Action: Source is a standalone Source Engine version of the 2002 Half-Life mod, Action Half-Life and is inspired by action movies like Die Hard and A Better Tomorrow. It is a part of the Action mod series by the same developers along with AQtion and Action-Quake 2. The game emphasizes "Movie Realism" by allowing players to dodge-roll, dolphin dive, and bunny-hop along with the ability to kick and bandage themselves up instantly, paired with deadly combat and fairly realistic weapons handling. The game features a rather realistic ammo system where remaining ammo in the magazine is lost during tactical reloads.
The following weapons appear in the video game Action: Source:
Handguns are the most common weapon in the game, and feature both "tactical" and "empty" reloads. Most handguns can be duel-wielded, an obvious reference to John Woo movies.
Beretta 92FS
The Beretta 92FS, called "Beretta", in game, is modeled after the two tone-variant of the Beretta 92FS. It incorrectly has a 3-round burst option and can be duel-wielded.
The Desert Eagle Mark XIX, just called "Deagle" in-game, is the only magazine-fed sidearm that can't use a suppressor. It features custom iron sights, and produces the distinctive "ring of fire" after every shot. It is also featured in the HUD icon for the "quick draw" equipment with a suppressor, despite not being able to use one in-game.
Colt Single Action Army
The Single Action Army is called the "colt saa" [sic], and is based on the "Cavalry" model. Its the only sidearm that can't equip attachments. After each shot, the Single Action Army is either cocked by the thumb or in a "fanning" action.
Smith & Wesson Model 629 Competitor
The Smith & Wesson Model 629 Competitor is just called "Magnum" and is the slowest firing sidearm. Despite using a speedloader and dropping unused rounds it does not discard ammo when relaoding.
Shotguns
Mossberg 500 Cruiser
The Mossberg 500 Cruiser is simply called the "Shotgun". It is based on a Mossberg 500 Cruiser modified with a foregrip and an removed heat-shield. It feeds from a six-shell tube magazine and has four separate pump-action animations. Its configuration is a clear reference to the Duke Nukem 3D "Shotgun".
Short barreled Side by Side Shotgun
A Generic 12 Gauge Double Barreled Shotgun appears in game as “Hand cannon” in reference to "Action Quake", like the Mossberg 500 cruiser in game it does not allow the use of attachments, it's primary fire shoots both barrels at the same time, whilst the secondary fire's one.
Submachine Guns
MP5K
The MP5K appears in game simply as "Submachine gun", the MP5 is held in a side ways and or "Gangsta style" position, it can fire in full-auto or 3-round burst because of its "Navy" trigger group
Rifles
Colt Law Enforcement Carbine
The Colt Law Enforcement Carbine appears in game as just "Assault Rifle", it's incorrectly showed as having the ability to fire in full-auto and 3-round burst's, further more despite feeding from a 30-round stanag in game it only holds 24 rounds of 5.56x45mm.
Accuracy International Arctic Warfare Suppressed
The Accuracy International Arctic Warfare Suppressed appears in game simply as "Sniper Rifle" with a green tint, despite being based on the Integrally-suppressed variant of the "AWP" it can mount a suppressor, the scope is a overlay not a Actual scope, also despite the Suppressed variant uses 7.62x51 rounds it's only loaded with 6 rounds instead of the 10.
Grenades
M26 hand grenade
The M26 hand grenade appears in game as just "Grenade", its the only explosive weapon in game, it has the US Military markings wiped off.
Unusable guns
guns that appear in game but can't be used.
SIG-Sauer P228
The SIG-Sauer P228, shown as the two-tone variant appears in Act: Rooftops on a poster in the office board room section of the map.
Colt New Service
The Colt New Service is shown on a Retro style Colt poster on Act: Rooftops in the office space section of the map.