Error creating thumbnail: File missing Join our Discord!
If you have been locked out of your account you can request a password reset here.

Delta Force: Land Warrior

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Revision as of 13:50, 11 July 2019 by Landwarrior (talk | contribs)
Jump to navigation Jump to search
Error creating thumbnail: File missing

Nice, but where's the trigger?

This article or section is incomplete. You can help IMFDB by expanding it.

Delta Force: Land Warrior is the third game in the Delta Force series of games by NovaLogic.

The following weapons appear in the video game Delta Force: Land Warrior:

Error creating thumbnail: File missing
Delta Force Land Warrior(2000)

Handguns

Heckler & Koch Mk 23 Mod 0

The Heckler & Koch Mark 23 appears as the standard sidearm of Delta Force, fitted with its usual (though unusable in-game) laser aiming module and able to optionally take its suppressor. It is almost universally the recommended sidearm for all missions, only ever replaced by the P11 when underwater combat is expected. Like most other weapons in the game, it is a one-shot kill on most enemies (even when silenced), though it and the rest of the sidearms suffer from only holding a small handful of extra magazines.

Error creating thumbnail: File missing
Airsoft Heckler & Koch Mk 23 Phase II Prototype (note front cocking serrations, deleted from production models) with Tokyo Marui replica of a Knight's Armament suppressor and prototype Laser Aiming Module - (fake) .45 ACP
Error creating thumbnail: File missing
Error creating thumbnail: File missing

Glock 18C

The Glock 18C is an alternative choice to the Mark 23, and is generally the pistol used by tangoes when they're not equipping a heavier rifle. While not having the option of a suppressor, it competes with a higher magazine capacity, featuring a slightly-incorrect 32 rounds, and the ability to change fire modes between full- and semi-auto.

Error creating thumbnail: File missing
Glock 18C - 9x19mm
Error creating thumbnail: File missing

Heckler & Koch P11

The Heckler & Koch P11 is featured as a pistol meant for underwater combat. While real underwater firearms are designed primarily for usage underwater and suffer from short range whether above or below water, the P11 is instead presented as essentially the equivalent of any other handgun, trading off magazine capacity for the ability to be fired underwater with the same extreme range and accuracy. It is also incorrectly depicted as being able to keep a round in the chamber after a reload, despite the real weapon featuring a five-barrel design that is swapped out to reload.

Error creating thumbnail: File missing
Heckler & Koch P11 - 7.62x36mm
Error creating thumbnail: File missing

Calico M950A

A Calico M950A is featured, and treated as a secondary submachine gun due to its selective-fire nature. It is fitted with a larger 100-round helical magazine, but in return is less accurate and slower-firing than the other SMGs.

Error creating thumbnail: File missing
Calico M950 pistol - 9x19mm
Error creating thumbnail: File missing

Shotguns

Pancor Jackhammer

The Pancor Jackhammer is the only standalone shotgun available in the game. Apparently in the Delta Force universe Pancor was able to actually produce working versions of the weapon, as it is available to Delta Force and shows up frequently in the hands of bad guys, typically when in or around buildings and other cramped quarters. Like nearly every other weapon in the game, it is incorrectly shown to keep a round in the chamber when reloaded before being emptied, despite the fact that the chamber in question is tossed out with the magazine whenever it is reloaded.

Error creating thumbnail: File missing
Pancor Jackhammer - 12-gauge
Error creating thumbnail: File missing

Submachine Guns

Heckler & Koch MP5SD3

The standard submachine gun of Delta Force is the Heckler & Koch MP5SD3. It is the most commonly-suggested secondary weapon, only loud missions where combat is actively required (e.g. defending an area from waves of hostiles, rather than infiltrating an enemy stronghold to destroy ammo dumps or rescue hostages) suggesting either of the non-suppressed alternatives. Its suppressor gives it slightly lower power than the other submachine guns, requiring a shot to the head to kill in a single bullet. Like most other select-fire weapons it features semi-, full-auto, and three-round burst fire modes, implying it is fitted with an original Navy-style trigger group.

Error creating thumbnail: File missing
Heckler & Koch MP5SD3 - 9x19mm
Error creating thumbnail: File missing

Heckler & Koch UMP

The Heckler & Koch UMP45 is a higher-powered and louder alternative to the MP5. It sacrifices the MP5SD3's suppressed nature and has a slightly lower capacity of 25 rounds in favor of higher power, killing in a single bullet. It has the same fire modes as the MP5, including an incorrect three-round burst, rather than two rounds as in reality.

