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Call of Duty: Black Ops

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Revision as of 21:45, 28 November 2010 by RaNgeR (talk | contribs) (→‎Ray Gun)
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The following weapons are seen in the video game Call of Duty: Black Ops:

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Call of Duty: Black Ops (2010)


Pistols

M1911A1

A M1911A1 can be seen in hands of Black Ops' signature soldier. The M1911A1s have 'Sally' and tally marks engraved on them. It can be dual wielded, and available attachments are suppressor, extended magazine and upgraded iron sights. It is also the starting weapon of the player/s in zombie mode. There are three types of the M1911A1: In single player, it's has a standard parkerized finish, in multiplayer it's bright nickel, and in zombie mode it's bright black.

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Standard Colt M1911A1 as seen is singleplayer - .45 ACP.
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Nickel Plated M1911A1 as seen in multiplayer - .45 ACP.
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Black M1911A1 with Pachymar grips as seen in zombie mode - .45 ACP.
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Original M1911A1 as used in singleplayer mode.
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Same Original M1911A1 only with a silencer as used in singleplayer mode.
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Nickel finish M1911A1 as used in multiplayer mode.
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Black finish M1911A1 as used in zombie mode.

Colt Python

The Colt Python appears in-game under name "Python". Player can use it to clean Vietcong´s tunnels in the campaign mission "Victor Charlie". It has a snub-nose variant for use in multiplayer, which can be purchased, and decreases the amount of visual kick in exchange for less damage. Other available attachments are speed-loaders for your reserve ammo and a small revolver-use scope.

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Colt Python - .357 Magnum.
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Colt Python Snub Nose - .357 Magnum w/ 2.5" barrel.
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Snub-nose variant in reloading.
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A Vietnamese soldier hands a Sunb-nosed Colt Python to Alex Mason for a game of Russian Roulette.
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Colt Python in idle.
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Colt Python in ADS.
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Colt Python in Create-A-Class menu.

Makarov PM

A Makarov PM is seen in the 'WMD' level shown during GamesCom 2010 and in the new arrived multiplayer 'Wager Match' trailer. It is incorrectly depicted as having the magazine catch behind the trigger guard, allowing the player to drop the magazine with one hand; in fact, the magazine catch is in the heel of the butt and requires the opposite hand to remove.

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Makarov PM - 9x18mm Makarov.
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Mason taking cover behind a coal car with Makarov PM in hand as Reznov and Sergei push forward.
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Makarov PM in ADS.
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Makarov PM in reloading.

CZ-75

The CZ-75 pistol is featured in the game, along with its machine pistol variant, the CZ-75 Automatic. Standard magazine capacity is 12 rounds, while extended magazines give 20 rounds a magazine. Other attachments include the aforementioned Automatic conversion kit, high-contrast iron-sights, a suppressor, and dual-wield capability. Anachronistic as production first started in 1975. All dual-wieldable CZ-75's in single player have the extended mags attachment by default, albeit unlisted.

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CZ-75 - 9x19mm.
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CZ-75 Automatic with spare magazine, 9x19mm.
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Dual CZ-75s.
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CZ-75 Automatic.

ASP

An ASP pistol can be seen in the inventory of the new Create-A-Class. In game Mason uses it in the Cuban levels, as do Cuban police officers, which is strange since the ASP was intended for special forces usage.

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ASP pistol - 9x19mm Parabellum.
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ASP in idle.
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ASP in ADS.
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ASP in reloading.

Tokarev TT-33

A Tokarev TT-33 is used in conjunction with a flashlight by Capt. Viktor Reznov while clearing the ship in the World War II mission "Project Nova". The British SAS commandos pull this out while in last stand. The TT-33 is also used by Kravchenko as he's executing German POWs.

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Tokarev TT-33 - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips.
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Tokarev TT-33 in idle.
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Tokarev TT-33 in ADS.
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Tokarev TT-33 in reloading. Note: flashlight in left hand.
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Kravchenko fires the TT-33's last shot on the second POW before discarding the pistol and killing the other POW with a knife.

Walther P38

At the end of the first part of the World War II flashback mission "Project Nova", Steiner waits for the Soviet troops with a Walther P38 drawn, but does not attempt to use it. This is the only time where the Walther P38 is seen, but also unusable by the player.

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Walther P38 WWII dated with black grips - 9x19mm.
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The Walther P38 is in the right hand of Steiner.

Submachine Guns

MAC-11

A MAC-11 with suppressor can be seen in one of the artworks, in the hands of a special forces operative crashing through a glass window. It can be found in the campaign level "Redemption" and is the player's secondary weapon in that level as well. Its appearance is also anachronistic as it was not developed until 1972.

