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Talk:Hot Dogs, Horseshoes & Hand Grenades

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Revision as of 07:46, 16 May 2021 by TheExplodingBarrel (talk | contribs) (→‎Original M4: new section)
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Fabarm naming

I couldn't find any consistent naming conventions for the Fabarm series (complicated by it being an obsolete model). H&K, Fabarm (FABARM?), SDASS, etc. Any knowledge welcome.Temp89 (talk)

Regarding the "KWG1"

Hey, everybody. I think that I may have found it: [1]; and here's someone's 3D render of it: [2]. Sincerely, Pyr0m4n14c (talk) 22:06, 12 October 2016 (EDT)

Coming updates.

So, apparently there's a serious update in the works, both in terms of functionality and content. In the case of the latter, there are apparently some WW2-era guns coming up, judging by the recently added ammo types, including 7.92x57mm Mauser and .30-06 Springfield, which could be in a few different guns, as well as some that are pretty obvious in terms of purpose, namely: 7.63x25mm Mauser, 7.62x38mmR Nagant, 10.6x25mmR German Ordnance, and .30 Carbine. Also, given the addition of the 7.5x54mm French round, which the MAS-49/56 was rechambered in (would someone let me know what it was chambered in before, please?), a MAS-36 is possible. Thoughts? Pyr0m4n14c (talk) 10:56, 20 July 2017 (EDT)

Also, completely unrelated, but can anybody who's actually played the game and/or seen gameplay tell me if the S&W 327 is left-handed? I'd heard talk of a left-handed revolver over on their Reddit page, and I wasn't sure if this was the one, or if the screenshot we have is just mirrored. RSVP, ASAP. Pyr0m4n14c (talk) 15:59, 20 July 2017 (EDT)
It is. All the screens I took are un-mirrored.Temp89 (talk) 09:33, 25 July 2017 (EDT)

And, following an update, the C96 is now a thing, along with a VERY interesting take on the LAPD 2019 Blaster. Not to mention that there's apparently a crank-operated Gatling gun in Wurstworld, which follows the standard video game logic of "it can't run out of ammo if you never loaded it to begin with". I would add these right now, but it's 12:17 in the morning, and that means that I have memes to browse. See ya later, Pyr0m4n14c (talk) 00:18, 31 July 2017 (EDT)

Well, now that it's later, and I have had my daily hourly minute-ly (is that even a word) dose of fresh, crispy memes, I've added them to the page. Until we meet again, Pyr0m4n14c (talk) 20:45, 1 August 2017 (EDT)

Even later now, and I could use some help with this. Anybody know what this "QC9 PDW" is? I mean, I know that it's some sort of 9mm AR setup, but I'm not sure about the specific model. Pyr0m4n14c (talk) 19:17, 16 September 2017 (EDT)

Well, I've done some checking about, and what I've found so far is that it seems to have a VLTOR upper and a QC10 9mm lower, but other than that and some obvious stuff (i.e. the Magpul MOE stock), I'm not certain. I'm also not quite sure what we should call this, or what we should use as a reference image. Thoughts? Pyr0m4n14c (talk) 21:49, 1 October 2017 (EDT)
This is very close to the in-game configuration, I'd say just call it "custom 9mm AR15" since it's a nonstandard configuration that could potentially be built from real parts rather than a completely fictional weapon. Evil Tim (talk) 22:56, 6 October 2017 (EDT)
Heh, funny you should show that picture, since that was also the exact one that I looked at to find out the receiver's name. Well, the idea you have is nice, and I'll get to it right away, but what should we do about a reference image? Pyr0m4n14c (talk) 08:38, 7 October 2017 (EDT)

