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Soldier of Fortune II: Double Helix
The following weapons are used in the video game Soldier of Fortune:
Colt M1911A1
The first handgun you are given in the game. It can also be dual-wielded. It appears to have some custom features, such as a round ribbed hammer and dot sights. Has a 7-shot magazine.
Heckler & Koch Mark 23 Mod 0 SOCOM
A weapon available fairly early into the game - available when you can equip yourself on the 'loadout' screen before missions. It has a 12-shot magazine, and is available with either a rail-mounted flashlight, the Laser-Aiming Module (LAM), or with the suppressor mounted. Can also be dual-wielded.
IMI Desert Eagle Mark XIX
In stainless, with 7 round magazine. Renamed "Silver Talon", like Soldier of Fortune. Despite the different calibers, this weapon uses the same .45 ACP ammo stock as the 1911A1 and Mk23 pistols. Available as a sidearm in multiplayer or with 'Give All' cheat. As with the other handguns, can also be dual-wielded.
Mossberg Model 590 "Cruiser"
With extended magazine tube. First found in one of the Prague levels. Available afterward for equipment loadouts before starting missions. Wielded by enemies throughout the game, most notably in the Columbia mission levels. Carries 9 shells in the magazine tube.
Daewoo USAS-12
Available much later in game for loadouts, and used by some enemies, mainly in the Hong Kong levels. Can be fired semi-automatic or fully-automatic, and uses 10-round box magazines. Quite difficult to control when fired on full-auto.
IMI Micro-Uzi
Available later in the game for mission loadouts, used a lot by enemies in the Hong Kong and Seaward Star mission levels. Uses 30-round magazines and can be dual-wielded. Very inaccurate when fired in long full-auto bursts.
M3A1 "Grease Gun"
The first automatic weapon you will receive, used by enemies in the Prague mission levels. Uses the .45 ACP pistol ammo stock, giving it a lower max ammo than other automatic weapons. It is fairly accurate and controllable, but slow-firing.
Heckler & Koch MP5A5
Fitted with non-detachable sound suppressor. Can fire in semi-automatic, three-round burst, and fully-automatic. Available as a primary weapon in multiplayer or with 'Give All' cheat. Uses 30-round magazines. Despite it being a 'suppressed' weapon, the in-game P.A.D.D. (Personal Audio Detection Device) shows that it is as noisy as other non-silenced weapons.
M4A1 W/ M203
The primary recommended weapon in pre-mission loadouts until the introduction of the OICW, it can fire in semi-auto, 3-round burst, or full-auto. Alternate fire fires the M203 Grenade Launcher. Uses 30-round magazines. Used by many enemies much later in the game.
AK-74
A weapon heavily used by enemies throughout the game. The AK-74s in this game are stated to have been converted from the standard 5.45x39mm to 5.56x45mm NATO. As such, they use the same 5.56 ammo stock as the 5.56mm rifles in the game. Like the M4, this weapon fires in semi-auto, three round burst, or full-auto. A version of the rifle (different from the standard weapon) is available with a non-detachable bayonet.
SIG SG-551
Fitted with ACOG scope. Uses 30-round magazines. Can be fired in semi-auto, 3-round burst, or full-auto. Available as a primary weapon in multiplayer or with 'Give All' cheat.
Heckler & Koch/Alliant Tech System XM29 OICW
The OICW is used in the single-player game, becoming available after you test it out at 'The Shop', some ways into the game. It uses 30 round magazines for the 5.56 rifle part of the weapon, fired either semi-auto, 3-round burst, or full-auto. After it is available, it surpasses the M4 W/M203 as the recommended main weapon.
The weapon in the game has a multi-purpose sight, that can be used as a sniper scope (with night-vision and up to 20x magnification), can identify targets with friend-foe type recognition, and acts as the range calculator for it's grenade launcher.
In the game, the grenades fired must be lazed at a point downrange, but once lazed, are shot normally like regular grenades. The grenades however can also be lazed on target, and then calculated to be launched past the lazed point (for instance, to launch over walls past line-of-sight). The sight must be used with the 'laze' to fire the launcher, making it rather awkward to actually use in the game. The grenades are fired from 6 round magazines and they are different from the 40mm grenades used in the M203 launcher on the M4.
RPD
Seen as a fixed/mounted weapon, only used in the Prague levels.
M60
Available as second main weapon for single-player loadouts, and also seen as a fixed/mounted weapon in parts of the game. It is quite powerful, but fires quick and depletes ammunition fairly rapidly. The carryable version of the weapon uses 99-round belts fed from an attached ammo box.
Notably, two of the sub-bosses carry an M60.
Heckler & Koch MSG90A1
Available quite early on in the game, it acts the main 'sniper' weapon for most of the game, and used by enemies throughout the game. It uses 5 round magazines.
This is the weapon of choice for Deviant 1 at the end of the Hong Kong mission.
Hawk MM1
Available on mission loadouts starting with the Seaward Star mission, this is quite a powerful weapon. It fires a drum of 10 grenades, all loaded individually. It uses different 40mm grenade ammo than the M203 grenades.
RPG-7
M15 WP Smoke Grenade
Available in later mission loadouts, this weapon not only acts as a smoke grenade, but also can be used offensively, blasting WP (White Phosphorus) particles on enemies.
M67 Frag Grenade
The standard US explosive fragmentation grenade, available on mission loadouts.
L2A2
British fragmentation grenade, found and used by enemies mainly on the Hong Kong mission levels.
AM/M14
Incendiary grenade, spewing a blast of flame when thrown. Available later in the game on mission loadouts.
M84 Stun Grenade
US 'Flash-Bang' grenade, available very late in the game on mission loadouts. When thrown, it makes a deafening noise and blinding flash when it goes off. Will temporarily stun and neutralize enemies without killing them.
SMOHG92 Grenade
Swedish 'offensive' fragmentation grenade.