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Crysis

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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The following weapons can be seen in the videogame Crysis and its add-on Crysis Warhead:

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SCAR

The weapon used by the Marines and the player is actually a Heckler & Koch XM8 chambered for 6.8x43mm; this implies that in Crysis' world, the XM8 won the SOCOM SCAR competition rather than the FN Mk.16 and Mk.17 as in real life. The assault rifle can be customised in-game; the player can attach either a reflex sight [an EOTech-style dot scope], assault scope [an Aimpoint-style telescopic reflex sight, which, for some reason, has a TDS Plex reticle with the hash marks upside down] or a sniper scope [a x4 / x10 variable zoom precision scope with a built-in rangefinder] to the upper rail. The forearm side rail accepts a two-mode module that functions as either flashlight or laser sight. The underbarrel mount accepts a grenade launcher with a built-in rangefinding function that provides a reference point for aiming at a set target, or a bizarre device called the 'Tactical Attachment' that functions as a self-replenishing, completely silent dartgun. Finally, a suppressor can be attached.

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XM8 assault rifle
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Psycho encounters the unfortunate USS Maine, while armed with Warhead's SCAR. Of note is the capacity currently showing 41; unusually for a videogame, Crysis counts chambered rounds, allowing an additional shot as long as the weapon isn't empty when reloaded.
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Warhead SCAR showing all optional attachments and the new digital camo skin for the expansion. The original game's SCAR is flat black, much like the XM8 image above.

FY71

The FY71 is the main weapon for the North Korean soldiers in-game. It is actually based on the AK-74M, chambered for 5.45x39mm. Like the SCAR, it features the ability to be customised. It features all the same modification options as the SCAR, with a single addition; it can fire incendiary bullets as well as regular rounds.

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AK-74M assault rifle
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Crysis FY71 with all optional attachments shown. The FY71 in Warhead is retextured with a similar pale green tone to the Warhead SCAR on the lower reciever and furniture, though without any camo pattern.
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Crysis FY71 assault rifle with reflex sight, laser pointer and incendiary rounds.

MPX8

The MPX8 is the main weapon for North Korean forest patrols. It closely resembles an Heckler & Koch MP7A1 albeit somewhat longer and uses 4.6x30mm rounds. The MPX8 can also be seen in the hands of some North Korean nanosuit soldiers. The MPX8 has the same modification options as the SCAR, save that it lacks an underbarrel mount point.

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H&K MP7A1 PDW
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Nomad holds an MPX8 with laser pointer and reflex sight as the gateway to the mountain's interior opens in Crysis.
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Psycho customises his MPX8 in Crysis Warhead.

DSG-1

As the name implies, it's based on the DSR-1 with a forward mounted 10 round detachable box magazine and barrel that resembles that of the Heckler & Koch PSG-1. It can be equipped with all scopes. The weapon is used by North Korean soldiers and North Korean nanosuit commandos. It is a straight-pull bolt-action rifle and fires 7.62x51mm NATO rounds.

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DSR-Precision GmbH DSR-1
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Heckler & Koch PSG-1
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Nomad watches as American carrier-based aircraft destroy a Korean munitions dump at the end of Crysis' mission "Phase Line Alpha," holding a DSG-1.
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Psycho operates the bolt of his DSG-1 in Crysis Warhead.

Bauer SOCOM

Based on the prototype 4.6x30mm Heckler & Koch "Ultimate Combat Pistol." It is wielded by North Koreans and US Marines. It can be dual wielded, set to a two-round burst firing mode, suppressed and / or equipped with a laser / flashlight combination attachment.

Heckler & Koch UCP prototype from 2004
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Bauer SOCOM with silencer and laser pointer. The tube above the laser emitter is the flashlight.
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Dual SOCOMs.

XM2014 Tactical Shotgun

The shotgun in Crysis is based on the Benelli M4 Super 90 but is operated by pump-action. It uses 12 gauge shells (fed from an 8-round integral tube magazine) and has an adjustable choke that can increase or decrease the spread. Unlike most video game shotguns the Crysis shotgun has fairly realistic accuracy. It can be equipped with all scopes and the laser / flashlight module. It is used by both KPA and US troops.

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Benelli M4 Super 90
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Nomad braves the elements with his Tactical Shotgun in Crysis' mission "Paradise Lost."
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Tactical Shotgun in Crysis Warhead. The choke is adjusted using the long sliding switch right above the trigger. Note that, as with the SCAR and FY71, the Warhead Tactical Shotgun is retextured in pale green.

Hurricane Minigun

A homage to Predator's hand-held M134 Minigun, the Hurricane Minigun can only be used by nanosuit soldiers (both the player and the North Korean commandos). It fires from a 500-round drum magazine and can be equipped with a laser sight (quite useful as the minigun doesn't have iron sights) or a flashlight. In Warhead, a mounted version can be seen on vehicles and in fixed installations, which does have an iron sight.

