Hot Dogs, Horseshoes & Hand Grenades/Machine GunsHot Dogs, Horseshoes & Hand Grenades/Machine Guns - Internet Movie Firearms Database - Guns in Movies, TV and Video GamesHot Dogs, Horseshoes & Hand Grenades/Machine Guns
All of H3's machine guns fall under a single category, which is under the broader class of "support" weapons (alongside the weapons of the next and final pages). This includes light, general-purpose, heavy, and rotary machine guns; fortunately, the category is referred to in-game simply as "machine guns", and not as "light machine guns" like in many games.
Bren Mk 2
Update #50 brought along a Bren gun, more specifically the Mk2 variant. Due to the fact that bipods were being updated and tuned at the time of Update #50's release, the variant added instead was one with a shortened barrel and no bipod or carrying handle, with the standard variant added later, in the eleventh alpha of Update #52.
The 2018 4th of July Update (more formally known as Update #56) added a modified Browning M2HB, known as the "M2 Tombstone". It has a shortened barrel, and is fitted with a pair of top-mounted grips and a bracket for fitting an belt box; the latter serves as its namesake, with the weapon feeding from the 200-round tombstone-shaped ammo cans more normally associated with M2s in AA mounts. The icing on this incredibly absurd cake is the American flag paintjob on the receiver, for that extra patriotic flavor.
Included in the 11th alpha build of Update #52, the Degtyaryov DP-28 comes in both full-length and shortened variants, as with the earlier WW2-era LMGs.
The "Meat Fortress" update/Team Fortress 2 crossover added a recreation of the TF2 Heavy's "Sasha", a handheld Dillon Aero M134 Minigun with a 200-round ammunition drum seemingly inspired by the feed system of the M61 Vulcan mounted in the F/A-18 Hornet.
Error creating thumbnail: File missingDillon Aero M134 Minigun - 7.62x51mm NATOError creating thumbnail: File missingAirsoft handheld M134 Minigun - (fake) 7.62x51mm NATOM61 Vulcan in the mounting used by the F/A-18 Hornet - 20x102mm VulcanError creating thumbnail: File missingA lovely little thing, ain't she? But it seems like something's missing...Error creating thumbnail: File missingA quick look at the weapon's underside reveals that the suspicion was correct. Brace your ears... "WHO TOUCHED MY GUN?!"Error creating thumbnail: File missingAs it turns out, nobody did; this model is treated as reloadable, with the 200-round drums being detached and replaced as necessary.Error creating thumbnail: File missingWith the drum loaded, Sasha is returned to her standard-issue glory. Note the switches and buttons on the back of the drum; it may be meant as both an ammunition container and a power supply (especially since it's not like there's anywhere else on the model that a battery could be hiding).Error creating thumbnail: File missingOpening fire on a group of Sosigs; Sasha's decent per-shot damage and blistering rate of fire can quickly reduce any group of enemies to a mess of tracers and mustard.Error creating thumbnail: File missingSpeaking of tracers, here they are before they turn into a streak of light. The Minigun uses the fictitious "6mm Mannlecker" round (roughly 6x33mm, putting it at the lower end of the "intermediate rifle round" category); this round is considerably smaller than the barrels it's fired out of (which look like they're meant for 20mm shells more than anything else), leaving one to guess at exactly how this thing works. A reverse squeeze-bore, maybe?
FN M249-E2 SAW
Update #52 brought along the game's first two belt-fed weapons, the first being the FN M249 SAW, specifically the E2 variant. This is one of the few depictions where the magazine well is useable; this can result in some hilarious situations, such as acquiring the M249 as a random roll in Take & Hold but with ten-round magazines as your only ammo option.
