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Far Cry 2
The following weapons appear in the video game Far Cry 2:
Star Model-P
The Star Model-P appears in the game as the "Star 45." It is the first weapon the player character is given, after The Jackal threatens them with it.
Makarov PM
The Makarov PM appears in the game in standard and suppressed versions.
IMI Desert Eagle
The Desert Eagle is the sidearm of most of your buddies in the game. The game says it's chambered for the .50AE, but it has an eight round magazine making it a .44.
-Could be that its .50 AE with a round chambered.
Ingram MAC-10
The MAC-10 appears in the game, in an as of yet unknown caliber.
IMI Uzi
The Uzi can be used as a secondary weapon
M79
The M79 grenade launcher can be used as a secondary weapon.
H&K MP5SD
The H&K MP5SD appears in the game.
Franchi SPAS-12
The Franchi SPAS-12 appears in the game. It fires in semi-auto mode only and holds 12 rounds (the real life version holds 8 rounds).
Ithaca Model 37 "Homeland Security"
The Ithaca 37 can be used as a primary weapon. It is found on the arms dealer's website as "Homeland 37".
Daewoo USAS-12
The Daewoo USAS-12 is a South Korean-made combat shotgun capable of semi-automatic and fully-automatic fire, and can first be found in a Northern safe house; however, it cannot be acquired from the Arms Dealer until his missions in the South are unlocked. Despite having the 20-round drum magazine, it only holds 12 rounds. It wears out incredibly quickly, starting to jam after only a handful of reloads, but is useful when a lot of enemies will be encountered at close range as the weapon's firepower is overwhelming. The jam animation is an incomplete ejection which leaves a shell stuck in the ejection port; the player character will try to deal with this by fiddling with the cocking handle and thumping the opposite side of the reciever until prompted to actually pull the cocking handle by the player. The failure animation is bizarre; the entire front end of the weapon falls off.
AK-47
The AK-47 is in the game, and features quite prominently on the box art. It does not have the compensator, and therefore is not an AKM. The game also features a number of hidden "gold" AK-47s, which are otherwise identical to the normal AK-47s except they have their stocks removed and much higher durability. The gun model itself is quite off to the real thing, it has the rectangular depression of a milled AK47 but has metal stampings of an AKM.
FN FAL
The FN FAL appears in the game. For some reason it is named as the "Paratrooper" variant (folding stock) on the arms dealer's website, even though it has a fixed stock.
H&K G3KA4
The G3KA4 carbine version of the H&K G3 appears in the game.
This looks to me like a G3A4, espcially since the barrel is longer than the G3KA4's
Armalite AR-16
This Eugene Stoner designed rifle is available as a primary weapon, with an attached 3x scope. In the game it can only be fired in three-round bursts, like the A2 and A4 models, but the upper reciever has an odd lower profile carrying handle with rails for the scope.
Springfield M1903A4
The Springfield M1903A4 appears in the game as the M1903A4 sniper version. It incorrectly reloads with a stripper clip inserted into a hole in front of the trigger guard instead of loading rounds one by one into the breech as per the real M1903A4. It is left hand only and has a full stock, and a scope with a duplex crosshair reticle; the player is able to keep the rifle scoped after firing, but can't operate the bolt like this. The jam animation is the bolt sticking; this is capable of triggering before the weapon fires, which makes precious little sense since the preceding shot will have shown the bolt being successfully operated. The failure animation has the gun blow up, emitting a large cloud of thick grey-white smoke; it's then discarded.
SVD Dragunov
The SVD Dragunov appears in the game as the first semi-automatic sniper rifle available to the player, and one of the last set of weapons unlocked through doing the Arms Dealer's missions in the North. The SVD is one of the most useful primary weapons, and is better than the Springfield in most regards. The SVD reloads and fires more quickly, while the difference in damage is negligible; it is less reliable, but not nearly as much so as the AS50. The player character holds it rather oddly, and it features a highly inaccurate representation of the PSO-1 scope reticle.
Remington 700
The Remington 700 appears in the game with what appears to be a Leupold Mark IV M3 10 x 40 mm scope. This version is converted to a CO2-powered single shot dart gun; it's the only sniper weapon in the special / heavy weapon slot. It can be surmised that the tranquilizer is not something intended for use on humans; a hit anywhere will kill the target instantly.
Accuracy International AS-50
The Accuracy International AS50 is a British-made anti-material rifle chambered for .50 BMG. It's the most powerful sniper rifle in the game and the least durable, and is equipped with an illuminated mil-dot scope with a stadiametric rangefinder. This distorts slightly immediately after firing.