Error creating thumbnail: File missing
Heckler & Koch UMP45 - .45 ACP
Error creating thumbnail: File missing

Assault Rifles

Colt Commando

The Colt Commando is incorrectly referred to as the "M4", fitted with a short-range scope (which can be zoomed in from 2x to 4x) and an underbarrel Knight's Armament Masterkey shotgun. It can be fired in burst-fire or semi-auto, with the Masterkey presented as the third fire mode. The Masterkey is incorrectly given a 5+1 capacity, rather than its real 3+1, and is also treated as if it is fed via detachable magazines, with a non-empty reload dumping every shell still in the tube to replace them with new ones.

Error creating thumbnail: File missing
Colt Commando - 5.56x45mm
Error creating thumbnail: File missing
KAC Masterkey - 12 gauge
Error creating thumbnail: File missing

APS Underwater Assault Rifle

The APS Underwater Assault Rifle, alternately referred to as the UAR, UAW, or "Water Rifle", is the second of two underwater firearms available in the game. Like the P11, it is incorrectly shown to be equally effective both above and below water, and is also given a 30-round magazine capacity, four more than the real magazines hold.

Error creating thumbnail: File missing
APS underwater assault rifle - 5.66x39mm MPS
Error creating thumbnail: File missing

AK-47

As expected, the AK-47 features as one of the most common automatic weapons in use with various hostiles. Primarily meant as a bad-guy weapon, it does not have any sort of accessories and has a restricted rate of fire. Like most other selective-fire weapons in the game, it is incorrectly depicted as having a burst-fire setting between full- and semi-auto.

Error creating thumbnail: File missing
AK-47 - 7.62x39mm
Error creating thumbnail: File missing

Steyr AUG

The Steyr AUG A1 features as a companion to the Model 733, fitted with an underbarrel M203 grenade launcher. As with most other games to feature select-fire capability, the AUG is shown as having a standard fire selector rather than a two-stage trigger due to game mechanics and limitations in gaming peripherals. In return for the longer range and higher power of its underbarrel launcher, its scope is fixed at 2x magnification.

Error creating thumbnail: File missing
Steyr AUG with M203 - 5.56x45mm NATO & 40x46mm
Error creating thumbnail: File missing

Heckler & Koch G11

Another rare prototype weapon presented as a success, the Heckler & Koch G11 is not only available to Delta Force, but is somehow in the hands of various terrorist forces as well, such as the opposing forces of the first quick mission. Its caseless nature presents it with advantages such as a higher capacity than any other assault rifle, at 45+1 rounds, and it is also extremely accurate due to no recoil forces affecting the shooter's aim when fired, even in full-auto. However, like the AUG, its integrated scope is fixed at 2x magnification.

File:HK G11 caseless Rifle.jpg
Heckler & Koch G11 - 4.73x33mm
Error creating thumbnail: File missing

Machine Guns

M249 SAW

The M249 SAW is one of two portable machine guns available to the player. It features an extremely high capacity in return for below-average accuracy and heavier recoil than smaller weapons. As with almost every other weapon in the game, it incorrectly keeps a round from the previous belt in the chamber when it is reloaded, despite the fact that as an open-bolt, belt-fed weapon, no round is ever in the chamber until the trigger has already been pulled to fire that round.

Error creating thumbnail: File missing
M249E2 SAW - 5.56x45mm NATO
Error creating thumbnail: File missing

M240

A heavier alternative to the M249, the M240 machine gun, specifically the M240G used by the Marine Corps, is the second of two machine guns available for the player's loadout. Like the M249, it too is shown as able to keep a round from the previous belt when reloaded midway through.

Error creating thumbnail: File missing
M240G, USMC style with no heat shield - 7.62x51mm NATO
Error creating thumbnail: File missing

Browning M2HB

The most common mounted weapon in the game is the Browning M2HB. Contrary to most mounted-gun use even in other tactical shooters, the M2HB has limited ammunition as well, though it is at a hefty 200 rounds per belt, with one in reserve per gun, with its high accuracy and low rate of fire combining well with the usual one-shot-kill power to make those 400 rounds go a long way. As with the other two weapons, it too is shown to keep a round from the last belt after being reloaded despite its belt-fed nature.

