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Counter-Strike Online

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Your lack of effort is duly noted.

This article is a candidate for deletion. IMFDB expects certain minimal standards from articles; even if a contributor cannot take their own screenshots, it is still possible to create detailed per-weapon writeups and format an article correctly. Simply dumping a couple of weapon names on a page is essentially demanding we do all the work for you, and this is unacceptable.

The following weapons are used in Counter-Strike Online

Counter-Strike Online (2008)

Counter-Strike Online is a remake of Counter-Strike: Condition Zero targeted towards Asia's gaming market. It is being developed by Nexon Corporation with oversight from license-holder Valve Corporation. It uses a micropayment model that is managed by a custom version of the Steam back-end. There are multiple regional versions of CSO. They are: Taiwan, Hong Kong, China, Singapore, Japan, and Korea.

Weapons

Counter Strike Online features the same weapons that have appeared in Counter-Strike 1.6 and Condition Zero, and thus retain their models and names from those games. They are further supplemented with some new weapons, such as the K1A, QBB-95, etc. Also included are new player models. There are also fictional specially-remodeled weapons such as Double MP7A1, Double Night Hawk(Desert Eagle), and CV47(AK-47)-R60. These are exclusive to one of the Zombie modes (Z-Mode 2) and appear in supply boxes, and the boxes themselves only appear in this mode.

Handguns

Glock 18

Starting pistol for Terrorists. Retains the "9x19mm Sidearm" name. It is select-fire, capable of switching between semi-auto and 3-round burst fire. The magazine holds an unrealistic 20-rounds of 9x19mm. Low recoil and decent accuracy make up for low damage. Note that the 3-round burst function exists in lieu of full-auto for balancing purposes.

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Glock 18 9x19 mm
File:CSOGLOCK18.jpg
9x19 mm Pistol
File:Glock cso.jpg
9x19 mm Pistol
File:Game intro 5 bb15.jpg
CT player Gerrard with a G18
CT player 707 Special Force with a G18

H&K USP45 Tactical

Starting pistol for Counter-Terrorists. Referred to as the "KM .45 Tactical Pistol". A decent starting weapon, with good power/accuracy, and moderate recoil balanced out by the smaller 12-round .45 ACP magazine. Comes with a suppressor that can be attached/detached at will.

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Heckler & Koch USP Tactical .45 ACP
File:CSOHKUSP45.jpg
KM .45 Tactical Pistol
File:CSOUSP.jpg
File:Game intro 5 ab12.jpg
Terrorist player Jennifer with a USP45
File:Seals.jpg
CT player DEVGRU with a USP45

SIG P228

The SIG P228, called the ".228 Compact" in the game, is a mid-range gun with moderate power and accuracy. Its magazine holds 13 rounds of .357SIG which are quite effective on Kevlar armour. This gun comes with no extra attachments or firing modes. Its chambering should technically make it a SIG Sauer P229, as the P228 is only available in 9mm.

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SIG P228 .9mm
File:P228 o.jpg

IMI Desert Eagle .50 AE

Referred to as the "Nighthawk .50 C" in games, and by many Counter-Strike players (version irrlevant) as the "Deagle". Magazine holds 7 rounds of the powerful .50AE round, but suffers from high recoil and a lower rate of fire. Popular as a sidearm for snipers.

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Desert Eagle .50 AE
File:CSODE50.jpg
Nighthawk .50C
File:Deagle cso.jpg
File:Game intro 5 ab15.jpg
Terrorist player David Black with a Desert Eagle

Gold Desert Eagle .50 AE

An alternate skin for the Desert Eagle.

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Gold Desert Eagle .50 AE
File:Gold deagle.jpg

Double Desert Eagle

The dual Desert Eagles are exclusive to CSO's various zombie modes. Has a faster rate of fire than a single DE, but you pay for it with even more recoil.

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File:Ddeagle.jpg

FN Five-seveN

Called the "ES Five-Seven" in the game. It has high accuracy, high rate of fire, and minimal recoil for a single pistol, but unlike in real life, its 5.7x28mm rounds doesn't do much damage, even through armor.The magazine holds 20 rounds of 5.7x28mm. This gun is only available to Counter Terrorists.