Error creating thumbnail: File missingFN M249-E2 SAW - 5.56x45mm NATOError creating thumbnail: File missingAt long last, they're finally here. Praise be to our lord and savior Anton; his ways are mysterious, and his gifts many.Error creating thumbnail: File missingAdmiring the much-awaited M249.Error creating thumbnail: File missingAttaching a 200-round belt box.Error creating thumbnail: File missingPopping open the feed tray cover. Upon the update's release, there was a rather amusing bug wherein optics placed on the cover's top rail wouldn't move with it, leaving them floating in mid-air above the bolt; this has since been fixed..Error creating thumbnail: File missingPulling the belt out of the box...Error creating thumbnail: File missing...before pausing for a closer look. This reveals that the belt contains one tracer for every 4 normal FMJ rounds, a common setup among belt-fed machine guns, as it makes it far easier to tell where the gun is firing. This is also pretty much the furthest the belt can be pulled out of the box (and you can't do it unless you attach the box to the gun first), presumably to not drive the CPU mad from trying to calculate the physics on a long, loose belt of ammo.Error creating thumbnail: File missingInspection break over, the loading process is resumed, with the belt being placed into the feed tray.Error creating thumbnail: File missingThe feed tray cover is then closed...Error creating thumbnail: File missing...and the weapon's rather arduous reloading procedure is concluded with a pull of the charging handle.Error creating thumbnail: File missingCelebrating the conclusion of this process with a burst of 5.56mm rounds.Error creating thumbnail: File missingBelatedly realizing that he forgot his hearing protection, our now rather shaken-up protagonist affixes a SilencerCo Osprey suppressor onto the M249.Error creating thumbnail: File missingLaying down some suppressed suppressive fire.Error creating thumbnail: File missingYet another one of the weapon's many impressive details; when it is inverted, the belt visibly sags due to gravity. Or rather, it's supposed to look like it's due to gravity; this is actually coded based on the orientation of the weapon itself, because having it rely solely on physics would have disastrous effects on the user's CPU.Error creating thumbnail: File missingAfter an innumerable amount of rounds, the M249's belt begins to visibly dwindle.Error creating thumbnail: File missingIt is at this point that the belt box can simply be removed.Error creating thumbnail: File missingFurthermore, if the feed tray is opened, then the belt can be removed separately, which causes it to compress itself into the small, convenient ball of ammunition seen here, which can be placed into the gun and causing it to transform into a belt again. This idiosyncrasy is once again because of CPU limitations (notice how the belt is never let loose at any point in the simulation), and these mechanics are used on all belt-feds with exposed belts in this game.Error creating thumbnail: File missingFed up with a creepy German constantly asking him about a mission report, our protagonist loads a 100-round Surefire quad-stack magazine into the M249's emergency STANAG magazine well.Error creating thumbnail: File missingFortunately for him, this proves to be far more useful in-game than in reality; the M249's STANAG well is notoriously unreliable, and attempts to use it frequently result in jamming.Error creating thumbnail: File missingHe then discovers that the bipod seems to be slightly broken...Error creating thumbnail: File missing...before shrugging and just deciding to roll with it. Note: this was a pre-release bug, and was fixed by the time that Update #52 was released.Error creating thumbnail: File missingSpeaking of updates, the 76th one (or rather, its first alpha build) gave players the ability to grab the M249's carrying handle. Also speaking of bipods, it changed the way they worked, allowing deployed weapons to be picked up by their forends (or carrying handles, when applicable), rather than forcing players to reach forward and re-fold the bipod.
Gatling Gun
An 1800s-era Gatling Gun was added to the Wurstworld scene in Update #43, though there were indications of its not-present presence when the mode was first released; several red-colored versions are also mounted in various places throughout the Meatmas Snowglobe scene. Update #56 (the 2018 4th of July Update) added a handheld version (chambered in .45-70), rather affectionately nicknamed "Hand Crank Frank". The "Meatal Gear Ronch", a walking mech boss that serves as the target of the 6th and final gamemode in Meatmas 2018's "Cappocolosseum" scene, has several of them mounted on its shoulders; these forward-facing guns use somewhat simplified models, likely to keep the mech's polycount at a reasonable level.
Colt Gatling Gun - .45-70 Government. Similar to the one in-game.Error creating thumbnail: File missing"Hmm... that looks fun."Error creating thumbnail: File missingApproaching the Gatling, using period-accurate handheld teleportation technology.Error creating thumbnail: File missingGrabbing a hold of the crank handle...Error creating thumbnail: File missing...and laying waste to the dastardly bandits terrorizing the town, along with the town itself. This in spite of the lack of any visible source of ammunition being associated with the weapon.Error creating thumbnail: File missingTaking a look at the festive wall-mounted Gatling, giving a good view of the never-used ejection chute.Error creating thumbnail: File missingIt's more or less just the base gun model painted red; even the underlying textures (such as the roughness of the brass body, or the grain of the wooden crank handle) are still present.Error creating thumbnail: File missingFiring some rounds off at nothing in particular...Error creating thumbnail: File missing...and some more (out of a different Gatling) at a Weinerbot. To little effect, one might add.Error creating thumbnail: File missingThe Meatal Gear Ronch's forward-facing Gatling guns. Between these, the rapid-fire laser blaster on its chin, its smoke/flashbang grenade launchers, and its guided missiles, the Gronch's mech is packing some serious heat.Error creating thumbnail: File missingThe Gronch firing Ronch's miniguns at nothing in particular. Sadly, we're unable to provide any clearer of a shot than this, as trying to get close enough to the mech to see its weapons in detail will usually result in...Error creating thumbnail: File missing...this.
