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Metal Gear Solid 4: Guns of the Patriots

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Nice, but where's the trigger?

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Metal Gear Solid 4: Guns of the Patriots (2008)


SIG-Sauer GSR

The SIG-Sauer GSR is the standard handgun of the PMCs in game. It can be found and used by the player in Act 1. (There is one time in Act I where it can be collected off of a dead Praying Mantis member; otherwise the player must disarm one of his primary weapon, allow him to switch to his pistol, then neutralize him to collect that pistol.)

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Ruger Mk. II

An integrally suppressed Ruger Mk II Pistol that fires tranquilizer rounds and has a built-in visible laser is given to Solid Snake by Otacon early in the game.

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Springfield Operator

The Springfield Operator is Solid Snake's handgun of choice. It is given to him (along with a Ruger Mk II Pistol) by Otacon early in Act I of the game.

  • Note: This is the Lightweight Operator, and not the Champion as evidenced by its 5" barrel.
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Springfield Operator
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Old Snake with his Springfield Operator at the ready.

Custom M1911A1

Big Boss's M1911 used in Operation Snake Eater can unlocked via password; it is supposedly a custom version, but is actually based on a custom Airsoft gun made by Sheriff Co. of Japan. 1911s can also be seen in some of the PMC commercials.

Sheriff Co. "Custom M1911" Airsoft gun.

Desert Eagle

The Desert Eagle is used by Meryl in the game. It can be purchased from Drebin. A long-barreled variant with a Scope can be unlocked, and is also used by Meryl. A bizarre glitch is that when Snake reloads the long-barrel Desert Eagle, rather than just holding a magazine he is holding an entire second gun in his other hand. Additionally, there is a second glitch where Meryl's slide will lock back and she will not play the reload animation. There may or may not be a round loaded when the second glitch happens; you can't see her remaining rounds so it's hard to tell.

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Fails "rifleman" on two counts.
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Heckler & Koch Mark 23 Mod 0

The Heckler & Koch Mk 23 Mod 0 can be found in the game in Act 4; its status as Solid Snake's previous handgun is noted. It is also used in the Raven Sword PMC commercial that is part of the game. According to the Metal Gear Wiki, the gun they used as a reference in MGS4 is actually an experimental"Phase 2" model that is currently undergoing testing by the US Navy. It's distinguished by small cocking serrations on the front of the receiver, which the current production model, Mod.0, does not have.

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EAA Tanfoglio Thor .45-70

The Thor .45-70 can be unlocked by earning the Foxhound emblem and comes with a Dot Sight optic. It is also Liquid Ocelot's weapon of choice.

Makarov PMM

The PMM is used by some rebel soldiers, and can be purchased from Drebin.

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Glock 18

The Glock 18 can be purchased from Drebin and has a 33-round magazine. It can be customized with an under-barrel light. The weapon is a reference to Metal Gear Solid 2, where Fatman's weapon of choice [aside from bombs] was a Glock 18.

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PSS

The PSS can be found in several areas throughout the game or bought from Drebin. It uses 6-round magazines with special "silent" 7.62x42mm ammunition, making it a lethal counterpart to the MK. 2 tranquilizer pistol (neither has a degradable suppressor).

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FN Five-seveN

The Five-seveN can be purchased or taken off of FROGs (by the same method used for the GSR), and can be equipped with a flashlight.

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Shansi Type 17

Used by Big Mama, this is a Chinese knockoff of the Mauser C96 and can be unlocked by earning the Hound emblem or through entering a code. While this is the weapon she used as Eva in Metal Gear Solid 3, it is not the same Type 17, since that one was lost during the motorcycle chase.

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Race Gun

The Race Gun is based of Strayer Voigt Inc's 1911-styled double stack pistols. The firearm holds 19 rounds in 9x23mm Winchester which is a moderately powered pistol cartridge, but the ammunition in the game is lightly-loaded, just barely powerful enough to cycle the gun's mechanism. Once the game is complete the pistol will be unlocked, it's bullets will ricochet due to the undercharged cartridges.

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Heckler & Koch MP7A1

The Heckler & Koch MP7A1 is used by several of the PMC operatives in game. It can be first found and used by the player in Act 2 and can be equipped with a special red dot sight exclusive to it.

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Heckler & Koch MP5SD2

The Heckler & Koch MP5SD2 can be purchased from Drebin and is equipped with an integral suppressor.

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FN P90

The FN P90 is the primary weapon of the FROGs and is used by Laughing Octopus in-game. It can be equipped with a suppressor, laser sight, and flashlight.

Note of interest: If the player pays attention when firing the P90, the ammunition in the magazine is actually fed into the weapon. One of the few games where this happens.