FN Five-SeveN 5.7x28 mm
File:CSOFN57.jpg
ES Five-seveN
File:Fn57.JPG
Fn Five-SeveN in game

Beretta 92G Elite II (Dual)

The Beretta 92G Elite II is a dual-wielded weapon, called the '.40 Dual Elite' in the game. The guns are only available to the Terrorist faction, where they are used as back up sidearms. They can sometimes be used as a primary weapon set in the first three rounds or so. It has a very high rate of fire and good accuracy, at the cost of high bullet spread under sustained fire. The magazines each hold 15 rounds of 9mm. Since there are 2 guns, it takes longer than normal to reload them.

Beretta 92G 9x19 mm
File:40ber.JPG
Dual Beretta 92G Elite II's in game
File:Ara 1337s.jpg
Terrorist player Asia Red Army with dual elites

Colt Anaconda

The Colt Anaconda appears in-game chambered in .50AE and possessing a seven-round cylinder. The Anaconda is quite powerful and fires with decent accuracy and speed, making it a good high-powered choice of sidearm.

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Colt Anaconda .50 AE
File:Ana.JPG
Colt Anaconda in game

I seriously think this is simply a different model for the Desert Eagle in one of the CSO versions. Thoughts and comments? Come to the discussion page, and take this message with you.

Dual SVI Infinity (Dual Infinity/Dual Infinity Custom/Dual Infinity Custom2)

The Infinities come in five variants through three sets of two guns each. The Infinities are rather fast and hold a combined total of 30 .45ACP rounds. The Infinities can be fired normally for speed or turned sideways and fired "gangsta" style for heightened the shooting speed. Each Infinity variant is long-slide and has a visibly ported barrel. The three "normal" variants are a blued pistol, a chrome pistol, and a black-framed pistol with a red slide. The highest upgrade for the guns makes both guns fully colored (one yellow, one red) and equipped with a large under-barrel attachment, apparently including a flashlight.

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Strayer Voigt Infinity 1911 .45 ACP
File:Infinity cso.jpg
Black and White
File:Infin o.jpg
Black and White
File:Infin ex1.jpg
Red and White,feed with 40 rounds.As the first variant of the dual infinitys.They're higher accuracy and shooting speed than the origin ones
File:Infin ex2.jpg
Gold and Red,feed with 40 rounds.As the final variant of the dual infinitys.Whether in firepower, shooting speed, or even accuracy are higher than the upper guns.

SVI Infinity (Infinity Silver/Infinity Red/Infinity Black)

The Silver Infinity hold 8 rounds of .45 ACP, and it is an pistol balances accuracy and firepower.

File:Infin black.jpg
Black.As the second variant of the Infinity Silver,feed with 8 rounds and it has higher damage than the Silver ones.
File:Infin red.jpg
Red.The first variant of the Infinity Silver,feed with 15 rounds
File:Infin silver.jpg
silver

AMT Automag V

The Automag V is a skin for the Nighthawk.50C in the Korean version.

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AMT Automag V .50 AE
File:Automag2.JPG
Automag V in game

Shotguns

Benelli M3

Reffered to as the "Leone 12 Gauge Super". Although it's select-fire in real life, it's locked to pump-action in all versions of CS. It is a very underused weapon, and best used in close quarters combat, as long as you keep in mind its range limitations. Tube magazine holds a generous 8 rounds of 12 gauge buckshot.

File:F1ead049.jpg
Benelli M3 Super 90 12 gauge
File:CSOBenelliM3.jpg
Leone 12 gauge Super
File:M3 o.jpg

Benelli M4 Super 90

The experimental version of the M1014 JSCS appears as the "Leone YG1264 Auto Shotgun". Doesn't do as much damage as the M3, but makes up fro it with a high fire rate. Tube magazine holds 7 rounds of 12-gauge, and can be reloaded very quickly.

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Benelli M4 Super 90 12 gauge
File:CSOBenelliM4Super90.jpg
Leone YG1264 Auto Shotgun
File:1014 o.jpg
File:Game intro 5 ab9.jpg
Terrorist player Vigilante Corps with an M1014
File:Sas cso.jpg
CT player SAS with an M1014

USAS 12

A fully automatic shotgun. Loaded with a 20-round detachable drum magazine, allowing a faster reload than the conventional tube mag shotguns.