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MAC-11 - .380 ACP
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MAC-11 with silencer on cool breaching artwork. Note the Uzi-style ribbed lines on the upper receiver.
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Iron-sights.

Heckler & Koch MP5K Prototype

A MP5K Prototype can be seen in of the premiere trailer, in the hands of a soldier with a missile launch facility in the background. Just like few other game weapons is anachronistic. The first MP5k Prototype with wooden foregrip was developed in 1976, although the weapon first appears in a level set in 1964.

It may not be entirely Anachronistic, this weapon could actually be the HK54 as it does bear a few similarities, and the fact the HK54 was developed right around 1964, kind of fits this thought as well.

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Heckler & Koch MP54 earliest prototype of the H&K MP5
Heckler & Koch MP5K - 9x19mm. Note wooden foregrip.
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Same MP5K prototype as shown above, but with part of the foregrip removed, for some reason or another.
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Sa. Vz.61 Skorpion

An Samopal Vzor 61 "Škorpion" can be seen used in the multiplayer 'Wager Match' interview video. It is depicted without its folding stock, but the unlockable Grip attachment adds and folds out the stock.

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Sa. Vz.61 Skorpion - .32 ACP
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Akimbo Samopal Vzor 61 "Škorpion" in a 'Wager Match' video.
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Samopal Vzor 61 "Škorpion" in idle.
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Samopal Vzor 61 "Škorpion" in ADS.
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Samopal Vzor 61 "Škorpion" in reloading.

SITES Spectre M4

A Spectre M4 is one of the available SMGs. Appearance is anachronistic, the gun was not developed until the 1980's

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Spectre M4 - 9x19mm
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Spectre M4 in MP footage
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Reflex sight view. Note the custom light-blue reticule.
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Reloading the Spectre M4. Note the customized logo.
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Spectre M4 idle.
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Iron-sights.

PM-63 RAK

A PM-63 RAK is seen in the Create-A-Class 2.0 inventory and in recently released "Customization" trailer.

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PM-63 RAK - 9x18mm
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PM-63 RAK
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Iron-sights
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Dual PM-63s

IMI Uzi

The IMI Uzi is one of the available SMG's in-game. In real life, the Uzi was actually used by S.O.G. recon teams during the Vietnam War.

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IMI Uzi - 9x19mm.
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IMI Uzi in idle.
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IMI Uzi in ADS.
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IMI Uzi in reloading.

Walther MPL

A Walther MPL is seen in the Create-A-Class 2.0 inventory. It is also a very common weapon in zombie mode, in zombie mode for some reason it carries 24 rounds, not 30.

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Walther MPL with stock extended - 9x19mm
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Walther MPL being reloaded
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Iron Sights

OTs-02 Kiparis

A Soviet OTs-02 Kiparis with the wire stocks removed can be seen in gameplay footage. The Kiparis is anachronistic (since it was designed in 1976), but appears in the hands of Spetznaz operatives in the campaign and can be dual-wielded by the player.

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OTs-02 Kiparis, with suppressor and laser - 9x18mm Makarov.
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Dual Kiparii
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Confirmed in the Create-a-Class section.
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OTs-02 Kiparis with closed-tube reflex sight.

PPSh-41

The PPSh-41 is used by the Russian soldiers in the World War II flashback mission "Project Nova" and also is used by Capt. Viktor Reznov and Pvt. Dimitri Petrenko.

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PPSh-41 - 7.62x25mm Tokarev.
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PPSh-41 in idle.
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PPSh-41 in ADS.
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PPSh-41 in reloading.
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PPSh-41 on Pvt. Gerasimov's back and also in the player's hands.

MP40

The MP40 is available for purchase in the zombie map "Kino der Untoten". It is also used by the Germans in the World War II flashback mission "Project Nova".

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MP40 - 9x19mm
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MP40 in idle.
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MP40 in ADS.
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MP40 in reloading.

Sten

The Sten MK I* is carried by British SAS commandos in the World War II flashback mission "Project Nova" and usable by the player.

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Sten Mk I* Submachine gun - 9x19mm
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SAS commandos with Sten Mk. I*s
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Sten Mk I* in idle.
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Sten Mk I* in ADS.
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Sten Mk I* in reloading.

Assault Rifles

FAMAS F1 FELIN

An early version of the FAMAS F1 FELIN appears in several levels. The FELIN is an anachronistic weapon for the time period the game is set in (the 1960s) in many ways. Not only was the base weapon not developed until 1978, this specific variant didn't come into existence until the late 1990s.

