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Into the Radius VR

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Into the Radius VR for current discussions. Content is subject to change.

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Into the Radius VR (2020)

Developed by CM Games and released on July 20th, 2020, Into the Radius VR is a VR action survival game heavily inspired by the Soviet novel Roadside Picnic and the S.T.A.L.K.E.R. video game series. The player, an unnamed Explorer, is tasked by the shadowy UNPSC to explore and document an area of Eastern Europe known as the Pechorsk Radius, which was the site of an inexplainable disaster in 1987. Following the 'Pechorsk Event,' the previously-sleepy village was transformed into a grim, inhospitable landscape where shadowy creatures with a taste for blood and a proficiency for firearms wander amidst dangerous, reality-bending Anomalies. The Event, however, also brought about a series of otherworldly objects known as Artifacts, which can bestow powerful effects on their holders ranging from rapid healing to night vision. Seeking to research the Anomalies, monsters, and Artifacts of the Radius, the UNPSC contracts you, the player, to investigate the alien landscape.

For protection against Radius fauna, the UNPSC offers (at a price) a wide selection of mostly traditional Soviet firearms for the player to use and abuse. A decent selection of Western small arms is also available, however. Ammunition management, for example using special types for certain enemies (FMJ for unarmored enemies, Subsonic for stealth, AP for armored enemies, Overpressure for extra damage, ect.) and manually reloading magazines, play a large part in the game. The player is also capable of repairing their firearms, which grow dirty with continuous use, and modifying them to add attachment points for various extra parts, including lasers, red dots, suppressors, and grenade launchers.


The following weapons appear in the video game Into the Radius VR:


Overview

Weapons in Into the Radius VR can be obtained (in poor condition) through randomly-spawning weapon crates found in the Radius or purchased from a main store in Vanno, the player's home base. Money can be earned from completing missions or by selling unwanted items. To gain access to more powerful firearms, the player must increase their "Security Level" by completing main story missions and passing a training course; the player begins the game with a Security Level of 0 and may reach a maximum level of 5. Firearms, magazines, and some attachments degrade at an unrealistically high pace in Into the Radius VR, requiring the player to either spend money at the shop to have them repaired or utilize their own tools (a toothbrush, cleaning spray, a ramrod, and toilet paper) to manually clean them. Neglecting to clean equipment causes it to appear rusty and smudged and gives it an increased chance to jam, in the case of a firearm, or fail to feed, in the case of a magazine. The player can carry one handgun (in a holster attached to their hip) and one long gun (over their dominant shoulder) at a time and can carry up to four magazines, which are stored in pouches mounted to their tactical vest.

Handguns

Best used as a backup weapon or in close-quarters combat, handguns are an Explorer's best friend in Into the Radius VR. Most handguns can be upgraded at the Vanno store to add an underbarrel rail, threaded suppressor mount, and red dot sight mount. Common ammunition types for handguns include:

  • Full metal jacket (FMJ) - standard
  • Armor-piercing (AP) - decreased damage, increased armor penetration, more expensive
  • Subsonic (SS) - significantly decreased damage, decreased armor penetration and noise, less expensive
  • Overpressure (+P) - significantly increased damage and armor penetration, much more expensive

Beretta 92

Desert Eagle Mark XIX

The heaviest and second-most powerful handgun in Into the Radius VR, the Desert Eagle Mark XIX is a magnum pistol designed and produced by Israeli Military Industries in collaboration with Magnum Research, Inc. Chambered in .357 Magnum and feeding from a 9-round magazine, the Desert Eagle can be obtained from the Vanno store for $5500 after reaching Security Level 4. It is reasonably accurate and deals enough damage to kill almost any enemy in the game with a single well-placed shot, but its expensive ammunition and high recoil make missed shots a costly affair. As an added bonus, the "Desert Eagle" comes pre-equipped with a ported barrel and two rail attachment points, one on top of the barrel and one underneath it. Available ammunition types include soft-point (incorrectly called FMJ in-game) and "Surplus," which deals less damage but is significantly less expensive.

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Desert Eagle Mark XIX with stainless finish, railed and ported barrel, and railed frame - .50 Action Express
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The Desert Eagle Mark XIX as it appears in-game.
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Although it fires a smaller bullet than usually depicted (.357 Mag vs. 50 AE), the "Desert Eagle" is still an absolutely massive handgun in both size and weight (1.9 kg in-game).
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Inspecting the other side of the infamous "Deagle." The handcannon is absent any markings beside a serial number.
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The player prepares to feed a 9-round magazine into the Desert Eagle.
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Pulling back on the Desert Eagle Mark XIX's massive slide to bring a soft-point round into the chamber.
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Bringing the Desert Eagle's iron sights to bear. Unlike many other guns in Into the Radius, this handgun is not equipped with glow sights.
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The mighty Deagle at full recoil. There's no way to convey power to a player like having a handgun kick like a mule.
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Nine rounds later and the empty magazine is ready to be ejected.