Beretta Cx4 listing

I've replaced it back into the SMG section and would ask for some input on this. Basically, I can't really support it being listed in any 'rifle' section, and have to suggest it be listed in with the SMGs. If this is based on barrel length, well, there are plenty of long barrel pistol-caliber subguns that are still submachine guns. Yes I know, this is semiauto only. Well, conversely to my previous, some subguns and machine pistols have semiauto only civilian variants that are legally considered 'pistols' but even so we still list them under SMGs, not handguns/pistols. Ditto for the few 'legal pistol' SBRs which are listed in rifle sections. So I don't think lack of selective fire is a real solid metric here, and I know we don't use legal specifications as any standard for classification. Given about 99% of all firearms we call 'carbines' on here are similar long-barrel SMGs or short-barreled rifles (and keep in mind by rifle, I mean it fires a rifle caliber cartridge, which this doesn't) I think sticking to that classification is simply rather arbitrary in this case, and trying to shoehorn it into a 'rifle' section on that basis even moreso. I know it's done elsewhere (and I'll even change those entries myself if it gets to that), then again I've seen them listed as SMGs, as have Calicos, even long-barrel versions. Bottom-line I just don't feel listing it in a Rifle category is appropriate. It fires a pistol cartridge akin to a SMG, there it should be listed. The gun isn't a rifle. Not in the proper sense, and not as we generally list on pages. StanTheMan (talk) 02:30, 26 August 2017 (EDT)

PS - Maybe have a 'carbines' section and put it there perhaps.. Granted doing that would, I feel, really compound a larger issue, but for here and now, perhaps that would work as an alternative. StanTheMan (talk) 02:35, 26 August 2017 (EDT)

Screenshots

Not that I'm confident that anybody really cares, but getting screenshots for this game has been rather... interesting. Obviously, I don't own the game, so my first thought was to get screenshots from the official devlogs on YouTube. However, the standard YT screenshotting site doesn't work on Macs, which led to the first failed upload (which wound up being a tiny little thumbnail, rather than the image that I actually wanted to screenshot). Upon further investigation, I found out that by hitting command+shift+4, one can create a click-and-drag screenshot box. Trouble is, if a YouTube video is paused, then the progress bar at the bottom is always present, and will show up in the shot, so instead, I have to select the point in the video I want to capture, go about 10-15 seconds before it, set up the box, and try to the best of my ability to get the timing right. This isn't exactly a quickly repeatable process, so certain things, such as a shot of the M1 ejecting its en-bloc clip, are going to be pretty much impossible to obtain (honestly, that one Luger shot was pure luck). Hope that this is okay with everybody. Anyways, now that you're done not reading my entirely pointless rambling, it's time for Pyr0m4n14c (talk) 22:30, 27 November 2017 (EST) to say goodbye.

I actually did a similar thing with some screenshots from the first COD WWII trailer. In other news, my buddy has a VR room at his home and I dropped $20 to play this game in his steam account lol. Frankly, VR wasn't as discombobulating as a lot of people claim it is.--AgentGumby (talk) 00:41, 28 November 2017 (EST)
Well, that's interesting to hear. Glad that I'm not the only one to have done this before. How're you liking the game? Pyr0m4n14c (talk) 17:09, 28 November 2017 (EST)

Regarding the Skorpion

So, the one in-game is called a Vz. 64, and chambered in .380 ACP. Now, obviously it's visually based on a Vz. 61, but the problem is that from all of my searching, I can't seem to find any conclusive statements as to whether the .380 version was the Vz. 64 or the Vz. 83, or perhaps both. I was going to put in an image of a Vz. 64 for comparison, but it doesn't seem that we have one. So, does anybody know what the .380 variant is actually called, and what I should do about a reference/comparison image? Pyr0m4n14c (talk) 15:06, 2 December 2017 (EST)

Fallout connection?

I haven't seen Blade Runner, but I was under the impression that the LAPD 2019 Blaster wasn't depicted as a revolver until the Fallout games. If this is the case (which it might not be), should the info be added?--H3nry8adger1982 (talk) 12:27, 11 December 2017 (EST)H3nry8adger1982

Well, in the official devlog that preceded the 2019's official introduction, Anton did mention its appearances in the Fallout games (more specifically, its New Vegas moniker of "That Gun"), but I'm not sure that this is the only reason that it's a revolver in-game. I think that could also have something to do with it both visually resembling one, and it being relatively common knowledge that it's partially made out of one. Pyr0m4n14c (talk) 17:18, 11 December 2017 (EST) P.S.: You haven't seen Blade Runner? Man, you're missing out.

M1911 Tactical

So, a new devlog was released recently, and it included, among other things, a new handgun. It's a modernized M1911A1 with a permanently attached RDS, and it looks like this:

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The extended magazines hold 11 rounds, and are interchangeable with standard 7-rounders.