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Nomad holds up a Hurricane Minigun to customise it. The Hurricane uses a variation of the "chainsaw grip" seen in Terminator 2; it maintains the vertical top-mounted rear grip, but rather than a horizontal foregrip on top of the weapon, the foregrip is a vertical handle to the left of the barrels. The drum magazine is visible just below Nomad's hand.
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Psycho, holding his SCAR, examines a vehicle-mounted Hurricane in Crysis Warhead.

GK8 Gauss Rifle

Used by US Marines and the player, this is a bolt-action magnetic accelerator that functions similarly to the sniper rifle, but with a substantially more potent round. The name and upper mount rail suggest it is based on the Heckler & Koch SL8 rifle.

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Heckler & Koch SL8 civilian rifle.
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Nomad right after recieving his first GK8 Gauss Rifle in the mission "Phase Line Alpha."
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Nomad on the deck of the USS Constitution in the final mission of Crysis, aiming a Gauss Rifle fitted with an Assault Scope at one of the large gunship-like alien craft. Note the ranging hash marks decrease in width as they get lower, when they should increase.

AY-69 SMG

Found only in Crysis Warhead, the AY-69 is a North Korean-made compact version of the MPX8 that takes up the handgun slot and can be dual wielded. It has some similarity to the Jian She submachine gun, the police configuration of the Chinese Type 05 SMG, though it is shorter and loads through the grip rather than the bullpup configuration of the Jian She.

Chinese Jian She SMG, 9mm.
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Psycho customises his AY69 mini-SMGs in Crysis Warhead.

FGL40 Grenade Launcher

The FGL40 is a Korean revolver-style six-round grenade launcher exclusive to Crysis Warhead and first found in the second mission, "Shore Leave." It fires either conventional high explosive rounds or special electro-magnetic pulse rounds that disable enemy electronic equipment, such as Nanosuits and vehicles. In addition, the rounds are next-generation 'smart' grenades, and can be set to either impact or command detonation; the user is able to lay down a number of grenades and set them all off with a single command, or use the command detonation to create lethal airbursts. For some reason, it can also mount a flashlight.

The FGL40 is based on the Milkor MGL grenade launcher.

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Milkor MGL grenade launcher
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FGL40 grenade launcher loaded with standard ammo and with the front mount point empty; detonation is set to impact.
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FGL40 grenade launcher loaded with EMP ammo [which for some reason requires an entire new cylinder with extra glowing things to be inserted] and flashlight on the front mount point; detonation is set to impact.
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Psycho shows some unsuspecting Koreans the many benefits of command-detonated explosives. Note the crosshair becomes a representation of an indirect fire sight for this weapon.

LAW Missile Launcher

The LAW missile launcher is partly based on the real LAW and partly on the multi-shot rocket launcher from Far Cry, which in turn was based extremely loosely on the M202A1 FLASH rocket launcher. The Crysis LAW is a pre-loaded, disposable three-shot anti-vehicle weapon which fires laser-guided missiles, fitted with an optic sight which stows by folding into the top of the weapon; the flared front of the device contains the missiles, which all share a single common exhaust tube. The rear part of the launcher tube is extended as part of the arming procedure, as with the real-life M72 LAW.

Soldiers seen carrying LAWs usually stow them on their back in the extended position; Korean soldiers are sometimes seen with them, and in Warhead an American Nanosuit team is encountered who are armed with LAWs and Gauss rifles.

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M72A2 LAW
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Nomad aims a LAW at the alien Exosuit on the deck of the USS Constitution. Note that even though this weapon was part of an American stock, the lettering on the side is still in Korean.
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Nomad stands over a discarded LAW tube in the quarry. The stowed position is with the sight folded into the nearby hole, the cover closed, and the long smooth rear tube not extended.
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Psycho with the retextured Crysis Warhead LAW near the runway of the captured American airbase. Since the Crysis LAW was already pale green, the Warhead LAW is retextured in...flat black. This presumably made sense to somebody.

C4 Demolition Pack

A remote-triggered demolition charge that can be thrown or attached to surfaces. The M112 shown on the game's charge is in fact the real name of a US C4 demolition charge; the Crysis C4 is made from three blocks attached together with duct tape.

Real-life M112 C4 block; note the first two lines of text are identical in the image below
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Nomad having just made good use of an M112 C4 charge in Crysis' mission "Phase Line Alpha."

Anti-Tank Mine

The Crysis anti-tank mine is based on the Croatian TMRP-6. A very similar model is used in Crysis as a Korean antipersonnel mine, though the device is substantially smaller; these mines flip up into the air prior to detonating, and are used as part of the layered defences of a Korean-fortified town. The anti-tank mine itself is only usable in Crysis' multiplayer, but is available in Crysis Warhead's singleplayer.

