Alfa: Antiterror is a turn-based/real-time hybrid strategy game, developed by MiST Land South, (who later became GFI Russia, most notable for developing "Hired Guns: New Jagged Edge", which was originally supposed to be Jagged Alliance 3D.), with some members of that team eventually forming CatsWhoPlay.
The player mainly assumes the role of a Russian Counter-Terror unit but multiplayer/single missions allow the player to play as several other military groups, such as GSG-9.
The game's units can be chosen to take an "Assaulter", "Sniper" or "Grenadier" specialiation when starting a mission, essentially selecting which set of weapons. (Only Snipers can take Sniper Rifles, Assaulters have a large selection of general weaponry and only Grenadiers get grenade launchers/the more expensive anti-tank launchers, though Assaulters can take disposable anti-tank launchers.)
Submachine guns/Carbines are generally available as both primary weapons for Assaulters and Grenadiers and secondary weapons for Snipers, as a primary weapon they can have more ammo taken, are used with stocks added/extended and use a suppressor generally, while they are used with no stock/stock folded and less overall ammo as secondary weapons.
For gameplay, the player issues a series of orders to their soldiers with time paused, then initiates a turn, with all of the player's orders being carried out for 10 seconds, after these 10 seconds, the game pauses again and the player can issue new orders.
An standalone expansion was created: Alfa: Antiterror: Men's Work, this expansion was never translated for other languages but apparently added new equipment to the game.
The following weapons appear in the video game Alfa: Antiterror:
A Smith & Wesson 5900 pistol series handgun appears as the "S&W 5906", this is despite the fact that the pistol has a black finish and the 5906 has a stainless steel frame.
The AEK-919K Kashtan appears as one of the submachine guns available, it is used by Assaulters as a primary weapon while Snipers can carry it as their secondary weapon.
The AKS-74U appears as an available carbine, it is equipped with a suppressor for Assaulters and the stock is removed for Snipers like with the submachine guns, it is called "AKC-74U" in-game.
Error creating thumbnail: File missingAKM with slant muzzle brake - 7.62x39mmError creating thumbnail: File missingThe AKM in-game.Error creating thumbnail: File missingFiring the GP-25 attached to the AKM, oddly, while characters hold their weapon to actually use the GP-25,(Switching their left hand to the launcher's trigger rather than holding the barrel) the muzzle flash is still from the actual rifle part of the weapon and the reload animation is the same as the rifle..
M4A1
The M4A1 Carbine is available as the "Colt M4A1 Commando", it can be equipped with a grenade launcher, scope or suppressor.
The PGM Ultima Ratio appears with wooden furniture as the "Commando-1" but is identified as an Ultima Ratio in the description.
The barrel has been turned into an integrated suppressor.
The RPG-16 appears in-game, in possibly it's only video game appearance.
Sadly, while it has a unique icon, in-game it shares it's model with the RPG-7.