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Ghost Squad
Your lack of effort is duly noted. This article is a candidate for deletion. IMFDB expects certain minimal standards from articles; even if a contributor cannot take their own screenshots, it is still possible to create detailed per-weapon writeups and format an article correctly. Simply dumping a couple of weapon names on a page is essentially demanding we do all the work for you, and this is unacceptable. |
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Ghost Squad for current discussions. Content is subject to change. |
The following weapons are seen in the video game Ghost Squad, the 2007 arcade port, Ghost Squad Evolution:
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Submachine guns
Fictional submachine gun (XM-2119)
The fictional submachine gun called "XM-2119" is appear as the standard weapon of G.H.O.S.T. Squad. Its available from the beginning. XM-2119 are designed by Tokyo Marui and SEGA AM2 for this game. It appears to be a Heckler & Koch G36C with modified MP5K-PDW folding stock. The XM-2119 is very versatile weapon, hold 24 rounds by default and can be fired with 3-Round Burst.
Heckler & Koch MP5A3
Heckler & Koch MP5A3 with Knight's Armament Rail Interface System (R.I.S) with vertical foregrip, "Navy" trigger group, and a PDW folding stock is appear as "M94R" (Presumably reference for HK94, an civilian version of MP5). Its unlocked at Level 30, Its somewhat hold only 26 rounds and slightly slower reload.
Heckler & Koch PDW (2nd prototype)
The Heckler & Koch PDW, an prototype of Heckler & Koch MP7 is appear as "CPG7" and unlocked at Level 50. It has 20 rounds, very high firing rate and slight bullet penetration, But slightly less accurate due to fire rate.
Heckler & Koch UMP40
The Heckler & Koch UMP40 with RIS appear as "MP10" and unlocked at Level 77. It has 30 rounds and slightly high firing rate, But it suffers regrettably long reload. Its also used by "Indigo Wolves" terrorists aside AK-47 Beta-Spetsnaz, which doesn't have vertical foregrip.
Handguns
Smith & Wesson Model 629 "Performance Center"
The Smith & Wesson Model 629 "Performance Center" fitted with optic mount appear as "P44M" (Presumably short for "Pistol .44 Magnum") and unlocked at Level 5. It has 6 rounds and slight bullet penetration, and also able to mount a dot sight.
Beretta 92G Elite 1A
The Beretta 92G Elite 1A fitted with Aimpoint Comp M2 appear as "TM9V" (Presumably short for "Tactical Master (Beretta)92 Vertec", an airsoft gun made by Tokyo Marui) and unlocked at Level 11. This gun hold 15 rounds and built-in dot sight by default, other stats a fairly average.
Tokyo Marui Hi-Capa 5.1
The Tokyo Marui's airsoft gun Hi-Capa 5.1, which strongly resemblance from Strayer Voigt Infinity, appear as "M45R" (Presumably short for "Model .45 Racegun") and unlocked at Level 19. The Hi-Capa 5.1 are hold 15 rounds and have double damage. It is also seen in Ghost Squad soldier's leg holsters.
Single Action Army
The Single Action Army appear as "PM6" (Presumably short for "Peace Maker 6-shot") and unlocked at Level 26. The SAA are correctly hold 6 rounds and can't doubled up by Hi-cap magazine item, also have a long reload and large hitbox.
Fictional handgun (Guardian II)
The fictional handgun called "Guardian II" is can unlocked at Level 34. Much like "XM-2119", This gun is designed by Tokyo Marui and SEGA AM2 for 2003's "Virtua Cop 3". The Guardian II hold 9 rounds and other stats a fairly average.
Heckler & Koch Mark 23
The Heckler & Koch Mark 23 with accessory rail is appear as "P4512" (Presumably short for "Pistol .45 12-rounds") and unlocked at Level 40. The Mark 23 are correctly hold 12 rounds, and also have double damage. Its also barely seen in the chest holster of Alex Havoc, cadre of "Indigo Wolves" but He does not using it.
Fictional auto revolver (Guardian I)
The fictional auto revolver called "Guardian I" is can unlocked at Level 60. This gun is designed by SEGA AM2 for 1994's "Virtua Cop" and also appear as most of own light gun game until early 2000's. The Guardian I hold 6 rounds and can't doubled up by Hi-cap magazine item, also have fast reload but other stats a regrettably weak.
Beretta 8045 Cougar F
The Beretta 8045 Cougar F with accessory rail is appear as "M209" and unlocked at Level 61. The 8045 Cougar are incorrectly hold 10 rounds and have large hitbox, but can't doubled up by Hi-cap magazine item for unknown reason. Its also used by "Indigo Wolves" terrorists equipped with ballistic shields.
Unknown Glock Variant
The unknown Glock pistol series is seen holstered in the "Indigo Wolves" terrorists various holsters. Its visually similar to the 1st generation model.
Assault Rifles, Carbines and Battle Rifles
Colt M4A1 Carbine
The Colt M4A1 Carbine fitted with RIS, Aimpoint Comp M2 and Surefire M900 weaponlight foregrip appear as "AR4A" and unlocked at Level 32. It has somewhat less 28 rounds (Maybe a reference to actual technic for avoid malfunction), Slightly high firing rate and slightly slower reload.
ROCK SOPMOD M14
The ROCK SOPMOD M14 fitted with Surefire M900 weaponlight foregrip appear as "TR14" (Presumably short for "Tactical Rifle 14") and unlocked at Level 38. It has 20 rounds and high bullet penetration, But obviously less accurate and also slower firing rate and reload.
Tokyo Marui AK-47 Beta-Spetsnaz
The Tokyo Marui AK-47 Beta-Spetsnaz, A fictional variant of AK-47, Appear as "TK1B" and unlocked at Level 46. It has 30 rounds and medium firing rate and bullet penetration, But obviously less accurate. Its also used by "Indigo Wolves" terrorists aside Heckler & Koch UMP, which doesn't have vertical foregrip.
Heckler & Koch G36C
The Heckler & Koch G36C fitted with Surefire M900 weaponlight foregrip appear as "G50" and unlocked at Level 54. It has 30 rounds, Slightly high firing rate and slower reload.
Heckler & Koch XM29 Objective Individual Combat Weapon
The Heckler & Koch XM29 OICW fitted with Surefire M900 weaponlight foregrip appear as "XMW21" and unlocked at Level 99. It has 100 rounds for rifle which high firing rate and bullet penetration, 1 round for grenade launcher. Obviously, It suffers incredibly slower reload.
Sniper Rifles
DSR-precision GmbH DSR-1
In Game called "SR308" and unlocked at Level 85.
Machine Guns
FN M249 Paratrooper SAW
The FN M249 Paratrooper SAW fitted with Aimpoint Comp M2 and Knight's Armament vertical foregrip is appear as "SAW24" and unlocked at Level 15. M249 have unlimited ammo with accurate and very high fire rate, But it causes to overheat a barrel. When overheat happen, you can't firing about 2 seconds, which very fatal for avoid damage. Protagonists also uses "SAW25" in the mission 3's boss fight, which has 50-rounds magazine with no overheating, and (undepicted) grenade launcher.
Shotguns
Benelli M4
In Game called "M4E" and unlocked at Level 2.
Franchi SPAS-12
In Game called "SG112" and unlocked at Level 93.