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MAC-10

The MAC-10 can be purchased from Drebin or found in Act 2. It can be equipped with a suppressor. Unlike most depictions, Snake actually uses both hands and the stock in-game.

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Skorpion Vz 83

The Skorpion SA(Vz 83 model) is used by the rebels in the Eastern Europe section of the game (Act 3) and is given to Solid Snake by Big Mama in Act 3. It has a visible laser attached to it.If you listen closely,the Vz.83's report sounds very similar to M134 Minigun's report from Terminator 3: Rise of The Machines.

PP-19 Bizon

A 9x18mm SMG that uses a 64 round cylindrical magazine.

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Patriot

Seen briefly at the end of the game. Can be unlocked by attaining the Big Boss emblem or by a password. It's most notable trait is that it has unlimited ammo and never needs to be reloaded; it also plays part of the "Snake Eater" theme from Metal Gear Solid 3 when aimed.

Heckler & Koch G3A3

The Heckler & Koch G3A3 is seen in the hands of the rebel forces in the South America section of the game (Act 2). It can also be purchased via Drebin like most other firearms in the game.

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FN-FAL

The FN FAL is seen in the hands of the rebel forces in the Eastern Europe section of the game (Act 3). It can be purchased from Drebin like most other firearms in the game.

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FN SCAR-H

The FN SCAR-H, referred to as the MK. 17, is the standard assault rifle used by the PMC operatives in game. It can be found fairly early on in Act 1 (simply by killing, subduing, sedating, or disarming PMC troops)up to Act 3, and can be upgraded with optics, laser sight, flashlight and foregrips.

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AK-102

The AK-102 is used by the rebel forces in the Middle East section (Act 1), and is Solid Snake's first weapon in the game (next to Solid Snake right after the first cutscene after the opening). It can be equipped with a GP-30 grenade launcher.

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It's hard to resist overloading the page with screenshots, this game is so beautiful.
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Snake exercises some wonderful trigger discipline in this game
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AN-94

The AN-94 can be found in a shack at the beginning of Act 2. It can be equipped with a GP-30 grenade launcher.

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M4A1

A customized M4A1 is Solid Snake's assault rifle of choice and is given to him early in Act 1 by Drebin. In the first trailers, we can see that it had an EOTech sight. In the actual game, you can attach an Aimpoint red dot sight, ACOG scope, Surefire flashlight (modified to be completely useless; it literally flashes, only good to blind enemies at point-blank range rather than being for illumination), visible laser module, two types of vertical grip, Remington 870 Masterkey underbarrel shotgun, and an H&K M320 grenade launcher. The sheer number of attachments, combined with the abundance of 5.56mm ammo, makes this the best rifle available for a good bit into Act 3.

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Old Snake with M4A1 in early trailers.
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Snake aims his M4A1

Heckler & Koch XM8

The Heckler & Koch XM8 is used by the Rat Patrol and other US troops in game, curiously still called XM8 even though it has obviously been formally adopted by the US military in Metal Gear Solid 4's world. It can be found by the player in secluded area in Act 2. It comes with a built in scope and can be equipped with an M320 grenade launcher. Meryl's team apparently have different versions of the rifle. Johnny had the shorty one, Johnathan with the standard one and grenade launcher combo, and Ed has the marksman variant. Strangely, this gun has absolutely zero advantages over the M4, despite coming later in the game. It has roughly the same stats and has only one attachment (the M320, which the M4 also uses).

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Meryl and her Rat Pack.
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Snake with Johnny's shorty XM8.

Heckler & Koch HK21E

The Heckler & Koch HK21E is seen in the hands of a rebel militiaman in the early portion of the Middle East section of the game (Act 1). In a conversation that can be overheard if the player remains hidden, he claims that it is an enemy gun, yet strangely none of the PMC troopers in the level are seen using it. It can also be purchased via Drebin like most other firearms.

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Kalashnikov PKM

Seen in the hands of militia and rebels in Act 2. at the time this is obtained, this gun is a good 40-50% more powerful at close range than any other automatic weapon except possibly the M14. However, ammo is uncommon and expensive and it can't be customized.

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M60E4

The M60E4 is used by the PMC operatives in game. It can be equipped with optics, foregrips, laser sight, and flashlight.

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MK46 Mod. 1

Can be purchased from Drebin.

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M14 EBR

The M14 EBR is a modern variant of the M14 Rifle. It is used by PMC marksmen in-game and can be purchased from Drebin. It has semiautomatic and fully automatic rates of fire and can be equipped with a suppressor, laser sight, and flashlight. Its ability to be used as an assault rifle up close makes it very useful, and the fact that it's available early on makes it one of the best guns in the game.

