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Resident Evil Survivor
You are Ark Thompson, Private Investigator and friend of R.P.D. Officer Leon Kennedy. Acting on information supplied by him, you investigate an Umbrella facility in Europe called Sheena Island. Horror awaits you in this first-person shooter by Capcom.
Handguns
Handguns are your primary weapons throughout much of the game. There are four basic 9x19mm handguns, and two revolvers - only one of which was actually included in the game. Ark carries a limitless supply of 9x19mm ammunition.
Handgun A (Glock 17)
Ark starts with this. A good overall gun with decent Rate of Fire, reload speed and a good magazine capacity (an accurate 17 rounds). Like all the "Handguns" in the game, this fires 9x19mm ammunition, of which Ark has a limitless supply.
Handgun B (Ceska Zbrojovka CZ-75)
Found in the Hospital, the CZ-75 has a 15-round magazine, the fastest rate of fire of any "Handgun" in the game, and a decent reload speed. It fires as fast as you can tap the button, and like the Glock 17, you have an unlimited stock of bullets for it.
Handgun C (Beretta_Cougar)
Found in the Arcade, the Cougar has a decent rate of fire, fast reload, and good damage. Like the Glock, it's pretty balanced. Has a 15 round magazine.
Handgun D (Nambu Type 14 "Papa")
Found in the Library, the Nambu seems to have been magically rechambered to 9x19mm from its original 8x22mm Nambu cartridge. This is a late model, with "minor improvements" - though, realistically, any decent 9x19mm load would likely blow the gun apart. Despite its 8 round magazine, and original anemic 8mm Nambu load, it's the strongest Handgun in the game. This also marks the first time in Resident Evil history that a firearm was misrepresented as being a different caliber than it is - a trend that continued in Resident Evil 4 and 5.
Magnum (Smith & Wesson Model 19 4")
Found late in the game, the M-19 is a 4" barrel model, firing .357 Magnum rounds, with a 6-round cylinder. As expected, head-poppingly powerful, though the reload speed is decent enough. It's noteworthy to mention that the firing sound makes it sound like Ark is manually cocking the hammer with each shot, and he reloads rounds individually, not with a speedloader.
Magnum Custom (Smith & Wesson Model 19 6")
Removed from the game. The original descriptions of the guns suggest that Ark would have been restricted to firing .38 Special ammunition from the 4" M-19, until/unless he found the longer barrel (and custom grips) represented here.
Heavy Weapons
Anything not a Handgun. All very destructive in their own way, with the Shotgun being handiest when Magnum ammo is in low supply. The Grenade Gun's fictional Flame rounds do excellent service against the Ivy monsters.
Shotgun (Franchi SPAS-12)
Found in the Prison Showers. The SPAS-12 is, as expected, only fired in pump action, but the pump action is very fast. Uses 12 gauge shot shells, of which it can hold 8. The weapon reloads an astounding four shells at a time.
Grenade Gun (M79 Grenade Launcher)
Found in the Headquarters Garage, the Grenade Gun fires Burst (five submunitions that cover a star pattern, and explode), Acid, and Flame (napalm-like) rounds. One shell at a time, but the reload is very quick.
Rocket Launcher (M20A1 "Super Bazooka")
Unlocked by acquiring all the guns in the game (which means three playthroughs). It has an unlimited supply of 3.5" Bazooka shells, and, as expected, is safe enough to fire two inches away from one's face and still kill whatever it hits in one shot.