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Hot Dogs, Horseshoes & Hand Grenades/Sniper Rifles

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Sniper Rifles

Accuracy International Arctic Warfare Magnum

Added along with the Smith & Wesson Model 500 in Update #59's 7th alpha, the Accuracy International Arctic Warfare Magnum is the first (and so far, only) weapon in H3 chambered in .338 Lapua Magnum; it is also the largest-caliber sniper rifle in the game that isn't an anti-materiel rifle.

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Accuracy International Arctic Warfare Magnum - .338 Lapua Magnum
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Admiring the AWM. A timeless classic, since '99.
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Loading in a magazine. While many of H3VR's weapon models are purchased or donated from third-party sources, they are sometimes still modified on the game's end; the AWM is a perfect example of this, as its magazine and well were slightly too short to fit normal .338 Lapua rounds (which is correct; being retrofitted for .338LM rather than designed for it, the AWM's magazine can only fit slightly shorter-bulleted .338 rounds, which are sold specifically for this rifle; the decision to make it work with standard .338 Lapua was made in the interests of gameplay and development simplicity), so game dev Anton Hand had to perform "model surgery", as he put it, to lengthen the magazine and well.
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Chambering a round.
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Realizing that having a bare upper rail is hardly befitting of a rifle that once set a record for confirmed kill distance, but that a long-range scope is equally unfitting for use indoors, our invisible protagonist compromises and attaches a tube red-dot sight.
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Aiming the rifle at a Sosig...
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...and killing the one behind it.
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While there's sadly no bright blue text across the center of everybody's screen announcing this double kill, it's still cause for celebration. And what better way to celebrate than to eject a spent case in the most unnecessarily dramatic way possible?
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Firing a tracer into another Sosig; as is tradition, the "Magnum Sniper Rifle" can kill a full-health, fully-armored enemy with a single well-placed shot to the torso.
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Firing an API (armor-piercing incendiary) round into yet another armored Sosig, producing a suitably impressive shower of sparks in the process.

Barrett M107A1

The Barrett M107A1 anti-materiel rifle is one of the available firearms in-game, added in Update #22. Up until the 2018 4th of July Update and its "M2 Tombstone", the Barrett was the only weapon in the game chambered in .50 BMG.

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Barrett M107A1 with 29" barrel - .50 BMG
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An M107A1 on a table, complete with all the bells and whistles.
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Examining the left side of the rifle...
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...and the right side.
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Comparing one of the M107A1's .50 BMG rounds to a 7.62x54mmR really gives a sense of just how massive a round it is.
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Loading the round back into the magazine...
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...then loading the magazine into the Barrett.
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Taking a close look at the forend, which gives a good view of the barrel recoil springs. It also gives a good view of...
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...the bipod.
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Interestingly, once unfolded, the bipod always points towards the ground, which can be used to create some rather amusing perspective illusions; here, our invisible protagonist decides to teach a marble-sized watermelon the definition of "asymmetric warfare."
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Once mounted, the bipod shows off another one of its interesting traits: the complete and total negation of the effect of gravity on its parent rifle. Also note the extended rear monopod.
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Of course, no long-range AMR would be complete without a sight; this 8-32x variable scope seems a good fit.
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Chambering a round, with a satisfying "ker-CHUNK."
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With that settled, there's only one thing left to take care of:
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The safety.
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Sighting up a watermelon. While a famous man told us what Barretts can do, nobody said what would happen if you were inside said building.
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Only one way to find out...
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The building thankfully still alive and well, a celebration is in order. And what better way to celebrate than to demonstrate an interesting part of the gun's functionality.
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That being the weapon's short-recoil action, which means that the barrel reciprocates a short distance upon firing. This is to facilitate the unlocking of the bolt; the barrel and bolt are locked together and move backwards simultaneously for a short while, then the bolt and barrel separate, the bolt travels back further, and they both return to their locked positions; the period the bolt and barrel spend locked together is long enough for the chamber pressure to lower enough that the spent casing can safely be extracted and ejected without rupturing.
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Raising the scope's magnification to its highest setting, for maximum sightseeing capabilities.
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Aiming for a distant melon.
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Taking the shot...
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...and watching it hit its mark. H3VR has a rather in-depth ballistics simulation system, including distance-based drop and projectile travel time; even the mighty .50 BMG round has a few frames' worth of travel time out at 400 meters.

Izhmash SV-98

Added in the ninth alpha build of Update #59, the Izhmash SV-98 sniper rifle makes its mark in H3 as the game's second Russian sniper rifle, and its first (and, currently, only) bolt-action one.