Does anybody know exactly what type of M1911 this is? There are a lot of different models out there nowadays, and I'm not sure which one, if any, this is. Pyr0m4n14c (talk) 12:49, 23 December 2017 (EST)

Update: Could it be a Kimber Warrior?
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Kimber Warrior - .45 ACP. Note the similarities in nearly all areas- the only noticeable differences are the grip panels, and the (understandable) lack of trademarks on the in-game version. The one in H3 also has a ring hammer, just barely visible behind the beavertail in the provided picture.

Thoughts, anybody? Pyr0m4n14c (talk) 23:03, 23 December 2017 (EST)

Question

Well, nice interesting rare guns. So for which platform is? PC? XBox? PS4? The only thing listed here is that is for VR. I would kinda like it to play.--Dannyguns (talk) 10:18, 25 January 2018 (EST)

It's a PC exclusive, and can be used with an Oculus Rift or an HTC Vive. If you were able to pick up a copy, that'd be nice, because then I wouldn't have to get screenshots from the devlogs, but I know that VR systems can be pricey, so it's really a question of whether or not you want to. Pyr0m4n14c (talk) 10:26, 25 January 2018 (EST)

Another M1911 Variant

So, with the latest devlog, another M1911 variant was shown off, referred to as the "1911 Operator" model. Does anybody know what this might be?

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Examining the left side of the pistol...
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...and the right.
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Aiming the Operator. As with the earlier Tactical model (the Kimber Warrior), the Operator has an integrated red-dot sight, albeit a different, higher-profile model than the earlier pistol.
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Firing a round. As with all the other M1911 variants, it's chambered in .45 ACP.
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Replacing the now-empty magazine with a fresh one.
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Finishing off the reload with a quick tug of the slide. Note that the slide is further back here than it was in the previous shot; H3 does, in fact, show that a weapon's bolt or slide can be pulled back past its lock point.

Any thoughts? Pyr0m4n14c (talk) 14:53, 31 March 2018 (EDT) P.S.: Sorry for asking a bunch of questions lately.

What happened to the trigger in the first few images? (Also to me it looks like the Kimber Warrior model further modified with custom grips and some custom cuts in the slide, but I'm not very well versed on M1911 variants) --Wuzh (talk) 01:40, 9 July 2018 (EDT)
That was a bug that later got fixed; the trigger was placed too far back, so it's actually in the magazine well. The same issue is actually present with the Colt Defender in the page. And thank you for all of the edits you've been making lately; it's nice to see someone else who bothers to re-format improperly-done tables, but you've taken it a step further by actually adding a table to a page with loose entries. Props to you, good sir, props. Pyr0m4n14c (talk) 09:52, 9 July 2018 (EDT)
Thanks for the support! I personally think that the in-game model is the Kimber Warrior model but modified, since they have similar underbarrel rails. --Wuzh (talk) 10:14, 9 July 2018 (EDT)
Well, since that seems logical, and since this is the first suggestion I've gotten, I think that it'll go onto the page under the Warrior. If anyone else has ideas, feel free to let me know. In the meantime, thanks, Wuzh. Pyr0m4n14c (talk) 10:43, 9 July 2018 (EDT)

Note about shared assets?

I was looking at Virtual Warfighter and watching some of Anton Hand's videos the other day, and he mentioned that some of the weapon assets in the game are from public weapon artists. I then started to see a very strong resemblance between the MP5KA4 model and the Mk 18 Mod 1 model between that game and H3VR, and I think that some art assets between the two games are definitely public art assets. Should we put a note about this somewhere on the page? --Wuzh (talk) 06:11, 2 April 2018 (EDT)

I was considering adding a note about this when I screencapped these respective weapons, but if you want to do so, by all means. Also, I wasn't aware that the MP5K model was shared too. Nice catch. Pyr0m4n14c (talk) 09:05, 2 April 2018 (EDT)

The game is made in Unity, so I did a search on the Unity asset store. Here's an MK18 from the Unity asset store that looks like the one in H3VR and Virtual Warfighter (it's like the only MK18 asset out there, and all the tan colored parts and the little white decal match exactly). The same asset creator, ChamferZone, also has a lot of other high-quality weapon assets that seems to be in H3VR and/or Virtual Warfighter, like this MP5 with Surefire forend, Sako 85 (note scope marked with ZIEL), DT-11, this Ruger marked as Gruber, this Glock 22 saying EDER 22, FAB saying NAVAJO, and maybe some other pistols too (ChamferZone sells them all under this Ultimate FPS Weapons Pack). I'll be looking if I can find the source for some of the other public weapon assets.