A T2-style handheld General Dynamics GAU-17/A is one of the firearms added in the 2016 Meatmas update, arguably the most fun, and indisputably the most absurd. While logically implausible, it does have one curious "realistic" touch - attempting to fire the weapon one-handed will cause it to spontaneously eject itself from the user's hand and go flying backwards under recoil; this has less to do with realism and more to do with the fact that protracted one-handed fire of a minigun would wreak havoc on the physics engine - not to mention the performance implications of firing two miniguns at once.
Error creating thumbnail: File missingGeneral Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATOError creating thumbnail: File missingAirsoft handheld M134 minigun - (fake) 7.62x51mm NATOError creating thumbnail: File missingA quick trip to the Sampler Platter intro scene's Dessert Table reveals some very tasty offerings indeed.Error creating thumbnail: File missingAdmiring the GAU-17, with its great-grandfather photobombing in the background.Error creating thumbnail: File missingAmmunition comes in the form of these belt boxes. These are good for a few seconds of continuous fire; unlike many fictional miniguns, which have drastically lowered fire rates, H3's GAU-17 chews through ammo at a rate of 2,700 RPM (1 round every frame, at a standardized framerate of 90 FPS), which is well within the GAU's ROF range of 2-6,000 RPM.Error creating thumbnail: File missingFor convenience's sake, the tracer-filled belt saves the user the trouble of pushing through the flexible feed chute and just feeds itself through automatically.Error creating thumbnail: File missingSpinning up the minigun. In retrospect, this might not have been the most purposeful thing to screenshot.Error creating thumbnail: File missingDescending, unrelenting, beauty of annihilation...Error creating thumbnail: File missingA decent few seconds of sustained fire will leave the GAU-17's barrels looking like this. This is rather strange, considering how one of the main advantages of a rotary barrel system is that it's far more resistant to overheating; if a gun's barrel looks like this, then the user should be seriously worried. In-game, however, it has no effect on the gun's performance, and is purely for the sake of making the weapon more satisfying to use.Error creating thumbnail: File missingFollowing several hours of puzzle-solving and key-acquiring, and around three solid minutes of maniacal monologuing (by the same exceptional voice actor as the narrator of the Meat Grinder mode, apparently portraying the same character), Wurstworld's final boss appears, dual-wielding giant GAU-17s. They aren't actually loaded, but considering what happens literally five seconds later, this is a bit of a moot point.
M1918A2 BAR
Update #50 added an M1918A2 Browning Automatic Rifle to H3. For the same reasons as the Bren gun's changes, the BAR included with the update also had a shortened barrel without a carrying handle or bipod; Update #52's 11th alpha build added the full-length version.
Interestingly, the shortened variant is rather reminiscent of Clyde Barrow's cut-down BAR, though that weapon was actually an original M1918, rather than an A2, and had a shortened stock as well as a truncated barrel. The version in H3 is also clearly meant to be an A2, considering the safe-slow-fast selector.
Added with the full release of Update #72, the much-awaited M60 is available in H3VR, notably being its first 7.62x51mm machine gun (barring the handheld GAU-17/A). Of note is that the weapon was actually added a few updates prior, albeit in cartoonish "Sosigun" form, rather than as a normal firearm.
Along with the M60E3, the 2019 Meatmas update added an M60E4 - or, to be more precise, a Mk 43 Mod 1, a Navy-issued variant of the E4 that differs near-solely in having extra rail mounts.
The second belt-fed weapon added to H3 in Update #52 was the famous (or infamous, depending on which end of it one finds oneself on) MG42. Originally only available with its 50-round Sturmtrommel belt box, the near-perpetual fan requests for a higher-capacity belt eventually led to the creation of a 200-round "GiantBox", seemingly based on the belt boxes used with the MG42's successor, the MG3.
The RPK is one of the numerous firearms added in the first Meatmas update. At the time, it was actually referred to as a Vepr-3V, the civilian semi-auto version of the RPK, but Update #32 changed it into a military full-auto model. It was then removed in Update #52 for rebuilding, and hasn't been heard from since.
Update #83 added a much-requested feature to the Meat Fortress gamemode: the Engineer's Dispenser and Sentry Gun. Since H3 lacks a conventional HUD, the building-construction system had to be considerably reworked; buildings are created by thrown objects, and most critical functions are performed through button-presses on the Dispenser. Additionally, the Sentry cannot be reloaded by whacking it with a wrench (as it is in TF2), with it instead using detachable pan magazines that auto-eject when they run empty.
While the Sentry Gun itself is fictional in design, its mounting is a rather close (if stylized) replica of the Maxim MG08's distinctive four-legged "sledge" mount.
Error creating thumbnail: File missingMaxim MG08 on "sledge" mount - 7.92x57mm MauserError creating thumbnail: File missingBoth the Dispenser and Sentry Gun are created via these team-color-specific "Tippy Toys" (based on can-type deer calls; several other ones exist in-game, though these simply make noises when tipped); the text on the side reads "SCARLETT THE SENTRY GUN", in keeping with the toys' alliterative name schemes.Error creating thumbnail: File missingUpon activating the toy (by tipping it over, as one would expect) and then throwing it, a Sentry Gun spawns where it lands, and is promptly engulfed in a cloud of smoke.Error creating thumbnail: File missingTaking a look at the Sentry; the black disk on the top of the receiver is the magazine. Each one of these holds 150 rounds, the standard capacity of a non-upgraded Sentry in TF2.Error creating thumbnail: File missingLifting up the back end of the receiver to get a better look at the mounting; as Sentries in H3 are physics-active objects, they can be pushed an manipulated with various tools (albeit with some resistance - their joints seem to be spring-loaded).Error creating thumbnail: File missingA Sentry guarding a strategic position, giving a good view of its overall profile. Of course, it doesn't have to stay there...Error creating thumbnail: File missingYes, as in the source material, Sentries can be picked up and relocated; unlike the source material, however, they don't have to be shoved into a toolbox to do so.Error creating thumbnail: File missingThis also means that, if you're feeling particularly lazy efficient, you can just carry around a Sentry and have it shoot for you.
"STENOF"
Update #95 added a fictional variant of the Sten Mk II called the "STENOF", chambered in .308 Winchester. The stock also has a built-in hydraulic recoil compensator, the usefulness of which is questionable at best.
The name is likely a reference to its designer - "Sten" is actually an acronym of "Shepard, Turpin, Enfield" (the weapon's two designers and the factory that originally produced it); given that the STENOF's 3D model was made by one Ole Farner, it's not to difficult to figure out where the "OF" came from.
Error creating thumbnail: File missingSten Mk II - 9x19mm ParabellumError creating thumbnail: File missingSure, it's part of the cursed guns update, but... wasn't the Sten cursed enough already?Error creating thumbnail: File missingI mean, chambering it in .308 and adding pic rails was bad enough...Error creating thumbnail: File missingSpeaking of which, taking a 32 round Sten mag and making it fit .308 cartridges makes it so huge that, if weight were a thing in VR, you'd never be able to hold the gun straight.Error creating thumbnail: File missingOr, if you're feeling especially deranged, there's also a 50 round snaildrum. And it's basically just a straight mag that's curved in on itself.Error creating thumbnail: File missingLike the original Sten, the STENOF uses a notch to hold the bolt instead of any traditional safety switch.Error creating thumbnail: File missingTaking the bolt off the safety notch, and we're ready to go.Error creating thumbnail: File missingAnother feature kept from the original Sten, is the 'Rapid Fire' button - simply pull it out, and you can fire in full auto.Error creating thumbnail: File missingThe iron sights haven't been calibrated for the STENOF's increase in size, so aiming with the enormous aperture is a bit of a challenge. Not that it matters anyway...Error creating thumbnail: File missing...because the recoil on the STENOF is stupendously strong. So strong, in fact, that the clipping lets you see the recoil spring, suggesting that the gun actually hits you in the face. Hence the upper rail; mounting an optic may prevent you from getting a good cheek weld, but at least it'll save you from getting a cheek fracture.Error creating thumbnail: File missingNot an unreasonable assumption, either. If we examine the STENOF's stock, its quite different from the standard Sten.Error creating thumbnail: File missingPrimarily because upon firing, it will oscillate rapidly. While this would likely help with the felt recoil, its pain-mitigating effects aren't as easy to appreciate when there's a receiver-shaped bruise on your cheekbone.Error creating thumbnail: File missingPerhaps the most surprising thing to learn is despite the larger cartridge, the STENOF isn't that much bigger than the Sten Mk II.
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