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FAMAS F1 Felin - 5.56x45mm.
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The FAMAS with Red Dot sight and "Flora" camouflage in idle..
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Through ADS...
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While reloading...

Ambiguous Kalashnikov variant

An Ambiguous Kalashnikov Rifle appears in the game, under the name AK-47, but with a straighter magazine similar to those on AKs chambered for 5.45x39mm or 5.56x45mm. Overall appearance seems close to WASR-2 rifle. In the singleplayer campaign, this rifle is used by the Soviets and the North Vietnamese Army with a variety of accessories.

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Prototype AK-74 - 5.45x39mm
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A US imported Romanian WASR-2, 5.45x39mm
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Type I AK-47 - 7.62x39mm
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Reload - note empty magazine being inserted
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AK being "hold" by Reznov
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On-screen blip for picking up a dropped "AK-47".
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AK with RPK-74 magazine.

AKS-74U

The AKS-74U returns from Modern Warfare with the same erroneous name (AK-74u) and the same erroneous designation of sub-machine gun. It is commonly found in game without a stock but the "grip" attachment adds one. Anachronistic to Black Ops, as it was not developed until 1979.

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AKS-74U, 5.45x39mm
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IMI Galil ARM

A Galil ARM was first seen in Gamescom 2010, and later in trailers and gameplay footage from leaked copies of the game. It has a 35 round magazine with a medium rate of fire. The standard rear sight for the Galil appears to be the flip-up tritium night sight.

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IMI Galil ARM - 5.56x45mm
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Idle
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Iron-sights
File:BlackOps 2010-11-15 15-56-07-41.jpg
Jungle Camo variant
File:COD BO Galil Sights.JPG
Note the rear sights are in fact the flip-up night sights

Steyr AUG

The Steyr AUG is seen in both the teaser and premiere trailer, being used only in the levels which are to take place in the Ural Mountains. It has a Swarovski scope, a arctic camo paint and a suppressor in some of the scenes. Strangely it lacks the folding foregrip. (Correction: Only the non-playable character's AUG lacks the foregrip. The Player's is simply folded forward) This is anachronistic, as the level takes place in 1968 but the prototype for the AUG was not patented until 1974 and was not introduced into service until 1977.

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Steyr AUG- 5.56x45mm
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FPS view of the AUG
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Our skydiving protagonist takes "two is one and one is none" to a new level when he carries an AUG to complement his primary weapon, another AUG. You know, in case one explodes or something.
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Steyr Aug without foregrip in hands of Agent Weaver.
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Steyr Aug´s pick-up icon in MP footage.
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AUG with reflex sight. Note the customize logo on the side.
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Reflex sight view. Note custom reticule.

Colt Commando

Throughout the game, it appears to have a short barrel like the Colt Model 733 and a flat top. While the weapon is not completely anachronistic since the Rock Island Arsenal did experiment with a weaver-rail mounted AR-10 known as the Model 656, the presence of back up iron sights and holosights on the weapon (as seen in multiplayer) can be considered unrealistic. Early screenshots and footage showed a modeling mistake on the rifle, with the magazine looking as if it were partly falling out, but the final game has it at its proper length. It still possesses an erroneous 30-round capacity, though. Ironically, the proper, curved 30-round mag does appear in game, but only with the Extended Mags attachment, in which case it actually holds more than 30 rounds. This goes for the M16 too as it acts more or less just like it. Unlike some rifles in the game, the sling is wrapped around the weapon, instead of being clipped onto the sling mounts and allowed to hang loosely. If you look closely, note that the sling blocks the bolt release button, as in real life the shooter will have to use the charging handle every time he'll load a fresh magazine. Even so the reload animation of a fresh magazine still usees the bolt release button.

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Colt Commando - 5.56x45mm. This is supposed to be the Colt Commando in-game only with flat top.
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Colt Commando with M203 grenade launcher in idle. Note the sling blocks the bolt release button.
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Suppressed Colt Commando with reflex sight.
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Colt Commando in Reflex sight view. Note smiley face reticule.
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Colt Commando with Jungle Camo in First Person. Note RC-XD Car killstreak.
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Iron-sight view for Snow Camo variant.
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Frank Woods with his Colt Commando and early Colt Scope. Note the modelling mistake of the magazine.
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Nice detail on camouflaged variation. Note colt scope.

