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Conflict: Vietnam

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Conflict: Vietnam
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Release Date: 2004
Developer: Pivotal Games
Publisher: SCi (EUR) / Global Star Software (US)
Series: Conflict
Platforms: Xbox
Playstation 2
PC
Genre: Tactical Shooter



The following weapons appear in the video game Conflict: Vietnam:


Handguns

M1911A1

A weapon of the M1911 pistol series, that holds 7 rounds and is the secondary weapon of Hoss, Junior, and Cherry/Doc. It can be fitted with a suppressor. Appears as the "M1911 Pistol" and "M1911 Silenced Pistol".

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World War II Colt M1911A1 - .45 ACP
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M1911 Pistol in game
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M1911 Pistol in game
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M1911 Silenced in game
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M1911 Silenced in game

Makarov PM

Some enemy soldiers in the game will be using the Makarov PM and it holds 6 rounds (instead of 8).

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Russian Makarov PM - 9x18mm Makarov
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Makarov PM in game
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Makarov PM in game

Smith & Wesson Model 10

The Smith & Wesson Model 10-5 six shot revolver is Maj. Wallace's main weapon during 1st Air Cav, and after they are captured is used in the cutscene for Russian Roulette. It's also found at the start of The Citadel.

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Smith & Wesson Model M&P Revolver with 4" barrel - .38 Special
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Smith & Wesson Model 10 in game
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Smith & Wesson Model 10 in game

Tokarev TT-33

The Tokarev TT-33 Pistol holds 8 rounds.

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Tokarev TT-33 Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips - 7.62x25mm
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TT-33 in game
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TT-33 in game

Submachine Guns

M3 "Grease Gun"

The M3 / M3A1 "Grease Gun" holds 30 rounds and is Ragman's main weapon. Appears as the "M3A1 Grease Gun".

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M3A1 "Grease Gun" - .45 ACP.
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M3A1 "Grease Gun" in game
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M3A1 "Grease Gun" in game
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M3A1 "Grease Gun" in game

MAT-49

The MAT-49 holds 32 rounds.

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MAT-49 - 9x19mm
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MAT-49 in game
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MAT-49 in game
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MAT-49 in game

PPSh-41

The PPSh-41 Submachine gun holds 71 rounds.

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Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev
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PPSh-41 in game
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PPSh-41 in game
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PPSh-41 in game

Sterling-Patchett L34A1 Mark V

The Sterling-Patchett L34A1 Mark V Silenced SMG, used by the Australian SAS and SGT Stone, holds 34 rounds. This weapon is not playable by the player.

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Sterling-Patchett L34A1 Mark V Silenced Submachine Gun - 9x19mm
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Sterling in game
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Sterling in game

Shotguns

Remington 870

The Remington 870 appears as the "12-gauge Shotgun", Ragman's secondary weapon. The shotgun in-game holds 7 rounds whereas it is modeled with a standard 4-round magazine. Other features include the non-functional Surefire weaponlight (in real life appeared only in 1985) and vent rib.

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Remington 870 with Surefire dedicated forend weaponlight - 12 gauge
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Remington 870 in game.
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Remington 870 in game.
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Remington 870 in game.

Rifles & Carbines

AKS-47

The AKS-47 holds 30 rounds.

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AK-47 folding stock variant (Type III AKS-47) - 7.63x39mm
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AKS-47 in game. Fire selector is incorrectly (but expectedly) set to safety.
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AKS-47 in game.
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AKS-47 in game.

XM177E1

The XM177E1 appears in game and replaces Ragman's M3 Grease Gun in later missions. It holds 30 rounds, has full or semi-automatic modes of fire.

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Colt Model 609, a.k.a. XM177E1 - 5.56x45mm. This Carbine utilized the partial magazine fence, the tear drop forward assist, but kept the 10" barrel and Flash hider/Suppressor that did not have a grenade ring (a later feature on the E2 model).
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XM177E1 in game.
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XM177E1 in game.
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XM177E1 in game.

M16A1

The M16A1 Rifle of the M16 rifle series which holds 20 rounds and has two fire modes, 3-shot burst (instead of full automatic mode) and semi-automatic, is Cherry/Doc's main weapon. It's also is used by most other U.S. soldiers in the game. Appears as the "M16A1 Assault Rifle".

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M16A1 with 20 round magazine. What distinguishes it from the original M16 was the addition of a raised rib around the magazine release button, changing of the forward Receiver pins, and the addition of the forward assist button on the upper receiver. - 5.56x45mm
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M16A1 in game.
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M16A1 in game.
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M16A1 in game.

Mosin Nagant

The Mosin Nagant Rifle is bolt action and holds 5 rounds. It's model looks like is originally was the M1907 Carbine, stretched to the length of a long rifle, which leads to a rather strange outlook of this.

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Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mmR
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Mosin Nagant Model 1907 Carbine - 7.62x54mm R
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Mosin Nagant in game.
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Mosin Nagant in game.
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Mosin Nagant in game.

SKS

The SKS rifle is semi-automatic only and holds 10 rounds.

