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Call of Duty: Modern Warfare 2

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Modern Warfare 2 (2009)

The following weapons are used in the video game Modern Warfare 2, also known as Call of Duty: Modern Warfare 2:

Handguns

Heckler & Koch USP45

Modified (with threaded barrels) Heckler & Koch USP45s have been seen in single and multiplayer, with unidentified non-removable, non-usable Laser Aiming Modules and suppressors. One of the main sidearms of the Russian forces and Task Force 141. (Note that the rear sights are not adjustable ones like that of the USP Tactical.)

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Heckler & Koch USP - .45ACP

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Reloading the USP during a CTF.
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USP with Silencer and a tactical knife.

Colt Anaconda .44

Seen in MP gameplay footage. Used by General Shepard in the Campaign in a couple of significant instances in the story. In one scene, he pulls back the hammer, and then the cylinder incorrectly rotates again when he pulls the trigger. Earlier in the story, we see that the pistol is holstered, yet he pulls the same model of pistol out to shoot someone, as though he has another big Anaconda tucked in the back of his pants.

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Colt Anaconda .44

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Colt Anaconda .44 in ego-view.

Beretta 92SB

As in Modern Warfare 1 (Call of Duty 4), appears as the military issue M9. Seen in the Special Ops mode gameplay footage. Main sidearm of all US troops in singleplayer and is rarily used by the Middle Eastern OpFor and the Russian Airport security.

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Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat bottom magazine).
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Player with Beretta 92SB pistol (posing as the M9).
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92SB pistol is under SPAS-12's pistol grip.
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Beretta 92SB in ego-view.

IMI Desert Eagle

Faust carries a Desert Eagle with a laser aiming module attached it. Equipped with incorrect 3-dot sights. An error in modeling, the XIX features only two rail cuts on its slide, while the model in-game features many, similar to a Picatinny rail. Main sidearm of the Brazilian militia. Surprisingly, quite a few Americans, most notably Cpl. Dunn, use this gun as their preferred sidearm. Dual wield available.

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Desert Eagle Mark XIX - .50 AE Black finish.
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Desert Eagle, as unlocked in Create a Class at Level 62.
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The arms dealer, Faust, shoots local gunman with his Desert Eagle. Also noted is the game's newer character models, which show pain when hit by rounds.
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A Brazilian militant aims and fires a Desert Eagle in the trailer.
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A bigger picture and a clear look at the laser module.
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Desert Eagle in ego-view. Note the incorrect sights.

Springfield Armory Professional 1911

It is the same pistol given to Soap by Captain Price in the 1st game. One of the only guns not usable in-game. Only usable in museum bonus level.

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Springfield Armory Pro Tactical, this is an airsoft replica of the real model.
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Captain "Soap" MacTavish climbing up the ice with a 1911 pistol. He also has a M14 EBR that's noted in the screenshot above.
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A militiaman attempting to arrest Faust drops his M1911 after being shot. Interestingly enough, once gameplay starts, the weapons turn into Beretta M9's.
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M1911 in ego-view.
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museum bonus level

Knives

Blackhawk Tatang

The Blackhawk Tatang is the knife used as the melee knife, tactical knife, and throwing knife. It not, however, the knife used by "Soap" MacTavish at end of the last mission; that knife looks more like the one from the first Modern Warfare, which would make sense since it belongs to MacTavish himself.

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The Blackhawk Tatang
File:Mw2 usptk ego idle.jpg
Same image as above. The Tatang is identifiable by its curved handle and double sided blade (look closely). The in-game model has serrations which the real one lacks.

Machine Pistols

PP-2000

Used by Russian Paratroopers and Makarov's Ultranationalist. The PP-2000 can be equipped with assorted sights and scopes, including a thermal sight.