M16

The original M16 can be seen few times in Insight video. It is shown as burst fire in multiplayer, and holding 30 rounds despite the 20 round magazine modeled. Like with the aforementioned Colt Commando, the 30-round mag only appears with the Extended Mags attachment, and actually holds more than its intended capacity in that case. It fires in fully-automatic mode in single player, while in multiplayer it uses the 3 round burst firing mode, which would be anachronistic as the real M16A1 had a fully automatic firing mode (later A2 and A4 models had burst fire). Treyarch developer Josh Olin said that it was "an early prototype".

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The original M16, the first version, firing in a 20-round magazine, adopted in large numbers by the U.S. Air Force in Vietnam. This has the original 3-prong flash hider. 5.56x45mm
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M16 in idle.
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M16 in ADS.
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M16 in reloading. Note: KAC Masterkey shotgun.
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Frank Woods with his M16.
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M16 in Create-A-Class menu.

M14 Rifle

An M14 rifle can be seen in the new multiplayer 'Wager Match' interview video and in the CAC 2.0 inventory. Note that the M14 uses a pistol grip like the M14E2 but maintains its own regular M14 design. It can also be fitted with a grenade launcher and other attachments.

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M14 rifle - 7.62x51mm NATO
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M14E2 Light Machine Gun - 7.62x51mm NATO
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The M14 with scope and white camo in idle.
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ADS M14.
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M14 in Arctic camo, custom logo on the side, and optical sight.Also note the F-4 jet fighter.

Heckler & Koch G11

The Heckler & Koch G11 is one of the prototype weapons in the game, and is used by Dr. Daniel Clarke in the level "Numbers". As in real life, it fires in bursts, at very effective speeds. Its appearance is anachronistic, as it was not developed until the 1980's and the game is set in the 1960's.

File:HK G11 caseless Rifle.jpg
Heckler & Koch G11, 4.73x33mm
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G11 in MP footage.
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G11 being reloaded.
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Iron-sight view. Note the Walther MPL in the kill-feed.

FN FAL

The FN FAL is seen in the hands of Cuban soldiers and some NVA soldiers in-game. The rifle is aestheically accurate in the game, however, the wooden furniture and the oval vent holes on the handguard of the weapon makes it resemble an Australian made L1A1 SLR. Despite this, the rifle is still under the FAL prefix.

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FN FAL 50.00 - 7.62x51mm NATO.
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Australian made L1A1 SLR, presumably the version used in the game


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FN FAL in idle.
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FN FAL in ADS.
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FN FAL in reloading.

Enfield XL64

The Enfield XL64 is seen in Create-a-Class footage from the multiplayer reveal. In Singleplayer, Hudson carries a Enfield fitted with a IR scope and a Masterkey under barrel shotgun has part of the Hazmat team when they attack Rebirth Island to capture Doctor Steiner.

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XL64ES, 4.85x49mm
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The XL64 in Create-A-Class
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The XL64 ingame

Sturmgewehr 44

The Sturmgewehr 44 is used by the Germans in the World War II mission "Project Nova" and can be used by the player.

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Sturmgewehr 44 - 7.92x33mm
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Sturmgewehr 44 in idle.
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Sturmgewehr 44 in ADS.
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Sturmgewehr 44 in reloading.

Shotguns

Franchi SPAS-12

The Franchi SPAS-12 is present in the game and it is shown firing the Dragon's Breath incendiary shotgun shells. It should be noted that even though the SPAS-12 is depicted as being used by Vietnamese and American soldiers in 1968, it did not actually enter production until 1979. In contrast to MW2's SPAS, the one featured in Black Ops is semi-auto. Despite this, when it is picked up the player pumps the weapon, even though the charging handle on the right side of it must be pulled back to toggle semi-automatic firing mode. It should also be noted that Dragon's breath is underpowered and not rated for use in semis due to insufficent energy to cycle the action.

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Franchi SPAS-12 - 12 Gauge.
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A SPAS-12 with silencer in idle
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A SPAS-12 is been thrown too the protagonist by Frank Woods.
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SPAS-12 being reloaded. Note the costume logo on the side.

Ithaca 37 "Stakeout"

An Ithaca 37 "Stakeout" with a little bit different design, can be seen in some multiplayer gameplay videos. Originally thought to be the full-stocked Trench Gun variant due to insufficient detail, until shots of the world model revealed that it really is the Stakeout.

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Ithaca 37 "Stakeout" - 12 Gauge.
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Ithaca 37 "Stakeout" in idle.
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Ithaca 37 "Stakeout" in ADS.
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Ithaca 37 "Stakeout" in reloading. Note the foregrip.

