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Escape from Tarkov

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Escape from Tarkov for current discussions. Content is subject to change.

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The future is subject to change.

This article is for an unreleased piece of media. Any screenshots used are from official Trailers and sources. Content is subject to change.


Escape from Tarkov
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PC Boxart
Release Date: First alpha test - 1Q 2016
Developer: BattleState Games
Publisher: BattleState Games
Series: Russia 2028
Platforms: PC
Genre: Online first-person shooter / MMOFPS


Escape from Tarkov is a first-person shooter video game by BattleState Games. The game is currently in Closed Beta testing (since 2016), and is scheduled for a 2018 full game release.

The game is set in the fictional city of Tarkov of the Norvinsk region in Russia in the same universe as Contract Wars. Set in 2028, Escape from Tarkov follows two rival private military companies - the western-aligned United Security (USEC) and Russian-backed Battle Encounter Assault Regiment (BEAR) in their battle for control over the city of Tarkov following a major destabilizing event that had the entire region placed under military lockdown by both UN and Russian military, with the ultimate goal for each player being to successfully escape the city, following the eponymous title.

Players take control of operators from one of the two aforementioned PMC factions, choosing one to join when first starting the game - the faction joined influences initial skills and equipment. Up to three character profiles can be made, each of them having a separate and non-transferable inventory, skills, and statistics. The primary FPS elements occur in the game's matches, where are a large number of players descend upon any of the game's maps of their choosing to loot weapons, gear, and goods from the map spawns as well as other players they kill - in order to leave the map, one must reach a designated "extract point" in order to keep what they have acquired. If the player dies during the match, anything they have picked up as well as all gear they bring into the match is automatically lost.

A third non-aligned faction of desperate survivors called "Scavs" (short for "Scavengers") also appear as hostile AI that roam around the game's maps. Players also have the ability to join the match as a Scav, chosen before it begins, though it is only temporary. Player-controlled Scavs have randomized (generally low-end) weapons, gear, and stats on spawning in, and start out automatically friendly with AI Scavs (though the AI will turn hostile to any player Scav if they are witnessed attacking or killing other Scavs.) Upon a successful extract, player Scavs have any earned loot automatically transferred to their player character's inventory, making Scavs a relatively risk-free means of acquiring new gear.

The following weapons are used in the video game Escape from Tarkov:


Handguns

Chiappa Rhino (20DS, 40DS, 50DS, 60DS)

Every variant of the Chiappa Rhino has been shown in pre-release renders, but has not yet been added in any of the released versions of the game.

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Chiappa Rhino 20DS - .357 Magnum
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Chiappa Rhino 60DS - .357 Magnum
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3D render of the Rhino family.
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A Rhino 60DS, showing off the removable sights.
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The Rhino 20DS...
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...and the 40DS.

Glock 17

Introduced in February 2018, the Glock 17 can be purchased from the new "Mechanic" trader who was added in addition to the G17. The base Glock can be purchased from him for 500 Euros. A variety of aftermarket slides and barrels are also available for the pistol, ranging from Salient Arms International barrels to compensated Zev Technologies slides. Regular 17-round, extended stick magazines, and a drum magazine can be used with the Glock 17.

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Glock 17 Gen 3 - 9x19mm
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3D render of the vanilla Glock 17.
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Left side and dissasembly renders of the G17.
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A plethora of aftermarket Glock parts available from the Mechanic.
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Two Glocks fitted with scope mounts. According to the developer's Facebook page, the one on the left is supposed to resemble the Lawgiver from Dredd.
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Some custom G17s loaded with the different magazines.

Makarov PB

The suppressed Makarov PB is available in the game. It spawns rarely on Scavengers and can be traded for bartering items by the Trader Prapor. Like the Makarov PM, only its grip and magazines can be removed. An 80 round drum magazine can also be attached to the weapon, however its exceedingly rare.

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Makarov PB - 9x18mm Makarov
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A preview of the Makarov PB.
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The disassembled PB.
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The Makarov PB in-game, warm from a few shots.
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Releasing the drum magazine.
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Sliding in a new one.

