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The player reloading a M1911 pistol at the E3 2008 game conference's co-op presentation.
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M1911A1 in-game

Smith & Wesson Model 27

The most powerful handgun in the game, is the .357 Magnum , it was most likely only included as the 'Desert Eagle' of this game. It is never seen in single player.

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Smith & Wesson Model 27 - .357 Magnum.
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A .357 Magnum revolver unlockable at level 49, probably a Smith & Wesson Model 19 or 27
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Smith & Wesson Model 19 in-game

Mk 2 hand grenade

The standard American grenade in single player. It is the only frag grenade in multiplayer.

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Mk 2 hand grenade
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A Marine with some Mk 2 hand grenades on his gear.

M2 Flamethrower

You first take it from the hands of a Marine who was killed trying to clear a machine gun nest out. You start with it in the level 'Burn Em' Out'

M2 Flamethrower
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A M2 Flamethrower model of the game.
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A Marine firing his M2 Flamethrower.This is Pvt. Glover NOT Miller. Pvt. Glover is the Marine in Little Resistance that burns out the MG Nest.
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M2 Flamethrower in-game

M9A1 Bazooka

You pick it up to destroy the Japanese tanks when on the Airfield. It is also used by two Soviet Soldiers in the level Downfall. It is one of the immediately unlocked Perks when you unlock Create a Class

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M9A1 "Bazooka" - 2.36 inch
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A Marine taking cover behind a truck with his M9A1 Bazooka.

Browning M1919

A mobile machine gun, you first use it in 'Relentless' with a bipod. Later on in single-player it is seen without a bipod. It has a cloth wrapped around the barrel close to the frame, a makeshift handguard. In the level 'Black Cats' dual-mounted on the bow and single mounted on the stern. In multiplayer it is the last machine gun unlocked. It seems that the Browning machine gun for infantry use in the game is a M1919A4, but it can be fitted with a bipod which is a mistake (the bipod was only available for the M1919A6 version). It is also the turret gun for the Soviet T-34 tank in both single player campaign and multiplayer.

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Browning M1919 .30-06 on M2 tripod
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A twin Browning M1919 machine gun with an anti-aircraft sight mounted on a PBY Catalina flying boat.
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A Browning M1919 machine gun in a ball mounting on the front hull of an M4 Sherman tank.
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A Browning M1919 machine gun with a bipod used by a marine during the multiplayer mod.
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Browning M1919 machine gun in-game

Browning M2

Seen in the level 'Black Cats;' one is mounted in each of the Catalina's waist blisters.

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Browning M2 .50 BMG
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A Browning M2 machine gun mounted on a PBY Catalina flying boat

M7 Grenade Launcher

The M7 rifle grenade is an muzzle device that attaches to the M1 Garand, and is used a few times in the Pacific campaign; the first time is when the American force is attacking Japanese Type 96 25mm triple installations at the airfield. There is a slight error in how they are presented; mounting one would normally require the rifle to first be emptied, then individual blank cartridges loaded for each shot fired; in game, they're just attached and fired.

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M7 grenade launcher
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Two M1 Garand rifles with M7 Grenade Launchers mounted.

Imperial Japanese Army

Type 99 rifle

Main rifle for the Japanese. Also used by Banzai attackers as the Arisaka Bayonet. A scoped version is featured in Semper Fi and Blowtorch and Corkscrew.

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Arisaka Type 99 Rifle - 7.7mm Arisaka
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A Japanese soldier in a bunker, holding a Type 99 Arisaka rifle.
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Type 99 Rifle in-game

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Type 100 Submachine gun

Main SMG for the Japanese.

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Arisaka Type 100 submachine gun in 8mm
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An imperial Japanese soldier with his Type 100 submachine gun.
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An imperial Japanese soldier with a Type 100 submachine gun.

Type 99 Light Machine Gun

Main LMG (Light-Machine-Gun) for the Japanese.

