Error creating thumbnail: File missing Join our Discord! |
If you have been locked out of your account you can request a password reset here. |
Return to Castle Wolfenstein
Nice, but where's the trigger? This article or section is incomplete. You can help IMFDB by expanding it. |
The following guns were used in the video game Return to Castle Wolfenstein
Colt M1911A1
The Colt M1911A1 first appears in the mission prior to the V2 sabotage, dropped by parachute in a small island across a lake, along with .45 caliber ammunition, which will come in handy for the player when he gets the Thompson as he picks up the M3 in the same level. In one level the player is given a pair of M1911A1 pistols to use, and can dual-wield them. Unusually, they are both reloaded entirely on-screen, rather than just releasing the magazines on-screen and then dropping them out of sight to avoid this as many games do.
FG42
Used by German paratroops and as per videogame norms is a supergun; the FG 42 combines the power of a rifle with reasonably fast fire [automatic, but at semi-auto speed] and a scope. In the late game it is more or less the default weapon the player will be using.
Karabiner 98k
The first long-ranged weapon the player aqcuires is a Karabiner 98k. Later in the game a scope can be found for it to make it even more effective; it is sometimes seen in the hands of enemies, but is nothing like as common as the MP40. Oddly is depicted as a semi-automatic rifle with a integral 10 round magazine. (Not really, you can hear the bolt working, but you can´t see anything of it. Some rumors go that the K98k was supposed to be the M1 Garand in the beta version but got changed later, hence the strange reload where the player puts a clip into the integral magazine along with the stripper clip, which disappears after fireing.)
Luger P08
The first gun available in the game is a Luger P08 pistol. Later a silencer can be found for it.
Venom Minigun
The player and the Übersoldat cyborgs use "Venom" miniguns, portable belt-fed weapons which fire incredibly quickly. The tech manual you pick up in the game says it uses 7.92mm saboted light armour piercing rounds. However, this is at odds with the 12.7mm (.50 cal!!!) ammunition the gun uses in game. Like the STEN, it can also overheat when fired for longer periods of time, but thanks to the gatling-type design it takes longer (about 100-150 rounds in Multiplayer, 150-200 in Singleplayer) of constant fireing to do so.
MG42
In several levels mounted MG42 machine guns are present. Like in Medal of Honor: Allied Assault, the rate of fire and distinct report are nowhere near accurate. They have unlimited ammuntion and feed from an invisible ammo source.
MP40
The most common weapon used by German soldiers, as usual in fictional WW2 settings, and is the third weapon the player can pick up. Ammunition for the MP40 is extremely common throughout most of the game.
Panzerfaust
Panzerfaust devices are the game's version of a rocket launcher; as usual, these are incorrectly depicted as launching rocket-assisted projectiles rather than being recoilless rifles. A smoking tube is left on the ground after each shot.
Sten
The Sten is presented as a silenced weapon using the same ammunition as the MP40 [which is true, but not from the same magazines!], and must be fired in bursts to prevent it overheating; if it overheats, there is a brief pause when it can't fire and steam [?] escapes from the barrel shroud. (Actually, the Sten gun was designed and is capable of using MP40 magazines, this is so that users in occupied Europe could take advantage of captured enemy magazines). Indeed it was, in fact Stens were commonly dropped by the British into occupied France to aid the resistance.) On another note, the Elite Guards use this gun as thier standard weapon, which seems strange for the normal player, but those could be "Gerät Potsdam" weapons, identical bootleg copies of the STEN manufactured in Germany for infiltration and sabotage acts.
Thompson
The player is given a Thompson submachine gun by a local Resistance member in a village. The .45 ACP ammo for it is unfortunately extremely rare. However, this is balanced out by makeing it the most powerful submachinegun of the game, unable to overheat, but boasting about the same power as the STEN. It feeds from 30 round magazines, rather than the other SMGs useing 32 round mags.
M3 Carbine
Presented in game as an OSS-modified weapon called the "Snooper Rifle" fitted with a silencer [the barrel is the same shape as the normal M3, however] and using special ammunition, it uses the same scope configuration as the M3, and, surprisingly, is depicted with a realistic black-and-white image rather than the normal red or green tint seen in movies and videogames. Ammunition for this weapon is extremely rare, and hardly ever seen. Another note: The M3 was first used in the invasion of Okinawa in 1945, two years after the setting of this game, so it can be assumed its a prototype.
good lord, would you look at that monster of a weapon
Shotgun
Exclusive to the Xbox port, Tides of War.