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USAS 12 full auto shotgun 12 gauge
File:CSOUSAS12.jpg
File:Usas12 (2).jpg
USAS-12 in game

Skin variation: Jungle Magic Thunder

A special camouflaged version of the USAS12 known as the "Jungle Magic Thunder". Has a special firing sound akin to the sound of thunder, and not only does it fire faster than the regular USAS12, it does even more damage per load, making it the most powerful shotgun in CSO.

File:Usas12 camo.jpg
Jungle Magic Thunder skin variation in game

Winchester Model 1887(Shining hunter)

The classic M1887 lever-action shotgun. High damage per load, rivaling the USAS12. Tube magazine holds 8 rounds of 12-gauge.

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Winchester M1887 12 gauge
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File:M1887 cso.jpg
File:1887 cso.jpg

Gold Winchester Model 1887(Shining hunter)

The Gold-plated version of the M1887.

File:1887 g.jpg

Sawed-off Double Barreled Shotgun (Twin Silver Wolves)

Two rounds of 12-gauge buckshot in a compact weapon. Although it only holds 2 rounds, they can be fired off quickly, followed by a quick reload, making it an excellent closer-quarters weapon.

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Sawed-off Double Barreled Shotgun 12 gauge
File:Dbarrel (2).jpg
File:Dbarrel.jpg

Sub-machine Guns

Steyr TMP

The TMP is a rapid firing, short ranged weapon available only to the Counter Terrorists. Referred to as the 'Schmidt Machine Pistol' in game. It has low damage output per shot, but makes up for it with a high rate of fire. It comes with an integrated suppressor.

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Steyr TMP 9x19 mm
File:CSOSTEYRTMP.jpg
Schmidt Submachine gun
File:Tmp o.jpg

Ingram Mac-10

Available only to Terrorists. The MAC-10 retains its name since the company that held the rights to the name went bankrupt. This is a .45ACP machine pistol. Great damage per shot with a good rate of fire. Its high recoil and and below-average accuracy make it a difficult weapon to master. Magazine holds 30 rounds of .45 ACP.

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MAC-10 .45 ACP
File:CSOMAC10.jpg
Ingram Mac-10
File:Mac10 o.jpg
File:Militia cso.jpg
Terrorist player Midwest Militia with a MAC-10

Heckler & Koch MP5A5

Called the "K&M Submachine Gun". Magazine holds 30 rounds of 9mm. Good damage, medium-high rate of fire, good accuracy, and a reasonable price make this a widely used SMG.

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Heckler & Koch MP5A5 9x19 mm
File:CSOHKMP5A5.jpg
KM Submachine Gun
File:Mp5 o.jpg
File:Game intro 5 bb13.jpg
CT player Thunder Squad with an MP5

MP5 Tiger

An alternate version of the MP5 that was available in limited numbers for Chinese New Year of 2010, the current year of the Tiger. Comes with a white tiger pattern on the forearm, and a white tiger doll resting on the rear sight and receiver.

File:Mp5 tiger.jpg

Heckler & Koch UMP

Decent accuracy and range make this a more powerful parallel with the MP5A5, but its 25-round magazine and a very slow rate of fire makes this a gun that's only used by players who are experienced with it or who are new to the game and do not know about its drawbacks.

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Heckler & Koch UMP45 .45 ACP
File:CSOHKUMP45.jpg
KM UMP45
File:Ump45 o.jpg

FN P90

Referred to as the "ES C90". Magazine holds a generous 50 rounds of 5.7x28mm. The gun's medium-short range, medium power, and good rate of fire makes this a great CQB weapon.

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FN P90 PDW 5.7x28 mm
File:CSOFNP90.jpg
ES C90
File:P90 cso.jpg

Heckler & Koch MP7A1

Can be converted between pistol mode (iron sights up, stock and foregrip retracted) and SMG mode (sights down, Zeiss Z-point sight installed, stock and foregrip extended). Magazine holds 20 rounds of 4.6x30mm.

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Heckler & Koch MP7A1 PDW 4.6x30 mm with Zeiss Z-Point sight. This MP7 shown in SMG configuration.
File:CSOHKMP7A1.jpg
MP7A1
File:Mp7 pistol.jpg
MP7A1 in Pistol mode Reload(Note the magazine)
File:Mp7 pistol idle.jpg
MP7A1 in Pistol mode
File:Mp7 pistol hq.jpg
MP7A1 in Pistol mode HQ
File:Mp7 car.jpg
MP7A1 in SMG mode
File:Mp7 car hq.jpg
MP7A1 in SMG mode HQ

MP7A1 Expend

Differs from the standard MP7A1 by having a 60-round magazine. (Note the 40-round mag model in the screenshots). Unlike the regular MP7, it cannot converted between pistol and SMG modes.