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SKS with no bayonet - 7.62x39mm
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SKS in game (with huge size, more close to SVT-40).
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SKS in game.
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SKS in game.

Type 56

The Norinco Type 56 holds 30 rounds.

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Norinco Type 56 (fixed stock variant) - 7.62x39mm
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Type 56 in game. And yes, safety is also switched here.
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Type 56 in game.
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Type 56 in game.

Sniper Rifles

M40A1 Sniper Rifle

The bolt action M40A1 Sniper Rifle, based on the Remington Model 700, holds 5 rounds. It's also incorrectly shown in the game as a semi-automatic, with a wood stock and a detachable magazine.

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M40 sniper rifle - 7.62x51mm NATO
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M40A1 in game. Although it is equipped with a 10-round magazine, its capacity in accordance with the general game logic is cut to five rounds.
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M40A1 in game.
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M40A1 in game.

SVD Dragunov

The SVD Dragunov sniper rifle holds 10 Rounds. Judging by the textures, this was modeled on the PSL, modified to look like SVD.

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SVD Dragunov - 7.62x54mmR
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PSL - 7.62x54mm R
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SVD in game. The characteristic PSL's magazine and fire selector (correctly switched to the lower position, for shooting - not something that can be seen everywhere in game) are visible here, although the weapon proportions correspond to the SVD.
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SVD in game.
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SVD in game.

XM21 Sniper Weapon System

Junior's main weapon, the XM21 SWS, is an M14 Rifle attached with a scope that fires semi-auto only, and holds 20 rounds. The weapon, incorrectly called the "M14 Sniper Rifle" in the game, is also incorrect for use as a sniper rifle as it was being developed and fielded in 1969 and the game is set in 1968.

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XM21 SWS - 7.62x51mm NATO
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XM21 SWS in game.
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XM21 SWS in game.
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XM21 SWS in game.

Machine Guns

M60

The M60 machine gun is Hoss's main weapon and can be found mounted on the PBR MK II during Charlie's Point and the UH-1D during Air Mobile. It holds 100 rounds(handheld), 500 rounds(UH-1D) or 1000 rounds(PBR MK II).

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M60 - 7.62x51mm NATO
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M60 in game.
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M60 in game.
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M60 in game.

RPD

The RPD light machine gun holds 75 rounds.

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RPD Light Machine Gun - 7.62x39mm
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RPD in game.
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RPD in game.
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RPD in game.

Launchers

M72 LAW

The M72 LAW is a single-use anti-tank rocket launcher.

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M72 LAW - 66mm
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M72 LAW in game.
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M72 LAW in game.
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M72 LAW in game.

M79 grenade launcher

The M79 grenade launcher is a single-shot 40mm grenade launcher.

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M79 grenade launcher - 40mm
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M79 grenade launcher in game.
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M79 grenade launcher in game.
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M79 grenade launcher in game.

RPG-2

The RPG-2 is a single-shot 40mm rocket-propelled grenade launcher that can be found during Into The Fire.

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RPG-2 with PG-2 rocket - 40mm
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RPG-2 in game.
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RPG-2 in game.
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RPG-2 in game.

RPG-7

The RPG-7 is the main anti-armor weapon used by the enemy in the game.

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RPG-7 - 40mm
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RPG-7 in game. The hold animation is reused from the M72, which leads to a rather mysterious way to use RPG-7.
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RPG-7 in game.
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RPG-7 in game.

Grenades & Explosives

M18 smoke grenade

The M18 smoke grenade (called the Mk 18 in the game) comes in the colors green, red, and yellow smoke.

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M18 Smoke grenade
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M18 smoke grenade (red) in game.
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M18 smoke grenade (yellow) in game.
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M18 smoke grenade (green) in game.

M18A1 Claymore

In the game the M18A1 Claymore can be used as proximity mine or can be detonated with the trigger.

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M18A1 Claymore anti-personnel mine
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M18A1 Claymore in game.
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M18A1 Claymore in game.

M26 hand grenade

The M26 hand grenade (called the "Mk26 Frag Grenade" in the game) is the fragmentation grenade used by U.S. soldiers.

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M26 High-Explosive Fragmentation grenade
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M26 hand grenade in game.

M34 "Willy Pete"

The M34 White Phosphorous grenade (incorrectly called the Mk 94 "Willy Pete" in the game).

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M34 White Phosphorous grenade
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M34 "Willy Pete" in game.

M118 C4

The M118 C4 Demoilition Charge.

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M118 C4 Demoilition Charge
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M118 C4 in game.

Mine 1

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Anti personal mine in game

Russian Smoke Grenade

The Russian Smoke Grenade discharges a grey smoke and can be found in some of the enemy's weapons caches throughout the game. It's also the only weapon playable by the player found in the game that might not be simulating a specific real world weapon.

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The Russian Smoke Grenade, shown being held by Cherry/Doc

TM-62M

The TM-62 anti-tank mine can be found as a "booby trap" during Russian Roulette. It's playable by the player when disarmed.