ChamferZone also quite literally sells the same pack of weapons in like 20 other public 3D model asset stores, including the Unreal engine store. In all of them his pack is one of the most popular asset packs in the weapons category, so I think it might not be a surprise if we see these models elsewhere in the future.--Wuzh (talk) 04:13, 7 April 2018 (EDT)

Aha. New discovery. Here's weapon artist Stefan Engdahl's CG Trader page (who btw is also working on Hell Let Loose according to his official page which I'm interested in), and he's got some of the other assets we've been looking at. Here's the M1917 Trench Carbine with the thinned-down magazine well. Here's the Mauser Assault Carbine, and yes, both come under one Mauser Pistol Pack. He seems to be more interested in historical weapon assets, like the SVT-40 or the M1 Garand (M1D version as well with the M84 scope), and Winchester Model 1887 with short variants. I think at this point we definitely should leave a note somewhere on the main page about public weapon assets, at least regarding the Mauser C96s. I'll keep on digging and see what I can find. --Wuzh (talk) 04:37, 7 April 2018 (EDT)

I found the model for the Bergmann Simplex and the UNION pistol online. There doesn't seem to by any particular notes that made me identify them as being specifically the ones in-game, but I don't think that any other 3D models for these two obscure weapons exist online. Make of that what you will. --Wuzh (talk) 05:37, 7 April 2018 (EDT)

1911 Operator model, which the weapon artist specifically mentions as being in H3VR. Simply searching H3VR in Artstation also provides this little list of weapon models that could be interesting. --Wuzh (talk) 05:42, 7 April 2018 (EDT)

As a side note having assets on artstation does not automatically imply the asset is public available. GamerGunNut (talk) 08:52, 12 April 2018 (CET)
I know that. I will be noting if an asset is a publicly available asset or a private donated asset. --Wuzh (talk) 03:53, 12 April 2018 (EDT)
Doesn't need to be a donated one either, could be a paid one of a kind asset made solely for the game in question.
I know Warfighter had their C4 made custom, and also Anton have had lots of rails etc done custom. GamerGunNut (talk) 12:27, 12 April 2018 (CET)

Anton Hand thanked Malte Resenberger in his Chiappa Rhino update video for the Rhino models. These are likely the models he's talking about. I also found out that Resenberger made this MP5KA4 model (it's even in a spotlight), which is a dead ringer for the MP5KA4 models in Virtual Warfighter and H3VR. (Anton also thanked Malte for donating the SPAS-12 in Update #24 video, which is likely this model) --Wuzh (talk) 05:52, 7 April 2018 (EDT)

Wow, I'd known that there were some artists who'd sold/donated assets to the project, but you went all-out in finding them. It does seem like a good thing to note; perhaps we could have a note at the beginning of the page that points out how these assets were obtained from various 3D artists, and then give credit and links in the respective weapon sections? We'd have to go through a lot of captchas, but it'd be worth it, at least in my opinion. Pyr0m4n14c (talk) 10:28, 7 April 2018 (EDT) P.S.: Wuzh, I'd like to personally thank you for all the work you've done here, and on this site in general. You rock.
:P You're welcome. PS: I also found out that Anton Hand accepts model donations to his email, as detailed here. I think some of the non-public models were donated to him by weapon artists out of goodwill. --Wuzh (talk) 22:16, 7 April 2018 (EDT)

This TT pistol looks like the in-game one, with its distinct lack of grips with stars, "chuky" grips, exposed slot screws, and detailed internal modeling. --Wuzh (talk) 23:30, 7 April 2018 (EDT)

I think don't use the links just because it makes the article look bad having that stupid blue padlock icon all over the place, just give the name of the pack and the creator's name and anyone with The Google can find it. Evil Tim (talk) 06:46, 9 April 2018 (EDT)

In Anton's latest update video he mentioned a "Ben Calla" who I think is a mispronouced Ben Colclough (actually pronounced Coke-lee), who Anton said made the M79 and some other weapon models for the game. Ben is also known as Luchador. Supporting the idea that "Ben Calla" is Ben Colclough is this M2 Carbine model with a distinctive heat shield (the M79 Grenade Launcher by Luchador on Sketchfab is also the only one for sale on Sketchfab). If the "Ben Calla" is Ben Colclough, I think Anton likely contacted him to create some custom weapon models in addition to buying some for sale models. --Wuzh (talk) 22:40, 13 April 2018 (EDT)