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PP-2000 - 9x19mm
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PP 2000 is under M9 pistol.
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PP 2000 with Reflex (Doctor?) in ego-view

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Glock 17 converted to full-auto

The Glock 17 appears in the game in a full auto configuration, with a 33 round magazine. Although it is called a G18, alluding to the Select fire Glock 18 manufactured by the same company, it has no selector switch, and the frame is olive-drab, which was only featured on their semi-automatic designs. The Glock 18 is used by the Brazilian Milita, Task Force 141, and rarely Middle-Eastearn Opfor, and a wounded Shadow Company soldier in the level "Endgame".

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Glock 17 converted to full-auto with 33 round magazine - 9x19mm
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The Glock 17 converted known as "G18" in the create a class menu.
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The Glock 17 converted in ego-view, idle.
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A Glock 17 converted fired by "Roach" on a snowmobile in Mission "Cliffhanger". Note olive-drab frame.

Beretta 92FS converted to selective fire

A confirmed weapon classified under the Machine Pistol slot as the M93 Raffica, it's attached with a skeletal stock and what looks like an attachment rail for a flashlight/LAM. In game model has extended mag but still only holds 15 rounds, MP model holds 20 rounds though. TheBeretta 93R can be seen in the armory in the "Gulag".

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Beretta 93R, 9x19mm. The model in game does not match this, however, as there is a slide-mounted safety present.
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Full-auto converted Beretta 92FS as the M93 Raffica.
File:Mw2 93r ego idle.jpg
Full-auto converted Beretta 92FS in game.

Brügger And Thomet MP9

The Brügger & Thomet MP-9 variant with the scope rail and folding stock was seen in the Special Ops Gameplay footage. Often seen in singleplayer used by Middle Eastern OpFor,Russian Airport Security Police, Makarov's Ultranationalist and Shadow Company and is often dual-wielded (with a fairly realistic drop in accuracy, especially since you lose your ghost-ring ironsights).

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B&T MP9 - 9x19mm
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B&T MP9 (called TMP in game) in ego-view, with olive lower receiver, ghost ring sights, and unused side rails.

Sub-machine Guns

Heckler & Koch MP5K

The MP5K (with custom Rail Interface System) appears in the game. Comes with a foregrip in multiplayer, but in singleplayer this is absent. Used by Brazilian Milita, Middle Eastern OpFor, Rangers, Task Force 141, Russian Internal Troops\FSB, and some Russian soldiers\Ultranationalist. It is often seen with a Red Dot Sight.

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Heckler & Koch MP5K - 9x19mm
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MP5K R.I.S. System (modeled after an ICS Airsoft RAS)
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MP5K In Create a Class Menu.
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MP5K in action during Flag Runner mode.
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Russian Internal Troops' supply units (notable by their white griffin patches) firing MP5K behind riot shields.

Heckler & Koch UMP 45

Used by Russian police, Russian military, Shadow Company and Task Force 141. The UMP can be equipped with extended magazines, and is one of the only SMGs to use scopes.

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Heckler & Koch UMP - .45 ACP

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The UMP in-game.
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Two Russian soldiers with a UMP.
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One of the Shadow Company soldiers in this pic is seen with the UMP with an EoTech sight attachment.

TDI Vector

The May 24th trailer shows a brief scene of the TDI Vector being used with it's experimental 26 round magazine and possible EOTech Holographic sight. Used by Russians, Shadow Company, and occasionally the Task Force, along with the Brazilians who rarely ever use this. Usually has a reflex sight, and in some levels has a suppressor.

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TDI Vector - .45 ACP

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TDI Vector equipped with a suppressor and a red dot sight in multiplayer.
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A Russian Ultra-nationalist with a TDI Vector.

FN P90TR

Used by Russians and Shadow Company in singleplayer.

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FN P90TR.

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FN P90 with Reflexsight (Doctor?) in ego-view.

IMI Mini-Uzi

Seen in the "Infamy" trailer. The Mini Uzi used by Brazilian Militia, Mideast OpFor and rarely Makarov's Ultranationalist in the level "Enemy of My Enemy". Used near the end of the game in the boat chase scene. Rarely has any attachments. Dual wield available. When aiming down sights, sights are not properly lined up, and gun would shoot high in reality.

