Sniper: Ghost Warrior 3 is the third entry in the budget sniper sim Sniper: Ghost Warrior FPS series. After losing his brother during a mission near the Russian-Ukrainian border, Marine Captain Jonathan "Jon" North goes to Georgia, in a fictional region called "Rotki", where he hopes to find him again. But Separatists take control of the region, and now "Jon" has them to deal with as well. However, there's a deeper mystery that needs to be uncovered...
The following weapons appear in the video game Sniper: Ghost Warrior 3:
The game's weapons are put into three categories: Sniper Rifles, Secondaries and Sidearms. Explosives like C-4 are also available as gadgets.
The games ignores the dimensions of any given ammunition type's casing, listing only the caliber. As an example, "7.62",""5.56", and "9mm" are all available ammunition types in-game. However, it makes a distinction between "7.62 AR" and "7.62 Normal"; the former is used only by 7.62mm assault rifles and battle rifles like the 7.62x39mm AKM and the 7.62x51mm NATO Galil ACE, and the latter is used only by 7.62mm Sniper Rifles. However most of the rounds have only one model, so all the sniper rifle fires the .338 Lapua Magnum. The game, sadly, doesn't keep track of the additional round left in the chamber when reloading a partially-empty weapon. On a positive note, the game offers realistic ballistics, with bullets affected not only by gravity, but also wind.
Another thing to note is the crafting system which is unrealistically capable of making industrial-level bullets and explosives like M67 Grenades and Mines from things dubbed as "Resources".
Also the .50 caliber guns can blow the heads of unarmored enemies.
Handguns
Beretta M9
The Beretta M9 with Recover Tactical BC2 Beretta Grip & Rail System is called the "Garrett M9".
Colt M1911A1
The Colt M1911A1 appears in the game, with the grips and flat backstrap of the original Colt M1911 and is called "M1984". Ironically the year 1984 was the year in which the M1911A1 pistol were retired by the U.S. Army.
Glock 21
The Glock 21 with a tan body and a Salient Arms slide appears in the game, called the "Wagram 21", referring to Wagram Deutsche, which is the city in which the Glock company is based. It is unlocked after completing a side mission. Can be fitted with a Difenec suppressor (which has "Made in Poland" markings as a reference to the developer's country), flashlight, and a laser sight.
Heckler & Koch Mark 23
The Heckler & Koch Mark 23 appears in the game and is called the "SP M23", which likely stands for "Special Pistol M23"; this is odd, considering how it was referred to by the real name in Sniper: Ghost Warrior. It is found in a cache in the Village region, on the top of a radio tower. Upon the game's release, it could equip a special glitched suppressor that never degraded; this was later patched.
Heckler & Koch USP Tactical
The Heckler & Koch USP Tactical appears in the game. Called "SPL.45" suggesting that is chambered in .45 ACP. It showed HK markings before an update.
MP-443 Grach
The MP-443 Grach appears in the game. Called "MP-40 Grad". Is found in a weapon case in the Village region.
Smith & Wesson Model 686
The Smith & Wesson Model 686 appears in the game. It is called the "Bull 686" and the main gun used by Vasilik. Is unlocked after completing the side-mission "Breaking Bridges 1". Even if the round is that it fire is dubbed as a ".44" is modelled after a correct .357.
Smith & Wesson SW1911
The Smith & Wesson SW1911 appears. It is called the "M1984 Pistol Rail" coincide with the "M1984". It is the default pistol.
Walther P99AS
The Walther P99 Anti-Stress appears in the game. It is called the "Herrwalt 99", though markings still show its real name and manufacturer. The name is appears to be an anagram of "Walther", seperating the "Walt" and the "her" and reversing the order.
Shotguns
Benelli M4 Super 90
The Benelli M4 Super 90 appears in the game. Called simply "Giovanni M4" a reference to Benelli's founder; Giovanni Benelli. Can be fitted with only a flashlight.
Fostech Origin-12
Sniper 3: Ghost Warrior has the first appearance of the Fostech Origin-12 in a video game and was initially shown with a silencer. It is one of the few guns appearing with its real name and with manufacturer name displayed. Is unlocked after completing the Opium Wars side mission.
Mossberg 500
The Mossberg 500 shotgun appears in the game. Called "OFM-500". Is used by "gas mask" separatist. Is fitted with a Magpul AFG and can be fitted with a reflex sight.
The Radom MSBS. Called "Archer AR15", despite the gun being unrelated to the AR-15. Archer is the translation of the commercial name of the manufacturer Łucznik or Fabryka Broni Radom. Is equipped with the flashlight by default although can be either removed or substituted by a lasersight.