KS-23

A KS-23 shotgun/carbine is seen only in the game's single-player mode. It holds more rounds (seven) than it actually does in reality (three in the tube mag, one in the chamber)

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KS-23 with a fixed wooden stock , 23mm
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KS-23 idle
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KS-23 iron-sights
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Icon for picking up KS-23

"Harpoon"

A KS-23 with a harpoon and cable is used by Mason to shoot down a Soviet helicopter during "Vorkuta".

File:Shot0041.jpg
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Rottweil Olympia Skeet Shotgun

An Over and Under shotgun under the name "Olympia" is first seen during some footage and featured also in singleplayer and zombie mode. The shotgun bears a resemblance to the Beretta 682 but is most likely based on the Rottweil Olympia over/under skeet shotgun (courtesy of Wantabe_Warrior)

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Browning O/U - 12 Gauge. Note: This is NOT the same shotgun used in game, only based on.
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"Olympia" in idle.
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"Olympia" in ADS.
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"Olympia" in reloading.

High Standard Model 10

A High Standard Model 10 is the last shotgun unlocked, holds 4 rounds and can be dual wielded.

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High Standard Model 10B, 12 gauge
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Winchester Model 1887

A Winchester Model 1887 is seen being wielded one handed while riding a motorcycle. It is erroneously depicted as being able to fire two shots before needing to be spin-cocked. Why this was done is unknown.

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Winchester Model 1887 - 12 Gauge.
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Picture provided to show how alike this lever action weapon looks to the Winchester Model 1887 texture from Modern Warfare 2. It is almost an exact copy.
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This scene looks a lot like Terminator 2....

Machine Guns

RPK-74

The RPK-74 appears early in the single player campaign, in the hands of Cuban soldiers in "Operation 40" (set in 1961). The RPK-74's handguards are ribbed like the later RPK-74M, even though the weapon is ostensibly the earlier model with wooden handguards. Compared to the two other AK-type rifles, the RPK-74 has an artificially long reload animation.

Could it be an attempt at a Valmet M78, or perhaps a composite of the two. While still not historically accurate, it could explain the relocated sight.
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RPK-74, 5.45x39mm
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RPK in the Black Ops teaser.
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"RPK" with "Acog" in idle.
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Idle. Note ankward rear sights.
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Iron-sights.

Heckler & Koch HK-21E

The HK-21E is in the game, but uses G3 Magazines holding 30 rounds. The extended drum magazine holds 60 rounds in multiplayer, and 80 in single player. Other attachments include various optics.

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Heckler & Koch HK21E 7.62x51mm NATO
File:CODBO-HK21.jpg
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Hudson examining a drum-magged HK21 in Clarke's weapon's cache.
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HK21 idle. Not seen in this shot of the weapons cache is the M202 FLASH quad-barrel rocket launcher

Stoner 63

A Stoner 63 in what appears to be its assault rifle configuration is unlocked as the last light machine gun in Multiplayer.

File:Stoner63ARifle Config1.jpg
Cadillac Gage Stoner 63A, 5.56x45mm.
File:CODBO-Stoner63.jpg
Stoner 63 during multiplayer gameplay footage, with an early Colt combat scope attached to it.
File:Stoner63.png
Confirmed in Create-a-Class section.

GE M134 Minigun

A handheld M134 Minigun is available in multiplayer as a Kill Streak reward and can also be found during the campaign level "Vorkuta", under the name "Death Machine".

This weapon is a modified version of the now-standard Terminator 2-style Minigun with some slight alterations. First the chainsaw grip is offset to the left and the Y-frame and rear grip are tilted to the right so that when the player holds the weapon, it is tilted to the left. Because of this the Y-frame is not actually attached to the recoil adapter assemblies which makes them completely extraneous. Additionally the barrel cluster incorrectly spins clock-wise from the player's perspective and features a custom three-disc barrel clamp rather than the traditional four-disc clamp.

Brass and links eject from the 12 o'clock position sending a stream of shells up and to the left. In reality the links would be ejected from the feeder/delinker where the chute is attached on the right side of the weapon and the brass would eject from the bottom. Likely this was altered for a more cinematic effect while using the gun. Finally the firing mechanism is a thumb switch on top of the rear grip rather than a traditional trigger.

The gun itself is fed from a 999-round (499 rounds in multiplayer) belt loaded into a chute from the first person perspective. In the third person the weapon has no visible ammo or power source. Despite the rotational speed of the barrel cluster (it spins so fast that it appears to be slowly rotating the opposite direction) the weapon only fires about 1000 rounds per minute. There is a slight spin up and spin down of the barrels before and after firing. Though it is only a fraction of a second and doesn't impede gameplay, it is technically incorrect as the M134's action is cycled by barrel rotation and would start firing as soon as the cluster rotated and would continue to fire until the cluster stopped. The XM214 had a feature that would declutch the feeder/delinker during spin down to conserve ammo, but the "Death Machine" is based on the M134, not the XM214, which was developed much later. Realistically the weapon overheats at bursts of just over 100 rounds.

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Handheld GE M134 Minigun - 7.62x51mm NATO
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M134 Minigun that somehow appeared in Soviet prison in Siberia. Note the offset chainsaw grip and Y-frame tilted in relation to the recoil adapter assemblies and the top of the weapon. The drive motor was positioned in relation to the Y-frame but since the gun is sitting askew, it should on the underside.
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Mason raising hell with the hand-held M134.

M60E3

The M60E3 general purpose machine gun, known as "The Pig" during the Vietnam war, is seen in multiplayer footage. It does not appear to have the forward pistol grip. In-game, the M60E3 uses a modern flip-up rear iron sights instead it's own original sights, like some other weapons available in Black Ops. And like many other weapons in "Black Ops", it's appearance during the Vietnam War is anachronistic.

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M60E3 - 7.62x51mm
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The M60E3 in idle. Note the backwards rear iron sights.

Sniper Rifles

Accuracy International Arctic Warfare

Accuracy International Arctic Warfare can seen in MP footage. Probably highly anachronistic (the Accuracy International PM entered British Military service in 1982). Most definitely not the police variant due to the dark-olive finish on the furniture, known from the magnum variant. The compensator at the end of the barrel suggest it is the L115A1 AWSM, Arctic Warfare Super-Magnum.[1] In game it is called the L96A1.

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Accuracy International AW 7.62x51mm NATO
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Carcano M91/38

Gun used by Lee Harvey Oswald to assassinate John F. Kennedy, can be seen for a second in a trailer. This is the first of many allusions to JFK's assassination throughout the game's campaign.

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Carcano M91/38 Short Rifle - 6.5mm.
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SVD Dragunov

A SVD Dragunov is seen in the hands of one of the enemy in the multiplayer teaser trailer.

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SVD Dragunov, 7.62x54mm R
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Sniper with an SVD about to blown up by a rigged RC Car.
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SVD been used in one of the new multiplayer videos.
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SVD's PSO-1 scope as seen in the Prestige Edition unveiling video.

Walther WA 2000

A Walther WA 2000 appears as part of Mason's loadout in the mission "Victor Charlie",[2] which makes it anachronistic, because "Victor Charlie" takes place in 1968 and the WA 2000 was not manufactured until 1982. Even a prototype would be anachronistic, because the gun was designed in the late 70s.

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Walther WA 2000, .300 Win Mag
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Heckler & Koch PSG-1

The Heckler & Koch PSG-1 is seen lying on the ground in one of the multiplayer gameplay videos. Its apperance in the game is anachronistic as the PSG-1 was not developed until the 1970's

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Heckler & Koch PSG-1 - 7.62x51mm NATO
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H&K PSG-1 in idle.
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H&K PSG-1 in reloading. Note that the magazine isn't detailed enough.
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Looking through the H&K PSG-1 scope.
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The H&K PSG-1 on wall. Note: SITES Spectre M4, CZ-75 and dual OTs-02 Kiparis.
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In-game golden H&K PSG-1.

Mosin Nagant Rifle

The Mosin Nagant Rifle is found during the World War II Flashback mission "Project Nova", available open sighted as well. Note: Some Russian soldiers, seen holding the Mosin Nagant and it seems to have a pistol grip. In fact, the rifle does not have a pistol grip, the game engine's character models hold rifles as if they have pistol grips because almost every other weapon in the game does. It is noticed also in Call of Duty 3. Steiner's rifle is actually modeled with a pistol grip.

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Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54R.
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Full-length, Soviet Mosin Nagant M91/30 - 7.62x54R.
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Scoped Mosin Nagant.
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The middle soldier is holding a scoped Mosin Nagant while the other two holding PPSh-41.
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Regular Mosin Nagant in idle.
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Regular Mosin Nagant in ADS.

Launchers

SA-14 Gremlin

Updated 1974 version of SA-7 Grail, called SA-14 Gremlin (Or original russian name - 9K34 Strela-3 ) can be seen in new "Customization" trailer. Appears with vehicle lock-on capacity only.

Note while its named after SA-14, it seems based on SA-7. But it cant be tell on 100%, because whole gun seems to be incredibly chubby.

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SA-7 Grail launcher and missile 70mm.
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SA-14 Gremlin launcher and missile 70mm.
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SA-14 Gremlin in Create-A-Class menu.

"Valkyrie"

A unique version of the SA-14 Gremlin, called the "Valkyrie" which has a MCLOS (Manual Command to Line of Sight) system same as the BGM-71 TOW. It is usable in the singleplayer missions "Executive Order" where the player is to destroy the launched "Soyuz 2" missile and in "Redemption" where the player is to destroy two Mi-8 helicopters. It is also acts as a killstreak in multiplayer, awarded after seven kills and cost 4,000 CoD Points.

RPG-7

RPG-7 can be seen in hands of a Vietcong fighter in reveal trailer.

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RPG-7 70mm Grenade Launcher
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XM191

XM191 is seen used by player in reveal trailer to destroy Vietcong building in the level 'Victor Charlie'. It is also seen in the level 'Numbers'. It is referred to as the 'Grim Reaper'.[3]

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M202A2 FLASH 66mm
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The XM191 in Call of Duty: Black Ops
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The XM191's scope in Call of Duty: Black Ops
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M72 LAW

The M72 LAW appears in the game as a single shot rocket launcher. It is used by Mason to destroy NVA T-55 tanks in Vietnam. In multiplayer the M72 is the first launcher unlocked by the player and has the capacity to lock-on to vehicles as opposed to the real life counter-part.

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M72A2 LAW, 66mm
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Note vehicle lock-on capability

China Lake grenade launcher

The China Lake Launcher is available in Black Ops, and is the last launcher unlocked. In Multiplayer, it incorrectly holds only 2 grenades, likely for balance.

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China Lake Grenade Launcher - 40mm
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The China Lake in idle.
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Same one, in ADS.

Panzerschreck

The Panzerschreck is used by the German soldiers is the World War II flashback mission "Project Nova" and usable by the player.

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Panzerschreck - 88mm.
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Panzerschreck on the ground.
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Panzerschreck in idle.
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Panzerschreck in ADS.
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Panzerschreck in Reloading.

Miscellaneous Weapons

Crossbow

The Crossbow is a new weapon that will be featured in Call of Duty: Black Ops. It is speculated to fulfill the role of a quiet, long range weapon. The crossbow appears in the campaign mission "WMD', which is set in the Ural Mountains, 1968. Crossbows can have different types of bolts which it can fire, such as normal bolts and Explosive bolts. The crossbow is a military grade crossbow that can attach a scope, which the player can steady.

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Much better view on that beautiful thing.
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Crossbow with explosive rounds in MP footage.
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View of iron-sights.

Flamethrower

A flamethrower of unknown model has been confirmed to be in Call of Duty: Black Ops as found in the "GKnova6 document" which can be found here: [4] The document only refers to it as "Improvised Weaponry" in "Phase 1 Testing" with most of the other information redacted.

Another model appears as an underbarrel attachment.

The image used by www.codblackopsblog.com [5]

Reference image of Flamethrowers in Call of Duty: World at War, a past Treyarch game that featured flamethrowers. Image from www.gameinformer.com [6]


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Flamethrower mounted on FAMAS F2 FELIN. Note ankward M16 handguard

Emplaced Weapons

M60

The M60 machine gun is seen mounted as a door gun on a Huey gunship, and as a mounted weapon throughout the game.

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M60 - 7.62x51mm NATO
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M134 Minigun

A Huey gunship is seen armed with a M21 armament system that consists of side mounted 70mm rocket pods and twin M134 Miniguns.

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M134 Minigun mounted on M21 Armament Subsystem, same as in the films (this also includes huge M158 Rocket Launcher)
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Huey gunship opening fire with miniguns

Browning M2HB

A Browning M2HB can be seen mounted on every M113 APC in the singleplayer and also on every PBR boat.

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Browning M2HB on vehicle mount - .50 BMG.
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A M2HB is mounted on the APC.
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A pair of M2HB is mounted on a PBR boat.

Unknown MANPADS

Seen as a part of a SAM turret.[7]

BGM-71 TOW missile

The BGM-71 TOW is seen mounted on a jeep only in the mission "S.O.G." where the player need to destroy the NVA tanks. Unlike real TOW missile, this missile is guided by MCLOS (Manual Command to Line of Sight) instead of SACLOS (Semi Automatic Command to Line of Sight) which would be much simpler.

BGM-71 TOW mounted on M220 tripod 152mm.
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BGM-71 mounted on a jeep.
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The BGM-71.