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Mini Uzi with stock folded - 9x19mm
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Mini Uzi in-game.
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Mini UZI in ego-view.


Assault Rifles

FAMAS F1

The FAMAS F1 is seen in the game. It can only fire in bursts, and is used mostly by Russians.

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FAMAS 5.56mm Assault Rifle. Standard service rifle of the French Forces.
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FAMAS assault rifle first-person.
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Reloading the FAMAS. This is unlike the first game, Roach is reloading with his finger OFF the trigger.
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Russian Ultra-nationalist with a FAMAS assault rifle.

M4A1 Carbine

The M4A1 variant with ARMS S.I.R. system. With a few exceptions, this is mostly used with an M203, and many of them use optical sights or scopes. In the museum level, there is a suppressed version of this.The M4A1 is used by the Rangers, Task Force 141, and Makarov's Russian terrorist assaulting the Russian airport.

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Colt M4A1 with 6 position collapsible stock - 5.56x45mm.
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S.I.R. System
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M4A1 in ego-view. Also note the aircraft in the backdrop with an inflatable evacuation slide deployed, showing that Modern Warefare 2 took more care in the realism of the graphics.
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M4 Carbine with a S.I.R. system, an ACOG sight and a M203 grenade launcher.
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Captain Soap MacTavish with M4A1 S.I.R.
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US Army Ranger with a M4 Carbine with a M203 grenade launcher, EOTech sight, and desert camouflaged stock and pistol grip.
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Ghost with his M4A1 S.I.R.
  • A note of interest: While you can only fire this weapon in full-auto, the selector switch is modeled on semi-auto.

FN SCAR-H CQC

Seen in game trailers and magazines. The SCAR-H is one of the primary rifles of Task Force 141, U.S. Army Rangers, and Shadow Company soldiers. Note that it's an old 2nd generation model used in-game, with the straight cheek rest on the stock. In the game the weapon incorrectly has a thirty round magazine instead of a twenty round. It also has a chopped down rear sight.

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SCAR-H CQC (third generation) - 7.62x51mm
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The FN SCAR-H in action during the video of Flag Runner mode.
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Robert Bowling showing the artbook of the prestige edition. Also note that the digital pattern returns to the second sequel of Modern Warfare. Also noted at top of page is a tan/snow FN SCAR-H, which means there may be newer camouflage patterns to customize weapons from.
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Shadow Company commando armed with an FN SCAR-H, fitted with an ACOG sight. Note the forward folding front sight.

IMI Tavor TAR-21

The IMI Tavor TAR-21 weapon pick-up icon is seen in the new capture the flag video, seen loaded with Full Metal Jacket rounds, and is also seen in the create a class video. It is used by Russian soldiers, and Task Force 141.The IMI Tavor TAR-21 almost always has some kind of optical sight or scope, including the standard MARS sight (As a result, after the EMP 3/4 of them become junk, though ACOG scopes are still usable).

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IMI Tavor TAR-21 - 5.56x45mm
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The IMI Tavor TAR-21 known as the "TAR-21" seen in the create a class menu.
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IMI Tar 21 with EoTech signt in ego-view.
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How an Tavor/M203 combo SHOULD look like for comparison.
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In game what the Tavor with an M203 looks like. Unfortunately, they did not remove the front handguard and directly attached the M203 onto the barrel. As a result, it looks very ugly and seems almost impossible to actually mount it in such a manner.

FN FAL

The FN FAL rifle appears in game trailers with an extended 30 round magazine and custom Rail Interface System (similar to R.I.S. on DSArms SA58 OSW). Used almost as often as the AK-47 by militia, and sometimes by Russians. It's not capable of full-auto fire, which is correct for the Brazilians and OpFor, but is unusual for a full-time military like the Russians. Usually equipped with either an M870 Masterkey or an ACOG scope. Does the "speed reload" technique when reloading.