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A cache of anti-tank mines in the first level of Crysis Warhead.

Claymore Mine

The Claymore in Crysis is depicted as a directional proximity triggered antipersonnel mine, and is used by Korean forces to booby-trap fences in one of their outposts. In Crysis Warhead, it is usable by the player.

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Psycho uses his suit's telescopic zoom to spot a pair of Claymore mines in Crysis Warhead.
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Psycho holds a Claymore mine in Crysis Warhead during Korean amateur pilot hour.

TAC Launcher

The TAC Launcher is a large hand-held grenade launcher designed to fire a computer-guided nuclear round with a yield of several dozen tons, and is used by Nomad to fight Crysis' final boss; it is impossible to fire it without a lock. The launcher itself is largely a work of fiction, but the barrel bears a striking resemblance to that of the Mk. 47 Mod 0 grenade launcher, while the idea of a man-portable nuclear weapon is likely based on the "Davey Crockett" nuclear recoilless rifle. An even more far-fetched weapon seen in Crysis Warhead, the PAX Plasma Aggregator Cannon, recycles the TAC Launcher model verbatim with the sole addition of a laser pointer on the upper mount rail, though it functions as a short-ranged, slow-loading supergun.

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TAC cannon seen in storage on the USS Constitution. Note the barrel's obvious similarity to the Mk.47 grenade launcher.
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Nomad welcomes some aliens to Earth, Will Smith style.

Type 88 "Shi Ten" Machine Gun

All mounted machine guns in Crysis are based on the Chinese-made Type 88 GPMG. The Type 88 is the most common armament on light vehicles and is used in both the hatch and coaxial mounts on tanks. They can also be seen in numerous fixed installations mounted on tripods or monopods. Their cover can be destroyed, but the guns themselves are invincible. Regardless of how they're mounted, they have infinite ammunition and are governed by a heat gauge.

Chinese Type 88 General Purpose Machine Gun.
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Crysis MG mounted on a Korean light vehicle in the opening mission.
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Crysis MG mounted on an American tank's commander's hatch during the mission "Onslaught."

M60D machine gun

M60D machine guns are mounted on U.S. vehicles. Their sound is different when you fire a turret mounted on a U.S. vehicle.

General Electric M61 20mm Vulcan cannon

General Electric M61 Vulcan rotary guns are seen in Phalanx naval CIWS mounts on US carriers in both games, and in Crysis are also used by the Constitution's escorts to fire at the swarms of attacking aliens after the nuclear strike against the Sphere.

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Phalanx CIWS mounting for 20mm M61 Vulcan
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A Phalanx CIWS mounting is visible on the superstructure of the carrier USS Constitution (CVN-80) in Crysis' final level.

ASV Anti-Vehicle 20mm

A Korean 20mm heavy machine gun is seen in Crysis Warhead mounted both in fixed positions and on vehicles, and fires high-explosive rounds. One of the deadliest weapons in the game, a handful of shots will take down almost anything, and the rounds have significant splash.

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Psycho uses a mounted 20mm machine gun to protect an automated Korean train from being recaptured during the mission "From Hell's Heart."
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20mm machine gun on a tripod mount during the first level of Crysis Warhead. The 20mm is something of a Frankengun, combining parts of a number of machine guns and grenade launchers; most notably the Browning M2 and H&K GMG.

General Dynamics M197 Vulcan

A three-barrel rotary gun similar to the M197 Vulcan is mounted on Korean helicopters and US Marine Corps VTOLs.

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Korean helicopter; these are troop-carrying gunships most likely based on the Russian Mi-24, and carry a three-barrel gatling in their chin installation. Note also the Warhead retextured FY71, fitted with an Assault Scope.
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American Marine Corps VTOLs are armed with a vulcan cannon, and serve a similar purpose to the Korean helos.

Fragmentation Grenade

Crysis' basic frag grenades are based on the M26 hand grenade, though for some reason they lack either safety levers or, more worryingly, pins.

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Psycho feels something is missing as he examines the hand grenades.

Flashbang Grenade & Smoke Grenade

Both of these grenades are variations of the same model, which is based on the American M84 flashbang grenade; smoke grenades are marked with a red stripe across their midsection, while flashbangs have a grey-blue stripe. Both are used to incapacitate enemies; the smoke is effectively a portable wall as far as the AI is concerned, totally blocking line of sight, while flashbangs will render enemies in their blast range completely defenceless for a moment. Oddly, these grenades have both pins and safety levers present.

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Flashbang and regular grenades found in a filling station in the mission "Shore Leave."
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Psycho happens upon a case of smoke grenades in the same mission.