Error creating thumbnail: File missing
Browning M2HB - .50 BMG
Error creating thumbnail: File missing

Sniper Rifles

M40A1

The M40A1 is the standard sniper weapon system used by Delta Force, and the only bolt-action sniper rifle in the game. Its low capacity of 5 rounds and longer time between shots is offset by having a fairly powerful scope that can vary from 2 to 10x magnification and a generous supply of extra ammunition. Like all other weapons in the game, it is treated as if it is fed via detachable magazines, meaning it not only keeps a round in the chamber after every reload (despite the fact that the chamber has to be opened, and thus emptied, to start reloading) but any other rounds left in the internal magazine are dumped on a reload.

Error creating thumbnail: File missing
M40 - 7.62x51mm NATO
Error creating thumbnail: File missing

Barrett M82

The Barrett M82A1 is present in the game as well. Its higher-capacity magazines trade off for having just a bit more than half as much ammunition in reserve, but it is otherwise a straight upgrade over the M40A1 in every way, with higher power, a faster rate of fire, longer range, and an even more powerful scope that can be magnified up to 14x.

Error creating thumbnail: File missing
Barrett M82A1 - .50 BMG
Error creating thumbnail: File missing

Heckler & Koch PSG-1

An integrally-suppressed Heckler & Koch PSG-1 is the third of three sniper rifles available in the game. It features more ammunition than the Barrett, with 20 rounds per magazine and carrying more in reserve, but in return it is noticeably shorter-ranged than the other two - its scope only features the same 4x magnification as the Colt 733, and its suppressor and subsonic bullets not only cause those bullets to drop off faster at longer ranges, but also make it the only weapon with any noticeable bullet-travel time.

Error creating thumbnail: File missing
Heckler & Koch PSG-1 - 7.62x51mm NATO
Error creating thumbnail: File missing

Launchers

Hawk MM1

The Hawk MM1 grenade launcher is available as a primary weapon, featuring an extremely slow rate of fire in return for the massive power of its 40mm grenades. Interestingly, due to its status as a revolver-type grenade launcher, it is the only weapon in the game that ignores the usual rules regarding chambered rounds. It does, however, still dump any unfired rounds still in those chambers as if the player character was swapping a box magazine.

Error creating thumbnail: File missing
Hawk MM1 - 40x46mm
Error creating thumbnail: File missing

M136 AT4

The M136 AT4 fits into an explosives slot, carried as a tertiary weapon behind the primary rifle or machine gun and secondary submachine gun. It is the recommended weapon in its slot in the majority of missions, save for those where satchel charges are required, primarily because the player cannot go without a weapon in every slot unless they drop it at an armory mid-mission. It nevertheless sees an important use as the player's only option against attack helicopters in missions where they are present, as a single well-placed hit will knock them out of the sky.

Error creating thumbnail: File missing
M136 AT4 - 84mm
Error creating thumbnail: File missing

Mk 19

Much rarer than the M2HB, the Mk 19 grenade launcher is a noticeably more powerful alternative. Like the M2, it too has an actual ammo supply that can be exhausted despite its role as a mounted weapon in a video game, which also keeps a round in the chamber when reloading.

Error creating thumbnail: File missing
Mk 19 - 40x53mm
Error creating thumbnail: File missing

Other

XM29 OICW

Essentially the mascot weapon of the game, the XM29 OICW is featured, referred to in the armory as the "OICW Landwarrior". The rifle can be fired in three-round bursts or semi-automatic, and its integrated grenade launcher is included as well as a third firing mode. It also features a scope, which as with the real weapon can reach 6x magnification. While its armory description does make note that the weapon is heavier than similar rifles (six pounds heavier than the M16A2 with M203 in reality, which was three more than the project's target weight), it is presented as an accurate and lethal weapon, killing enemies in a single bullet as most other weapons in the game do and being a viable option for long ranges or against massed groups of enemies with the grenade launcher.

Error creating thumbnail: File missing
XM29 OICW - 5.56x45mm NATO & 20x28mm
Error creating thumbnail: File missing

See Also

Novalogic Franchise
Delta Force Delta Force 1  •  Delta Force 2  •  Delta Force: Land Warrior  •  'Delta Force: Task Force Dagger  •  'Delta Force: Black Hawk Down (include Team Sabre DLC)  •  Delta Force: Xtreme   •  Delta Force: Xtreme 2