SWAT 3: Close Quarters BattleSWAT 3: Close Quarters Battle - Internet Movie Firearms Database - Guns in Movies, TV and Video GamesSWAT 3: Close Quarters Battle
The only non-M1911 handgun available to SWAT officers in the unmodified game is the Heckler & Koch Mark 23 pistol, which is chambered in .45 ACP, equipped with a weapon light and a Knights Armament suppressor.
The Springfield Armoury M1911-A1 appears in the game as the "Springfield Armory 1911-A1," is chambered in .45 ACP, has a Surefire tactical light and is the standard-issue sidearm of the LAPD SWAT team members ingame.
The Heckler & Koch MP5A2 is the most common submachine gun seen in the hands of SWAT officers in the game. It is available with a Surefire 628 dedicated weaponlight and the option of an Aimpoint red dot scope.
The Heckler & Koch MP5A3 is another one of the three variants of MP5 guns featured in the game. As with the A2, it uses a Surefire dedicated weaponlight and can mount an Aimpoint scope.
Heckler & Koch MP5A3 - 9x19mm with Surefire 628 dedicated forend weaponlight and safe-semi-two round burst trigger group.Error creating thumbnail: File missingThe basic model of the Heckler & Koch MP5A3 featured in the game with the Surefire 628 dedicated forend weaponlight.Error creating thumbnail: File missingA SWAT officer searches the hospital with the Heckler & Koch MP5A3, this time with an Aimpoint mounted on top.Error creating thumbnail: File missingOfficers armed with both MP5A3 variants in the game apprehend a hostage.
Heckler & Koch MP5SD2
The basic model of the Heckler & Koch MP5SD in the game features the A2 fixed stock and an integral suppressor. Available with your choice of Aimpoint sight or not.
Heckler & Koch MP5SD2 - 9x19mmError creating thumbnail: File missingAn officer prepares to make entry into a hostile area with the basic model of the MP5SD2.Error creating thumbnail: File missingA pair of officers prepare to make entry into the stormed Hospital with both variants of the MP5SD2, one with an Aimpoint scope.
Heckler & Koch MP5SD3
This suppressed version of the MP5 with a collapsible stock is offered both with and without an Aimpoint Red Dot Sight when choosing your weapons for the mission.
The Heckler & Koch UMP45 is a second option to the MP5 in the game for SWAT officers. Like the MP5 variants it is available with and without the Aimpoint.
The Benelli M3 Super 90 is the sole shotgun in the game, misidentified as the earlier, semi-auto only Benelli M1. It is only capable of semi-automatic fire, and has a five round magazine capacity. It features a Surefire weaponlight, and can use 00 Buckshot or door breaching shells.
The standard-issue assault rifle used by SWAT officers ingame, the M4A1 is available in a variety of configurations. The basic model can fire standard FMJ 5.56x45mm NATO rounds or Less Than Lethal rounds, while the other versions let you have your choice between JHP or FMJ bullets. Other versions of the M4 let you equip a Gemtech M4-96D suppressor and/or a Beta C-mag alongside a 4x Trijicon ACOG, Trijicon reflex sight, or an Aimpoint red dot scope.
Error creating thumbnail: File missingColt M4A1 Carbine with 4 position collapsible stock - 5.56x45mmError creating thumbnail: File missingA team of SWAT officers prepare to make entry with the basic model of the Colt M4A1 Carbine.Error creating thumbnail: File missingFront to back: The SWAT officer has an M4A1 with a 4x Trijicon ACOG sight, Gemtech M4-96D Suppressor, and a Beta C-Mag. The SWAT officer in the back has the standard M4A1 variant.Error creating thumbnail: File missingSWAT officer 1 has an M4 with the Trijicon reflex sight, Gemtech M4-96D suppressor, & Beta C-Mag, while SWAT officer 2 has an M4 with an Aimpoint sight.Error creating thumbnail: File missingThe whole squad on point with many different pairings of accessories visible on the M4.
