Freeman: Guerrilla Warfare is a singleplayer game by KK Game Studios. It is combination of first person shooter and strategy game with RPG elements.
It is set on fictional island of Cherniv, during civil war. Player becomes a leader of new faction with the task of reuniting the whole island by either diplomacy or elimination of every other opposing faction.
Strategic part of the game contains moving around island, visiting cities and villages, trading, recruiting troops, and meeting squads of other factions' troopers. When option to attack squad or stronghold, capture town or plunder village is chosen, game will switch into FPS mode and player will lead their forces into a firefight.
The following weapons appear in the video game Freeman: Guerrilla Warfare:
In-game name Makarova. The weapon itself, it seemed, is a some sort of the late idea in development, since it is actually modeled as a PPK, but with "star" grips and an elongated protrusion at the front lower end of the slide, to give the gun a distant resemblance with the declared Makarov PM.
Submachine guns
Brügger & Thomet P26
Used by CFR rebel grenadier. In-game name Coral. Suppresed by default.
Carl Gustav M/45
Carl Gustav M/45 appears in game under name Gustiv SMG. Low rank SMG, can be bought by arms dealers.
MAC-10
MAC-10, in-game name MAC. Chambered in 9x19mm. Acts as a sidearm.
M1A1 Thompson
Appears as Thompson. Used by Federal Scouts and Armed Escort Guards. Game model is fitted with 30-round magazine and appears to have long barrel similar to civilian semi-auto Auto Ordnance M1927 Thompson carbine, but without the compensator or ribbed barrel. Also sights come from M1A1 Thompson and is capable of full-auto.
Heckler & Koch MP5A2
MP5A2, in game named MPS5. Fitted with Navy trigger group and Surefire dedicated forend weaponlight handguard, but without flashlight. Used by Gangsters, Raiders and Looters.
Heckler & Koch UMP45
Heckler & Koch UMP, in game named UMP9, but consumes .45ACP ammo and has straight magazine. Used by Armed Bodyguards and Raiders.
IMI Uzi
Uzi is second submachine gun that can fit into sidearm slot.
TDI Vector
TDI Vector appears as Vector. In-game model is fitted with drum magazine, foregrip and third person model has a suppressor attached. Used by Alpha elite scouts and Federal special forces squads.
Shotguns
Remington 870 Field Gun
In-game name Remington, Remington 870 is used by Female civilian fighters and capitans.
Franchi SPAS-12
Franchi SPAS-12 is in game as Shot-12. Game model has stock removed. Used by Federal police squad and armed escort bodyguards.
Springfield Armory M1A is named Mk14 in game, but fires only semi auto and model has no selector switch. Frequently used by bandits, militia riflemen and snipers, female mountain bandits and looters. Third person model has no iron sights, while first person model sights seem to be front sight from AR-15 and Troy rear sight. Iron sights are removed when gun is fitted with optics.
Saiga 7.62x39
In-game name VT-14. Used by Pozna fighters, CFR rebels and mountain bandits.
Simonov SKS
Variant of SKS rifle fitted with Tapco Intrafuse Stock System furniture and AK-style stock appears in game as SKKS. Used by FCA riflemen and CFR Designated marksmen.
Assault rifles
"CQRifle"
The "CQRifle" appears to be a fictionalized hybrid based loosely on an MKb 42(W) receiver with pistol grip from 1st pattern FG 42 and H&K G36 stock. The handguard, muzzle and magazine appear to be entirely fictional.
AK-12
AK-12 is depicted as its prototype variant. It fires 7,62 ammo but has 5,45 magazine. Seen used by Uman militants, pirate leaders and cossack rebel squads.
AK-74M, named AKM-74 is seen in game in hands of cossack rebels, Uman terrorists and militants. It incorrectly fires 7,62mm ammo. The model in game is missing standard-issue muzzle brake.
AKS-74U
AKS-74U is named AKS78 in game. Just as AK-74M, it fires 7,62mm ammo despite being modeled with 5,45mm magazine. It can be seen used by Armored marauders, FCA militia, Uman terrorists and desert bandits.
AS Val
AS Val appears as VA VAL. It is used by Federal Sharpshooters. Equipped with scope by default.
Beretta ARX-160 is most notably being used by FCA grenadiers.
OTs-14-1A Groza
OTs-14 Groza is simply named Groza and is sold by some Arms dealers.
FN SCAR-H STD
FN SCAR-H is in game incorrectly named SCAR-L, despite being modelled with 7,62x51 magazines. Its iron sights are front sight from AR-15 and Troy rear sight, the same as those on in-game M1A. Used by armed desert bandits.
Heckler & Koch HK416
Heckler & Koch HK416 appears in game as M416. Used by VFA fighters and Alpha Special Forces squads. It appears to have the same iron sights as SCAR-H.
L85A2
L85A2 Theatre Entry Standard variant, named simply L85 can be bought from arms dealers.
AR-15 Carbine
AR-15, named M4A is used by Pozna commando and Federal armed police. Third person model has sights and gas block removed, iron sights in first person model are AR-15 front sight and what appears to be part of ladder sight of some kind in the rear. Also barrel seems to be too long for M4, and looks more like one of civilian 16" barrels. Attaching a silencer shortens the barrel. Stock looks like a hybrid of fixed and folding stock on a very thin buffer tube.
M16A4
M16A4 appears as M16A5. It is used by Federal infantry and VFA marines. Similary to M4A above, Thrid person model has no sights or gas block, First person model has standard front sight with gas block and carry handle.
Magpul PDR-C
Magpul PDR-C appears simply as PDR. It is used by pirate squads. It has longer barrel than real-life variant and front end equipped with vertical grip (like PDR-D), despite having pistol grip and forend of PDR-C. It loads 30 rounds despite being modelled with 20 round magazine.
Steyr AUG A1
Steyr AUG A1 appears as AUG. Can be bought from some arms dealers.