...OK. I think that's enough for now. I'll revisit the research if some more indie VR Unity shooter in the future has some shared assets.--Wuzh (talk) 10:14, 16 April 2018 (EDT)

The Sci-fi pistol in early Anton Hand videos

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Background

I was intrigued by these models in the early dev version of H3VR. These were the first pistols implemented into the game to demonstrate how magazines interact with weapons and how slides and chambering work, and I swear I've seen them somewhere before. I looked up on the asset store yet I can't find them. Is it just my memory deceiving me or are they actual 3D models by other people? --Wuzh (talk) 22:53, 7 April 2018 (EDT)

The Auto-5

I believe that the "Browning Auto-5" is in fact a Remington Model 11 due to the lack of magazine cutoff. It could also be a Savage 720, but that is much less likely. Cheers, Kiwigunguy.

You are absolutely right, thank you for pointing that out. (Plus, if you hadn't pointed it out, I wouldn't have noticed that I accidentally set the reference image to 600px). Just a couple of things: on discussion pages, please use the "Add Topic" button when bringing up a new topic of discussion (I've done so here, for the sake of convenience), and please sign your posts by typing 4 tildes (i.e. ~~~~) after your post. Cheers, Pyr0m4n14c (talk) 12:07, 13 August 2018 (EDT) P.S.: If you want, you can still type after your signature, but I'm pretty sure that I'm the only person here who actually does so.

The "M4 Shorty"

In Update #49, a third variant of the "new" M4A1 model was added, referred to as the "Shorty" variant; as the name implies, it has a shortened barrel, handguard, and gas system. Now, I was going to add this under the M4A1 entry, but then I remembered two important things:

1. Virtually every single possible combination of parts (especially with regards to barrel lengths and types) on an AR-15-pattern rifle has its own unique designation, and
2. I am really bad at identifying them.

As such, I would like some assistance in figuring out just what we should call the "M4 Shorty" on the page. Here are a couple reference images:

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Here's a shot of the forend and barrel...
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...and here's a brass-check glamour shot.

Any ideas? Pyr0m4n14c (talk) 18:30, 28 August 2018 (EDT)

What’s the stock, normal AR style?--AgentGumby (talk) 20:49, 28 August 2018 (EDT)
Yep, same Crane stock as the standard in-game M4A1. The receiver backwards is identical; the only real changes are up front. Pyr0m4n14c (talk) 20:58, 28 August 2018 (EDT)

I'm not an expert on ARs, but I just read about the M16 Viper, which looks kinda similar. --Wuzh (talk) 17:19, 29 October 2018 (EDT)

Seems pretty similar - I guess you could call it a Viper with a normal, high-profile gas block/front sight setup instead of the full-length handguard. Pyr0m4n14c (talk) 17:39, 29 October 2018 (EDT)

I found this AR-15 that looks a lot like the in-game weapon on a Chinese firearm encyclopedia. It doesn't seem to match the weapon exactly, but I just wanna mention it. (the website says it's from Rock River Arms) --Wuzh (talk) 23:19, 29 October 2018 (EDT)

Yeah, I don't think we'll really ever find an exact match. The gun in-game is pretty much a custom job - in fact, from a technical standpoint, that's exactly what it is (being a purpose-made model that was then customized at the client's end), so it's hard to pin it down as any one particular model. Pyr0m4n14c (talk) 19:31, 30 October 2018 (EDT)

Page size

According to Special:LongPages, the page for H3VR is the longest page on this site by far at 382 kilobytes, almost 100 kB longer than the runner-up M16 rifle series. I'm not entirely sure about how reliable IMFDB's connection is, but according to Wikipedia's page on article size, pages larger than 32 kB are going to take significantly longer for older browsers and low-speed connections like mobile devices to load.

Could we do anything to lower the length of the page to make it easier for people to load the page? Should we split the page into a few subpages? Or should we move some of the weapons to the talk page?