File:Mp7 expend.jpg
MP7A1 Expend version(60 rounds)
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MP7A1 Expend version(60 rounds)reload(note the magazine)

Double MP7A1

Exclusive to Zombie Mode 2,3 and Zombie Union modes. Each MP7 feeds from a 40-round magazine.

File:Dmp7a1.jpg

Daewoo K1A

Although classified as a sub-machine gun by the South Korean Army, this is a compact carbine feeding from a 30-round magazine of 5.56x45mm rounds. The power and range of an assault rifle, with the mobility of an SMG.

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Daewoo K1A 5.56x45 mm NATO
File:CSOK1A.jpg
K1A
File:K1a cso.jpg
File:Game intro 5 bb14.jpg
CT player Criss with a K1A

Dragon K1A/K1ASE

The Dragon K1A is an alternate version of the standard K1A. Note the blue dragon pattern on the reciever.

K1ASE
File:K1ase.jpg

Gold M1928 Thompson(Super fanatics)

The famous "Chicago Typewriter". Great rate of fire and damage, while feeding from a 50-round .45 ACP drum magazine.

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M1928 Thompson with 50-round drum magazine .45 ACP
File:M1928 cso.jpg

TDI Vector (Thunder Police)

The TDI Vector is a .45 ACP sub-machine gun with an excellent rate of fire, good power, and minimal recoil thanks to its unique recoil reduction system and the low placement of the barrel, which helps reduce muzzle climb. Feeds from a 30-round magazine. Comes with a detachable suppressor.

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TDI Vector .45 ACP
File:Kriss unsli.jpg
without sliencer
File:Kriss sil.jpg
with sliencer

Water Gun(Thriller Mercury)

The Thriller Mercury is a high-tech product. Under its lightweight body is a turbine system that allows the innocent-looking gun to fire water harder than bullets.

File:Watergun.jpg

Assault Rifles

AK-47

Called the CV-47 in the game. The gun can shoot through very thin walls and doors and is seen as a safe buy due to its cheap and effective build. It is standard issue (if you have the correct funds) for all terrorists. A disciplined trigger finger is a must, as its great accuracy quickly erodes under sustained fire.

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AK-47 7.62x39mm
File:CSOAK47.jpg
CV-47
File:Ak47 cso.jpg
File:Ak o.jpg
File:Ak47 hq.jpg
CV-47 hq(looks like an AKM)
File:Game intro 5 ab4.jpg
Terrorist player Guerilla Warfare with an AK-47
File:L337 cso.jpg
Terrorist player Elite Crew with an AK-47

Gold AK-47

A gold-plated version of the AK-47 boasts higher damage output than a standard AK-47.

File:CSOAKG.jpg
File:Hlmv 2010-06-11 13-57-15-94.jpg

AK-47 Long Magazine(60R)

Exclusive to the Zombie modes. The wooden furniture of the standard AK-47 has been replaced with polymer. In addition to the 60-round magazine, a small magnified reflex sight has been installed in front of the rear sight.

File:CSOAK47LM.jpg
File:Csolongak.png
File:60r.jpg

Purgatory AK-47

Special variant of the AK-47. Note the flaming skull adorning the receiver. Has a different and faster reload animation than the other AK's.

File:Akd.jpg
File:Akdre.jpg
reloading (fast)

AKM

The AKM is a skin for the CV-47 in the Korean version.

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AKM 7.62x39 mm, Stamped Steel Receiver w/ slant muzzle brake
File:CSO090212 newskin.jpg
File:Akm o.jpg

IMI Galil ARM

The IMI Galil, called the "IDF Defender" in-game, is another gun which is considered a safe buy when money is an issue. Its 35-round magazine gives the player an extra edge when in an intense battle. The weapon has a medium range and less power than other rifles (such as the AK-47). Unlike the AK-47, the Galil's recoil can be more controllable and spraying a little more accurate. As this weapon is a carryover from 1.6/CZ, it still retains its incorrect 25-round magazine model from the 7.62x51mm variant, the Galatz.

