If you have been locked out of your account you can request a password reset here.
Phantom Forces
From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Revision as of 22:03, 10 June 2021 by JackalUnderscore(talk | contribs)(Created page with "'''''Phantom Forces''''' is a first-person shooter developed by Stylis Studios and published on ROBLOX on 2nd June, 2015 for consoles, and August 31st, 2015 for PC. It is a mo...")
Phantom Forces is a first-person shooter developed by Stylis Studios and published on ROBLOX on 2nd June, 2015 for consoles, and August 31st, 2015 for PC. It is a modern shooter with over 150 weapons and a variety of attachment options. The game has strong influence from the Battlefield franchise, specifically 3 and 4, with some of the maps and weapons of 4, and the HUD of 3. It also has the 4 class system of Battlefield games, without the unique gadgets and abilities of those classes.
The following weapons appear in the video game Phantom Forces:
Overview
There are 4 classes in Phantom Forces, which have access to 4 different primary weapon classes. There is no differences between classes except for their primary weapons. Assault has access to assault rifles, carbines, battle rifles and shotguns. Support is the same, except with MGs instead of assault rifles. Scout (originally called Engineer) has access to SMGs, Carbines, Shotguns and DMRs. Recon has access to Sniper Rifles, DMRs, Battle Rifles and carbines.
Pistols
AWS 1911
The AWS 1911 appears as the "MP1911", unlocked at rank 106 and classed as a machine pistol. It has a 30 round extended magazine, despite this it incorrectly holds 15 rounds. It fires at 1000 RPM in full auto.
The Beretta 93R with wood grips is unlocked at rank 26, and it is the only burst fire secondary in the game. It has a 20 round magazine and is classed as a machine pistol.
The Beretta M9 with custom wood grips and a grey slide and frame is unlocked at rank 0, making it the first sidearm players gain access to alongside the Glock 17. It can be fitted with the 93R's stock, called the "Raffica Stock" in-game.
The Colt M1911A1 is unlocked at rank 8. The weapon has the original M1911's main spring housing on the rear of the grip, while the trigger and the cutouts around the trigger as well as the beaver-tail are from the A1. The hammer is longer than it should be, and it has a full length guide rod. The front sights are green and the rear are red, giving it uniquely coloured glowing sights. It has an aftermarket 8 round magazine, a white slide, red grips and a black frame.
The Colt Rail Gun appears as the M45A1, unlocked at rank 34. The M45A1 is based on the Colt Rail Gun, but the in-game weapon is not a real M45A1, as it lacks the tan frame and slide and the ambidextrous thumb safety. It also lacks the 3 holes in the trigger. The weapon has tribal marking on the grey slide, a white grip and a 10 round magazine.
The Glock 17 with a tan frame is unlocked at rank 0, making it the first sidearm players gain access to alongside the M9.
The Glock 17 has the option of equipping 33 round Glock magazines and the Glock stock. It can also be modified to fire the .50 GI round, which is only possible with .45 ACP Glock pistols in reality. It lowers the ammunition capacity to a meager 8+1 rounds, but makes the gun 2 shot kill at close range.
The Glock 17C stands in for the Glock 18C (referred to as Glock 18 in-game), identifiable due to the lack of fire selector. The Glock 17C is the first machine pistol players unlock, at rank 17.
The Desert Eagle L5 is chambered in .44 Magnum and is unlocked at rank 18. The barrel is slightly longer than the real L5 pictured below, making the in-game weapon roughly the same size as the Mark XIX. This is most likely due to it reusing the same model as the XIX for most parts of the weapon, with the colour changed to black.
The Intratec TEC-DC9 appears as the "TEC-9", converted to full auto. It fires at 1500 RPM, making it one of the highest firerate weapons in the game. It has a 20 round magazine. The machine pistol is unlocked at rank 50.
The Serbu GB-22 is unlocked at rank 99. It is larger than the real weapon. Like the ZiP .22 below, it is a joke weapon, with no magazine. The player instead loads a .22 LR round into the chamber each time they wish to fire. It can kill with 1 bullet at any range if the player gets a headshot, even with suppressors equipped, which usually reduce damage at range.