P.S. I am very impressed with your work here Pyr0m4n14c, writing all those 382 kB of info. Wish you best of luck on documenting the new MP5 variants. --Wuzh (talk) 01:53, 24 November 2018 (EST)

My first suggestion would be to reduce the amount of screenshots, and mainly keep the necessary one that provide worthwile info. I mean, the "oversized M1911A1" literally has 20 screencaps, which is WAAAAAAAAAAY too excessive (we usually never exceed 10 on this site), not to mention that many weapons on this page have 2-3 screenshots for the same angle. --Ultimate94ninja (talk) 04:24, 24 November 2018 (EST)
Yeah, I figured that this day would come sooner or later. It's especially relevant now, because, as Wuzh mentioned, a new update just dropped. This brings the total count of guns in the game over 250, with 28 new MP5 variants (and 4 HK51s) to screencap.
As for the matter of removing screenshots, which ones would you suggest I remove? (I'm not trying to be condescending or anything, I legitimately don't know which ones you think are unnecessary). Alternatively, I'm not sure if it's been done before, but splitting the page sounds like a good idea - say, create 2 or 3 sub-pages, split at the boundaries between different weapon categories, with a note at the top explaining why. So, any ideas on how I should proceed? I'm all ears and no clues over here. Pyr0m4n14c (talk) 10:28, 24 November 2018 (EST)
Looks like it's time to add spoilers. --Slon95 (talk) 11:00, 24 November 2018 (EST)

I wanna propose that we should start by moving the less detailed guns to the talk page, like sosiguns and that low-quality AR-15 found only on the wooden hot dog soldier targets. Leave the main page for the more detailed actual guns and move the less gun-looking weapons to the talk page. Even if the page were to split into several pages based on gun categories, these "not-really-guns" (as I would call them) should be somewhere else entirely. --Wuzh (talk) 17:51, 24 November 2018 (EST)

Well, we could probably put the non-usable/Sosig weapons in a separate section towards the bottom of the page. So, split those out, and then split the page into 2 parts? If nobody objects, then I'll proceed sometime tonight. Or tomorrow. Depends on how motivated I feel after showering. Pyr0m4n14c (talk) 19:17, 24 November 2018 (EST)
No objections voiced; proceeding as planned. If anyone has a problem, let me know and/or undo it. Pyr0m4n14c (talk) 10:48, 25 November 2018 (EST)

A Blursed Discovery

To whom it may concern (i.e. nobody), I've made a discovery that is both a blessing and a curse - hence the title of this subsection. The blessing? Anton released a video with the MP5-centric update a ways back in which he fires every single gun in the entire game. Every. Single. One. With this, I can get screencaps of every single pre-Meatmas gun in the game, secrets/rewards included. (I already knew about this video's existence, but it only recently occurred to me that it could be used for getting screenshots). The curse? It's a Twitch stream, over 6 hours in length, with sudden, unskippable ads every now and then, and screenshotting off of a Twitch stream seems to be even harder than getting caps from a Youtube video (since you have to avoid grabbing bits of the chat, and thus have to essentially custom-make the dimensions of the screenshot for each individual cap, but still can't just pause it or do a frame-by-frame). Will I do this once I'm done with the Meatmas gifts? Of course! Will it make me want to shoot myself in the head with a Schwerer Gustav? Absolutely! Well, best of luck, me. I'm certainly going to need it. Pyr0m4n14c (talk) 17:56, 14 January 2019 (EST) Seriously, why did I even write this. There was literally no point to telling anybody about this plan.

Nice! --Nanomat (talk) 18:38, 14 January 2019 (EST)

missing weapons

i've uploaded a video with the guns that don't have screenshots https://www.youtube.com/watch?v=Z9tysg_SfZs TheExplodingBarrel (talk) 04:18, 24 January 2019 (EST) oh and screencap after 5:47 in the video

My man, you are a LIFESAVER. I was legitimately wondering what to do, since the 250+ gun livestream can't be accessed anymore, and you came in with this at the PERFECT time. Thanks a million, I'll be getting on this very shortly. Pyr0m4n14c (talk) 08:23, 24 January 2019 (EST)
any update on this? TheExplodingBarrel (talk) 03:54, 26 January 2019 (SGT)
Yeah, sorry, I've been busy the past couple of days. The first screencaps should be going up tomorrow. Pyr0m4n14c (talk) 15:58, 25 January 2019 (EST)

