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They Hunger
Work In Progress This article is still under construction. It may contain factual errors. See Talk:They Hunger for current discussions. Content is subject to change. |
They Hunger is a survival-horror modification for the first-person shooter game Half-Life developed by Black Widow Games consisting of three episodes and initially released in 1999, with the second and third entries being released in 2000 and 2001 respectively. It was one of the first Half-Life mods ever made, being distributed by the PC Gamer magazine, well-known and well-regarded within the Half-Life mod community to this day.
The plot revolves around an unnamed writer in the 1950's traveling to the countryside in order to take a vacation and seek inspiration for his next work. After crashing his car due to a mysterious thunderstorm, he gets stranded in a small town overran with zombies, having to survive and find a way to escape.
Some images in this page were courtesy of this website: http://hunger.hl-faction.ru/manke/th_walkthru/th_weapons.html
The following weapons appear in the video game They Hunger:
Handguns
Beretta 92FS Inox
The Beretta 92FS Inox appears as the game's 9mm pistol; it should be noted that it is merely a 92FS Inox texture on Half-Life's Glock 17 model, sharing its shape, capacity and other stats. (interestingly enough, the Beretta 92FS would appear in Half-Life through the HD texture pack released in 2005). The player can attach a suppressor on the gun to increase accuracy and hinder noise or detach it to increase rate of fire.
Like a lot of the weapons featured in the game, it is anachronistic for its 1950's setting since the Beretta 92 wouldn't be available until the 1970's, and the Inox version until the 1990's.
Taurus Millennium Pro PT145
The Taurus Millennium Pro PT145 appears in the game, referred in the files simply as the "Taurus". It correctly holds 10 rounds of its own ammo and is slightly more powerful than the 9mm pistol (on par with the PT145 .45 ACP chambering). It is only briefly used in a segment of Episode 3.
Highly anachronistic, even for the game's own release date since the Taurus PT145 was only introduced in 2005. It is likely that it was retroactively added through a patch.
Colt Python
The Colt Python is another weapon brought from Half-Life, appearing completely unchanged.
Kimel AP-9
A Kimel AP-9 appears as a submachine gun, firing fully automatic with the primary fire and in three round bursts with the secondary fire. It (inexplicably) does more damage than the game's G3, but has heavy recoil when firing full auto. It also uses its own ammo. According to the developers, the gun was modeled exclusively for They Hunger by Minh Le (a.k.a. Gooseman), one of Counter-Strike's original developers.
Anachronistic since the AP-9 was only introduced in the 1980's.
Rifles
Heckler & Koch G3
The Heckler & Koch G3 appears replacing Half-Life's Heckler & Koch MP5, sharing the same 9mm ammo as the pistol and being a common sight. A quite inappropriate choice, as the gun has features of a submachine gun despite actually being a high-caliber battle rifle. The game's model appears undersized, resembling a HK51, which is a compact version of the G3. In the game it is used by the United States military.
Heckler & Koch G36
The Heckler & Koch G36 appears as a powerful sniper rifle, holding 5 rounds and firing fully automatic when unscoped and semiautomatic when scoped. The model in Episodes 1 and 2 is taken directly from Team Fortress Classic, while the model seen in Episode 3 is a proper and more high-quality one.
Shotguns
Unknown Shotgun
A nondescript pump-action shotgun is a common weapon in the game. The world model is crude and the view model is a reskinned SPAS-12, again from Half-Life. Like Half-Life, the shotgun is also being capable of firing two shots at once by unknown means.
Other
Minigun
A handheld multi-barreled minigun, taken from Team Fortress Classic, appears in the game as a powerful automatic weapon (though it uses the same ammo as the 92FS Inox and the G3). It is only found in Episode 3.
Dynamite
Bundles of dynamite replace Half-Life's grenades and function similarly.