Makarov PM

The Makarov PM is a fairly common pistol in EFT. PMCs will have a few available in their stash and the weapon is fairly common loot in Military Cargo crates, Scavengers both Player and AI NPCs may occasionally use a Makarov PM as their starting weapon. A special variant exists in-game called the PM (t) which has a threaded barrel to accept sound suppressors. Currently only the grip and magazine can be removed from the weapon and an 80 round drum magazine is also available, albeit extremely rare.

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Makarov PM - 9x18mm Makarov
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Left side of the Makarov in the weapon configuration menu.
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Right side.
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The PM in-game.
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Aiming at the sky.
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Pulling out an empty magazine.
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Inserting a new mag.
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Pulling the slide.
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Inspecting the pistol.
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Ditto; other side.

MP-443 Grach

The MP-443 Grach fills the role of a higher-end pistol found uncommonly in the game. The Russian BEAR faction will give PMCs the pistol in their stash in the latest patch when chosen. Scavs can also spawn with the pistol as well with a few magazines on hand, on occassion a Scav may have their Grach equipped with an under-barrel weaponlight. Currently the weapon cannot be suppressed but it can accept attachments via its underbarrel rail and can be outfitted with a slide rail for attaching reflex optics.

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MP-443 Grach - 9x19mm
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Pre-release stills of the MP-443 Grach.
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The MP-443 Grach in the Unity engine.
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Renders of the MP-443's details.
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An early render of the handgun.
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The MP-443 Grach with a torch.
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Aiming the pistol.
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Removing an empty mag.
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Sliding in a new one.
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The slide, a few frames away from returning to battery.

SIG-Sauer P226R

The SIG-Sauer P226R is primarily issued to the USEC Faction of which PMCs will get some in their stash when the faction is chosen. The weapon also is available for Scavengers albeit sometimes missing its front and rear sight and rarely equipped with an underbarrel weaponlight.

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SIG-Sauer P226R - 9x19mm
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3D render of the SIG-Sauer P226R.
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The pistol, disassembled .
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Reloading a tricked-out P226.

Tokarev TT-33

The Tokarev TT-33 is a dated, but viable pistol available in the game. It is infrequently carried by AI Scavs in-game and is a rare spawn for Player Scavs. Currently the TT-33 is the only weapon to utilise the 7.62x25mm round of which 7 types are available. Currently it is the most powerful pistol, dropping a PMC or Scav in about two or three shots without armor depending on the round type. Additionally the TT-33 can be outfitted with a "home-spun" threaded barrel and an home-made suppressor, making it one of the earliest and most cost effective suppressed pistols currently in the game.

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Tokarev TT-33 - 7.62x25mm
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A preview of the Tokarev.
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Details of the TT.

Stetchkin APS

The Stechkin APS along with the specially silenced variant Stechkin APB were introduced in the 0.8 patch.

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Stetchkin APS - 9x18mm

Stechkin APB

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Stetchkin APB - 9x18mm

SR-1MP

The SR-1MP is Russian special forces pistol "kit" that includes the SR1 pistol, a sound suppressor, and quad-rail accessory mount. It is the only 9x21mm weapon in the game so far.

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SR-1MP - 9×21mm Gyurza
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3D render of the SR-1MP pistol with and without the full rail kit and suppressor.
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An SPS/SR1 with some smoke trailing out of the pipe.
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Reloading.
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The fully kitted out SR-1MP, or "Shrimp" as it is nicknamed among English-speaking players.
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Inserting a fresh mag, which automatically causes the slide to drop on empty reloads (note the lack of an external slide stop/release).

PSS Silent Pistol

The PSS Silent Pistol was confirmed in the devblog on June 7th, 2018. It fires a special 7.62x42mm SP4 round.

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The PSS

Submachine Guns

Heckler & Koch MP5

The H&K MP5 is available in the game. Currently it is not used by any Scavengers and only acquired by PMCs via the trader "Peacekeeper" once sufficient reputation has been gained. The version featured in-game appears to be either an A4 or an A5 model due to the four position fire selector but is described in-game as being a Navy Model. It comes available in two variants initially, a MP5A4 and a MP5SD5 both of which are fitted with fixed stocks and only differing slightly in price value. Players can customize the MP5 extensively by removing the Fixed Stock for a collapsible Stock however it cannot currently mount under-barrel attachments such as flashlights or grips. A drum magazine was announced on December 9th, 2017.

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Heckler & Koch MP5A4 - 9x19mm
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Heckler & Koch MP5SD5 - 9x19mm
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Official rendering of the MP5A4.
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Renders of the MP5SD5 and MP5SD6.
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Disassembly of the MP5SD6.
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The MP5A4 inside of the Factory.
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Pinky-promising the charging handle that it'll be locked back.
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Inserting a fresh 9mm stick magazine.
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Loading an X-Products drum magazine into a MP5SD5.
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HK-slapping the MP5SD.

PP-19-01 Vityaz

The PP-19-01 Vityaz is a 9x19mm sub-machine gun and currently is not used by Scavengers. It can be acquired by PMCs from purchasing it from the Trader Prapor at level 1 reputation and the BEARS Faction receives the weapon with the "Prepare to Escape" and "Escape from Darkness" editions. Currently the weapon is the cheapest of the SMGs and the earliest the player can modify extensively. The SMG initially had vicious recoil; this has been rectified in subsequent patches.

A semi-automatic pistol carbine variant known as the "Saiga-9" was added which is now used by Scavs with 10 round magazines that are interchangeable with regular 30 round magazines. It can be identified as a civilian weapon by its 16 inch barrel and semi-automatic only fire mode, but can still utilize many of the attachments that can be mounted onto the PP-19-01.

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PP-19-01 "Vityaz-SN" - 9x19mm
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3D render of the Vityaz-SN.
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The weapon with the stock folded.
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The disassembled Vityaz.
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Reloading a suppressed PP-19.
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Strong-arming the bolt to rechamber the SMG.

Izhmash Saiga-9

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Saiga-9 - 9x19mm
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Right side render of the Saiga-9.
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Left side of a Saiga-9 with a railed dust cover.

Kedr PP-91

There are two variants of the Kedr PP-91 in-game, the standard "Kedr" and the "Kedr-B". The "B" variant features a threaded barrel to accept sound suppressors and other muzzle devices. Currently the "Kedr" is infrequently used by AI Scavs in world and can be bought from the trader Prapor, the "Kedr-B" can be bartered from Prapor with various items. Currently the "Kedr" as of the current patch has been nerfed considerably from previous patches, with its damage against armor almost nil even with AP ammunition, additionally it cannot use PMM ammunition and is restricted to the older PBM ammunition type as far AP ammunition (which still has trouble penetrating low tier armor). The weapon can be outfitted with barrel-mounted accessory rails for sights and weaponlights and utilizes 20-round or 30-round stick magazines, of which the latter can only be purchased with bartering items.

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Kedr PP-91 - 9x18mm Makarov
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FPS view of the PP-91.
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Left side views of the SMG.
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Views of the right.
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Reloading a well-equipped PP-91. Note how the bolt locks back on empty.
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Releasing the bolt by tugging the charging handle.
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About to unfold the stock on a Kedr-B.

Klin PP-9

The Klin PP-9 is another special variant of the Kedr that is available from Prapor for purchase via bartering items and as of the current patch does not spawn on AI Scavengers. It has slightly different recoil patterns than the "Kedr" and has a 900 RPM fire rate but can utilize the same attachments and magazines and use PBM and PMM AP ammunition.

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Klin PP-9 - 9x18mm PMM
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3D render of the Klin PP-9.
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3D render of the Klin PP-9.
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3D render of the Klin PP-9.

SIG-Sauer MPX

The SIG-Sauer MPX is only available for use by PMCs and can bought by the trader Peacekeeper. It is the most versatile of the SMGs and features two variants like the MP5, a standard variant and another variant with an Integral suppressor. It is the second fast firing SMG at 850 RPM and can attach the most attachments compared to the MP5.

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SIG-Sauer MPX - 9x19mm
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3D render of the SIG-Sauer MPX.
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Right side of an integrally suppressed MPX.
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The MPX, disassembled.
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Taking an empty mag out of the SIG MPX. Although hard to see, the transparent magazine is empty.
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Inserting a fresh one into a MPXSD.
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Thumbing in the bolt release paddle.

SR2M

The SR-2 Veresk was confirmed June 7th in the devblog. It fires the 9x21mm Gyurza ammunition.

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Assault Rifles

AS Val

The AS Val is a late-game weapon available from the trader Prapor of which it can only be bought with bartering items. While the effective range and muzzle velocity of the 9x39mm round is fairly low, it boasts one of the highest DPS in the game with very high armor penetration. In addition it has the fastest rate of fire at 900 RPM of which only the Kedr and Klin SMG variants have.

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AS Val - 9x39mm
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AS Val in configuration menu. Left side.
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AS Val in configuration menu. Right side
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The AS Val in first-person.
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Iron sights.
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The Val with its magazine removed.
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Placing in a new one.
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Rechambering the AS Val.
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Inspecting the right side.
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And the left.
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An AS Val without its dust cover.

M4A1

The M4A1 is currently available at the trader "Peacekeeper" at level 3 reputation and sells for anywhere between $900-1100 per unit. It is the most customizable weapon in the game with a multitude of options for rails, grips, stocks, magazines, real handguards from companies such as Knight's Armament Company, Daniel Defense, War Sport, etc. It is also currently the only weapon in the game that uses the 5.56x45mm round of which is a great general purpose round as it has high velocity, damage and penetration with its only downside being cost of ammo and magazines.

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Colt M4A1 - 5.56x45mm NATO
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3D render of the M4A1.
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M4A1 in a pre-release trailer.
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M4A1 in a pre-release trailer.
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M4A1 in the customization menu. Note the gas tube protruding from the front of the handguard, as the gas block has been removed by the player. The lack of a gas block would render the gun unable to cycle, making it essentially a straight-pull bolt action.

AK-74

The AK-74, specifically the AK-74N variant with an attached night scope rail is available from Prapor at level 2, and can be purchased with or without ammunition. The weapon features plenty of customization options from manufacturers like Zenitco, CAA, Magpul, and TAPCO. The rifle can also be traded for, and that one features a black polymer stock and black polymer handguards.

The AKS-74 (AKS-74N variant) and a proper AK-74M were added in the 0.8 patch, though polymer parts used on the AK-74M were available as attachments for the AK-74 prior to this patch.

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AK-74 - 5.45x39mm
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The AK-74 in configuration menu.
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Right side.
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The AK-74 in-game.
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Aiming down the sights.
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Pulling an empty 30-round magazine out.
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Rocking in a new one.
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Pulling the charging handle.
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Looking at one side of the rifle.
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And the other.
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3D render of the AK-74 with polymer furniture and a GP-34.

AKS-74

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AKS-74 - 5.45x39mm

AK-74M

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AK-74M - 5.45x39mm

AK-100 Series

With exception to the counter-balanced AK-107/108 rifles, the AK-100 family of rifles was brought into Escape From Tarkov with the 0.8 patch. The AK-101 and its shorter AK-102 variant are the first, and so far only 5.56mm AK variants on offer. The AK-103 and AK-104 are more advanced alternatives to their older, classic AKM brothers. They offer side-folding stocks and the side-rail for attaching Russian non-railed optics and scope mounts. The AK-105 is an intermediary between the AKS-74U and AK-74, offering reduced barrel length without having the increased RoF and recoil of the Krinkov.

AK-101

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AK-101 - 5.56x45mm

AK-102

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AK-102 - 5.56x45mm

AK-103

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AK-103 - 7.62x39mm

AK-104

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AK-104 - 7.62x39mm

AK-105

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AK-105 - 5.45x39mm

AKM

Several flavors of the AKM are available in the game, the first and foremost being the original AKM with a fixed wood stock. By default, it has a stamped receiver with no provision for mounting sights, but there is also an "AKMN" variant with the scope mount bracket on the left side of the receiver. The AKMS with the underfolding stock, which can be folded to take up less inventory space, is also available. As with the regular AKM, there is a "AKMSN" variant with the side rail for mounting optics or a sight rail. The VEPR-KM / VPO-136 semi-automatic only carbine, a civilian variant of the AKM appears as well. It lacks the slant muzzle brake and is semi-automatic only, and is a bit cheaper in-game and is used by Scavs. Fires the same 7.62x39mm ammunition as its select fire counterparts. Finally, the Molot VPO-209 semi-automatic shotgun appears. The VPO-209 is another civilian variant of the AKM that is meant to be easy to acquire for civilian ownership in Russia, as it legally falls under the less-restricted category of shotguns rather than semi-automatic rifles, which are far more restricted. It has a smoothbore barrel (with "paradox rifling" on the last 120mm) and fires the .366 TKM cartridge.

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AKM - 7.62x39mm
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3D renders of the AKM.
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Render of the AKMN, equipped with a windage-adjustable RPK rear sight and sound suppressor.
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A tacticool AKM in game.
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Setting the fire selector to full-auto, confirming it isn't one of the civilian models.
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Charging the AKM.

AKMS

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AKMS - 7.62x39mm
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3D render of the AKMS with its stock folded.
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Rocking a magazine into an AKMS, note the sling mount on the folding stock.

Molot Vepr-KM

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Vepr-KM (VPO-136) - Civilian version of AKM - 7.62x39mm
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Unity render of the VEPR-KM.

Molot VPO-209

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Molot VPO-209 shotgun - .366 TKM. This is a smoothbore semi-automatic civilian version of the AKM (with "paradox rifling" on the last 120mm of the barrel) sold in Russia under the shotgun license.
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Close up of the VOP-209's receiver, with a 10-round magazine.

AKS-74U

The AKS-74U is one of the earlier and cheaper weapons that can purchased from the trader "Prapor". They are somewhat uncommonly used by Scavs, who prefer Grach pistols, MP-133s, and 153s. Those that are carried by Scavs tend to lack top covers, stocks, and muzzle devices. It can be outfitted with a variety of custom furniture pieces, mostly ones from Zenitco. There are 2 variants, the AKS-74UN, which has a side rail for optics and optic mounts, and the AKS-74UB. The modeled UB is technically a UBN as it features a side rail for optics. In addition, the only muzzle device compatible with the UB is the PBS-4, and the weapon retains the RPK-style rear sight, but has the leaf sight itself removed.

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AKS-74U - 5.45x39mm
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3D render of the AKS-74U.
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AKS-74U in-game.
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AKS-74U parts rendering.
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Actuating the AKS-74U's fire selector.
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Reloading a quad-stack 60 rounder magazine.
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Charging the carbine.

SR3M Vikhr

The SR-3 Vikhr is a shorter, non suppressed variant of the AS Val. It was confirmed in the June 7th DevBlog, 2018.

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9A-91

The 9A-91 was previously confirmed with screenshots & in DevBlogs.

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Battle Rifles

SKS

The SKS is available in Escape from Tarkov and is available in two variants, the standard model and the OP-SKS, a civilian hunting version with a prefitted dovetail optic mount attached. The standard model is occasionally found on Scavs and can only mount optics at later reputation levels when the required mounts are unlocked. The OP-SKS model is only used by Scav Snipers and is often found with a PSO-1 scope fitted. All SKS types currently in the game sport Tapco 20 round detachable magazines - the 10 round internal magazine options and 10 round detachable magazines are not featured in the current iteration of the game.

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SKS - 7.62x39mm
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Russian hunting carbine OP-SKS, civilian version of SKS - 7.62x39mm
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3D render of a disassembled SKS.
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Note that the stripper clip and internal magazine are not currently in the game.
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Renders of both flavors of the Simonov.
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The OP-SKS without a scope, in idle. Note the black bolt on this version.
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Iron sights of a kitted-out SKS, the rear half of the dust cover blocks most of the picture out though.
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Removing a used magazine. The character grabs it first with his left, then actuates the release with his right hand, taking it off the grip.
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Inserting a new one, which appears to be empty.
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Sending the bolt home.

Springfield Armory M1A SOCOM 16

Introduced in the 0.8 patch, the M1A SOCOM 16 is a middle-of-the-road alternative to the SKS and RSASS, offering proper 7.62x51mm battle rifle characteristics in a handy package. It is appropriately semi-automatic only, and can only mount optics on the upper handguard's rail section. Available stock/chassis options include Archangel, Sage EBR, and Troy S.A.S.S.