Done

Well, after over two whole years of work, I've finally managed to get this page (to the extent of my knowledge) up to date with the game's development. I'll still keep up with it week-by-week, but now that that's all I have to worry about, I can finally move onto other projects that I've been meaning to do for a while, and get along with those. I want to give a big thank-you to everyone who's contributed to this project - to Temp89, who started it all, to StanTheMan, AgentGumby, Benjideaula, KINKI'boy, Dannyguns, Mandolin, Ultimate94ninja, Evil Tim, and Wuzh, who added extra information that I didn't know or notice, to PaperCake, who set the standard for the page's tone and humor, and a special thanks to TheExplodingBarrel for coming in clutch with the unexpected contribution of screenshots - and to anyone whose name I didn't notice in the page logs, thank you too. You people are what make this site a great place to be. Love you all, Pyr0m4n14c (talk) 22:53, 27 March 2019 (EDT) P.S.: I'm sorry if this whole thing comes off as cheesy or weird - I'm running a bit short on sleep, and I've finally finished a project years in the making, on top of me not exactly being the most eloquent person to begin with. Cut me a little slack, okay?

Lol, pretty sure I made a grand total of like two edits to this entire thing, but hey, appreciate the kudos, and you certainly deserve quite a lot of 'em for yourself for not only undertaking but actually finishing up this bigger-than-Byzantine project. It does feel good - I felt that way after finishing X-Files which though daunting (especially when I had to re-screencap much of it when when the HD re-release dropped) wasn't anywhere approaching the scale of this thing. Plus I had quite a bit of help there whereas here, even though several others pitched in, seems you did this single-handedly for the most part. Anyway, you should be proud, and after all this, should definitely take 'er easy on a beach somewhere. ;) StanTheMan (talk) 23:38, 27 March 2019 (EDT)

Trivia on ChamferZone's weapon assets

According to the No More Room in Hell 2 dev blog, Tim Bergholz of ChamferZone originally created these weapons for the development of No More Room in Hell 2 (sequel to the mod No More Room In Hell). The fictional markings like "Eder 22" were originally coined by the NMRIH2 Dev team. --Wuzh (talk) 12:50, 19 May 2019 (EDT)

Y'know, it never really occurred to me that NMRIH and H3VR shared so many seldom-seen guns - the Ruger, the G22, the Sako, the fancy Beretta O/U... maybe it should've occurred to me sooner. Still, neat to hear! Pyr0m4n14c (talk) 16:30, 19 May 2019 (EDT)

i have another video

and it's here TheExplodingBarrel (talk) 22:49, 9 October 2019 (EDT)

Thanks! I'll grab some screencaps from that in the days to come. I appreciate all your help here, really. Pyr0m4n14c (talk) 22:58, 9 October 2019 (EDT)
Just one little heads-up for future reference: if you wind up making any more of these, please check on your texture mods. As funny as it is, I'd rather not have screencaps where the spent casings have Crayola logos on them. It's not a big deal or anything, and I can work around it just fine right now, but I thought that I should let you know. Pyr0m4n14c (talk) 18:41, 20 October 2019 (EDT)

Some more weapons and minor changes

Hey I just wanted to say the people who maintain this page have done a good job so far, but there's been a couple of weapons that haven't been added yet, and a couple inaccuracies here and there. I'd help with screenshots if I knew how to take them well enough in VR, but I'm still trying to figure out how to get OBS to frame a shot properly.

  • The "Llock" and "Gluger" are hybrids of the Glock and Luger that got secretly added to Ricky Dicky Random in update 89. Here's screenshots for proof. There's plenty more on the subreddit, but I don't know if they're up to standards for the wiki.
  • On the NPC weapons page, there should be an entry for a sosigun Bazooka, I would guess it's either an M9 or M20 since it has funnels on the front and back ends of the tube. I can try taking screenshots of it since it's easy to obtain in the Proving Grounds, unlike the above weapons. I believe a few more sosiguns also got added for the Shelf Life update, pretty sure I saw a sosigun SPAS-12. Not sure if the sosigun AR3 is allowed or not. Will check later to see if there's more.
  • On the shotguns page, I think the MB500 is labeled incorrectly as the Remington 870 Field gun. I think it should be the Mossberg 500, as the safety switch placement has more in common with the MB590A1 than the Express 870. I've never handled either one so I can't say for sure, and the screenshots of IRL examples didn't help much.
  • I checked the rules, but I haven't seen anything specifically saying that guns like the Ray Gun or Potato Cannon shouldn't be included; I suppose the former isn't really a firearm but the latter has more in common with the Junkyard Flamethrower, which is allowed.