TM-62M anti-tank mine
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TM-62M mine in game
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TM-62M mine in game

Type 67 stick grenade

The Type 67 stick grenade is the fragmentation grenade used by the enemy.

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Type 67 stick grenade High-Explosive Fragmentation stick grenade
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Type 67 stick grenade in game.

Mounted Weapons

Browning M1919A4

The Browning M1919 .30 cal machine gun mounted on top of the M50 Ontos holds 250 rounds.

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Browning M1919 on M2 tripod - .30-06 Springfield
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Browning M1919A4 in game.
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Browning M1919A4 in game.

Browning M2 Heavy Barrel

The Browning M2 Heavy Barrel can be seen mounted on a tripod in the perimeter bunkers of the Firebase and LZ Mike, and vehicle-mounted on the M113 APC (not used in the game), the M48A3 Patton tank, and twin-mounted at the front and single-mounted at the rear of the PBR MK II. It holds 100 rounds (tripod), 800 rounds (M48A3), or 2000 rounds (PBR MK II)

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Browning M2HB - .50 BMG
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Browning M2HB in game
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Browning M2HB in game

Browning M2HB on M3 tripod

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Browning M2HB - .50 BMG
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Browning M2HB in game
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Browning M2HB in game

Dual Browning M2HB in PBR

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Dual Browning M2HB in PBR - .50 BMG
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Dual Browning M2HB in game.
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Dual Browning M2HB in game.
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Dual Browning M2HB in game.

DShK

The DShK heavy machine gun can be seen mounted on the NVA Jeep, T-34-85 tanks(not playable by the player), and on a tripod in many enemy fortifications throughout the game, holds 100 rounds(tripod) or 250 rounds(Jeep).

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A Russian DShKM on tripod - 12.7x108mm
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DShK in game.
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DShK in game.
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DShK in game.

M2 Mortar

The M2 Mortar can be used a few times in the game and requires two squad members to aim and fire. It has 30 rounds.

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M2 Mortar - 60mm
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M2 Mortar in game.
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M2 Mortar in game.

M2A1 (M101A1)

The artillery piece being fired by two U.S. soldiers in the Firebase inner compound during Ghost Town is an M2A1(M101A1) 105mm Howitzer. This weapon is not playable by the player.

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M2A1 (M101A1) in game

Maxim M1910

The Maxim M1910/30 machine gun that can be found being used by the enemy during many of the missions holds 250 rounds.

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Russian Maxim 1910/30, post 1941 manufacture with top hatch on cooling jacket allowing it to be filled more quickly or with snow - 7.62x54mmR
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Maxim M1910 in game.
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Maxim M1910 in game.
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Maxim M1910 in game.

ZPU-4

There are two KPV heavy machine guns in ZPU-4 quad anti-aircraft mountings found in the mission Hill 933 in which it shot down a UH-1 medevac. It holds 500 rounds.

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KPV heavy machine guns in ZPU-4 quad anti-aircraft mount - 14.5x114mm
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ZPU-4 in game.
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ZPU-4 in game.
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ZPU-4 in game.

Other

Located at various places in enemy occupied territory throughout the game are many different types of booby traps. The types of booby traps that can be found include an improvised explosive device triggered by a trip wire and naval mines. Another IED can be seen at the beginning of Tet Offensive, when several VC suicide bombers(called "sappers" in the game) rush the bunker you are defending. Each of them armed only with what appears to be a high-explosive shell attached to the tip of a bamboo spear, which they will attempt to use as a "lunge mine". All of these weapons and explosive devices appear to be generic in design(not simulating any specific real world weapons or explosive devices), and can only be disarmed or destroyed by the player.

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"Pinless frag grenade tied to a trip wire then stuffed inside an empty tin can held by a stick" booby trap/IED
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Naval mine
VC suicide bomber/"sapper" with "lunge mine" IED

AH-1G Cobra

A Bell AH-1G Cobra attack helicopter armed with two M260 70mm rocket launchers can be seen using them to strafe the enemy and their vehicles on many occasions throughout the game. This aircraft and its armaments are not playable by the player.

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AH-1G Cobra

M48A3 Patton

The M48A3 Patton Tank found during Bloody Hue is armed with a T54 90mm tank gun which holds 50 rounds.

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M48A3 Patton with T54 tank gun - 90mm

M50 Ontos

Six M40A1 106mm recoilless rifles are mounted on the M50 Ontos at the start of The Citadel which holds 50 rounds.

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M50 Ontos in game
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M50 Ontos in game

MIM-23 Hawk

During Air Mobile one of your mission objectives is to destroy a number of captured M192 towed triple-missile launcher batteries, carrying Raytheon MIM-23A Hawk medium range SAM (Surface-to-Air Missile), being used by the enemy. This weapon is not playable by the player.

T-34-85

The T-34-85 tank used by the enemy throughout the game is armed with an M1940 F-34 76.2mm tank gun. This vehicle and its armaments are not playable by the player.

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T-34-85 with M1940 F-34 tank gun - 76.2mm

See Also

Conflict (disambiguation)

Video Games: