Error creating thumbnail: File missing Join our Discord! |
If you have been locked out of your account you can request a password reset here. |
Metal Gear Solid 4: Guns of the Patriots
Sig Sauer GSR
The Sig Sauer GSR is the standard handgun of the PMCs in game. It can be found and used by the player in Act 1. (There is one time in Act I where it can be collected off of a dead Praying Mantis member; otherwise the player must disarm one of his primary weapon, allow him to switch to his pistol, then neutralize him to collect that pistol.)
Ruger Mk. II
An integrally suppressed Ruger Mk II Pistol that fires tranquilizer rounds and has a built-in visible laser is given to Solid Snake by Otacon early in the game.
Springfield Operator
The Springfield Operator is Solid Snake's handgun of choice. It is given to him (along with a Ruger Mk II Pistol) by Otacon early in Act I of the game.
- Note: This is the Lightweight Operator, and not the Champion as evidenced by its 5" barrel.
Custom M1911A1
Big Boss's M1911 used in Operation Snake Eater can unlocked via password. 1911s can also be seen in some of the PMC commercials.
Desert Eagle
The Desert Eagle is used by Meryl in the game. It can be purchased from Drebin. A long-barreled variant with a Scope can be unlocked, and is also used by Meryl. A bizarre glitch is that when Snake reloads the long-barrel Desert Eagle, rather than just holding a magazine he is holding an entire second gun in his other hand.
Heckler & Koch Mark 23 Mod 0
The Heckler & Koch Mk 23 Mod 0 can be found in the game in Act 4; its status as Solid Snake's previous handgun is noted. It is also used in the Raven Sword PMC commercial that is part of the game. Actually,Mk.23 handguns seen from the first MGS through the MGS4 is actually a Phase 2 model undergoing trials by U.S Navy at the time MGS were released to the market,as Metal Gear Wikia had suggested.They're noted from small cocking serrations on the front of the receiver,which the current production model Mod.0 do not have.
EAA Tanfoglio Thor .45-70
The Thor .45-70 can be unlocked by earning the Foxhound emblem and comes with a Dot Sight optic. It is also Liquid Ocelot's weapon of choice.
Makarov PMM
The PMM is used by some rebel soldiers, and can be purchased from Drebin.
Glock 18
The Glock 18 can be purchased from Drebin and has a 33-round magazine. It can be customized with an under-barrel light.
PSS
The PSS can be found in several areas throughout the game or bought from Drebin. It uses 6-round magazines with special "silent" 7.62x42mm ammunition, making it a lethal counterpart to the MK. 2 tranquilizer pistol (neither has a degradable suppressor).
FN Five seveN
The Five seveN can be purchased or taken off of FROGs (by the same method used for the GSR), and can be equipped with a flashlight.
Type 17
Used by Big Mama, this "Broomhandle" knockoff can be unlocked by earning the Hound emblem.
Race Gun
The Race Gun is unlocked by finishing the game once. It has a 19 round magazine, and it's bullets will ricochet. Chambered in reduced recoil .38 super ammunition.
Heckler & Koch MP7A1
The Heckler & Koch MP7A1 is used by several of the PMC operatives in game. It can be first found and used by the player in Act 2 and can be equipped with a special red dot sight exclusive to it.
Heckler & Koch MP5SD2
The Heckler & Koch MP5SD2 can be purchased from Drebin and is equipped with an integral suppressor.
FN P90
The FN P90 is the primary weapon of the FROGs and is used by Laughing Octopus in-game. It can be equipped with a suppressor, laser sight, and flashlight.
MAC-10
The MAC-10 can be purchased from Drebin or found in Act 2. It can be equipped with a suppressor.
Skorpion Vz 83
The Skorpion SA(Vz 83 model) is used by the rebels in the Eastern Europe section of the game (Act 3) and is given to Solid Snake by Big Mama in Act 3. It has a visible laser attached to it.If you listen closely,the Vz.83's report sounds very similar to M134 Minigun's report from Terminator 3: Rise of The Machines.
PP-19 Bizon
A 9x18mm SMG that uses a 64 round cylindrical magazine.
Patriot
Seen briefly at the end of the game. Can only be unlocked by attaining the Big Boss emblem. It's most notable trait is that it has unlimited ammo and never needs to be reloaded.
Heckler & Koch G3A3
The Heckler & Koch G3A3 is seen in the hands of the rebel forces in the South America section of the game (Act 2). It can also be purchased via Drebin like most other firearms in the game.
FN-FAL
The FN FAL is seen in the hands of the rebel forces in the Eastern Europe section of the game (Act 3). It can be purchased from Drebin like most other firearms in the game.
FN SCAR-H
The FN SCAR-H, referred to as the MK. 17, is the standard assault rifle used by the PMC operatives in game. It can be found fairly early on in Act 1 (simply by killing, subduing, sedating, or disarming PMC troops)up to Act 3, and can be upgraded with optics, laser sight, flashlight and foregrips.