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DSR-1

The DSR-1 can be purchased from Drebin. It says it is 7.62x67mm, making it 300 Winchester Magnum.

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DSR-Precision GmbH DSR-1

Mosin Nagant

A modified Mosin Nagant rifle can be purchased from Drebin in-game. It is the same rifle used by The End in MGS3 and fires tranquilizer rounds.

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Barrett M82A2

The M82A2 can be purchased from Drebin, and is used by Akiba during Act 5.

SVD Dragunov

Seen in the hand of militia and rebel snipers in Acts 1 and 2.

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VSS Vintorez

Found in a room in Act 2. It has an integral (non-degradable) suppressor, and uses 9x39mm ammunition.

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VSS Vintorez 9x39mm with PSO-1 scope

Remington 870 Custom

The Remington 870 can be purchased from Drebin and can be equipped with an Aimpoint red dot sight or ACOG scope. The "Masterkey" variant is also available, and can be attached to the M4 Custom.Both weapon systems are available for procurement in Act 2.

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Saiga 12

The Saiga-12 can be purchased from Drebin.

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Saiga-12K, 12 Gauge

Twin Barrel

A double barrel shotgun, with the stock and barrel sawed off.

M320 grenade launcher

The Heckler & Koch M320 grenade launcher (referred to by the now-defunct experimental 'XM320' designation in-game) can be purchased from Drebin and attached to the M4 Custom and XM8 rifle and is also carried by some PMC members in stand-alone form in the South America portion of the game (Act 2)(though it cannot be used by the player in this form).

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GP-30

A grenade launcher that can be attached to the AK-102 and AN-94. It can be found in the defunct hotel in Act 1 where you meet Meryl and her team or bought from Drebin.

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MGL-140

The Milkor M32 MGL appears as the "MGL-140," it is used by Raging Raven and is acquired by Solid Snake upon defeating her.

Heckler & Koch XM25

A semi-automatic grenade launcher chambered in 25mm, it fires airbursting HEAB rounds, which function rather like the PK rockets in Battlefield 2142; while the weapon is held normally they are simply impact detonated, but scoping shows a display with an always-on rangefinder. Pressing up or down on the D-pad freezes at the currently displayed range, with further presses adjusting the detonation distance up or down. It can be found on the catwalk of one of the control towers in Act 4, and is the only heavy weapon usable during the motorcycle chase in Act 3.

FGM-148 Javelin

The FGM-148 Javelin is found in Act 1 and can be purchased from Drebin. It is erroneously shown as a laser-guided device requiring full-course guidance by the operator, with Snake discarding the entire launcher including the CLU after every shot and pulling out a fresh Javelin from more or less nowhere; it also cannot be used in top-attack mode by the player. However, a group of hidden PMC soldiers during Act 1 will fire missiles in this mode at a rebel BMP-3 IFV if the player protects it for long enough from others firing Javelins in direct-fire mode.

FIM-92 Stinger

The FIM-92 Stinger can be purchased from Drebin.

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RPG-7

The RPG-7 is used by the rebels in the Middle East section (Act 1), but can also be found in a dead-end corner to the left of the door that Solid Snake exits after meeting Drebin in Act 1.

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M72A3 LAW

Used by a small number of rebels in Act 2.

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M2HB

The M2HB is mounted on Stryker APC and MGS variants and HMMWVs in game, and is also the principle dorsal armament of the Gekko bipedal IFVs.

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General Electric M61A1 Vulcan

Secondary armament of Metal Gear RAY is a pair of M61 Vulcan 20mm rotary guns; RAY mounts them on the tips of the two wing-like underwater propulsion units on its shoulders.

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General Electric / General Dynamics M61 Vulcan, 20mm.

General Electric GAU-8

Secondary weapon of Metal Gear REX. Rex mounts these on either side of the driver's cab in the vehicle's "beak". Listed in the weapon selection menu as the "30mm Machine Gun".

Crying Wolf's Rail Gun

A fictional EMAC gun was used as Crying Wolf's main weapon in Act 4. It features a scope and laser sight, and can also be obtained after defeating her. It is the same make and model of railgun that was used by Fortune in MGS2, though it is probably not Fortune's own as that particular weapon was lost in the sea after Liquid Ocelot pushed Arsenal Gear towards Federal Hall in Manhattan.

Non-player Weapons

An IMI Uzi, an AKS-74U, and a Luger pistol are all used in the PMC advertisements at the start of the game. The FAMAS F1 is used by the Genome soldiers and Meryl in the MGS1 flashbacks.