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Darwin's Game

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Darwin's Game for current discussions. Content is subject to change.

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Darwin's Game (January 3 - March 20, 2020).

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Darwin's Game (ダーウィンズゲーム) is a 2020 anime series produced by Nexus, based on FLIPFLOPs's 2012 manga series of the same name. It follows Kaname Sudo, a 17-year-old high school student, after he accepts a friend's invitation to download a mobile game called Darwin's Game, before realizing that the game gives players unique abilities (known as Sigils) and then offers them rewards to kill each other.

The following weapons were used in the anime series Darwin's Game:


Handguns

Norinco Type 54

Shuka Karino is briefly seen handling a Norinco Type 54, presumably taken from a slain opponent, in "First Game". Several more are seen in the hands of various players in "Ignition" and "Fireworks", and in those of Eighth Clan members in "Hardness", "Eighth" (which is, in spite of the name, the seventh episode), "Old One", and "Sunset Ravens".

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Norinco Type 54 - 7.62x25mm Tokarev
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A Type 54 on the ground, next to what's left of its prior owner.
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Shuka picks up the pistol.
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She then examines it, smugly questioning why her opponent even bothered.
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An unnamed player runs with his Type 54 during the Shibuya Treasure Hunt; in a sense, this is a screencap of a screencap, since this shot is from inside one of Darwin's Game's spectator rooms.
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As is this one, since this player is being observed through a hotel security camera.
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Two players under The Florist's control face each other, one dual-wielding Norincos, and the other being explained further down the page.
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A group of players prepare to make their next move, one clutching a Type 54. The fact that they're referred to namelessly as "players" should tell you plenty about how this turns out for them.
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An Eighth member in the subway station raises his pistol, preparing for a fight.
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Preparing to kill Shinozuka, Shinji chambers his Norinco.
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Norinco Type 54 (Model 213) with white selectors - 9x19mm
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Another pair attack Rein, one using a nickel-plated Type 54 and the other using an unidentified crossbow pistol.

Nambu Model 60

The player dressed as Banda uses a Nambu Model 60 he stole from a police officer against Kaname Sudo in "First Game". Another is used by an ill-fated policeman in "Old One".

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AIRSOFT Nambu Model 60 - (fake) .38 Special
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Banda brandishes his Nambu; his odd appearance here is due to his Sigil, which allows him to turn invisible.
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A close-up shot of the revolver's muzzle.
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Banda fires; note the lack of any blast coming from between the cylinder and barrel. More concerning, however, is the presence of fire coming from the back of the cylinder, which would imply that primers are being punctured.
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The revolver recoils, giving a good view of the trigger guard.
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And an even better view once the smoke cloud clears.
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Another view of Banda firing; again, note the rather worrying burst of flames coming out the back of the cylinder.
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Banda looks on at his handiwork, a bit more satisfied than he really ought to be.
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A group of police officers, mere moments before Wang punishes them for trying to raid a gang compound with nothing but two ballistic shields and a single .38 revolver. Or possibly for trying to cut through the middle of a steel door with an angle grinder.

Colt M1911A1

The in-game gacha system's icon for a firearm is a Colt M1911A1; as seen below, this does not necessarily correspond to the weapon actually acquired.

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Colt M1911A1 - .45 ACP
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Kaname discovers a fair amount of success with his first use of the gacha store, though one can't help but wonder what sort of weapon would come from a 3-star roll. The M1911 in this icon has a few details (like slide serrations and grip screws), though it lacks some more important bits (like a safety, slide release, or magazine release), and appears to have been drawn with a swinging trigger like a Para-Ordnance LDA.

Beretta 92FS

The actual firearm that Kaname Sudo is given in "First Game" is a Beretta 92FS; he later uses it (or rather, several others attained via his Sigil ability) against Shuka; he creates and uses more of them during "Ignition" and "Fireworks", primarily using them to shoot out security cameras, and yet another in his battle with Danjo in "Heads Up".

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Beretta 92FS - 9x19mm
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Kaname receives his not-a-1911 within a few seconds of rolling it, and just as promptly declares "I hate this game." Note the complete lack of a logo on the grips, or markings on the slide.
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Running from Shuka, Kaname unwittingly uses his Sigil, and pulls an identical Beretta from thin air.
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Wisely choosing not to question it, he turns around and fires.
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Having gotten a moment to take cover, Kaname contradicts the above statement and begins to question it.
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Another angle, showing that the safety is correctly off, and the hammer is also-appropriately cocked.
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Deep in thought, Kaname apparently forgets that his Beretta is neither chrome-plated nor nearly a foot long.
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He soon devises a plan, tying a 92FS (likely the same one) to a pipe with a string around the trigger, and using it as a distraction.
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And also to shoot out the warehouse's lighting cables.
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Having been outplayed, Shuka stares down the barrel of Kaname's Beretta.
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Ditto, but from Kagame's perspective.

