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Metro 2033
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The following weapons appear in the video game Metro 2033:
Overview
Based on the eponymous novel by Dmitry Glukhovsky, Metro 2033 is an FPS game set in the post-apocalyptic environs of a future Moscow devastated by nuclear war. The survivors have retreated into the underground Metro stations for shelter against the radiation on the surface, and for protection against the inhuman monstrosities which now stalk the dank tunnels below and the ravaged cityscapes above.
In accordance with the collapse of industry and the widespread loss of military hardware (thanks to the targeting of military installations during the nuclear exchange), many of the weapons found in the game are cobbled-together or improvised from scrap metal and spare parts, and military-grade weapons and ammunition have become exceedingly scarce, to the point where military-grade ammunition has come into use as the universal currency within the tunnels of the Moscow Metro system. This ammunition can also be used for extra damage during combat, but doing so will quickly lead to the financial equivalent of rapidly pissing money out of a gun barrel.
Handguns
.44 Caliber Revolver
A six-shot revolver of unknown make and model, reminiscent of a Magnum revolver, using .44 caliber ammunition. It is the first weapon you acquire apart from the knife. Several customizations for this weapon can be found or purchased throughout the game, including an extended barrel, a rifle stock (effectively turning the revolver into a pistol-caliber carbine), a sound suppressor, and a scope. No other handgun types are found within the game, but it can be surmised that revolvers came back into general use for being easier to manufacture and maintain, along with how ineffective the more common Russian pistol calibers (9x18mm, 7.62x25mm, etc.) proved to be against the mutants and "Dark Ones."
Shotguns
Double-Barrelled Sawed-Off Shotgun
This makeshift weapon is referred to ingame as the "Duplet." The left and right triggers (X360) fire each each barrel and vice versa for Left Mouse and Right mouse buttons. Reasonably powerful at close range, but hobbled with a long reload time.
Heavy Automatic Shotgun
A heavy automatic shotgun reminiscent of a PKM modified to fire shotgun shells. Sold only with the limited edition copies of the game and as a pre-order bonus when ordered from gamestop.
Revolver Shotgun
A semi-automatic shotgun holding six shotgun shells in side-loaded cylinders, referred to ingame as the "Uboyneg." A variant with a bayonet can be purchased or discovered. Could be considered out-of-place given how simple and reliable modern pump-action shotguns with tube magazines are.
Assault Rifles
AK-74
The AK-74 appears in the game as the "Kalash." Despite its ubiquity in real life, the AK-74 is actually one of the rarer guns available ingame and fetches a high price at markets, which could be explained by how the remainder that survived the nuclear exchange were quickly snapped up by the warring factions ingame (i.e., high demand + no new units being manufactured = high price). It can be purchased with/without a scope. It has woodland green color scheme and a transparent orange magazine. Can use Military Grade ammo and a laser sight.
Kalash 2012
The Kalash 2012 is the bullpup configuration of the AK-74M produced in the year 2012, one year before the blast. It sports a civilian olive drab paintjob, a triple rail system, AK style front iron sights, and 5.45x45mm ammunition in a 40 round magazine. It can use a laser sight and a suppressor. It's also one of the rarest weapons in the game, probably from the fact that there weren't many produced before the bombs fell and warring groups took all the ones they could get a hold of. It's the most modern gun in your arsenal and the most accurate of the assault rifles. It also accepts military grade ammunition.
"The Bastard"
Modelled after the Sten, this is a handmade compact assault rifle with a side-feeding clip, much like the Sten in real life was easy to manufacture without advanced tools and had a side-feeding magazine. The "Bastard," however, uses a clip as it lacks a spring and merely holds the bullets while the gun's mechanisms feed the ammunition and its entire container through the gun's barrel from left to right while firing. The player character receives this at his home station armory. It possesses a 30-round magazine capacity, is chambered for 5.45x39mm ammunition, and can use a silencer as well as Military Grade ammunition.
Sniper Rifles
VSK-94
Referred to as the "VSV," this weapon is visually based off of the VSK-94, but unlike its parent firearm it is chambered for 5.45x39mm ammunition instead, fed from a transparent magazine containing 20 rounds. It retains the parent firearm's fully automatic and semiautomatic firing modes, and can be purchased with or without a scope. A laser sight is fitted under the barrel as well. It can use Military Grade ammo.
Machine Guns
DShk Heavy Machine Gun
DShK Seen mounted or at gun stores. Mounted versions cannot be reloaded. Also has an overheat gauge.
Pneumatic Weaponry
Given the difficulties of manufacturing and maintaining firearms and their ammunition, coupled with the collapse of the pre-apocalypse industries dedicated to such tasks, it is no surprise that this class of weaponry has experienced a resurgence in the game's setting, with more easily manufactured ammunition, more quiet shots, and no need to pay for or make gunpowder. There are two types.
"Tihar"
A homemade pneumatic rifle, referred to as the "Tihar," firing 15mm ball bearings. The ammunition is propelled by a cylinder of compressed air, which attains its pressure by a handpump at the end of the handguard. A handy pressure gauge will show how much relative stopping power and distance the next shot will attain, with each shot draining a small amount of pressure from the cylinder. It is possible to overpressurise the cylinder for extra stopping power and range, but if not quickly used, the extra air will leak out and the gun will go back to normal power levels. The "Tihar" is capable of using a scope, turning it into a makeshift suppressed sniper rifle.
"Hellsing"
A pneumatic crossbow firing large crossbow bolts. Like the pneumatic rifle, the higher the pressure attained, the greater the damage and the range achieved by the ammunition. It uses six barrels (like a Pepperbox) to hold the ammunition in a revolver fashion.
Other
Flamethrower
A common feature of Metro station roadblocks and combat trolleys for use against the Mutants. It has unlimited ammunition.
Pipe Bomb
Pipe Bombs are the game's version of grenades. They have a timed fuse. When lit and thrown, enemies can hear them coming and will get out of the way. This works both ways as well. A bomb with protruding nails can be found, and is stored in a different slot in your inventory. These can be thrown against surfaces, where they will stick to them.