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Counter-Strike: Source

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Revision as of 14:33, 8 July 2010 by Dannysaysnoo (talk | contribs) (→‎Glock 18: Turned into Glock 17. In no way is this a Glock 18, as it doesn't have a selector switch, or a full auto mode.)
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The following weapons are used in the online multiplayer game Counter Strike: Source

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Counter Strike:Source box cover. The game also includes Half Life 2: Deathmatch and Day of Defeat: Source

Pistols

Glock 17

This gun is called '9X19 Sidearm' in the game. It had the ability to swap into a burst fire mode, which is completely inexplicable, as no modern Glocks can fire in burst mode natively. The gun itself has 20 rounds yet is underpowered compared to other handguns in the game. This gun is standard issue for Terrorists. This is more of a 'spray and pray' type of gun as it has very little recoil and reloading takes very little time. Although, this gun has a very large bullet spread when fired rapidly.

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Glock 17 Gen 2 - 9x19mm
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Glock 17 in the game
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The Glock 17 being fired
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The Glock 17 being reloaded

SIG P228

The SIG P228, called the .228 Compact in the game, is a mid-range gun with moderate power and accuracy. It holds 13 rounds which are quite effective on Kevlar armour. This gun comes with no extra attachments or firing modes. It is chambered in-game as a .357 SIG model, as opposed to .40 S&W or 9mm Luger. Technically, that makes it a SIG Sauer P229.

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The SIG P228 in Counter Strike

FN Five-seveN

The gun, called the ES Five-Seven in the game, is fairly accurate but with a very low power. It holds 20 rounds and is capable of rapid fire if you tap the mouse fast enough. This gun is only available to Counter Terrorists.

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The Five-seveN in CS:S
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The Five-seveN being reloaded

Beretta 92G Elite II (Dual)

The Beretta 92G Elite II is a dual-wielded weapon and is called the '.40 Dual Elite' in the game. The guns are only available to the Terrorist faction, where they are used as back up sidearms but are sometimes used as primary in the first three rounds. The guns themselves are more aesthetically pleasing weapons than the others and hold 15 rounds each. The guns are medium range, medium power and can take up to 4 rounds to kill. With there being 2 guns, reloading is slow and are the most expensive handguns in the game.

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Dual Beretta 92G Elite II's
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Mid-way through the excessive reload animation for the Berettas.
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A nice detail is that, when you have a single bullet remaining, the slide of the right gun remains locked back.

H&K USP .45 ACP Tactical

The USP.45 ACP Tactical comes with a silencer and is standard issue with Counter Terrorist. It can be fired just as fast as the FN Five-seveN and the Glock, although it only has 12 rounds. Aiming at the chest/head will lead to a kill within 2-3 rounds. Used in conjunction with the "Maverick M4A1," "Schmidt Machine Pistol" and snipers to maintain stealth.

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The USP .45 ACP Tactical sans sound suppressor.
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The USP, being fitted with aforementioned silencer attatchment

Desert Eagle Mark XIX

The Desert Eagle is renamed as the Night Hawk 50c in game (although the model files refer to it as the 'Deagle'). It's extremely powerful as far as handguns go but only carries seven rounds in a magazine. Good backup for aggressive snipers because of its high power. Also, while it is chambered in .50 AE in game (see screenshots), the pistol appears to have a fluted barrel, which would make it the .357 or the .44 magnum version of the Desert Eagle.

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The brushed chrome Desert Eagle Mark XIX chambered in .50 Action Express
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The 'Deagle' in game. (Note the fluted barrel)
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The 'Deagle' being fired.
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The 'Deagle' being reloaded. Note the inverted Magnum Research trademarks on the slide and the little '50AE' engraving on the tip of the gun. The fluted barrel is also quite clearly shown.

Shotguns

Benelli M4 Super 90

The Benelli M4 Super 90 is called the 'XM1014' in Counter Strike. It is a rapid firing 12 gauge shotgun used by both Terrorists and Counter Terrorists. It's a semi-automatic and is best utilised in close quarter combat, as it has a short range but is very powerful. As you'd expect from a shotgun, full reloading of 7 shells takes a long time. However, the gun can be reloaded quickly after 2-3 rounds.

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The XM1014 in Counter Strike:Source

Benelli M3 Super 90

The pump action version of the shotgun in CS called the 'Leone 12 Gauge Super'. It is a very underused weapon, which is very deadly up close. Like the M4 Super 90, it is best used in close quarters combat. The range, however, is short. Reloading is the same process with the M4, with the exception that the M3 can hold 8 rounds, compared with the M4's 7. One feature that is not included in the game, however, is the ability to switch from pump action to semi-automatic operation, which can be done with the real life counterpart.

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The 12 Gauge in Counter Strike, which has a tactical flashlight embedded into the foregrip (purely cosmetic, however.)
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The Super being reloaded (reminiscent of the Crysis weapon modification stance).

Rifles

AK-47

Called the CV-47 in the game. The gun can shoot through very thin walls and doors and is seen as a safe buy due to its cheap and effective build. It is standard issue (if you have the correct funds) for all terrorists. The gun has a very large bullet spread when firing full auto.

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The AK-47 in Counter Strike

IMI Galil ARM

The IMI Galil, called the "IDF Defender" in-game, is another gun which is considered a safe buy when money is an issue. Its 35-round magazine gives the player an extra edge when in an intense battle. The weapon has a medium range and less power than other rifles (such as the AK-47). Unlike the AK-47, the Galil's recoil can be more controllable and spraying a little more accurate. This gun is available to Terrorists only. The Galil in the game is the ARM variant as noted by its carry handle, heavy barrel, bipod and square-shaped hand guard.