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Galil 5.56x45 mm NATO
File:CSOIMIGalil.jpg
IDF Defender. Note the 35 round mag
File:Galil o.jpg
Note the incorrect 25-rounder.

FAMAS

Referred to by its French nickname, the "Clarion". The FAMAS F1 is a low cost rifle for the Counter Terrorist. It is fairly cheap to buy, with an accurate three shot burst fire. The gun has medium-low range, with medium power. When used in full auto mode, the gun is very inaccurate, with the gun better used in close quarter combat.

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FAMAS F1 5.56x45 mm NATO
File:CSOFAMAS.jpg
Clarion 5.56
File:Famas o.jpg

SIG SG552 Commando

A carbine with high fire rate, the magazine holds 30 rounds of 5.56 mm ammunition. Comes standard with an attached scope.

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SIG SG 552 Commando 5.56x45 mm NATO
File:CSOSIGSG552.jpg
Krieg 552
File:552o.jpg
File:Game intro 5 ab8.jpg
Terrorist player National Liberation Campaign with an SG552(out of scope)

Steyr AUG

The AUG fires 5.56 mm ammunition from a 30 round magazine. It is equipped with a 1.5 magnification scope. It use a translucent magazine, which allows quick viewing of the remaining rounds.

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Steyr AUG 5.56x45 mm NATO
File:CSOSTEYRAUG.jpg
Bullpup
File:Aug o.jpg

Colt M4A1 Carbine

The most popular weapon for counter terrorist. The M4A1 uses a 30 round magazine of 5.56 mm rounds, and is mainly used as a mid range gun. Somewhat contradictingly, equiping the silencer to improves accuracy, allowing for decent long-range fire.

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Colt M4A1 Carbine 5.56x45 mm NATO
File:CSOCOLTM4A1.jpg
Maverick M4A1 Carbine
File:M4 unsli.jpg
M4A1 without sliencer
File:M4a1 hq unsli.jpg
M4A1 HQ without sliencer
File:M4 sli.jpg
M4A1 with sliencer
File:M4a1 hq sli.jpg
M4A1 HQ with sliencer
File:Game intro 5 bb7.jpg
CT player Devil Squad with an M4
File:Gign.jpg
CT player GIGN with an M4A1

Camouflage M4A1 Carbine

An M4A1 with a camouflage pattern and equipped with a scope, to allow usage with greater accuracy. It may have some other gameplay advantages.

File:CsoCamouflage M4A1 Carbine.jpg
Camouflage M4A1 Carbine
File:CsoCamouflage M4A1 Carbine 1.jpg
Camouflage M4A1 Carbine

Gold M4A1 Carbine

The golden M4A1 is a gold-plated M4A1 with a similarly gold-plated flashlight and foregrip. It has heightened accuracy and damage, making it a versatile and high-power weapon.

File:M4 gold unsli.jpg
without silencer
File:M4 gold1 sli.jpg
with sliencer

Ice dragon M4A1 Carbine

The Ice dragon M4A1 is a cosmetic variant of the original weapon. When paired with another weapon (the Agrimonia blade) the Ice Dragon M4A1 has a faster reload speed.

File:M4 ice2.jpg
without sliencer
File:M4 ice1.jpg
with sliencer

Heckler & Koch HK416

The HK 416 is a skin for the Maverick M4A1 carbine exclusive to the Korean version.

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Heckler & Koch HK416 5.56x45 mm NATO with 10 inch barrel
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Heckler & Koch HK416 5.56x45 mm NATO with 14.5 inch barrel
File:CSO090212 newskin.jpg
File:Csohk416.jpg
File:Hk416 o.jpg
with sliencer
File:0907 Wallpaper 1 800x600.jpg
Wallpaper for Zombie Union Mode, Devil Squad with an HK 416

Heckler & Koch XM8

Can be converted between a baseline carbine variant and a sharpshooter variant.

XM8 - L

Uses a 30 round magazine of 5.56 mm ammunition. It comes with an attached scope to increase accuracy. According to the different situations the gun can switch between sharpshooter mode or carbine mode.