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FN FAL - 7.62x51mm NATO
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DSArms SA58 OSW Carbine - 7.62x51mm NATO
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R.I.S.
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FN FAL in ego-view.
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Looking down an ACOG after the EMP. Technically because the ACOG scope doesn't uses any batteries, we should be seeing a glowing reticule instead a black crosshair.
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Brazilian militia with FN FAL

M16A4

Seen in the "Infamy" trailer. The M16A4 is correctly depicted as the standard weapon of the U.S. Army Rangers. Like the M4A1, many of these have M203 grenade launchers. Mostly seen used by the Rangers in the Washington, D.C. missions or by Task Force 141.

Just like in Modern Warfare 1, when the M16 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action.

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M16A4 Modular Weapon System
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US Army Ranger with M16A4 (ACOG scope). Note that M16A4 still fires in 3 rounds burst mode. Also note that the front sight is removed
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M16A4 with M203 in "Infamy" trailer
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M16A4 with ACOG in Egoview

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Remington ACR

The Remington ACR is chambered in 5.56x45mm NATO and equipped with a silencer, reflex sight, heartbeat monitor, and a 30 round magazine in the "Cliffhanger" mission. In the mission "Takedown", it's seen with a 40mm M203 Grenade Launcher. Referred as the ACR, it is formerly known as the Magpul Masada. A special black version of the "Cliffhanger" ACR is available in the mission "Just Like Old Times" that has a maximum ammo limit of 1,260 rounds, while the limit of the regular ACR is 650 rounds. Commonly used by the Task Force 141 and Shadow Company. Regardless of single-player missions or multiplayer gamemodes, all ACR's use Magpul PMAG's, in place of the STANAG magazines.

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Bushmaster ACR Entry Carbine, 5.56x45mm NATO/6.8x43mm Rem SPC/7.62x39mm
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Bushmaster ACR used by "Roach" Sanderson in Mission "Cliffhanger".
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Racking the action on the Bushmaster ACR on Mission "Cliffhangar", although it would be more efficient to simply press the bolt catch release button that is right next to the trigger housing.

FN F2000

An FN F2000 Tactical (denoted by lack of optical sight) is seen in the hands of a Brazilian Militia. In singleplayer, this is used by the Russians, most notably in the oil rig, where they use thermal sights.

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FN F2000 Tactical - 5.56x45mm NATO
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FN2000 Tactical with infrared scope, ego-view.
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The FN2000 Tactical with "Masterkey" shotgun.


AK-47

The AK-47 variant of the Tapco Intrafuse and T6 furniture sets and a Vltor Modstock and Stock Adapter. Standard rifle of pretty much every foreign military you fight. Most are seen with arctic or desert furniture, although some AK's in the level Loose Ends will have several in digital and woodland furniture.

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AK-47 - 7.62x39mm
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The AK-47 with a Red Dot Sight on Mission "Cliffhangar".
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AK-47 on Captain MacTavish's back. Note M4 style telescoping stock.
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Captain "Soap" MacTavish with an AK-47.

Heckler & Koch G3A4

The H&K G3A4 appears in trailers and early screenshots, but appears to have been dropped.

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H&K G3A4 - 7.62x51mm

IMI Galil

During briefing for "No Russian" a newspaper article is seen showing an Ultra-nationalist with a Galil.

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IMI Galil - 5.56x45mm
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the left Ultra-nationalist with a Galil ?

Daewoo K2

During briefing for "No Russian" a newspaper article is seen showing an Ultra-nationalist with a Daewoo K2.

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Daewoo K2 Assault rifle - 5.56mm
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Daewoo K2 Assault rifle - 5.56mm

FN SCAR-L

In the background image of multiplayer, we see a soldier carrying a third generation SCAR-L, but it was never used in the game.

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Sniper Rifles

Cheyenne Tactical M-200 Intervention

Used on several occasions by Rangers, and used in the assault on Shepherd's bunker.

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Chey-Tac M-200, .408
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M200 in class menu with PP-2000 Below
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Cheytech M200 I in ego-view.

Barrett M82

Used by Russian snipers covering the Mall (the stretch from the Lincoln Memorial to the Washington Monument to the Capital).