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A Galil ARM chambered to 5.56x45mm NATO. It should be noted that the Galil in the game has wooden hand guards.
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The Galil ARM in Counter-Strike.

FAMAS F1

The FAMAS F1 is a low cost rifle for the Counter Terrorist. It is fairly cheap to buy, with an accurate three shot burst fire. The gun has medium-low range, with medium power. When used in full auto mode, the gun is very inaccurate, with the gun better used in close quarter combat.

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Swiss Arms SIG 552 Commando

The 552 Commando (called the 'Krieg 552') features an early-model ACOG scope, fast rate of fire and long, single shot range. As a result, it is used widely by those which are new to the game. The fast rate of fire allows the gun to drain the 30 round magazine in seconds with average accuracy. When firing in full auto, the range and accuracy remains average, even when using the scope. However, when using the scope and firing in semi auto, it is surprisingly accurate with a very long range. The gun is only available to the Terrorists.

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SIG SG 552 5.56mm
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The 'Krieg Commando 552' in Counter Strike
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The 'Krieg' being reloaded.

Steyr AUG

A very powerful long range weapon similar to the Terrorist's 552 Commando. Called the Meyer Bullpup in the game, its scope allows the player to zoom in close to a far way opponent and get a hit 70% of the time. Doesn't have as higher rate of fire as the Commando, but is just as powerful, if not more. This gun is only available to Counter Terrorists.

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The AUG in Counter Strike

M4A1 Carbine

The M4A1 (referred to in game as the Maverick M4A1) is the most used weapon in the game and is only available to Counter Terrorists. The gun has an optional sound suppressor which decreases the power a little. Overall, some regard it as the best weapon in the game due to its high power and accuracy. Burst firing allows the gun to reach a long distance. The gun is very effective when running and shooting, offering well balanced characteristics with controllable recoil. Used in conjunction with the H&K USP .45 ACP Tactical to maintain stealth

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The M4A1 in Counter Strike
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The M4A1 with optional silencer attached.

M249 Para

The M249 paratrooper version is a 100 round defensive weapon, with a very powerful short range configuration. Its large spread over a large area leaves this gun better suited to close quarter combat. The gun is the most expensive weapon in the game, costing $5750.

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M249 SAW 5.56x45mm
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The M249 in the game Counter Strike

Sub-Machine Guns

Steyr TMP

The TMP is a rapid firing, short ranged weapon available only to the Counter Terrorists, named the 'Schmidt Machine Pistol' in game. It is a weak gun, but has a high rate of fire and can kill within 4 rounds at close range. The Counter Strike version features a non removable silencer which takes the power from the rounds but makes it almost silent. Used in conjunction with the H&K USP .45 ACP Tactical to maintain stealth.

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The TMP in Counter Strike. Note the attached (and hard to miss) silencer.

H&K MP5 Navy

Another highly used weapon in the game, due to its fast rate of fire, quick reloading and good accuracy. Not as powerful as the more expensive rifles, but for the early rounds it is a safe buy.

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The MP5N in Counter Strike

Ingram MAC-10

The MAC-10 is a powerful but inaccurate terrorist weapon. Its short range, high power and fast rate of fire makes it a very underestimated weapon.

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Real MAC-10 - .45 acp
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MAC-10 in game
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The MAC-10 during mag change

FN P90

The 50 round magazine size gives an advantage to the other sub machine guns featured. The gun's medium-short range and medium power makes this a great close quarter action gun. In its specs, it innacurately lists that it uses .338 Lapua Magnum rounds, while in reality it shoots a 5.7mm round.

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The P90 in Counter Strike
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The P90 being reloaded

Heckler & Koch Universal Maschinenpistole (UMP)

Its medium to high accuracy and range makes this a more powerful parallel with the MP5 Navy, but holding only 25 rounds and a very slow rate of fire makes this a gun that's only used by players who are experienced with it or who are new to the game and do not know about its drawbacks.

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The UMP in Counter Strike.
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The UMP being reloaded.

Sniper Rifles

Steyr Scout

The cheapest bolt action sniper rifle in the game which occasionally misses but, being a sniper rifle, has a very high range and very good accuracy. It has medium-high power and 10 round magazine. Pretty much useless in close quarter combat unless the player is extremely skilled in no-scoping. (Called "Schmidt Scout" in game.)

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The Scout in Counter Strike

Accuracy International Arctic Warfare Magnum (AWM)

Known in game as the AWP, this is undoubtedly the most powerful weapon within the game, offering long range, near pinpoint accuracy. One shot anywhere on the opponents body will almost always lead to a kill. However, like the Scout, this gun is useless in close quarter combat.

Contrary to popular belief, the Arctic Warfare Police (AWP) is not offered in .338 Lapua. The common reference to this rifle as an AWP (Arctic Warfare Police), is misguided. The biggest reason for this is due to the fact that it so closely resembles the AWP, and because the model files refer to it as such. [1]


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The AWM in Counter Strike

Heckler & Koch G3SG/1

The Terrorist's semi-auto sniper rifle. Holding 20 rounds, the medium-high power and long range is not as effective as the bolt action rifles on a large, open map. Instead, this gun should be used in small or medium sized maps, with its point-and-shoot characteristics more suited to close quarter combat.

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Heckler & Koch G3SG/1 - 7.62x51mm NATO
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The G3SG/1 in Counter Strike

SIG SG 550

Apart from a bigger magazine and less power, this is pretty much the same as the Terrorist's G3SG/1. Features a scope and only available to Counter Terrorists. Called Krieg 550 in the game. All SIG's are changed to Krieg, just like all HK's are changed to KM.

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The SIG SG 550 in counter strike