Heckler & Koch XM8 5.56x45 mm NATO
File:XM8 s1.gif
Heckler & Koch XM8 5.56x45 mm NATO
File:CSOHKXM8.jpg
XM-8 (Basic version)
File:CSOXM8.jpg
File:CSOXM81.jpg
File:M8 cso.jpg
XM8 Carbine
File:M8 hq.jpg
XM8 Carbine HQ

XM8 - H

Uses a 30 round magazine of 5.56 mm ammunition. It comes with an attached scope to increase accuracy. According to the different situations the gun can switch between sharpshooter mode or carbine mode.

File:XM8 s4.gif
Heckler & Koch XM8 5.56x45 mm NATO
File:CSOHKXM8H.jpg
XM-8 (Enhanced version)
File:M8 shooter.jpg
XM8 Sharpshooter
File:M8 shooter hq.jpg
XM8 Sharpshooter HQ

FN SCAR

Can be converted between the standard-length SCAR-L and the SCAR-H CQC.

FN SCAR - L

Can be used in accordance with different situations, as it can be switched from and assault rifle with a 30 round magazine of 5.56mm bullets to an automatic rifle with a 20 round magazine of 7.62 mm bullets.

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Fabrique Nationale SCAR-L 5.56x45 mm NATO with Aimpoint CompM2 scope and Grippod foregrip
File:CSOFNSCARL.jpg
SCAR (Basic version)
File:CSOSCARL.jpg
File:Scar l o.jpg
SCAR L
File:Scar l hq.jpg
SCAR L HQ

FN SCAR - H

The 7.62 mm SCAR variant with a 20 round magazine.

Fabrique Nationale SCAR-H 7.62x51 mm NATO with Aimpoint CompM2 scope and Grippod foregrip
File:CSOFNSCARH.jpg
SCAR (Enhanced version)
File:Scar h o.jpg
SCAR H
File:Scar hq.jpg
SCAR H HQ
File:Game intro 5 bb8.jpg
CT player Special Assault Team with an SCAR H

Note the folding handle

MK 14 Mod 0(Black Tornado)

The Mk 14 Mod 0 appears ingame as the "Black Tornado". It has a high rate of fire, high power, and high accuracy. It fires from a 20-round magazine.

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Mk 14 Mod 0 Enhanced Battle Rifle 7.62x51 mm NATO with a Harris bipod and vertical RIS foregrip.
File:Ebr o.jpg

FN F2000(Navigator)

Known in game as The Navigator. The F2000 uses a 30 round magazine of 5.56 mm bullets.

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FN F2000 5.56x45mm NATO
File:CsoF2000.JPG
FN F2000 5.56x45mm NATO
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File:Csom134f2000.jpg
File:F2000 o.jpg

Lightning AR-1(Rock Bass)

The Lightning AR-1 appears to be a fusion of a bass guitar and an AK-pattern rifle. Of note is the mag release, which is pressed by hitting the whammy bar.

File:Guitar cso.jpg

SVDEX + M203 Grenade launcher(Hero's weapon)

The SVDex is the primary weapon for Andre (the vip in zombie mode ) who appears in the games zombie mode. It has a 20 round magazine, a massive muzzle brake, and a sawn-off M203 grenade launcher attachment. The gun is also fitted with a usable EOTech Holograhic sight that acts like the mild zoom sights found on the SG552 and the AUG.

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Carbine mode
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Grenade Launcher mode
File:Svdex cso.jpg
Carbine
File:Svdex launcher.jpg
Launcher
Andre(the hero of human) with his SVDEX

IMI Tavor TAR-21

The TAR-21 is a skin for the F2000 exclusive to the Korean version.

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IMI Tavor TAR-21 5.56x45mm NATO

L85A2

The L85A2 is a skin exclusive to the Korean version,

File:Sal8.jpg
L85A2 5.56x45 mm NATO
File:Csol85fnc.jpg
File:L85a2 o.jpg

FN FNC

The FNC is a skin for the IDF Denfender exclusive to the Korean version.

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FN FNC 5.56x45 mm NATO
File:Csol85fnc.jpg
File:Fnc o.jpg

FN FAL

The FAL is a skin for the CV-47 exclusive to the Korean version.

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FN FAL 7.62x51mm NATO

Skorpion(Dao Lightning/Lazy Lightning)

File:Cart blue1.jpg
Cart Blue smg mode
File:Cart blue2.jpg
Cart Blue rifle mode
File:Cart Red1.jpg
Cart Red smg mode
File:Cart Red2.jpg
Cart Red rifle mode
File:Cart blue w.jpg
File:Cart red w.jpg

Machine Guns

M249 PARA SAW

The M249 is the default machine gun of the Counter-strike games. It is powerful and fast, able to field 100 rounds of ammunition with ease. However, it is a highly inaccurate gun and, like most machine guns, heavy enough to make moving with it more difficult.