Submachine Guns

Ingram MAC-10

Two Gyro Heads (and a third player of unspecified affiliation) are seen with Ingram MAC-10s in "Ignition"; several Eighth Clan members also use them in "Hardness", "Old One", and "Sunset Ravens", and Rein uses one briefly in "Heads Up". Their size is depicted rather inconsistently, ranging from being more or less accurate to the size of a small assault rifle between shots.

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Ingram MAC-10 - 9x19mm
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A Gyro Head runs with his MAC-10; as with the Type 54, this is a shot of the spectator room, rather than the actual fight.
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Another frame from the same scene, showing that the SMG's receiver appears to have been drawn too long.
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The reason for this is quickly made apparent; nearly all the MAC-10s in the show are fired like this, rather than using a strap foregrip or holding the pistol grip with both hands as one might reasonably expect. He also keeps the stock folded at all times, as does every MAC-10-wielding character in Darwin's Game.
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The Gyro Head shows off his war face as he fires his charging handle-less MAC.
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He and another Gyro Head fire their submachine guns at Shuka...
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...though they ultimately prove no match for her Sigil.
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Another spectator shot of a player firing a MAC-10; note that this one appears to have been drawn the correct size, probably since it's being fired one-handed.
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This one, in the hands of an Eighth Clan member, was not.
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Well, at least not in that shot; the weapon changes size multiple times throughout the hotel raid scene.
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Now it's somewhere in between.

Sa vz. 61 Škorpion

Kaname uses a total of 3 Sa vz. 61 Skorpions against Danjo in "Heads Up", though he ultimately only fires one; Rein mentions the weapon by name, with Ryuuji claiming that its presence was the result of a trip to an illegal arms dealer. Notably, he fires far more rounds out of it than the magazine could reasonably fit; this could be handwaved by his Sigil ability, however.

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Sa vz. 61 Škorpion - .32 ACP
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Kaname fires his first vz. 61. If you're wondering why he isn't using his other hand...
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...this is why. This knife (and, for that matter, this Škorpion) seemingly just disappear later in this scene, though again, his weapon-creating Sigil could be at work.
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Another view of him forcing Danjo into cover; note that the charging handle never moves in this scene, and the weapon never ejects any casings. In fact, practically none of the show's guns do.
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It also wasn't drawn with sights, though the extremely bright, tracer-like bullets it fires could help with that somewhat.
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Kaname fires as he retreats.
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Another view, and the first shot in this section where the Škorpion isn't firing.
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Having turned the tables, Kaname brandishes a pair of vz. 61s at Danjo.

Rifles

Remington 700PSS

Rein Kashiwagi's main weapon is a Remington 700PSS. She carries it around in a large case on her back, first drawing and firing it in "Fireworks". Another Remington is wielded by an unnamed sniper in "Aquarium", though it is ultimately never fired.

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Remington 700PSS with Leupold Mark 4 Harris bipod - .300 Win Mag
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Rein aims her sniper rifle in the OP sequence; note how it appears to be fitted with a pistol grip.
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Also, quite an impressive muzzle blast.
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The first shot of Rein's rifle in the show proper, as she pulls it out of its case; it looks near-comically short here, though this is likely a matter of perspective.
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A slightly later frame from the same sequence; here, it looks more normal. Also note that it now has a standard stock, without the pistol grip seen in the OP.
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Rein fires the rifle; again, perspective makes it seem much shorter than it is.
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Rein running with her Remington, as seen through a hotel security camera.
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Rein threatens the Florist with her rifle.
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Confident that he's no longer a threat, she lowers the weapon, giving a good view of the receiver and scope.
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Much later, in Ryuji's HMMVW, Rein holds her rifle; it once again appears to have a pistol grip...
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...which disappears once she sticks her head out of the roof.

Machine Guns

RPD

Ryuuji Maesaka's primary weapon is an RPD, with both Maesaka and his gun initially appearing in "Ignition". Sudo uses his Sigil to create two others during "Fireworks", using them against Ichirou Hiiragi (with more being used during "Aquarium" and "Heads Up"); he also notably uses his Sigil to create overpressure ammunition for the weapon, to aid in dealing with Hiiragi's armor.

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RPD - 7.62x39mm
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While, as mentioned, Ryuuji doesn't show up in the show proper until "Ignition", he and his RPD are present right from the get-go in the OP sequence (which doubles as the first episode's ED).
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Another shot of Ryuuji in the OP, accompanied by Sui. Or Sota. Or whoever.
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And another shot from the OP, with Maesaka wearing his trademark skull mask/helmet/goggles combo.
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Ryuuji's first proper appearance, with his RPD being shown quite prominently.
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Ryuuji aims at a retreating Kaname. The object in the foreground is the weapon's front sight, as is the one reflected in Maesaka's goggles; this presumably means that some perspective distortion is at work, unless Maesaka is pressing his face against the gun's handguard, or if his gun has spontaneously become about a foot long.
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And, since neither of those things are evidently true, it's probably just perspective.
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A close-up shot of the RPD's trigger as Ryuuji prepares to fire...
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...only for his gun to jam, forcing him to clear it.
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A now-"dead" Ryuuji lies on the floor of an elevator, his RPD wrapped in the Florist's vines.
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Under the Florist's control, Maesaka encounters another puppet-player.