The weapon has 3 ammo conversions, 10mm auto, .50 AE and 12 gauge minishells. Using .50 AE with the short barrel is preferred, as it makes the weapon kill in 1 shot in CQC. 10mm auto is preferred for longer range shooting. When combined with the long barrel attachment, it gives the weapon a ridiculous muzzle velocity of 2625m/s. 12 gauge minishells turn it into a pocket shotgun, albeit with only 1 shell and less than average range.
USFA ZiP .22
The USFA ZiP 22 is unlocked at rank 61, referred to as ZIP 22. It is a joke weapon, with no practical purpose, with the lowest damage and shortest range on any ranged weapon in the game, requiring 7-9 shots to kill. Headshots reduce this to a 3 shot kill, but the 10 round magazine and short range limits its effectiveness.
The weapon has access to the "Pro Mag", unlocked by getting 1337 kills with the weapon. The "Pro Mag" is a Ruger 10/22 50 round drum, which increases the ZiP .22's combat effectiveness. The kill requirement is a reference to "leet".
Error creating thumbnail: File missingVPO-209 - .366 TKM. This is a smoothbore semi-automatic civilian version of the AKM (with "paradox rifling" on the last 120mm of the barrel) sold in Russia under the shotgun license.
Error creating thumbnail: File missingVPO-209 - .366 TKM. This is a smoothbore semi-automatic civilian version of the AKM (with "paradox rifling" on the last 120mm of the barrel) sold in Russia under the shotgun license.
FAMAS Valorisé prototype with SCROME J4 scope - 5.56x45mm. This prototype can be distinguished from the final variant by the lack of fixed front sight ahead of the scope rail.
The M79 appears as the "M79 Thumper", one of the grenade launcher's nicknames from the Vietnam War. It is classified as an "Other" secondary, alongside the Obrez, the "SFG 50", the "Saiga-12U", the sawed-off shotgun and the Serbu Super Shorty, and is unlocked at rank 79. The sights are permanently folded down, and are removed and replaced by a Picatinny rail when using optics. The stock is removeable, replaced by a sawed-off pistol grip, and the barrel can be shortened. Nonsensically, the weapon can also be fitted with a muzzle brake or a compensator, which would never be able to be attached to the M79 in real life. It also has access to the joke "Loudener" muzzle attachment, which makes the weapon louder when firing. When reloading, the opening latch is correctly used before the barrel can be opened, which is nice attention to detail.
The weapon does not fire HE 40x46mm grenades, as one might expect, instead it fires 10 .22 LR bullets using the 40x46mm grenade casing, meaning it functions more like a single barrelled shotgun than a grenade launcher. This is not possible in real life - while there were experimental, shotgun like, ammunition for this weapons in real life, the chamber of the M79 cannot hold enough pressure to push small projectiles up to a lethal velocity. The barrel is rifled, therefore the small projectiles spread widely and is less lethal than a handgun or conventional shotgun at further range.
The M79 has a few ammo conversions. It can use Hollow Point and Armour Piercing, unlike other shotguns, owing to it using .22 LR, not regular shotgun shells. The 40mm Sponge ammunition is unlocked by default, a riot-control ammo type intended to be non-lethat, instead of killing it stuns and shocks the target. It has a similar function to a slug round used in the other shotguns, but with more pronounced drop and a muzzle velocity of 60m/s. It can kill with a hit anywhere on the body, and it has a different model to the normal ammunition - the 40mm grenade now has a grey base and a blue tip. The M79 can also fire Flechette ammunition, which has 16 projectiles, more than standard 8 darts used by every other shotgun with the flechette ammunition equipped. Flechette pierces cover better, but deals less damage, less muzzle velocity and has more spread. ".410 Beehive" converts the M79 to fire .410 shells, with 12 pellets that travel faster and further than the .22 LR, but have less power and more spread, meaning it functions similarly to the birdshot ammunition. Buckshot makes it fire the standard 8 pellet shells used in other shotguns via an adaptor, dealing more damage and with more muzzle velocity than the standard .22 LR, but with more spread and less pellets, it is not very useful. Finally, slugs function similarly to the 40mm Sponge, but with longer range, more spread and less drop, turning the M79 into an inaccurate version of the "SFG 50".
The M67 is currently the only grenade in Phantom Forces. The grenade has a slightly altered shape, being more apple-shaped than the offset spherical shape of the real thing. The M67 has the unrealistic ability to glow green or red, depending on which team threw the grenade.