Springfield Armory M1A
This semi-automatic .308 rifle based on the M14 rifle is the sole battle rifle available ingame. A variety of buttstocks are available, from unpainted walnut wood, synthetic, or forest camouflage. The rifle uses 20 round box magazines with the options of JHP or FMJ rounds.
This variety of grenade is used to disorient suspects before SWAT enters a room. Due to the blinding effect requiring line of sight, it is not as effective against suspects behind cover.
Note: Some of these weapons are added to the player's arsenal with the official "Commander" and "Tier One" add-ons.
Handguns
CZ 75B
The 9mm chambered CZ 75B pistol is a fairly common handgun seen in the hands of suspects throughout many missions of the game. The "Tier One" addon allows the player to use this.
If your average pistol wielding suspect in a mission isn't carrying the CZ-75 he's probably carrying a 2nd-generation Glock 17 which he may be wearing on him in a hip, shoulder, or ankle holster. It is the most common pistol you will come across. The "Tier One" addon reuses the model for two separate weapons added to the player's arsenal, the slightly smaller Glock 19 and the .45 ACP Glock 21.
Seen frequently in suspect hands throughout the game; the 9x18mm chambered Makarov PM is cheap and small. It's usually in the hands of a primary suspect in hiding. The "Tier One" addon allows the player to use this as well.
The Sa vz. 61 Skorpion is a common machine pistol found within suspects' hands. The "Tier One" addon allows the player to use it, though it is misidentified as the later vz. 82 in 9x18mm Makarov.
A common submachine gun you will find in the hands of suspects and terrorists ingame is the IMI Mini Uzi. Both a standard and suppressed version are added to the player's arsenal with the "Commander" addon.
The 9mm submachine gun version of the Steyr AUG with a black stock can be seen in the hands of better-equipped suspects in the game, and will cut you down fast if you find yourself under fire from it.
The Remington Model 11-87 loaded with 00 buckshot is seen occasionally in the hands of suspects and will ruin your day fast if you bust into the wrong room too fast. A terrorist suspect in the Hostage Rescue, Import Store tends to be armed with one. The "Commander" addon allows the player to use this weapon.
Seen in the hands of various terrorists and other suspects the Norinco Type 56 assault rifle is usually equipped with a 30 round magazine. The "Commander" addon allows the player to use this weapon, misidentified as the original AK-47, with varying combinations of a Kobra red dot sight, suppressor, and RPK drum magazine; the model is also modified to add the AK-74 and AKS-74U to the player's arsenal.
Error creating thumbnail: File missingNorinco Type 56 (Imported into the U.S. as the Norinco AKS-47 or AKS-47 Sporter) - 7.62x39mm. Rather than having the underfolder pig sticker bayonet assembly, this has the standard bayonet lug underneath the gas block as the AKM and later variants.Error creating thumbnail: File missingA primary suspect armed with a full-auto Norinco Type 56 rifle in the Warrant Service, Phoenix Club Mission.Error creating thumbnail: File missingA masked suspect prepares to open up on SWAT with a full-auto Type 56 rifle.Error creating thumbnail: File missingA neutralized suspect lays alongside his Type 56 rifle.
AR-15
One of the more common varieties of heavy firepower you'll find in the hands of well-equipped suspects and terrorists alike is a full size AR-15 variant that is capable of fully automatic fire.
The Winchester Model 70 is predominantly seen in the Barricaded Suspect, East LA mission in which a suspect named Martin Brenner has been sniping motorists on the freeway near his home. The caliber is unknown, possibly .223, .308, or 30-06. Once the player and the rest of the SWAT team forcibly enter his house he generally won't hesitate to shoot at the SWAT team with it, though it can also be found left in the attic with him on another floor. Versions of the weapon with synthetic furniture (black or olive drab), identified as firing .308 Winchester, can be used by the player with the "Tier One" addon.
SWAT can encounter what seems to be an M136 AT4 mounted on a tripod in a couple missions, such as Hostage Siege, LAX Tower, where they must prevent the destruction of certain aircraft by disarming these missile launchers. The briefing for at least one mission misidentifies it as an FGM-148 Javelin.