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Barret M82 .50
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The Barret M82 in the sacred room.

Walther WA 2000

Used by Russian snipers in "Loose Ends", with both thermal scopes and optical scopes and by Shadow Company troops in the level "Enemy of My Enemy".

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Walther WA 2000
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Walther WA 2000 in ego-view.
A Shadow Company soldier fires a Walther Wa 2000
A Shadow Company soldier fires a Walther Wa 2000

M14 EBR

This firearm is an M14 featuring a SAGE EBR stock, Harris Bi-pod, and vertical front grip, however, it is fitted with a Magpul CTR stock instead of the standard telescoping SAGE stock. This seems to be the weapon of choice for Captain MacTavish, and is very rarely found in singleplayer without a scope attached. It is the last sniper rifle to be unlocked in multiplayer. Also noted is that it is labeled incorrectly as the "M21EBR", when it should only be the "M14EBR".

  • The reason it has been labeled as the M21EBR is because it has been modified into a sniper rifle. The modification of any M14 into a sniper rifle changes it's classification to an M21.--Dethshadow170 22:47, 7 January 2010 (UTC)
    • No, it just makes it an M14 with a scope. Case in point is the USMC issue M14 DMR. Fits the criteria of "M14 converted to sniper rifle", but still called an M14, not an M21. The Wierd It 19:08, 20 January 2010 (UTC)
    • Besides, just adding a scope to a gun doesn't change what gun it is. An M21 is not just an M14 with a scope as the Mk12 SPR/SAM-R/SDM-R is not just an M16 with a scope.--Strategos 21:00, 23 January 2010 (UTC)
      • By "modified into a sniper rifle" I was implying that it's full auto fire setting was disabled, plus the addition of the scope, bipod, etc.--Dethshadow170 22:23, 1 February 2010 (UTC)
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Mk 14 Mod 1 - 7.62x51 NATO
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M14 EBR in ego-view.
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Soap with the M14 EBR with a suppressor on his back.
Soap with the M14 EBR. Note the Magpul CTR stock.


Dragunov SVD

The Dragunov is only featured in campaign. Has winter furniture in the level "Contingency".

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SVD Dragunov sniper rifle - 7.6x54mm R
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Brazilian militia with a SVD sniper rifle.
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SVD in ego-view.

Accuracy International Arctic Warfare

Seen in Multiplayer Menu Background art.

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Light Machine Guns

L86A1 LSW

The L86A1 Light Support Weapon was first seen in the "Afghanistan" MP gameplay footage. Only appears once in the entire game, during the defense of the safehouse. Confirmed as an A1 by the round charging handle.

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L86A1 Light Support Weapon - 5.56x45mm
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L86 LSW
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L86 in ego-view.

Heckler & Koch MG4

The Heckler & Koch MG4 is used by Russians in some levels and also seen in the Shadow Company base.

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Heckler & Koch MG4 - 5.56x45mm NATO
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Robert Bowling showing the artbook of the prestige edition.
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MG4 in ego-view.

RPD Light Machine Gun

The RPD light machine gun known as the "RPD" is used in multiplayer of this game and seen in the trailer by an Russian Ultra-Nationalist. Used by Brazilians and some Russians.

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RPD light machine gun - 7.62x39mm
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The RPD light machine gun and M136 AT4 in the "Create-A-Class" menu.
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Russian special force with a RPD light machine gun.
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RDP with Reflexsight in ego-view.

Steyr AUG HBAR

A Steyr AUG H-Bar is under the light machine gun class in multiplayer, where it uses a bipod, but is used in an A2-like assault rifle configuration for single player. Used mainly by Russians.

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Steyr AUG Hbar - 5.56x45mm
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Russian Ultra-nationalist with an Steyr AUG Hbar with A1 Scope installed.
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Soap throwing a man armed with a Steyr AUG Hbar over his shoulder.
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Steyr Aug with A1 scope and olive body in ego-view.