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Izhmash SV-98 - 7.62x54mmR
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Examining an SV-98, this particular specimen being fitted with a red-dot sight and a side-tilting toggleable magnifier.
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A good view of the rile's distinctive green wooden thumbhole stock.
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Taking a look at an empty magazine; while a relatively-normal looking staggered-column box magazine, it does notably possess an unusual circular hole up at the front...
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...which interfaces with a corresponding metal peg in the magazine well, as seen with this considerably less empty example.
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Chambering a 7.62x54mmR round.
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Taking aim at an oblivious Sosig.
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That target (and several more) down, and it's on to the next.
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Well, looks like it's time to call it a day.

Kimber Model 8400 Advanced Tactical SRC

The Kimber Model 8400 is one of the rifles added in the 2016 Meatmas Update. In keeping with Update #46's theme of shortened variants of existing guns, the Kimber received a rather strange short-barreled variant in this update.

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Kimber Model 8400 Advanced Tactical SRC - .308 Winchester
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While out on a walk in the woods, the Candy Hunter stops to admire his rifle.
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The other side, which shows off the distinctively-shaped bolt handle.
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Loading in a magazine.
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Chambering a .308 round.
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Sighting up his quarry, the Hunter belatedly realizes that he's forgotten something.
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Not that he's going to let that stop him.
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He then cycles his rifle, and goes along his merry way.
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Taking out another oblivious gumdrop, execution-style.
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Well, this is certainly an... interesting contraption.
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Deciding that the rifle just isn't short enough, someone who actually understands that gumdrops aren't huntable game folds the stock.
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Working the action right-handed...
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...and left-handed.

Remington M40A1

Added along with the SV-98 in Update #59's ninth alpha build, the Remington M40A1 helps pad out the game's collection of sniper rifles. The weapon in-game has a woodland camo stock, and is fitted with a standard-issue, non-detachable 10x scope.

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Remington M40A1 - 7.62x51mm NATO
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Examining the M40A1. A small, boxed-in concrete room hardly seems like a good place for a sniper rifle.
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Or, for that matter, for woodland camouflage.
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Ah, well. Sometimes, you've just gotta make do.
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Loading in some 7.62x51mm tracers.
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Chambering a round.
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Taking a look at a Sosig through the M40A1's permanently-affixed scope...
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...before forgoing aiming entirely and just blasting one point-blank. Note the position of the cocking piece compared to the above screenshot; as with many of the bolt-action rifles in H3, the M40A1's striker correctly moves to indicate whether or not the rifle is cocked.
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Cycling the M40's distinctive "cough drop" bolt handle. What's that? Nobody calls it that? Literally nobody has ever called it that until now? It has never been called that at any time, in any capacity whatsoever? Well, IT IS NOW!

SVD Dragunov

The SVD Dragunov is one of the available sniper rifles in-game. It was added in Update #18; at the time, it was permanently fitted with a side-mounted rail adaptor bracket, but this was made removable in Update #40, allowing the use of Soviet-type dovetail optics (or, for that matter, open iron sights).

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SVD Dragunov - 7.62x54mmR
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An SVD on a table, next to a Sako 85.
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Loading up the Dragunov.
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Flipping the rifle over...
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...disengaging the safety...
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...and chambering a round.
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Of course, logic dictates that a sniper rifle should have a scope.
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It also dictates that a sniper rifle should have a cheek pad; fortunately, this rifle has both.
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Laying prone and observing the area ahead, which gives a good view of the scope's markings. They read "NIRKON OPTICS" (an obvious play on real-world optics manufacturer Nikon) on the first line, ".223 SCOPE" on the second, and "1x-24x ZOOM" on the third. Fortunately, the fact that the scope is meant for .223 rifles is a non-issue in-game, since scopes in H3 are self-zeroing for convenience's sake.
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Aiming the rifle at a watermelon...
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...and blowing it away.
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Having dealt the enemy of the revolution a copper-jacketed 7.62mm lesson, the Red Sniper reloads, looking for more targets in need of "re-education".
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He then flips the rifle over, revealing the locked-open bolt...
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...and releases it.
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His nonexistent spotter having informed him of a particularly bourgeois-looking melon out at 250 meters, the Red Sniper adjusts his magnification accordingly, adjusting the knob to its highest setting.
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He then takes aim...
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...fires...
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...and lands a hit. Once again, the effects of a properly-modeled ballistics system make themselves clear.
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In the end, the Red Sniper's revolution would ultimately fail, in large part due to him being a raving lunatic who stood on a balcony and fired down into crowds of innocent watermelons because of a delusional fantasy about being a soldier for a communist revolution that didn't even exist, punctuated by his only help being his imaginary spotter friend. His rifle, however, would go on to have its own far more successful revolution, freeing itself from the oppressive shackles of aftermarket rail mounts, scopes graduated for the wrong cartridge, and government-controlled media.
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The SVD is now free to choose its own path in life. It can finally be the 20th-century infantry rifle that it always dreamed of being. Maybe it'll even get to make use of its bayonet lug.
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While the SVD's path from here on out might not be certain, one thing's for sure:
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Snayperskaya Vintovka Dragunova is firmly in control of its own destiny.

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