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Amnesia: The Bunker

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Amnesia: The Bunker for current discussions. Content is subject to change.


Amnesia: The Bunker
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Release Date: 2023
Developer: Frictional Games
Series: Amnesia
Platforms: PC
Genre: Stealth Horror


Amnesia: The Bunker is the 4th title in the Amnesia series of horror games; it is the first game in the series to feature combat, though Frictional Games' first horror series, Penumbra, did feature melee combat. The Bunker's main antagonistic monster is invincible, with weaponry only stunning it or making it briefly retreat (for how long depending on difficulty), with it promptly returning in an angry, harder to fend off state, making combat more of a last-ditch means to force the monster to retreat to allow the player to find a hiding spot or the saferoom quickly.


The following weapons appear in the video game Amnesia: The Bunker:


Revolvers

MAS Mle. 1892

The "Gun" is an Mle 1892 Revolver, being given to Henri Clément by an injured French Soldier to end his suffering, however when Henri obtains ammunition for it, the poor soldier is dragged off and killed before Henri can put him out of his misery. The in-game revolver is mirrored, with the cylinder swinging out to the left instead of the right. It can be used both to force the monster to briefly retreat (though the monster will swifly return in an enraged state where it will take 2 shots to force it to retreat if the player doesn't use the monster's retreat to hide/flee to a safe area) and as one of the methods to open locks, at the cost of noise and ammunition.

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Modele d’Ordonnance Mle 1892 - 8x27mmSR
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The "Gun" in the inventory menu.
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Henri checks his empty revolver in the prologue.
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Henri explores the Bunker armed with his Handcranked Flashlight and Gun.
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Henri recharges his flashlight while holding his Gun, the flashlight's cranking noise is audible to the monster.
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Having found some rare ammunition, Henri inserts a bullet into his gun.
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Henri rotates the cylinder after loading the bullet with a total of three bullets in his gun.
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Henri aims the gun, aiming the gun with the flashlight out will have Henri's aim sway, while aiming without the flashlight will have him steady his aim due to the two-handed grip.
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A box of Revolver Ammo; sadly each box contains only one bullet. Note that, while the box correctly describes it as 8mm ammunition, it incorrectly claims that the ammunition is for Lefaucheux revolvers, which use a completely different style of ammunition (pinfire, rather than the Mle. 1892's centerfire).

Shotguns

Winchester Model 1897

The Winchester Model 1897 appears as the "Shotgun" as the second and last firearm available to the player.

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Winchester Model 1897 "Trench Gun" - 12 gauge
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A box of Shotgun Ammo, found far earlier than the weapon itself.

Rifles

Lebel Mle 1886

A Lebel Mle 1886 appears as part of a propaganda poster in the Bunker's locker section.

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Lebel Mle 1886 - 8x50mmR Lebel
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Henri looks at the poster, wondering if maybe the additional stopping power of a rifle that he doesn't have would actually be enough to deal with his stalker.

Mauser Gewehr 1898

Lambert carries a Mauser Gewehr 1898 in the prologue.

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Mauser Gewehr 1898 - 7.92x57mm Mauser
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Lambert hands Henri a gas mask with his rifle in his other hand.

German Rifles

In a brief encounter in the prologue, Henri finds himself pinned down by 4 German soldiers shooting at him; the player is able to fire back and kill the Soldiers while any survivors are killed by his friend Lambert. While it is very likely they use the Mauser Gewehr 1898, it's near-impossible to get a good look at them normally due to how far away they are to confirm this.

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Henri aims his Revolver at the German Riflemen.

Explosives

Mk 1 Hand Grenade

The "Grenade" appears to be the Mk 1 hand grenade; these are anachronistic as the game is set in 1916 and the grenade was not made until 1917. Grenades also appear as part of booby traps in the bunker. Notably, grenades can actually destroy doors as a means to open them, though at the cost of one less obstacle for the monster, one less weapon to force the monster to retreat, and the monster itself surely being drawn to the blast.

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Mk 1 hand grenade
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The Mk 1 Grenade in the inventory menu.
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Henri holds his time travelling Mk 1 Grenade.
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Henri prepares to throw his Grenade.
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A Grenade dropped on the ground.
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In the prologue, Henri uses a grenade to blast open a door, you can see the door mid-destruction ahead of him.
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A tripwire grenade trap.


Suffocante Mle 1916

The Suffocante Mle 1916 appears as the "Gas Grenade". It's effective with dealing with the mutated rats but the gas can damage Henri if he doesn't have a gas mask. In the prologue, German soldiers use these grenades to try to gas Henri as part of a scripted event.

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Suffocante Mle 1916
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The Gas Grenade in the inventory menu.
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Herni holds a Gas Grenade.
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Preparing to throw a Gas Grenade.
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A Gas Grenade tripwire.

Molotov Cocktail

Henri can craft Molotov cocktails (named "Petrol Bomb" in-game as the moniker "Molotov cocktail" would be anachronistic) from bottles, cloth, and fuel. They were unusable in the demo due to the lack of a lighter.

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The Petrol Bomb in the inventory.
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Henri holds a Petrol Bomb.
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Preparing to throw it.


Dynamite

Henri must acquire Dynamite from the Arsenal as part of the required items in order to escape the bunker.

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Henri discovers Dynamite in the Aresnal; only the the Bundle can be picked up, the individual sticks are unusable.
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Herni holds the Dynamite.
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Henri prepares the Dynamite.