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Nambu Type 99 light machine gun in 7.7mm Arisaka
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A Japanese soldier holding his Type 99 LMG.
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Type 99 in-game

The hole in the magazine release is so the soldier can see the ammo counter on the back of the magazine. Apparentlly this was to allow the gunner to know how many bullets he had left, not that anyone used it in combat.-Autogunner

Nambu Type 14 Pistol

First seen given to you by Sullivan, whether or not you replace it with a new weapon, it appears in your possession again after you are sliced by a Japanese soldier, as you are being dragged by Sullivan to the escape boat, but you do not get much of a chance to use it.

Nambu Type 14 pistol chambered for 8mm Nambu pistol ammunition
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The player wielding a Nambu Type 14 pistol.
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Nambu in-game

Type 97 hand grenade

Hand grenade for the Japanese.

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Type 97 hand grenade
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The player about to throw a Type 97 hand grenade

Type 92 Heavy machine gun

Main Heavy Machine Gun for the Japanese.

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Nambu Type 92 Heavy machine gun in Type 92 semi-rimmed 7.7 mm
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An imperial Japanese soldier firing a Type 92 HMG from a pillbox.


Red Army

Mosin Nagant

The Mosin-Nagant is the first rifle given to you by Reznov, due to his lack of trigger finger [but for some reason firing a PPSh is fine], it is fitted with a scope. Right away you are not given ammo. In later levels they are in the hands of Russian Soldiers. For an unknown reason, they are more rare than PPSh SMGs.

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Mosin Nagant 91/30 in 7.62x54R
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A Soviet soldier executing a German POW with his Mosin Nagant rifle. His two comrades also have Mosin-Nagant rifles.
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Mosin-Nagant in-game. Notice it's sniper rifle style bolt handle, designed to accommodate a scope and not used on the standard infantry models.
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Mosin-Nagant 91/30 Sniper Variant with Russian PU Sniper Scope and down-turned bolt handle
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Sergeant Reznov holding a Mosin-Nagant Sniper Variant.

Tokarev SVT-40 Rifle

Secondary Rifle for the Russians.

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Tokarev SVT-40 Rifle in 7.62x54R
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A US marine firing a Soviet SVT-40 in the multiplayer mode.
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SVT-40 in-game

PPSh-41

The PPSh is first seen in the hands of Reznov, after he gives you the Mosin-Nagant. It is also the standard Soviet SMG.

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PPSh-41 in 7.62x25mm Tokarev
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Sergeant Reznov holding a PPSh-41 Submachine Gun.

Degtyaryev Light Machine Gun

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Degtyaryev DP Series Machine Gun (DP) Light Machine Gun in 7.62x54mmR
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A Soviet DP machine gun in the hands of a Marine Raider during a multiplayer match.

Double-barreled shotgun

It first makes its first appearance in the Asylum, found in the kitchen, sawed off and with a grip. Later in the subway, it is seen normally, and are lying around in all of the offices.

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Charles Parker 1878 Side by Side Shotgun - 12 Gauge.
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Sawn-off double barreled shotgun - 12 Gauge
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The player (as a Red Army soldier) using a unknown double-barreled shotgun.
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A soviet soldier firing his double-barreled shotgun. Note that in third-person view shells eject when fired.
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Double-Barrel in-game

PTRS-41

The large anti-tank rifle is always seen with a scope [essentially WaW's Barrett] despite the real rifle never having carried one, but is first seen in single player during 'Vendetta'. Much later in 'Downfall,' one can be found on the second or third level.

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PTRS-41 anti-tank rifle in 14.5x144mm.
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A soviet sniper using the PTRS-41 anti-tank rifle in the official multiplayer trailer. Note that it is ridiculous depicting this weapon being fired from the shoulder by a single man; the PTRS-41 is six feet long and weighs 45 pounds. A single soldier would only be expected to be able to carry the fully assembled rifle for short distances, never mind firing it while standing up.
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PTRS-41 in-game, Notice the Soviet insignia

Tokarev TT-33

Used to execute German prisoners, as well as your standard sidearm until you replace it.

