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Six Days in Fallujah

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Six Days in Fallujah
Official Boxart
Release Date: June 22, 2023
Developer: Highwire Games
Publisher: Victura
Platforms: Microsoft Windows
Genre: First-Person Shooter


Six Days in Fallujah is a first person, squad based tactical shooter based on the second battle of Fallujah set in November 2004. It is regarded as one of the most brutal urban conflicts since the battle of Hue city in 1968 during the Vietnam war. Previously announced in 2009 and eventually cancelled, the game was re-announced on February 11, 2021. Like its original incarnation, the game was also made with insight from veterans of the U.S. Marine Corps who actively fought in the battle.

The following weapons appear in the video game Six Days in Fallujah:


Overview

While the game is currently an early access title, there's only a select number of weapons available to the player. Some available exclusively to insurgent NPCs or the Marine armored vehicles present within the AO.
At this time, the game has four roles available to the player which are comprised of:
Team: Squad leader, armed with an M16A4, utilizing an ACOG and an M203 with both HE and smoke grenade shells available.
Ready: Acting as a standard rifleman, also carrying an A4 with the ACOG.
Assist: Specializes in close quarters, uses a Benelli M1014 for breaching doors and room clearing.
Fire: Squad gunner, exclusively armed with the SAW.

USMC/Player Weapons

Colt M16A4

The M16A4 is the hallmark rifle of the Marines. Some mounted with ACOGs, others have the detachable carry handle, all of which come with flashlights. Depending on the kit/role you are playing as, sometimes the magazines are seen downloaded to 28 rounds, others have the full 30.

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M16A4 - 5.56x45mm NATO
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A Marine with his M16A4 with the detachable carry handle, this variant is available as a secondary to the Assist role.
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You can choose to aim with the front sight post. Effectively a quicker way for target acquisition, and less obstructive sight picture in closer engagements.
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A proper look through the A2 style rear sight.
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Performing a mag check.
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The ACOG+M203 variant of the A4 at the ready.
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Point shooting is also doable on the ACOG variant, which is more than ideal for clearing buildings.
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And here's a look through the ACOG.
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Mag checking on this variant as well.

M249 Para

An M249 Para is exclusive to the Fire role, seen using 200 round belt boxes, great for suppressive fire. Unlike most of the weapons, it lacks a flashlight, making it not the most ideal weapon for night missions, or clearing a building under low light conditions.

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M249 Para - 5.56x45mm NATO
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The Marine SAW gunner standing with his 200 rounds of hate ready to go.
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Like on the M16, you can also use the front sight for those close quarters enounters.
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Proper sight picture on the SAW's top cover.
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Belt checking(?) the SAW's box, mostly done by shaking the weapon around a bit.

Benelli M1014

The Benelli M1014 exclusively used by the Assist role, it can be used to open locked doors

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Benelli M1014 - 12 gauge
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A Marine breacher with his tried and true boomstick.
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At this time, you can only aim with the front sight. The rear sight is unusable for the time being.
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Loading the Benelli on an empty chamber.
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Dropping the bolt home on a fresh shell.

Beretta M9

An Beretta M9 is available as a secondary weapon to the Team, Ready, and Fire roles. It is equipped with a flashlight, like most weapons, and is correctly depicted with a 15 round magazine.

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Beretta 92FS - 9x19mm
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The M9 at low-ready.
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The Marine doing point shooting with his Beretta.
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Now the standard way.
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Mag checking.

M203

An M203 is available only to the Team role, underslung on the M16A4. Can be used with either HE or smoke shells.

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M203 grenade launcher - 40x46mm
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Low ready M203 with the sight deployed
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Using the M203's leaf sight.
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Dumping the spent 40mm shell...
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...and in with the new.

M67 Fragmentation Grenade

The M67 Hand Grenade is usable by all roles, with the exception of the team lead.

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M67 Frag Grenade
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The Marine's grenade, really handy for clearing a room if someone's dug in pretty well.

M18 Smoke Grenade

The M18 Smoke Grenade is available to all classes, with the exception of Team lead role. Only shown in red smoke at this time.

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M18 Red Smoke
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The exact opposite of the M67, but at least it conceals your position anyway.

Unusable/NPC Weapons

AKM

The AKM and AKMS are the bog standard rifles for the insurgent NPCs encountered in the game.

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AKM - 7.62x39mm
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The AKM found as a common sight here, this is Iraq after all.

AKMS

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AKMS - 7.62x39mm
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A discarded AKMS with its former owner not being too far behind.


FN Browning Hi-Power

The Browning Hi-Power is seen used by some insurgents throughout some scenarios.

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FN Browning Hi-Power "Type 73" - 9x19mm
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A Hi-Power from a fallen insurgent.

PKM

A PKM is also a common sight in insurgent hands. Impressively enough being able to hit a target in game while hip firing, and walking forward.

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PKM Machine Gun - 7.62x54mmR
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A dropped PKM found in a night op.

Al-Kadesiah

What can be assumed to be an Al-Kadesiah, an Iraqi clone of the Dragunov can be seen in the hands of a sniper in the minaret tower during the apartment mission.

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Al-Kadesiah - 7.62x54mmR

RPG-7

The RPG-7 is used by the insurgents as well, and can be seen scattered in some insurgent weapon caches.

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RPG-7 - 40mm
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After succesfully clearing a building with an M16, this Marine finds an RPG in an insurgent's weapons cache.

Browning M2 HB

A Browning M2HB is seen as a coax machine gun on an AAVP-7A1.

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Browning M2 HB - .50 BMG
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Browning M2 as a coax to the Mk 19 on the Amtrac. It actually does engage nearby hostiles.

Mk 19 Mod 3

The Mk 19 Mod 3 is also seen on the Amtrac.

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Mk 19 Mod 3 - 40x53mm
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The Mk 19 seen with its signature muzzle device.

Bushmaster M242 Chaingun

An M242 Bushmaster chaingun is used on the LAV-25 in the convoy mission.

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Bushmaster M242 Chaingun - 25x-137mm
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The LAV-25 with its 25mm gun providing cover for the convoy.

M240C

The coaxial version of the M240 is also seen on the LAV in the same mission.

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M240C - 7.62x51mm NATO
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With a 7.62mm coax for some good measure.