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FN M249 PARA SAW 5.56x45mm NATO
File:CSOM249.jpg
M249
File:M249 o.jpg
File:Spetsnaz cso.jpg
CT player Spetsnaz with an M249
File:Terror.jpg
Terrorist player Phoenix Connexion with an M249
Terrorist player Yuri with an M249

M249 PARA SAW Christmas Special

The red limited edition of the M249.

File:CSOM249CS1.jpg
Christmas Special
File:CSOM249CS.jpg
M249 Christmas Special
File:M249 red.jpg

QBB95

The QBB95 appears under its real name, classified under the machine gun section. Equipped with a 75 round drum magazine.

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Norinco QBB-95 5.8x42mm Chinese
File:CSOQBB95.jpg
QBB95
File:Qbb95 o.jpg

QBB95EX(Jagged Samurai)

The Jagged Samurai is the special edition of the QBB95, equipped with a 80 round drum magazine. The Jagged Samurai's most attractive feature is the high amount of spare ammo the player can carry while using it.

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File:95ex.jpg

MG3(Terminator)

The MG3 fires 200 rounds of 7.62 ammunition, making it a high-powered and very fast weapon. Due to its high magazine, it's ideal for cover fire, and quite good at taking on hoards in the zombie mode.

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MG3 7.62x51 mm NATO
File:CSOMG3.jpg
Terminator-MG3
File:Mg3 cso.jpg
File:Mg3 o.jpg

MG3 Christmas Special(Terminator)

The MG3/Terminator has a Christmas variant with red furniture, antler horns, and a wrapped present in lieu of a proper ammo box.

File:Csocmg3cm134.jpg
MG3 Christmas Special
File:Mg3 xmas o.jpg

GE M134 Minigun(Vulcan machine gun)

The Vulcan machine has a feed chute with 200 rounds and a very high shooting speed (though predictably nowhere near real-life minigun speeds). It is an extremely heavy machine gun and takes a second to spin up, but is a very powerful weapon to boot, if even only for how much lead it can field at once. Secondary fire spins the gun up to reduce the time between contact and opening fire.

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Handheld GE M134 Minigun with 'Chainsaw grip' to handle the recoil force 7.62x51 mm NATO
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Wallpaper for Zombie Scenario Mode, David Black with an Minigun

M134 Minigun Christmas Special(Vulcan machine gun)

The Christmas-edition Vulcan, with red casing and barrels, sled runners, and other Christmas-themed decor.

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M134 Minigun Christmas Special
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Heckler & Koch HK23E(Dark Knight)

The HK23E (labeled the 'Dark Knight' ingame) fires 100 rounds of 5.56mm ammunition with a high rate of fire and decent damage. The weapon's key feature is its light weight, which makes movement easier (and presumably makes recoil worse).

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Heckler & Koch HK23E 5.56x45mm NATO
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Mk 46 Mod 0(Destiny gold key)

The Mk 46 Mod 0 (labeled the 'Destiny gold key' ingame) fires 120 rounds of special 5.56mm ammunition for anti-zombie, so that fire greatly enhanced so that it can be destructive and 7.62 mm caliber machine gun match, more than any other machine guns have a higher mobility and stability, the only drawback is that the price is more expensive than M134 Minigun. With a 1.5x scope on the receiver housing.

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Mk 46 Mod 0 5.56x45mm

Sniper Rifles

Steyr Scout

More compact than the other sniper rifles, it also has a quiet firing sound that makes The Scout the best choice for concealed firing.

Steyr Scout 7.62x51 mm NATO
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Schmidt Scout
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Heckler & Koch G3SG/1

The HK G3 comes equipped with a scope capable of switching between two different levels of zoom. It uses a high capacity magazine as compared to the other sniper rifles.

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Heckler & Koch G3SG/1 7.62x51 mm NATO
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D3/AU-1
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SIG SG550 Sniper

The SG-550 is exclusive to CTs. It has a higher fire rate than the other rifles of its class.