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M1A SOCOM 16 - 7.62x51mm NATO (.308 Winchester)

Shotguns

Baikal MP-43

The Baikal MP-43 was shown in early trailers, but is not actually featured in the current game.

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Remington SPR 210/Baikal MP-43-1C - 12 gauge
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Baikal MP-43 in pre-release footage.
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3D render of the Baikal MP-43.
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3D render of the Baikal MP-43.
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3D render of the Baikal MP-43.

Baikal MP-133

The Baikal MP-133 is a pump-action shotgun which is commonly used by Scavengers as a primary weapon and is frequently used by traders as a bartering item. It comes with a factory installed 6 round magazine tube and a 510mm barrel. A set of barrel lengths and magazine tubes can be purchased from Skier at various reputation levels and many of the attachments that can be fitted with both the MP-133 and the MP-153 are interchangeable in the current patch. Currently a somewhat infamous weapon modification of the weapon, dubbed the "Pentalight" allows the weapon to mount up to 5 weaponlights onto the weapon at one time with the correct attachments.

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Baikal MP-133 - 12 gauge
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Renders of various MP-133 setups.
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Early footage of the Baikal.
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Acquiring a basic pattern MP-133 in early footage.
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The Baikal MP-133 with a PK-06 reflex sight, in-game.
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Chamberloading the shotgun.
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The character holds the receiver with his right hand while returning the pump forward.
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Topping off the magazine tube.

Baikal MP-153

The Baikal MP-153 is a semi-automatic 12 gauge shotgun and is very popular amongst AI Scavs. By default it can be purchased from Skier at level 1 and comes with a factory installed 750mm barrel and a 4 round internal tube magazine. Most attachments such as magazine tubes, pistol grips and stocks are interchangeable with the MP-133 and MP-153.

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Baikal MP-153 - 12 gauge
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3D renders of the Baikal MP-153.
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The MP-153, disassembled.
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The semi-automatic Baikal in-game.
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Dropping a 12-gauge shell into the chamber in an overhand manner.
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Reloading the rest of the shells into the tube mag.

Saiga 12K

The Saiga 12K is a semi-automatic, magazine-fed, 12 gauge shotgun. It is occasionally carried by Scavengers as a primary weapon often times missing the dust cover. Unlike most shotguns it features a folding stock allowing its carry size to be reduced. It is also the only shotgun which can be suppressed; the suppressor can be purchased from Prapor at level 3 but is rather costly. It is the most effective shotgun when utilizing slugs, having the best accuracy and recoil control as a number of grips can be attached with the appropriate weapon mounts. Both five and ten round magazines are available as of the latest patch.

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Saiga 12K - 12 gauge
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Early render of the Saiga-12.
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The final model.
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Rendering with some parts removed...
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...some other parts taken off...
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The shotgun with most parts stripped off.
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Note the Baikal-manufactured shells.
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Almost-first person view of the Saiga-12.
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Reloading a dust-coverless Saiga.
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Rechambering the shotgun with an underhanded technique.

Remington 870

Another addition of the 0.8 update, the Remington 870 is a Western-supplied equivalent to the MP-133 shotgun. Its main difference and advantage over the latter shotgun is the ability to equip a short barrel, which makes it handy as a backup weapon.

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Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge
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Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge

TOZ-106

A fairly atypical shotgun design, the TOZ-106 is a bolt action, 20 gauge, compact survival shotgun with an underfolding stock designed for civilian use. It is another popular Scav weapon, and feeds from detachable 2 or 4 round magazines.

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TOZ-106 - 20 gauge
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The handy TOZ-106 inside the Factory
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Aiming the shotgun.
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Working the action.
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Taking out a spent mag.
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And in with a loaded one.
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Closing the bolt.

Sniper Rifles

SV-98

The Izhmash SV-98 becomes available from Prapor at level 2 reputation where it be purchased with a number of bartering items, it doesn't officially become purchasable until level 3 reputation where it costs nearly 100,000 roubles. It comes standard without optics, a 10 round magazine and a bipod fitted by default. Most of maps in the current game are not made for the large magnification scopes and most players fit smaller 3x and 4x magnification scopes to the weapon. It can utilize only three types of rounds, these being the 7N1 sniper cartridge, SNB Armor Piercing and LPS GzH which is a lightened match round with heightened velocity.