PKM
The PK machine gun appears in the game. Like alot of video games the recoil on the PKM is exagerated when one is standing to the point where the weapon is uncontrolable while standing. In reality the PKM's slow roughly 600 round per minute rate of fire allows for controled full auto from the shoulder.
FN M249 SAW
The M249 SAW appears in the game, in both man portable and emplaced versions. The emplaced version is secured by the bipod attachment point but is always horizontal, which makes it appear that the rear of the gun is levitating. Surprisingly, this weapon is one of the only one where the shells are ejecting on the right side.
MGL-140
This version of the Milkor MGL appears in game equipped with a scope with a precision plex reticle. It only holds 4 rounds in the cylinder compared to the real MGL's six.
RPG-7V
The RPG-7 appears in the game. In real life the shell goes allot faster (about 294 meters per second) and does not have a smoke trail. It also self-destructs at maximum range; the Far Cry 2 version instead has the motor cut out and the rocket fall in a ballistic arc, allowing it to be used like a mortar. The "jam" animation in this case is a misfire where the rocket's booster charge ignites but the motor doesn't correctly, leaving the rocket spinning in circles on the ground a couple of yards right in front of the player. Needless to say, when it does this the self-destruct works just fine.
FFV Carl Gustav
The Carl Gustav is a Swedish-made 84mm man-portable multi-purpose recoilless rifle produced by Saab-Bofors; in real life it's an unguided recoilless grenade launcher with some rocket-boosted rounds available. In Far Cry 2 it is depicted as a laser-guided missile launcher with projectiles so manoeuvrable they can turn right around in mid air if the sight is pointed at the user's feet and return to hit him. The "jam" animation is a misfire similar to that of the RPG-7; the failure animation has the hinged rear venturi tube break off, after which the player character throws the weapon away.
Norinco Type 63 60mm light mortar
The Norinco Type 63 is one of the harder weapons in the game to use effectively, but one of the most powerful. By default it fires a marker round that produces harmless smoke, but pressing the reload button switches to the high explosive rounds; this is rather poorly documented, and many players using the mortar for the first time have trouble figuring out why it doesn't do anything.
LPO-50 Flamethrower
The LPO-50 is a Russian-made flamethrower that can be found in the game. While promotional images show it correctly as an almost featureless tube with a pistol grip hooked up to a backpack containing three fuel tanks, the in-game model has a single fuel tank and what appears to be a pressure tank near the muzzle, and a fuel gauge halfway along the weapon. The misfire animation is a pressure leak at the base of the fuel gauge, requiring the nut there to be tightened to remedy it. The failure animation shows the fuel tank breaking away from the frame, after which the weapon is discarded.
Browning M2HB
The Browning M2 appears in the game as an emplaced weapon and mounted on vehicles. It has a significantly lower rate of fire than its real life counterpart. As with the mounted SAW and Mk. 19, during protracted firing smoke will escape from the M2; the longer it is fired without pausing, the darker the smoke that comes out of the weapon will be. If it is allowed to overheat, flames will briefly be visible, followed by a cooldown period. The M2 overheats much more readily than the SAW, but still not as rapidly as the Mk. 19.
Mk. 19
The Mk 19 grenade launcher appears in the game as an emplaced weapon mounted on vehicles.
"Fortunes Pack" weapons
These three weapons are exclusive to the "Fortunes Pack" DLC that was released shortly after the game. If this is purchased, a large crate is placed in the centre of the arms dealer's warehouse containing the three weapons. They do not have to be bought.
Sawed-Off Double Barreled Shotgun
An old-fashioned rabbit-ear double-barrel with decorative engraving, this is used in the pistol slot.
Unidentified Suppressed Pump Shotgun.
Equipped with a pistol grip, (empty) spare shell holder on the right hand side, and a silencer with the weapon's sight on top of it.
Edit-This is NOT and 11-87, in the game it operates like a pump action shotgun, and has a safety on the TOP of the gun, instead of a cross-bolt safety found on Remingtons. Therefore there is no possible way that this is a semi-automatic 11-87.- RedJedRevolver
- Oh. I just went with what was already here until I could check up on it, feel free to change it if it isn't right. - Tim.
- It's fine, I'm not sure what it is. Could be some bastard Mossberg with that safety and that pump.
Crossbow
A compound crossbow with wood furniture is the special weapon for the Fortunes Pack. The Crossbow is equipped with the same scope as the grenade launcher and AR-16, this time with a crosshair reticle. It fires exploding arrows so you can go Rambo.