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Tokarev TT-33 - 7.62x25mm
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A Soviet soldier about to execute a German POW with his Tokarev TT-33 pistol.
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TT-33 in-game

RGD-33 hand grenade

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RGD-33
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The player as a Soviet soldier about to throw a RGD-33 fragmentation grenade.

Molotov Cocktail

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The player playing as a Soviet soldier is lighting his Molotov cocktail.
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The Molotov cocktail being thrown.


Wehrmacht

Karabiner 98k

Main rifle for the German Army.

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Karabiner 98k - German manufacture 1937 date - 7.92x57mm
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A German soldier losing his Kar98k rifle while shot.
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A German soldier about to fire his Kar98k rifle.

Gewehr 43

Secondary rifle for the Germans.

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Gewehr 43 7.92x57mm Mauser
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The player as a marine is using a German Gewehr 43 against Japanese soldiers in the multiplayer mode.
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Gewehr 43 in-game

MP40

Main SMG for the Germans.

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MP40 in 9mm Parabellum
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A Wehrmacht soldier firing his MP40.
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German POW's MP40 fallen on the floor near a Soviet soldier's foot.
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MP40 in-game

STG-44

Main support for the Germans.

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Sturmgewehr 44 7.92x33mm
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The STG-44 unlockable at level 37.
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MP-44 in-game

FG 42

Main LMG for the German Army. It is the only LMG that can be equipped with a telescopic sight.

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FG42 in 7.92x57mm Mauser
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FG 42 1st pattern with Zeiss ZF4 scope - 7.92x57mm Mauser
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The player using a FG42 in the War multiplayer mode as a German soldier.
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FG-42 in-game

Walther P38

Used by a German Soldier to shoot Private Petrenko just as he is attempting to plant the flag.

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Walther P38 9mm
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The player as a Japanese soldier, has just shot all the bullets of his Walther P38 pistol on killing his enemy during the multiplayer mode.
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P38 in-game

Model 24 Stielhandgranate

Wehrmacht hand grenade.

Model 24 Stielhandgranate "Potato Masher" High-Explosive Fragmentation hand grenade
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German soldier with a Model 24 Stielhandgranate.

Panzerschreck

Main rocket launcher for the German Army.

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Panzerschreck 88mm with rocket
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A soviet soldier aiming a Panzerschreck.
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German soldier carrying a Panzerschreck.

MG42

Main turret weapon in the game.

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MG42 in 7.92 x 57mm Mauser (8mm Mauser)
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A MG42 set on a sandbag.
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The player as a Wehrmacht soldier is using a MG42 turret of a Panzer (tank).

Panzerfaust

In Call of Duty: World at War, the Panzerfaust is seen in the archive videos before the level Downfall, but it isn't available to the player.

Misc

Browning Hi-Power

The Browning Hi-Power, like the Glock 17 in Call Of Duty 4, is not used in game, but is used in the "Overkill" perk symbol.

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Sticky Bomb

Though there are not any British troops in the Xbox 360, PS3, Wii and PC versions, the British sticky bomb is able in the game.

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The Sticky Bomb (officially the No 74 ST Grenade)
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The sticky bomb available in the grenade section of the multiplayer mode's class creation.

Ray gun

This gun can be obtained in the 'Little Resistance' level, if you jump in all the holes in the ground after you call in an airstrike, it is also in the Nazi Zombies game in you get it from the random weapons box.

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Ray gun in-game
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A Marine with the Ray Gun in Nazi Zombies.

Holy Pistol

It's basically an M1911A1 that fires grenade rounds. It can be used in Nazi Zombies Map "Nacht Der Unoten" on the PC, by using the "Give All" PC Command.

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Holy Pistol in-game

Wunderwaffe DG-2

It's a powerful gun found in the new Zombie map 'Shi-no-numa.' Based on a Browning Automatic Rifle, with lots of bits stuck on it.

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DG-2 in-game

Melee Weapons

Go to the Discussion page to see the Melee weapons used in the game.

See Also

Call of Duty franchise