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Talk:S.T.A.L.K.E.R.: Shadow of Chernobyl
Has anyone seen the movie this game is based off of?-76.31.5.208 00:23, 24 June 2009 (UTC) (S&Wshooter)
- No, I haven't. I didn't even know it was based off of anything. Sounds interesting though, what's the film? --ManiacallyChallenged 07:14, 26 June 2009 (UTC)
- This, apparently: http://en.wikipedia.org/wiki/Stalker_(film) Dongs 07:42, 26 June 2009 (UTC)
- Jesus Christ it's boring-S&Wshooter
- This, apparently: http://en.wikipedia.org/wiki/Stalker_(film) Dongs 07:42, 26 June 2009 (UTC)
Arsenal
Since those who aren't even remotely interested in realistic depictions of weapons in games wouldn't be here, I figure those who are might be interested in this:
There's a mod out there for STALKER called 'Arsenal'. It adds about 80 new weapon models (no joke), all with good textures, new (mostly accurate) animations, sounds, HUD icons, descriptions in the menu... All properly coded so they have realistic stats. Almost all of the default weapon models are replaced with new (non-mirrored) ones, almost all weapon animations are reworked, so there's no more pointless slide-pulling when you equip pistols, there are different animations for dry and partial reloads, and the depiction of recoil looks a lot better, it's not so rigid now. Finally, many of the game's peculiarities are fixed (the Desert Eagle now fires .50AE, not .45 ACP, for example). All told it makes the game's weaponry far more authentic. --MattyDienhoff 13:09, 16 July 2009 (UTC)
- This mod is incredibly cool, especially if it matter to you to have different versions of the same gun. Aesthetic choices are much expanded, such as different furniture(wood, bakelite, plastic, camo colors etc) for AKs. It gets really cool if you combine it with Oblivion Lost, which has it's own additions(such as MAC 10s, FN P90s, etc). It does take a large number of additional files to get the two mods to work together and work with STALKER. Not to mention, your computer. Anyway, TRY IT!!! --ManiacallyChallenged
Is there a reason all the rifles have left hand ejections for the empty brass?
- In arsenal they don't. Some of the OL stuff does, like the Bizon which is still mirrored. But Arsenal doesn't. --ManiacallyChallenged
S.T.A.L.K.E.R clear sky and Call of pripyat new weapons
I know because the weapons don't really change it wouldn't warrant a new page for all 3 games, but how about a section on this page for the new weapons they have added in both games? while they both feature the same weapons, clear sky added the PKM and call of pripyat (currently unreleased) is adding an automatic version of the armsel striker, and hopefully some more (somewhat doubtful). doing this we may have to change it from "S.T.A.L.K.E.R shadow of chernobyl" to just "S.T.A.L.K.E.R series"- 5t3v0
- I was thinking of doing that, though the PKM was actually in STALKER itself before it was in Clear Sky anyway (I've got a preview screenshot showing a PKM on a monopod in Bar) and there's a leaked Beta that apparently featured a usable minigun. I'm not sure about the Striker; given the team, isn't it more likely to be a Saiga-12? Vangelis 04:17, 12 August 2009 (UTC)
- Nope, not the saiga, its the striker [1]. Don't worry, many stalker fans were dissappointed by the lack of SAIGA. I'm not sure, is the striker semi-automatic only? I heard somewhere on the Forums that its full auto -5t3v0
- Striker is semi-auto only, it's just sometimes depicted in games as fullauto. Vangelis 11:36, 12 August 2009 (UTC)
- The vulcan does appear in stalker vanilla, I had an enemy at the start of pripyat spawn with one. The Striker is semiautomatic until the appropriate upgrade has be purchased. -Scarecrow
- Firstly, Scarecrow is mistaken, because I know without even a shadow of a doubt that there's no "Vulcan" gatling gun in Shadow of Chernobyl (I'm a modder and I've spent countless hours going through the game's files for various reasons, if there was a handheld minigun anywhere in the data, I would know about it).
- Secondly, I agree that we should cover all three STALKER games on the one page, since most of the weapons in the first game are used in the subsequent two games, with only minor changes and a couple of additions. The TOZ-34 over/under shotgun, Browning Hi-Power and Beretta 92FS were all in the first game, but the first two only existed in the data and were never actually usable in-game, while the Beretta was extremely rare (it was carried by one character only). The second game, Clear Sky, made full use of all of these guns, and added one new one, the PKM. Finally, the third game, Call of Pripyat, includes all of the weapons from the previous two games and adds one, the Armsel Protecta.
- Finally, I've been playing Call of Pripyat all week and I'm fairly sure that the Protecta (named "Eliminator" in-game) is portrayed as fully automatic and doesn't have to be modified as such. --MattyDienhoff 11:03, 5 March 2010 (UTC)
Clear Sky
- If someone wants me to I could possibly try and find out the whole weapons list for Clear Sky. I have the Russia only special edition. All I would need to do for that is get a translator, as the whole game is in Russian-S&Wshooter 04:26, 12 August 2009 (UTC)
Clear sky Didn't actually add much. All it added was the PKM and made the unused but fully functional weapons available and the "martha" more promenient- 5t3v0
Makarov PM
That ain't a Makarov PM, it's the updated version from the 70s or something, called the Makarov PMM, hence the designation in game. How can you tell? The 12 round capacity(when upgraded), and the use of overpressure rounds. --ManiacallyChallenged
- That depends on whether we go by appearances or specifications. I vote appearances, because:
- It's unlikely that the developers knew (or cared) whether the original PM could use overpressure ammunition (remember, they thought having a Desert Eagle chambered in .45 ACP was an acceptable break from realism)
- The upgrade system doesn't even have the slightest pretense towards realism. In all cases, the 'extended magazine' upgrades are just pure fantasy. You pay the technician and *poof*, your gun's magazine holds more bullets despite being exactly the same size as it was before.
- The gun in the games is visibly a Makarov PM, the Makarov PMM has a quite obviously enlarged grip to accommodate the larger ammo capacity, which the in-game model lacks. :Compare the two pictures below:
- with this one. --MattyDienhoff 11:45, 5 March 2010 (UTC)
Well the Desert Eagle being chambered in .45 was most likely because there werent any other guns chambered in the calibres it used like .357 or .44 in game -5t3v0
- .45?? Pff, c'mon... There is a Deagle in the game chambered in 9x39!!