M240

Seen in game trailers.Used by US Army Rangers, Task Force 141,Shadow Company, and Makarov's terrorist assaulting the airport. Often seen with a heartbeat sensor (resemblance to the motion sensors from Aliens is entirely coincidental... yeah right). Also seen mounted on the Abrams tank (unusable).

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M240B 7.62x51mm NATO with newer style lower handguard
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M240 machine gun held by a Russian terrorist in the controversial level "No Russian".
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M240 with Heartbeat sensor.

Shotguns

Franchi SPAS-12

The Franchi SPAS-12 is used in pump-action mode by both the Russians and some Americans, usually with no attachments. An interesting point is that in singleplayer,you can see the empty shells ejecting when the gun is cycled, but you can't see the shells in multiplayer.

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Franchi SPAS-12 12-gauge with optional screw-on choke.
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Suppressed SPAS-12 shotgun.
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SPAS-12 is under TAR-21.
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SPAS 12 in ego-view.

AA-12

The AA-12 is seen in the multiplayer trailer in use by the player, fitted with the 8-round box magazine. Used by the Russians and Shadow Company. Also appears outside the obstacle course in the first level once the player has run through it once.

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AA-12 with 8 round magazine.
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The AA-12 shotgun shown in the first multiplayer video.
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Reloading AA-12. Note the straight feeding lips.
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AA-12 is under FN-2000.

Armsel Striker

Used by a terrorist assaulting a Russian airport, it seems to have a reflex sight. Also used by many Russian soldiers, who also like to use it with a reflex sight.

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SWD/Cobray Street Sweeper 12-gauge.
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A Russian terrorist with an Armsel Striker type shotgun.
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Armsel Striker with Reflexsight (Doctor?) in ego-view.

Benelli M4 Super 90

The Benelli M4 Super 90 is seen in the Special Ops mode gameplay footage. It has an olive drab colored frame in single player. Referred to as the M1014 ingame. Used by Americans and several Brazilians.

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Benelli M4 Super 90 12 gauge, also known as the M1014 shotgun.
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Benelli M4 Super 90 in Special Ops.

Sawn Off Double Barrel Shotgun

An unknown brand of double barrel shotgun is shown as the "Ranger" ingame. It can be dual-wielded to make up for its 2-round capacity. Used by some Brazilians.

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Sawn Off Shotgun, Hammerless
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Ranger in ego-view.

Winchester Model 1887

The Winchester Model 1887 is used by some Brazilians. Judging by how much damage it does, especially at range, it's most likely chambered in 10-guage. The weapon has a shortened barrel, no stock, and an enlarged lever loop. When akimbo, the weapons are flip-cocked as in Terminator 2: Judgment Day.

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Winchester Model 1887 shotgun in 12 Gauge.
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The Winchester Model 1887 wielded by a Russian Ultra-nationalist.
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Winchester Model 1887 in ego-view.
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Winchester Model 1887 chambering a new round in ego-view.

Winchester 1200

A Winchester 1200 shogtun is seen in use by Russian Internal Troops in the trailer. It is only featured in the museum exhibit.

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A Heavily Modified Winchester 1200, used by the Marine Corps in the game
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Winchester M1200 as seen in game.
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A Russian Internal Troop with a Winchester 1200 with extended magazine.


Launchers

AT4

The M136 AT4 unguided rocket launcher has been seen in a official multi-player video and some other confirmed videos as well. In one multi-player video it appears they named the launcher a "AT4-HS". "HS" most likely is abbreviated for "Heat-Seeking" and is also how it was able to guide it's way to a moving aircraft but can still be counter measured by flares.

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M136 AT4 Anti-Tank rocket launcher - 84mm
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The player firing on an AC-130 gunship using the AT4 rocket launcher during a multi-player mode.

M79 grenade launcher

The M79 grenade launcher is issued with a black stock and grip and called the "Thumper".

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M79 grenade launcher - 40mm
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M79 "Thumper" in ego-view.

FIM-92A Stinger

The FIM-92A Stinger is used in "Wolverines!" campaign mission, and unlockable in multiplayer. Can only be fired when locked onto helicopters.