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SV-98 - 7.62x54mmR
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Early Unity renders of the SV-98.
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Pre-release image of the SV-98 equipped with a Leupold HAMR sight.
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Image of the rifle from a gameplay trailer.
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Aiming and cycling the action.
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Ejecting a spent round out of the SV-98.
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Reloading the sniper rifle.

Lobaev DVL-10

The Lobaev DVL-10 comes in two variants in the game, the standard version and a integrally suppressed version known as the "SABOTEUR". It is an exceedingly rare sniper rifle that uses 7.62x51mm ammunition and becomes available from Skier at late reputation levels. Like the SV-98 most maps are not compatible with the larger magnification and so players fit smaller 3-4x magnification scopes to compensate.

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Lobaev DVL-10 - 7.62×51mm NATO
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Various renderings of the Lobaev DVL-10.
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The sniper rifle, taken apart.
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Right side view of the DVL-10.
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Unity render of the suppressed version with the stock folded.
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The DVL-10 in-game.
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Reloading.
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Opening the bolt, note the ejected case.

Remington R11 RSASS

The Remington RSASS is also available in-game as an expensive but highly capable and modular 7.62x51mm rifle. Some players have designed a modification of the weapon known as the "Mini-SASS", an ultra-compact battle rifle variant which is identical in size to some of the larger SMGs.

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Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO
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A suppressed Remington RSASS in idle.
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Inserting a new 7.62 NATO PMag.
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Clacking the bolt release. When firing, the folding charging handle notably pops out a bit.

VSS Vintorez

The VSS Vintorez is a late-game sniper rifle available at Prapor Level 4. It can only be traded for items like the AS VAL and comes pre-fitted with 10 round VSS magazines. Currently it uses a regular PSO-1 optic. It is an extremely rare weapon to find, even inside weapon crates.

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VSS Vintorez - 9x39mm
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3D render of the VSS being charged.
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Ditto, but this time with the dust cover and scope off.
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Full profile views of the Vintorez.
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The disassembled VSS, note the two types of ammunition.
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The VSS in-game.

Launchers

GP-34

The GP-34 was previously featured in the early Alpha stages of the game, the GP-34 was removed shortly within a few early game patches due to problems with damage issues (the weapon didn't do any damage when equipped). Despite this the 40mm VOG grenades can be found in-game, albeit rarely and serve the player mostly as a collectible.

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GP-34 - 40mm Caseless
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GP-34 in-game.
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VOG-25 shells in Unity engine.

Grenades & Explosives

F-1 hand grenade

The F-1 hand grenade is one the hand grenades found in Tarkov. It is the most lethal of the three grenades with the largest splash radius of almost 30 meters and the most damage. This makes it useful for enemies hiding behind cover, as the damage can hurt or kill those hiding behind light and medium grade materials. The F-1 grenade is sometimes used by Scavengers; often times they will kill themselves in the process due to the blast radius.

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F-1 High-Explosive Fragmentation hand grenade

RGD-5 hand grenade

The RGD-5 hand grenade is the least damaging of the three explosive grenades and is also the heaviest, having the shortest throwing distance and smallest blast radius, this makes it ideal for use inside enclosed spaces. However to compensate for its lack of damage, it is also the cheapest and easiest to find with Prapor trading RGD-5s for one Energy Saving Lightbulb and being commonly found inside grenade crate and used by AI Scavengers.

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RGD-5 High-Explosive Fragmentation hand grenade
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RGD-5 hand grenade in-game.
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RGD-5 hand grenade in-game.
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RGD-5 hand grenade in-game.

M67 Hand Grenade

The M67 is available from the trader Peacekeeper at level 2 reputation whereby it costs roughly between $49-51 a grenade. It is the middle road of the three explosive grenades having damage and blast radius greater than the RGD-5 but less than the F-1 but having one of the furthest throwing distances, making it more useful for open areas. It is also one of the earliest grenades PMCs can buy with currency. Currently AI do not use the grenade and it cannot be found inside any weapon crates.

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M67 Fragmentation Hand Grenade

Others

See Also