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SIG SG 550 Sniper 5.56x45 mm NATO
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Krieg 550 Sniper
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CT player GSG9 with an SG550 Sniper

VSK94

The VSK94 is equipped with a silencer and fires from a 20 round magazine,it has the fastest rate of fire than any other sniper rifles.

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VSK94 9x39 mm
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VSK94
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SVD Dragunov

The SVD sniper uses a ten round magazine and has good accuracy as well as high damage.

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SVD Dragunov sniper rifle - 7.62x54mm R
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Terrorist player Red Beret Condottiere with an SVD

Accuracy International Arctic Warfare Magnum(AWM)

The AWM sniper rifle uses a 10 round magazine and does massive damage.

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Accuracy International AWM .338 Lapua Magnum
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Magnum Sniper Rifle
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CT player Natasha with an AWP
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Terrorist player Arctic Avenger with an AWP

Magnum Sniper Rifle Christmas Special(AWM)

A red limited edition of the AWM .

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Christmas Special
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Magnum Sniper Rifle Christmas Special
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Magnum Sniper Rifle Camouflaged(AWM)

A camoflaged AWM variant.

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Sako TRG(Finnish Star)

The Finnish Star-TRG uses a 10 round magazine and does high damage. The scope has two zoom levels for long distance firing.

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Sako TRG-42 .338 Lapua Magnum
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Sako-TRG
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TRG-42 HQ

Heckler & Koch SL-8(The Eye of the trial)

Known in game as The Eye of the Trial, the SL8 has high shooting speed and a 20 round magazine. It is a moderately powerful gun with a sniper scope and high accuracy (when fired in bursts), making it a good starting weapon.

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Heckler & Koch SL8 5.56x45 mm NATO
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Gold Heckler & Koch SL-8(The Eye of the trial)

A gold-plated cosmetic variant of the SL-8.

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M24 Sniper Rifle

The M24 allows for significantly increased moving speed. The most attractive feature is that the gun maintains its accuracy on the move, allowing it to be used effectively in mid range combat. At long range, it does lower damage, but this is compensated for by a high ammo capacity.

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M24 Sniper Rifle 7.62x51 mm NATO
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M24 in game

Cheyenne Tactical M-200 Intervention(Hawkeye)

The Hawkeye M200 uses a 10 round magazine, and has long range and high power.

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Cheyenne Tactical M-200 Intervention .408 Chey Tac
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M200 .338
  • This picutre might just be a skin in Counter Strike 1.6 for the AWP, as it says .338 laupa instead of .408 cheytac
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M200 HQ

Crossbow(Eagle Crossbow)

The Eagle Crossbow can load with 50 rounds arrows, with high shooting speed and high accuracy advantages. When its firing ,it's really quite, you can hide in the dark and not easy to reveal your position. After a shot,it would not immediately hit your enemy, so that guess the actions of your enemy and then use it wisely.

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Blaser 93

The R93 is just a skin for the Magnum Sniper Rifle in Korea version.

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Blaser 93 .338 Lapua Magnum
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AW50

The AW50 is a skin for the AWM exclusive to the Korean version.

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Accuracy International AW50F .50 BMG
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Grenade

M67 hand grenade(Destruction Grenade)

Frag Grenade: The Destruction Grenade (standard M67 grenade) is more powerful than the default High-Explosive Grenade, thanks to the deadly shrapnel it releases upon explosion.

Flame Grenade: The same as the Destruction Grenade, except instead of sending shrapnel flying, it leaves a field of fire and ignites anyone caught in the blast radius.

M67 hand grenade: Flag Grenade
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flame grenade,appear in the Zombie mode 2,3 and the Zombie Union modes only
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flag grenade,appear in the Grenade war mode only

Model 24 Stielhandgranate(German Army Grenade)

The German hand grenade has been thrown into combat in World War I, Germany conducted a number of improvements and it was finally finalized . The projectile filled with TNT explosives, the shell were made of sheet. The projectile was mounted on a handle,allows you to throw it farther.

Model 24 Stielhandgranate: German Grenade
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M79 grenade launcher

The M79 grenade launcher is called "Hemophagocytic Howitzer" in game and sawed off to pistol length. It fires one 40mm grenade at a time, resulting in a high-powered (but still surprisingly weak) explosion with every shot. It counts as a sidearm.

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M79 grenade launcher 40mm
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The Hemophagocytic Howitzer in game

External links