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FIM-92A Stinger - 70mm
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FIM-92 Stinger Launcher
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Stinger in game.

FGM-148 Javelin

An FGM-148 Javelin launcher seems to be another available launcher for use in Multiplayer. While the multiplayer version has limited ammo, the singleplayer version has infinite ammo. Unlike the real thing (and the MW1 version) the Javelin is able to lock on to helicopters. Used by the Russians.

I believe the Javelin has a direct fire mode that can be used to engage low flying helicopters (same fire mode was used in War of the Worlds and Cloverfield). However, in the game, the player still use top attack mode on the Mi-28s, which is not the proper way to use Javelins to engage helicopters.--Wildcards 19:16, 16 November 2009 (UTC)
FGM-148 Javelin, 142mm
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Javelin, ingame.

RPG-7

The RPG-7 is seen in the "Infamy" trailer and is used by all the enemy forces.

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RPG-7 70mm Grenade Launcher
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A Midle East Insurgent with RPG-7 in-game.
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RPG idle in ego-view.

Attachments

M203 grenade launcher

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M203 grenade launcher 40mm. Note that the in-game attachment method differs from the launcher pictured.
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M203 Launcher attached to a M4A1, ready to fire.
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M203 Launcher attached to a M4A1, during reloading. Its RIS mounting bracket is clearly visible. Note how there is no trigger housing.

Knight's Armament Masterkey

The Knight's Armament Masterkey shotgun is frequently seen mounted to rifles as an underslung shotgun like the M203. It is mostly attached to the FN FAL or SCAR-H assault rifles, but is sometimes seen on other weapons. Carries 7 shells in single player (most likely impossible to hold in such a small weapon), or 4 shells in multiplayer in the tubular magazine, and is unlocked for assault rifles after 20 M203 kills in multiplayer.

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Example of a Masterkey shotgun fitted to a M4
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Masterkey shotgun displayed in class customization menu.
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Masterkey shotgun attached to an AK47 ready to fire in ego-view.
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Masterkey shotgun during reloading in ego-view.

GP-25

The GP-25 grenade launcher is sometimes seen mounted on the AK-47s in game.

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GP-25 Grenade Launcher -40mm

Grenades

M67 hand grenade

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M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.
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Brazilian militia with a M67 fragmentation grenade on his chest.

Mounted

GE M134 Minigun

GE M134 Miniguns are mounted on Humvees and is used by the player. In the "Wolverines!" level and in multiplayer, it is the platform for the M5 sentry gun auto-turret. Several dismantled ones can be found in Makarov's safehouse, and some are mounted (like M249 SAW's were in the original game) in some multiplayer maps.They can also be seen mounted on the Shadow Company SUVs. In some levels it becomes a vulcan cannon firing explosive rounds.

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Dillon Aero M134 with flash suppressor - 7.62x51mm
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First person view. Check out the soldiers with cell phones.
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M134 on Humvees.
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Another good view of the M134 used in the game.

Mark 19 Mod 3 Automatic Grenade Launcher

A lone Mark 19 Mod 3 automatic grenade launcher is seen on the ground next to a Humvee under repair in the "S.S.D.D." level, but is not usable in-game.

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Mk 19 grenade launcher 40mm with ammo box on M3 tripod.

M2 Browning Machine gun

The Browning M2 is seen mounted on a Brazilian Technical truck during the levels where the Brazilian Militia are encountered. It can be used in one instance of killing the former users but is near suicidal to do so. Like on many mounted weapons, it will overheat on continuous fire. They also appear mounted on the Stryker vehicle and the Abrams tank. (Note the lack of ammo box or bullets [pic to come])

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Browning M2HB on vehicle mount - .50 BMG
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Browning M2HB as seen in-game. (note the M249 SAW icon which is used for mounted Machine Guns.)

M249 SAW

The M249 SAW can be seen mounted on a fallen tree and used as a turret in the level Wiskey Hotel.

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M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.