Grenades

M67 Hand Grenade

Both Rein and Sudo use M67 Hand Grenades throughout "Fireworks" (hence the episode's name); like the M84s, they're a purchasable item in the in-game shop, and are depicted as being somewhat underpowered (releasing no apparent shrapnel), though they're also somewhat oddly painted black. Several more are used by the Eighth Clan, starting in "Hardness", yet more are used by Hiiragi in "Eighth", and another is thrown by Sudo in "Heads Up".

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M67 Hand Grenade
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Rein pulls the pin from an M67 grenade; note that, while there is a hole for the pin, the pin itself is incorrectly shown as a single tapered piece of wire rather than a split-ended pin, which would make it dangerously easy to remove.
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Several grenades lying amidst a pile of vines, apparently all set up to simultaneously explode despite still having their levers in place. A somewhat odd quirk of grenades in Darwin's Game is their tendency to emit a bright cross-shaped light before exploding.
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M67 grenades in the in-game shop, at a remarkable price of 8 points for a 6-pack; there's apparently no option to buy only one at a time. Note that the option to the left is 2 points for 24 bullets (literally - the icon depicts a pointed bullet, with no case attached), though it somewhat unhelpfully fails to specify a caliber.
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And, sure enough, "Konozama" teleports a box of six hand grenades directly to Kaname and Rein's room. While the crumpled paper is a nice touch, it's still not nearly enough to make this a safe way to transport grenades (which are usually transported in tough cases, with their fuses detached); then again, this is a game that rewards players for killing each other and attempts to maintain discretion in doing so, and the grenades are, as mentioned, simply teleported to their destination, so this lack of safety is somewhat understandable.
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Kaname looks at one of his duplicated grenades. Note how, unlike the real grenade, it has a prominent weld seam around the middle; it's also near-perfectly spherical, unlike the roughly apple-shaped M67.
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Apparently unfamiliar with the idea of pockets, he attempts to pull the pin out while holding his Beretta.
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Kaname throws one of his grenades; this is one of the only times that an M67 in the show has its lever detached.
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The grenade explodes in mid-air; again, note the cross-shaped flash. Both of the individuals in this shot are lucky that these frag grenades contain no actual shrapnel.
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Kaname creates another M67 while holding his RPD.
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He then winds up and throws it; it's not entirely clear how he got the pin out in the interim, though given how Darwin's Game depicts grenade pins it may have simply fallen out on its own.

M84 Stun Grenade

Rein and Sudo use M84 Stun Grenades in "Ignition" and "Fireworks" (the latter also using one in "Heads Up"), while Shuka uses one in "Eighth"; they're apparently a rather popular buyable item in the in-game shop. They're depicted more as simple light-producing devices than as actual stun grenades; in one noteworthy scene, Kaname sets one off in his hand, somehow not mangling or burning it in the process.

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M84 Stun Grenade
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Rein pulls the pin out of an M84; like the M67 above, it lacks an end-split. The grenade is also only shown with one pin instead of two, though given how two holes are clearly present, Rein may have simply removed the other pin earlier.
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Rein throws her grenade around the corner...
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...and, in a nice touch, the lever visibly pops off.
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The flashbang flies toward the Florist's goons.
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It then detonates, producing a blinding flash of light; given that this works, these men apparently still use their own senses while under the Florist's control (which is implied to be more brainwashing than direct puppeteering).
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The same thing happens again later, albeit without Ryuuji this time. If anything, the better question to ask would be how a flashbang works against someone who doesn't even have pupils.
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Kaname smirks, looking away from his freshly-created M84; note that it appropriately lacks a lever lower down, though it still has the upper portion of the lever, complete with both pins, which really ought to prevent it from going off.
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Hiiragi is struck dumb by Kaname's tactical genius for coming up with this plan in a matter of seconds. Or perhaps his incomprehensible stupidity for setting off a flashbang in his own hand.
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A chain-wrapped M84, seen in the reflection of Rein's eye.
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This, of course, signifies that the FBI not-yet-Sunset Ravens have come to put a stop to whatever this is.

RGD-33 Stick Grenade

Sudo uses several RGD-33 Stick Grenades in "Heads Up" while fighting Danjo, presumably acquired (or rather, encountered, since all the grenades he uses are summoned via his Sigil) from the illegal arms dealer that Maesaka put him in touch with.

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RGD-33 Stick Grenade
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Other

Unknown Tank

During his explanation of his reasons for joining Darwin's Game in "Fragile", Danjou is seen facing standing in front of a presently-unidentified tank.

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