AK-102
The AK-102 is used by the rebel forces in the Middle East section (Act 1), and is Solid Snake's first weapon in the game (next to Solid Snake right after the first cutscene after the opening). It can be equipped with a GP-30 grenade launcher.
AN-94
The AN-94 can be found in a shack at the beginning of Act 2. It can be equipped with a GP-30 grenade launcher.
M4A1
A customized M4A1 is Solid Snake's assault rifle of choice and is given to him early in Act 1 by Drebin. In the first trailers, we can see that it had an EOTech sight. In the actual game, you can attach an Aimpoint red dot sight, ACOG scope, Surefire flashlight, visible laser module, two types of vertical grip, Masterkey underbarrel shotgun, and an H&K M320 grenade launcher.
Heckler & Koch XM8
The Heckler & Koch XM8 is used by the Rat Patrol and other US troops in game. It can be found and used by the player in a secret area in Act 2. It comes with a built in scope and can be equipped with an M320 grenade launcher. Meryl's team apparently have different verisons of the rifle. Johnny had the shorty one, Johnathan with the standard one and grenade launcher combo, and Ed had the marksman variant.
Heckler & Koch HK21E
The Heckler & Koch HK21E is seen in the hands of a rebel militiaman in the early portion of the Middle East section of the game (Act 1). In a conversation that can be overheard if the player remains hidden, he claims that it is an enemy gun, yet strangely none of the PMC troopers in the level are seen using it. It can also be purchased via Drebin like most other firearms.
Kalashnikov PKM
Seen in the hands of militia and rebels in Act 2.
M60E4
The M60E4 is used by the PMC operatives in game. It can be equipped with optics, foregrips, laser sight, and flashlight.
MK46 Mod. 1
Can be purchased from Drebin.
M14 EBR
The M14 EBR is a modern variant of the M14 Rifle. It is used by PMC marksmen in-game and can be purchased from Drebin. It has semiautomatic and fully automatic rates of fire and can be equipped with a suppressor, laser sight, and flashlight.
DSR-1
The DSR-1 can be purchased from Drebin.
Mosin Nagant
A modified Mosin Nagant rifle can be purchased from Drebin in-game. It is the same rifle used by The End in MGS3 and fires tranquilizer rounds.
Barrett M82A2
The M82A2 can be purchased from Drebin, and is used by Akiba during Act 5.
SVD Dragunov
Seen in the hand of militia and rebel snipers in Acts 1 and 2.
VSS Vintorez
Found in a room in Act 2. It has an integral (nondegradable) suppressor, and uses 9x39mm ammunition.
Remington 870 Custom
The Remington 870 can be purchased from Drebin and can be equipped with an Aimpoint red dot sight or ACOG scope. The "Masterkey" variant is also available, and can be attached to the M4 Custom.Both weapon systems are available for procurement in Act 2.
Saiga 12
The Saiga 12 can be purchased from Drebin.
Twin Barrel
A double barrel shotgun, with the stock and barrel sawed off.
M320 grenade launcher
The Heckler & Koch M320 grenade launcher (referred to by the now-defunct experiemental 'XM320' designation in-game) can be purchased from Drebin and attached to the M4 Custom and XM8 rifle and is also carried by some PMC members in stand-alone form in the South America portion of the game (Act 2).
GP-30
A grenade launcher that can be attached to the AK-102 and AN-94. It can be found in the defunct hotel in Act 1 where you meet Meryl and her team or bought from Drebin.
MGL-140
The Milkor M32 MGL appears as the "MGL-140," it is used by Raging Raven and is acquired by Solid Snake upon defeating her.
Heckler & Koch XM25
A semi-automatic grenade launcher chambered in 25mm, it fires air burst rounds. It can be found on the catwalk of one of the control towers in Act 4.
FGM-148 Javelin
The FGM-148 Javelin is found in Act 1 and can be purchased from Drebin.
FIM-92 Stinger
The FIM-92 Stinger can be purchased from Drebin.
RPG-7
The RPG-7 is used by the rebels in the Middle East section (Act 1), but can also be found in a dead-end corner to the left of the door that Solid Snake exits after meeting Drebin in Act 1.
M72A3 LAW
Used by a small number of rebels in Act 2.
M2HB
The M2HB can be found on the Stryker IFVs and HMMWVs in game.
Fortune's Rail Gun
The rail gun was used by Crying Wolf in Act 4.It can also be obtained after defeating her.It is the same weapon that was used by Fortune in MGS2.
Non-player Weapons
An IMI Uzi, an AKS-74U, and an unsuppressed Ruger pisol are all used in the PMC advertisements at the start of the game. The FAMAS F1 is used by the Genome soldiers and Meryl in the MGS1 flashbacks.