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Forbidden Siren 2
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Forbidden Siren 2 for current discussions. Content is subject to change. |
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Forbidden Siren 2 is the sequel to the original Siren, it was designed to address the issues with Siren 1, having more hints, difficulty settings and other features to reduce frustration, however due to the original game's poor performance in America, Siren 2 was only released in English as "Forbidden Siren 2" in PAL Regions and it's lack of any digital re-release means it has fallen into relative obscurity compared to the rest of the series. (And the later released Siren: Blood Curse would only have a digital release in America.)
Set on Yamijima Island, it follows a new cast of characters as they struggle to survive against this game's version of the Shibito (Who behave relatively more "zombie-like" in their animations in this installment.) and the Yamibito, who are stronger, smarter and faster compared to the Shibito but can be stunned by light sources.
Unlike Siren 1, Shibito (and Yambito) drop their weapons when they are "killed", the player can hold only two weapons however and if the player leaves a firearm at the feet of an enemy, they will pick it up upon revival, reload it if it's empty and promptly be ready to use it on the player next time they meet, while this can be exploited as a way to reload a firearm, it does leave the player with the task of actually taking said loaded firearm back from that enemy.
In another change from Siren 1, companions can now be armed and fight back against Shibito, if a companion is unarmed, (outside of a specific handful.) they will grab the first available weapon and hold onto it, it is impossible to manually trade/give weapons to companions which can be an issue if they pick up either a weapon the player wanted or a weak weapon if the player wishes to give them something better, if that weapon happens to be a firearm, the companion will always have infinite ammunition, though this is somewhat balanced out by the fact most companions are passive and leave the fighting to the player if possible, only occasionally attacking.
The game features expanded gunplay, all firearms can be used for weak melee strikes in an emergency (inferior to dedicated melee weapons), characters take more damage if shot in the head or back, (and an undocumented mechanic exists where attacks that hit the right arm increase a tiny chance where characters will drop their weapon when hit.) the "Sneak Attack" damage bonus that was previously exclusive to handguns applies to all firearms and Rifle weapons can be used in the third person "lock-on" aiming now instead of just first person manual aiming. (Though Pistols and the Submachine Gun are still stuck to lock-on that aims for center mass, only capable of being awkwardly "free-aimed" if the player cannot lock-on to an enemy due to being too far away, with the gun snapping back down to center when the player stops moving the stick and isn't currently firing.)
There are two odd quirks, one is that female characters (player or enemy) are completely incapable of using any of the rifles, the game never explicilty states this so this may be just be an oversight. (As any levels with Rifle Shibito with a female player character are usually designed around avoiding them entirely instead of taking them out, requiring a dangerous detour to take out rifle-using Shibito.) and secondly, recoil pushes the crosshair downwards when using the scoped view instead of upwards.
Pistols
Minebea P9
The Minebea P9 appears as the "9mm Handgun" and is the most widespread firearm, being used by most of the playable cast at one point, it is the first firearm used by the player in SDF Private Yorito Nagai's first stage as it is handed to him by SDF Major Takeaki Misawa to eliminate the transformed SDF Sergeant Hiroshi Okita.
Revolvers
Nambu Model 60
The Nambu Model 60 returns from the original Siren in a reduced role though it is now the New Nambu Model 60 as opposed to the original Nambu Model 60, Police Officer Shigeru Fujita carries one as his starting weapon in his missions.
Type 26 Revolver
The Type 26 Revolver is exclusively found in Shigeru's second level, being used by the recently transformed Tsuneo Ohta, after he is initially dispatched, he rises again and draws it, implying it was his personal weapon though he is never seen with it at any other point in the game and the Type 26 cannot be reloaded as Shigeru has no 9mm ammunition. (Though due to the way AI companions work, Ichiko Yagura will infact have infinite ammo if she picks it up, though her meek AI behaviour means she'll mostly only use the weapon if Shigeru is grabbed to free him.)
Submachine Gun
Minebea M-9
The Minebea M-9 appears as the "9mm Machine Pistol", it holds 25 bullets and does less damage than the P9, this is especially absurd on Hard mode, where it takes nearly the full 25 bullet magazine to kill a single Yambito without a sneak attack damage bonus, it re-uses the animations for the handguns, meaning the foregrip is never used and enemies spray the entire magazine in combat.
It appears to be the original Minebea M-9 model overall but with synthetic parts from the new model instead of wood.
Rifle
Hunter's Sniper Rifle
A Rifle called the "Hunter's Sniper Rifle" appears used by Shibito Snipers, they are much rarer than the original Siren, only appearing in roughly 3 stages and only one of those having a Male PC, it cannot be reloaded when obtained as Yorito doesn't have any 7.62mm Ammunition in his inventory, oddly, Soji Abe, who can use assault rifles, cannot use the Hunting Rifle as an companion in one of the stages it appears in.
Assault Rifles
Howa Type 89
The Howa Type 89 appears as the most common assault rifle, being carried by Yorito Nagai as his starting weapon for almost all of his missions as well as plenty of Military Shibito/Yambito; Enemies fire both Howa Rifles in full-auto bursts of around 7 shots, on Hard the player is killed in only 4 shots, making Howa equipped Shibito one of the most deadliest enemies in the game. (The fact Military Shibito have enhanced AI not helping either.) Bayonets for both Howa rifles can be obtained, however they can only be used as independent melee weapons, with their inventory descriptions saying that the locking mechanism is broken.
Howa Type 64
The Howa Type 64 appears being used by by Takeaki Misawa and Military Shibito/Yambito; Takeaki has a unique version equipped with a Sniper scope called "Type 64 Rifle (with sniper specifications)".
Light machine gun
FN Minimi
The FN Minimi appears in Yorito's final stage, it is initially used by the boss of Mission 1 with Yorito taking it and using it against the second and final boss, while it has a defined capacity in the inventory, during gameplay it actually has infinite ammunition, never needing to be reloaded.
Others
Type 53 Flare Gun
The Type 53 Flare Gun appears as an inventory item, it cannot be freely used as a weapon.