Galil ACE 52
The Galil ACE 52 appears in the game. Called "Galeforce Long". Is incorrectly used by Georgian Army soldiers, which would be more correctly equipped with M4A1 or AK-74M; in Escape from Lydia DLC and criminals in the vanilla game before a patch gave them the AKM. Is fitted with a lasersight that resemble the AN/PQ-14 by default and a MARS reflex sight can be attached. Is unlocked by finding it in a weapon cache in a medieval tower in Dam region. The markings shown that is manufacture in US by IMI US.
Izhmash AKM
The Izhmash AKM is available in game, and is called the "AKA-47", which is, amusingly enough, the actual TV Trope name for the convention of false names for firearms in video games intended to avoid copyright infringement. Is the main gun of enemies. Incorrectly holds only 20 rounds with default magazine, but correctly 30 with the bakelite ones. Can also be equipped with a drum mag which correctly holds 75 rounds. Other attachments are a PBS-1 silencer, lasersight, flashlight and a red dot sight inspired by the Kobra, called "COBRI" and correctly marked to be made by Baikal. Markings on the gun itself shown that the gun is manufactured by Saiga.
Kel-Tec RFB Carbine
The Kel-Tec RFB Carbine appears in the game. Is called "KT-R" maybe standing for Kel-Tec Rifle. Can be fitted with ACOG scope, which is avaiable only on this gun.
Remington R5 RGP
The Remington R5 RGP. Called "Herstal" which is odd considering that is another name for FN, while the Remington R5 is made only by Remington. Is the gun that can the greatest number of attachments in-game. A special version with a EoTech sight is used by Jon and Robert in the prologue.
Machine Guns
UKM-2000M
The UKM-2000M appears in the game as the "FM-3000 UM". It is the main weapon of the "heavies", and can an be equipped with a ACOG scope and a suppressor. Is unlocked in a weapon cache in the Mining Site region, in a well.
Sniper Rifles
These are the most important guns in the game and a lot of focus is centered around these. The sniper rifles are the only guns with multiple bullet types choices between Normal, Explosives and the fictional Luring (a sort of "portable disco party bullet"), EMP, and DARPA (a bullet based on the experimental EXACTO bullet under development by DARPA, though it functions as a ballistics-negating round instead of a homing round). Selecting another bullet type when a mag is full will realistically discard the remaining rounds in the mag.
As one may expect for a game trying to simulate the operation of a big heavy sniper rifle, there is no hipfiring sniper rifles in this game, and sniper rifles are all held in a lowered position when not scoped in.
The Scopes also mark the distinction between Western and Russian-made Sniper Rifles. The ones made in Western countries use NATO scopes, while the Russian ones use the scopes dubbed as "Russian". (Although most of the latter scopes are made in Belarus.) The game also emulates zeroing.
All the .50 caliber sniper rifles are bolt-action for balancing reasons. The ones which are .50 caliber and semiautomatic in real life are instead described as chambered in .338.
The Izhmash SV-98 appears in the game. Called "Stronskly 98", based on designer's name, Vladimir Stronskyi. It is the only sniper rifle used by the enemies.
Izhmash SVD Dragunov
The Izhmash SVD Dragunov appears in the game. Called "Dragoon SVD" despite using its real name in the first twogames. Is found in a weapon cache in the Dam region.
The VSS Vintorez appears in the game. Called "Brezatelya" despite being called by its real name in the second game. Incorrectly described as a "7,62". Can be founded in the Mining Site region.
VSSK Vychlop
The KBP VSSK Vychlop appears in the game. Called "Vikop". Incorrectly shown as a ".338" and as semiautomatic. In real life, it is straight pull bolt action, so the balancing reasons won't apply if the correct caliber (which in reality is shorter than .50) was used. It is found in a cave in the Village region, south of Kozori village.
The POMZ-2 anti-personnel mine. Is incorrectly called "Bouncing Betty", which specifically refers to the German S-mine (the most well known model among the bouncing mines).
There is a large selection of static weapon models, both in the form of environmental props and collectibles.
Sniper Rifle Collection
All of them are called with their real names instead of fictional ones. Also the stories of rifles used by well-known sniper are told in the collectibles menu.
What looks to be the M1A or M21 SWS model has been cutdown and re-textured to resemble an M1 Garand Mini-G. The rifle is used for hunting and target practice by the North brothers in flashbacks.
Browning M2HB
The Browning M2HB appears in the game mounted on patrol boats.
GE M134 Minigun
A Blackhawk with GE M134s appears in-game and in cutscenes at the beginning and end of the game.
PKT
Some enemy bases have Vodniks with RCWS PKTs patrolling, also the PKT is used as a automated turret that can be found in a Army Base in Mining Town.
Shipunov 2A42
Whilst the vehicle is labelled as the BTR-82A, and has its sloped turret, it is equipped with a 2A42 rather than the smaller 2A72.
Gryazev-Shipunov GSh-23
Transport helicopters found in the game are fitted with chin-mounted twin Gryazev-Shipunov GSh-23s, specifically the GSh-23L.