Chaser is a cyberpunk first-person shooter video game developed by Slovakia-based Cauldron (Soldier of Fortune: Payback) in 2003. While the game takes place in 2044, it features real-life weapons (mostly). The story follows John Chaser battling through the galaxy while trying to find out who he really is and why he is being hunted.
For the fictional weapons, visit the discussion page.
The following weapons can be seen in the game Chaser:
Known as "Sig Sauer P226" in the game, the two-tone P226 is the first pistol Chaser obtains after crash-landing in Montack City. This is one of the most common weapons in the game, used by Yakuza members, Raiders and even Russians. The slide forgets to lock back when the pistol runs dry. Also, the pistol operates in DAK, however does not have a recessed hammer and the decocker is also present.
Error creating thumbnail: File missingChaser holds a P226 in a cut-scene. It appears that the right side of the pistol uses the same texture/poly as the other, however the decocker and takedown lever are not present on this side.
A Calico M950 is used in a cut-scene by an NPC. It is portrayed as a tranquilizer gun. The gun is shown without its distinctive flash suppressor.
Using console commands, the M950 is accessible even in the final version of the game. It holds a correct 50 rounds, but features an incorrect 3-round burst mode. The game refers to it as "Calico XM950".
Error creating thumbnail: File missingChaser wields a PT92AF on a a screencap from the pre-release version of the game. There is a strange rectangular projection halfway along the slide, similar to the triangular projection found on the heavy "Brigadier" slide of the Beretta pistols. This could indicate that at some point a Beretta semi-auto was planned, but could also be just a modeling mistake. Also note the un-cocked hammer, a common mistake in video games even nowadays.
Submachine Guns
Beretta PM12S
The Beretta PM12S is known as "Beretta M12" in the game. Appears without its wire stock. Holds only 30 rounds instead of the correct 32. The secondary fire key toggles between semi-auto and full-auto modes.
A futurized variant fitted with a laser sight, known as "Beretta R2" is also present. Visit the discussion page for more info.
The 9x19mm variant of the MAC-10 is the favorite weapon of the Raiders. It is incorrectly shown firing from a closed bolt instead of open-bolt, and holds 30 rounds whereas the 9mm variant comes with 32-round magazines. The secondary fire key toggles between semi and auto modes. The game refers to the gun as "Ingram Mac10", but on the console interface it is simply "Ingram M10".
The AKS-74UN (a variant of the AKS-74U with a factory side-mounted rail for attaching scopes) appears with black bakelite magazines and is fitted with a low-magnification scope. The secondary fire key toggles the scope, but when using the scope the gun can only be fired in semi-auto. The AKS-74UN incorrectly fires 5.56x45mm rounds, and shares ammo with the Colt Model 733.
The in-game AKS-74UN redundantly features an additional mounting point just above the magazine well.
The AS Val is known as the "Val Silent Sniper" in the game. Features a hi-tech variable zoom scope (thermal in certain SP levels) that strongly resembles the XM29 OICW's scope. Can only be fired in semi-auto mode. The developers probably mistook it for a VSS Vintorez. Even though with many inaccuracies, Chaser is the first known video game to feature the AS Val.
Error creating thumbnail: File missingView through the thermal sight which is exclusive to the level where Chaser covers the smuggler's convoy from a tower.
The Colt Model 733 appears in the game as a usable assault rifle, portrayed with numerous inaccurate features: The in-game model has a non-existent, hybrid upper receiver: has a forward assist and A2 sights, but no casing deflector. Such upper does not exist in real life. For some reason, "AR-15 A2" is stamped on the magazine well, just below the Colt logo. (This could be because probably a civilian AR-15 was used as a modeling reference. Nevertheless, the game was made in Slovakia, where the AR-15-type guns are very uncommon and likely the developers could only get a civilian variant to work with.) Another of the many inaccuracies is that the lower receiver uses the same texture on both sides, hence this the gun has an ambidextrous selector (which is set to "safe").
The secondary fire key allows to toggle between semi, burst, and auto modes. In real life, four position trigger group is only available on the "Enhanced" models of the M4 and M4 Commando, and some older CAR-15 models.
Last but not least, the game refers to the gun as "Colt M4". During the tutorial level it is called "Colt Commando" - regardless to say that both names are incorrect.
The FAMAS G1 features a built-in 9" M203 grenade launcher incorporated into the handguard. The M203 is never reloaded, and holds an astounding 25 rounds. The FAMAS has an incorrect 30-round capacity instead of the correct 25. Known as "FA-MAS". This is the preferred weapon of the Yakuzas in the game. Fires non-existent 4.7x28mm rounds.
Error creating thumbnail: File missingWorld-model of the FAMAS/M203 combo. What seems to be a secondary trigger for the grenade launcher (and indeed may have been meant as such) is actually just the FAMAS's fire selector.
Error creating thumbnail: File missingThis glitched AI unit gives a good view of the front end of the World Model of the FAMAS Grenade Launcher. Here it is clear the tube has no depth to it and is actually just a flat gray texture covering the opening.
Heckler & Koch G11 K2
The Heckler & Koch G11 K2 is the first weapon Chaser can obtain in the game. It is used by the hit squad sent to spaceship H.M.S. Majestic during the first level, and later by guards and inmates on Mars.
The G11 is extremely accurate and holds 50 rounds in the magazine (instead of correct 45 rounds in a K2 ). The secondary fire-mode toggles the scope; but while aiming down the scope the rifle can only be fired in 4-round bursts (correct would be 3-round burst). When the gun runs empty, Chaser does not rotate the cocking handle after a reload. Like the FAMAS G1, the G11 fires 4.7x28mm rounds instead of the correct 4.7x33mm. Referred to as "Heckler & Koch G11" - a rare sight in video games when the manufacturer is also mentioned.
The Heckler & Koch XM29 OICW appears in the game as the "OICW" and is shown with iron sights. Its hi-tech scope can be seen on the AS Val. Holds 50 rounds instead of the correct 30. The secondary attack key fires grenades. According to the game, it fires .223EMP rounds, which are very effective against Exoskeletons.
After the warehouse shootout, the XM29 becomes Kabir's preferred weapon. By the player, it is only usable after arriving to Mars.
Error creating thumbnail: File missingAn OICW on the ground. It is interesting how it has a woodland camouflage paint job, but can only be found on Mars...
The .50 caliber McMillan M87R is the most powerful weapon in the game, granting one shot kills from any distance. Comes with a variable-zoom telescope, where the zooming level increases as the player holds down the secondary fire key. Enemy snipers also use it during the water plant level.