Let me know if I made any mistakes, I'm new to the wiki. --Jeeperdy (talk) 16:00, 8 May 2020 (EDT)

Yeah, I'd heard about the Llock and Gluger, but I'd been hoping to actually roll them in T&H before trying to explain. I'd also planned to do the Bazooka and SPAS - I'd gotten recordings of me using them, but I'd neglected to get screencaps, since I was busy at the time. Regarding the "MB500", it is an 870 - the furniture matches, the mag-tube matches, the trigger guard matches, and even the receiver shape matches - the only wrinkle is the Mossberg-style safety, so we just call it an 870 with a Mossberg safety. The Ray Gun probably won't get in, but I'd been considering the Potato Cannon, since it is a firearm in the strictest of terms. If you'd be willing to grab some caps of the Sosiguns, that'd be nice (their AR2 could be included for the sake of trivia, and the Combine enemies also have their own grenade), but if not, I should be able to add them in the next few days, once I upload my shots of the P226. Pyr0m4n14c (talk) 17:22, 8 May 2020 (EDT)
Sorry for the long overdue post, but I've finally gotten my recording settings to where I can be sure I'm recording straight where I'm looking. So not only do I have the llock and gluger photos, I went ahead and got the rest of Update 90's guns as well. They're in this imgur album. If they're not up to quality, let me know. EDIT: Forgot about the G11 Tacmod and Makarov 80 round drum. Oh well, maybe I'll get them tomorrow. Jeeperdy (talk) 20:12, 28 June 2020 (EDT)
Thanks for the photos; I really wish I'd known about these before getting some of my own - I'll still almost definitely be using your photos of the Llock and Gluger, though. Out of curiosity, how exactly did you get those in the Indoor Range? Did you hex-edit them in, or use custom vault files or something? After all, you're not supposed to be able to get them there. Pyr0m4n14c (talk) 00:18, 29 June 2020 (EDT) P.S.: I have shots of the G11 Tacmod (complete with a truly abhorrent attachment setup that made my CPU very sad), so no need to worry on that front. Sorry for not contributing more; my new job has been taking up a bunch of my time.
The unofficial discord has hex edit vault files for the llock and gluger. I gave up on trying to find the guns in take and hold. I would've taken the photos in take and hold but it was too much of a hassle to do in one go. Jeeperdy (talk) 12:59, 29 June 2020 (EDT)
Yeah, I've seen those discussions in the Discord. Also, those screenshots are nice, but a little advice: try to take shots of everything that the gun can do (it's better to have too many shots of the gun than too few - you can always throw away ones you don't need), and try to take shots of the weapon in different places/scenes, since it makes the page more interesting, and gives more material for captions. Pyr0m4n14c (talk) 16:18, 29 June 2020 (EDT)
FYI Anton is going to rescale the six12, so new photos may be needed. Jeeperdy (talk) 13:11, 30 June 2020 (EDT)

Creating a new subpage to make the Battle Rifles, Rifles & Carbines page more manageable

At this time we have 54 entries (not including sub-entries) on the Battle Rifles, Rifles & Carbines page. I think we can shrink it down by 15 if we create a dedicated Battle Rifles page; I propose moving the following entries to this new page: Armalite AR-10, DRD Tactical Paratus P762, FN FAL, FN SCAR-H, Heckler & Koch G3A3, HK51, IMI Galil ARM (7.62x51mm), M14, M14 DMR, M1 Garand, MAS-49/56, Remington Model 8, Remington Model 81 Special Police, Springfield Armory M1A SOCOM 16, and Tokarev SVT-40. I'm aware that there's some contention on the exact definition of a battle rifle, but checking around elsewhere on the wiki, other editors seem to be fine with categorizing full-power self-loading rifles without select-fire as "Battle Rifles," especially on the Battle Rifle category page. Jeeperdy (talk) 14:05, 26 September 2020 (EDT)

Original M4

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Note the different barrel profile and lack of bayonet lug and third pin.

After looking at the original M4A1 model, it seems to lack the bayonet lug and third pin (Anton even mentions this in a very early devlog) and has a different barrel profile (and might even have a slightly longer barrel); as I have said before, I am not good at IDing Colt AR-15 variants, so I don't know the exact one, but it seems that it was based on some kind of M4-style civilian rifle rather than an actual M4A1. Could someone figure out which rifle? TheExplodingBarrel (talk) 03:46, 16 May 2021 (EDT)