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Left 4 Dead 2
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Left 4 Dead 2 is the direct sequel to the Co-op Game, Left 4 Dead.
Pistols
SIG P226
A SIG P226 is now the standard handgun for the Survivors. The pistol is completely stainless, which could mean that it was based off of the SIG Sauer P226 Elite Stainless, although that model features a beaver tail grip while the pistol in the game does not. The factory sights have been replaced with unknown custom sights. It's equipped with an underbarrel tactical flashlight. Magazine capacity is 15 rounds. The slide of the pistol has "Triton P220" printed on it.
Glock 17
A Glock model 17 is seen used as the second handgun for dual wielding. It does not feature the flashlight at the moment. Magazine capacity is also 15 rounds.
Desert Eagle
The pistol holds 8 rounds even though it is modeld after the .50 caliber version. The Desert Eagle has more recoil and a slower rate of fire, but much more power than the standard sidearms. This weapon usually kills common infected with a single shot or knocks them back or down. It also has greater accuracy. You can not dual wield the magnum. When found in Whitaker's Gun Shop, a sign names the pistol "Desert Cobra," and the game fiction states that only 2000 were ever made and prices them at 2000 dollars apiece.
Shotguns
Composite shotgun
A similar shotgun like the "Renegade Rangmaster" from the first game appears in this game.
Benelli M4 Super 90
The shotgun from the first game another Second Tier weapon, the Benelli M4 in-game has a 10-round magazine and a flashlight clipped to the barrel right in front of the handguard.
Remington 870
Remington 870 Marine Magnum is seen with a Mariner NP3 finish. It is speculated that it's a direct clone of the previous shotgun. It has a vent rib and a ghost ring sight. has a tighter spread than the default, but slightly less damage.
SPAS 12
The SPAS 12 is featured as the resident Auto Shotgun. It carries 10 rounds. Unlike many games, it is fired semi-auto (which is correct for a SPAS 12). It has the tightest spread, and does more damage per pellet, but to compensate it shoots less pellets per shell. It has a shoulder hook for one-handed firing, though it's never used.
SMGs
MAC-10
Seen fitted with the legendary Mitchell Werbell suppressor. On some versions, it appears to have a flashlight attached to the surpressor with zip ties. It has a 50 round magazine, despite the fact the one used in the game looks no longer than a 30 round magazine.
IMI Uzi
The Uzi from the first game.
Rifles
Ruger Mini-14
The Ruger Mini-14 hunting rifle has been carried over from the previous game.
Hip accuracy has been significantly increased compared to the L4D1 version, in fact it is the most accurate weapon on the move in L4D2. With a laser sight it is even more accurate on the move than any SMG. It is also slightly more accurate than the G3SG1.
M16A2
The M-16 from the first game appears in Left 4 Dead 2. This appears to have the highest rate of fire out of the assault rifles.
AKM
An AKM is seen in the fuselage video. The AKM has a 40 round mag, 10 less than the M16. It has the lowest rate of fire of the assault rifles, but very good damage.
Its identified as an AKM by its muzzle compensator, stamped steel receiver, night sight mounting bracket on the left side and plastic 7.62x39mm, 30 round magazines.
FN SCAR-L
FN SCAR-L uses a 60 round magazine, and fires in a three-shot burst (although if you keep the trigger depressed, it will fire successive three-shot bursts without the need to pull the trigger again). It has very high accuracy, and appears to do more damage than the M16.
HK G3/SG1
The Heckler & Koch G3/SG1 will serve as a long range weapon like the Mini-14 from the first game. It uses a 30 round magazine, double than the previous hunting rifle. The HK G3SG/1, 91 and all variants do have a 30 round magazine that is in use by the German military.
Other
M79 Grenade Launcher
A rare and powerful weapon. It carries 31 frag grenades, can kill even a tank in only 3-5 hits, and has almost no arc (unlike most games). Can use frag rounds, or incendiary rounds if incendiary ammo boxes are used. For some bizarre reason, you can also put a laser on it.
Browning M2 Machine Gun
Replaces the GE M134 Minigun from the first game.
Pipe Bomb
The pipe bomb from the first game is reintroduced. As in the first game the pipe bomb has a smoke alarm attached to it that beeps loudly and brings zombies running.
That fuse never gets smaller for some reason?
Molotov Cocktail
Re-introduced from the first game.