Type 92

The sentry guns in "Kino der Toten" appears to be based on Type 92 Heavy Machine Gun. A double machine gun turret in the level "Victor Charlie" appears to be made of two modified Type 92s. The use icon for that turret reuses the icon for the Type 92 from Call of Duty: World at War.

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Type 92 Heavy Machine Gun

MG42

The MG42 is appeared only as an emplaced weapon throughout the World War II flashback mission "Project Nova". The first MG42 is seen fired by a Russian soldier and the rest by the Germans, but all are usable by the player.

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MG42 Machine Gun - 7.92x57mm Mauser.
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MG42 used by a Russian soldier.
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Same as above...
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The MG42 is used by the player.

Unknown Armament System

A heavy machine gun and a grenade launcher are both attached to the BTR that Hudson operates during "Rebirth". The models of both are unknown.

DShK heavy machine gun

The DShK heavy machine gun is mostly seen mounted on trucks. The player uses one in "Vorkuta" and "WMD", and NPCs operate them in several other missions.

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Russian DShKM on tripod - 12.7x108mm.
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DShK mounted on a truck.
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DShK used by the player.

82-PM-37

The 82-PM-37 mortar is used by the Russian soldiers in the World War II mission "Project Nova" but unusable by the player.

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Russian soldiers using the 82-PM-37 mortar.

Grenades

M34 White Phosphorous grenade

The M34 White Phosphorous grenade AKA "Willy Pete" is used as a smoke grenade and not as phosphorous grenade.

M34 White Phosphorous grenade.
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The green grenade is the M34.

F-1 hand grenade

The F-1 hand grenade is one of the grenade that aren't usable in-game.

F-1 High-Explosive Fragmentation hand grenade.
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The grenades under the right shoulder are the F-1's.
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F-1 hand grenade on dead Russian soldier. Note: RGD-5 hand grenade.

RGD-5 hand grenade

The RGD-5 hand grenade is one of the grenade that aren't usable in-game.

RGD-5 High-Explosive Fragmentation hand grenade.
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RGD-5 hand grenade on a dead Russian soldier. Note: F-1 hand grenade.

M7 Gas Grenade

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M7 CS gas grenade.
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The black grenades on the waist are the M7.

Model 24 Stielhandgranate

The Model 24 Stielhandgranate is used by the German soldiers in the World War II mission "Project Nova" and usable by the player.

Model 24 Stielhandgranate.
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Model 24 is about to be thrown.
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Model 24 on the ground.

RGD-33 stick grenade

The RGD-33 stick grenade is used by the Russian soldiers in the World War II mission "Project Nova" and usable by the player.

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RGD-33 stick grenade.
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RGD-33 is about to be thrown.
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RGD-33 on the ground.

Attachments

M203 grenade launcher

A M203 grenade launcher is seen attached to a AR-15 carbine in the E3 gameplay video and is referred as the 'Grenade Launcher'.

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M203, 40mm
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Notice the lack of front and rear mountings for the M203

GP-25

A GP-25can be seen mounted on various guns, including AK based gun or Galil .

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GP-25 grenade launcher 40mm
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GP-25 on AK based weapon.
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GP-25 on AK based weapon.
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GP-25 on Galil.

Masterkey underbarrel shotgun

The KAC Masterkey is a purchasable attachment for some Assault Rifles in multiplayer, and is seen in-game mounted on the M14 and M16 respectively.

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The KAC Masterkey
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The Masterkey mounted on the M16

GSN-19 "Kanarejka"

The GSN-19 silent grenade launcher is a unique attachment for the AKS-74U compact carbine. First encountered in single-player at Rebirth Island.

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World model
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Aiming the grenade launcher

Misc

Ray Gun

The Ray Gun from Call of Duty: World at War's zombie mode is returned once again, with no changes been made to it. As usual, the Ray Gun is a sci-fi multi-shot weapon that kills zombies in one shot, depending where you shoot at them. The Ray Gun is only obtainable through the "Mystery Box".

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Ray Gun in idle.
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Ray Gun in ADS.
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Ray Gun in reloading.

Thundergun

The Thundergun is a new addition to the "Zombies" game mode. It's a two-shot cannon-like launcher that fires quite powerful wind blasts that can send multiple zombies flying backwards.

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The Thundergun hovering over the Mystery Box before the player takes it.

SOG Knife

The SOG Knife is a special knife used by the player (as Alex Mason) in the mission "Victor Charlie". This is the only time the SOG Knife is in use.

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SOG Knife in idle.
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SOG Knife been drawn.

See Also

Call of Duty franchise

Video Links