Alfa: Antiterror is a 2005 turn-based/real-time hybrid strategy game, developed by MiST Land South, (who later became GFI Russia, most notable for developing Hired Guns: New Jagged Edge, which was originally supposed to be Jagged Alliance 3D, the German box art for Alfa even boasts how it's from the developers of Jagged Alliance 3D), with some members of that team eventually forming CatsWhoPlay.
The player mainly assumes the role of a Russian counter-terror unit Alpha Group but multiplayer/single missions allow the player to play as several other military groups, such as GSG-9.
The game's units can be chosen to take an "Assaulter", "Sniper" or "Grenadier" specialization when starting a mission, essentially selecting a set of weapons (only Snipers can take sniper rifles, Assaulters have a large selection of general weaponry and only Grenadiers get grenade launchers/the more expensive anti-tank launchers, though Assaulters can take disposable anti-tank launchers).
Submachine guns/carbines are generally available as both primary weapons for Assaulters and Grenadiers and secondary weapons for Snipers, as a primary weapon they can have more ammo taken, are used with stocks added/extended and use a suppressor generally, while they are used with no stock/stock folded and less overall ammo as secondary weapons.
For gameplay, the player issues a series of orders to their soldiers with time paused, then initiates a turn, with all of the player's orders being carried out for 20 seconds, after these 20 seconds, the game pauses again and the player can issue new orders.
An standalone expansion was later released: Alfa: Antiterror: Men's Work. This expansion was never translated for other languages but apparently added new equipment to the game.
Plenty of the weapons included in this game would be reused in Jagged Edge.
The following weapons appear in the video game Alfa: Antiterror:
Appears in-game as the Russian pistol that costs zero Command Points to equip. Its role is taken by the Colt 1911 for Western factions and in multiplayer.
The Makarov PM and PMM share both models and icon, the biggest difference is the magazine sizes, with the PM holding eight.
The icon depicts a PM with wooden grips while the in-game model appears with black grips.
A handgun referred to as the "S&W 5906" is usable despite the fact that the pistol has a black finish and the 5906 has a stainless steel frame. The in-game handgun has a greater resemblance to the Smith & Wesson 5904 because of this.
The AEK-919K Kashtan is one of the submachine guns available, it is used by Assaulters as a primary weapon while Snipers can carry it as their secondary weapon.
The Calico M960 appears, incorrectly classified as an assault rifle. In the Scenario Mission "Sad Buddha" set in Afghanistan, this Calico is portrayed as the default "assault rifle" of Delta Force.
Error creating thumbnail: File missingHeckler & Koch MP7 - 4.6x30mm. The most notable differences between the MP7 and the MP7A1 is the bigger butt-pad on the stock, lack of mounting points for side rails, lack of trigger safety, and the texture on the pistol grip.Error creating thumbnail: File missingThe MP7 held by a sniper.
The AK-102 appears as one of the available rifles, it can be equipped with a scope or a suppressor and scope combo. Oddly, a version with just a suppressor is unavailable.
The AK-105 appears as the cheapest assault rifle, requiring the least amount of Command Points to equip. It has inferior range and stopping power compared to the rest of the AK family.
It can be equipped with a suppressor and/or scope.
The AKS-74U appears as an available carbine, it is equipped with a suppressor for Assaulters and the stock is removed for Snipers like with the submachine guns. It is called "AKC-74U" in-game.
Error creating thumbnail: File missingAKM - 7.62x39mmError creating thumbnail: File missingThe AKM in-game.Error creating thumbnail: File missingFiring the GP-25 attached to the AKM. Oddly, while characters visibly switch their hands to actually use the GP-25, (switching their left hand to the launcher's trigger rather than holding the barrel) the muzzle flash is still from the actual rifle barrel of the weapon and the reload animation is the same as the rifle.
AN-94
The AN-94 appears as one of the available assault rifles, it is called the "AH-94" in the equipment menu but properly listed as the AN-94 in its description.
The FN FAL is one of the available rifles, while it appears as a proper FN FAL in the icon, the actual in-game model appears to be an IMI Galil ARM, possibly due to re-texturing one of the AK rifles.
A fictional hybrid OTs-14 Groza appears as one of the rifles, it is available either with a grenade launcher or a scope or suppressor that can also be taken together.
This Groza doesn't match either version, it uses 7.62mm ammo like the OTs-14-1A version yet loads from 10-20 round magazines like the 9x39mm OTs-14-4A version.
The PGM Ultima Ratio appears with wooden furniture as the "Commando-1" but is identified as an Ultima Ratio in the description.
The barrel has been turned into an integrated suppressor.
The GM-94 grenade launcher appears as one of the game's launchers. Curiously, while its actual in-game model appears faithful to the real deal, the weapon's inventory icon has the thumbhole stock of a VSK-94.
The RGO appears with a "Damage Range" of 100 meters due to its shrapnel. It shares a model and icon with the RGN and is notably not available in PvP Modes, likely due to its massive blast radius.
An icon of a mortar (presumably a depiction of the 2B14 Podnos Mortar but the bipod is wrong) is shown for "Fire Support" markers, the player must move a radio man with a mortar icon to these spots and mortar fire will be automatically fired at a different marker showing an explosion with the same number. The Mortar takes 60 seconds before it can fire again.
A similar mechanic is used for friendly armored vehicles such as BMPs, they cannot be directly controlled but a radio man can move to marked locations to radio them.