Glock 17

Glock 18c

GSh-18

Purchased from the Vanno store for $600 after reaching Security Level 1, the GSh-18 is a Russian automatic pistol available to the player in Into the Radius VR. Depicted incorrectly as firing 9x18mm Makarov, the GSh-18 is a substantial upgrade over the starting Makarov PM pistol because of the former's increased magazine size (18 vs. 8) and higher base damage (despite firing the same cartridge.) When using AP or +P ammunition, the GSh-18 remains a strong choice for players throughout most of the game due to its high capacity, high base damage, and acceptable armor-piercing performance.

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Two-Tone GSh-18 - 9x19mm
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The GSh-18 as it appears in-game.
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The player inspecting the GSh-18's left side. "9x18" can be seen on the pistol's slide, which is incorrect; the GSh-18 (in real life) is actually chambered in 9x19mm.
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Another view of the GSh-18 in the player's hand, showcasing the pistol's somewhat unusual central ejection port.
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The player inserts a magazine containing... wait for it... 18 rounds into the GSh-18. Who would have guessed?
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The GSh-18's loading process is completed by racking the slide, as with any other automatic pistol.
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Firing the GSh-18 in-game. Brass from the previous shot, which was ejected straight up, can be seen hurtling back towards the ground almost vertically.
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The player ejects the now-empty magazine from the pistol.

Makarov PM

The first weapon available to the player is the Makarov PM, a Soviet handgun with an 8-round magazine chambered in 9x18mm Makarov. The PM is available for $300 starting at Security Level 0. Featuring low damage, low magazine capacity, and low armor-piercing ability, the PM is serviceable only as an early-game sidearm and is best replaced by any other handgun available in Into the Radius. Its one saving grace is the ease of obtaining its ammunition.

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Makarov PM - 9x18mm Makarov
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The PM as it appears in Into the Radius VR.
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The PM as it appears in the player's hands.
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Ditto.
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The player inserts a fresh magazine into their sparklingly-clean PM.
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All that's left to do is pull the slide to chamber a round of 9x18.
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The PM mid-recoil after firing a round. The pistol features glow sights, much like other firearms in Into the Radius.
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Having shown the barricade what-for, the player ejects the empty magazine from their PM.

MP-412 REX

OTs-33 Pernach

The first fully-automatic pistol available in Into the Radius VR, the OTs-33 "Pernach" (known in-game as the OC-33) is a modern Russian machine pistol chambered in 9x18mm Makarov. Feeding from a 27-round magazine, the Pernach can be obtained from the Vanno store for $2200 after reaching Security Level 2. Capable of firing at 600 rpm, the Pernach offers extreme firepower in a small package at the cost of potential ammo wastage and high recoil. The pistol can also be fired semi-automatically.

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OTs-33 "Pernach" - 9x18mm Makarov
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The OTs-33 "Pernach" and its extremely long magazine as they appear in-game.
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The left side of the OTs-33, in slightly better light. "ОЦ-33," the pistol's name in Russian, can be seen on the slide.
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The other side of the "OC-33."
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Loading a 27-round magazine into the blocky OTs-33.
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Pulling back on the slide to chamber a round.
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27 rounds may seem like a lot, but that goes fast at 600 rpm.
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After making 27 new dents on the door across the way, the OTs-33's empty magazine is unloaded.

TT-33

Submachine Guns

Heckler & Koch MP5K

PP-91 Kedr

One of the first submachine guns available to the player, the PP-91 Kedr is a Russian select-fire submachine gun chambered in 9x18mm Makarov. The weapon's stock can be folded or unfolded, but this has no effect on recoil in-game and is purely an aesthetic choice. The PP-91 can be purchased at the Vanno store after reaching Security Level 2 for $2000 and it can use 20 or 30 round magazines. Modifications available for the PP-91 Kedr include a pistol suppressor adaptor, underbarrel rail, optical sight mount, and firerate adjustments (either +20% or -20%).

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PP-91 Kedr - 9x18mm Makarov
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The PP-91 Kedr as it appears in-game with a 30 round magazine and the stock folded.
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Ditto, with the stock unfolded.
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The left side of the PP-91.
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The right side of the PP-91
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Inserting a fresh 30 round magazine (although 20 round mags are also available) into the Kedr.
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Chambering a 9x18mm round by pulling the PP-91's left side charging handle.
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Letting loose with a burst of rounds. That wooden board never stood a chance.
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Firing the PP-91 again, this time from the hip like a true gangster.
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The fun must come to an end, however, and a visual check confirms that the magazine is empty.

PP-2000

PPSh-41

PPSh-41 Sawed-Off

Shotguns

Baikal IZh-27

IZh-27 Sawed-Off

Baikal IZh-81

Franchi SPAS-12

Saiga 12K

"Hunting Shotgun"

"Sawed-Off Shotgun"

Assault Rifles

AK-74

AK-74M

AKM

AKS-74U

AS Val

Steyr AUG

OC-14-4A Groza

Rifles/Carbines

M4A1 Carbine

Mosin Nagant Rifle

SKS

Battle Rifles

FN FAL

FN SCAR-H

M14

Sniper Rifles

DVL-10 M1 "SABOTEUR"

SVD Tiger

VSS Vintorez

Grenade Launchers

GP30 Grenade Launcher

Grenades

F-1

RDG-2

RDG-5