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Project IGI: I'm Going In

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Project IGI: I'm Going In
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Offical EUROPE Boxart
Release Date: 2000
Developer: Square-Enix / Eidos
Publisher: Square-Enix / Eidos
Series: Project IGI
Platforms: PC
Genre: First-Person Shooter


The following weapons were used in the videogame Project IGI: I'm Going In:


Handguns

Colt Anaconda

The Colt Anaconda can be found in a hidden spot in the last level of the game.

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Colt Anaconda with 6" barrel - .44 Magnum
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David Jones holding a Colt Anaconda; note the reversed cylinder. However, the HUD icon at the bottom right shows the cylinder properly set.
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Third-person model of the Colt, with the cylinder and the trigger missing.

Desert Eagle Mark XIX

The Desert Eagle Mark XIX is available in the game. Although depicted as the .357 Magnum model, shown by the use of .357 ammunition boxes and a 9-round magazine, the weapon model is actually that of the .50 AE variant, as evidenced by the lack of a fluted barrel.

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Desert Eagle Mark XIX - .50 AE
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The Desert Eagle in first person. Note how the hammer is not cocked, which it needs to be since it is a single-action pistol.
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Reloading.
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A Desert Eagle in third person.

Glock 17

The Glock 17 appears in the game, available as a starting weapon in several missions.

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3rd Generation Glock 17 - 9x19mm
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The Glock 17 being held in the first level of the game.
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Ejecting the magazine.
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Jones climbing a ladder with a Glock on his back.

Submachine Guns

Heckler & Koch MP5A3

A suppressed Heckler & Koch MP5 is commonly available as a starting weapon. Despite being referred to as "Mp5 SD3" in-game, it is actually modeled after an MP5A3 with an original "slimline" handguard and a non-integral suppressor. The alternate fire button allows for an increased zoom, even though there isn't any sort of scope present on the weapon. It has an overloaded 32-round capacity, which in reality would make reloading difficult.

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Heckler & Koch MP5A3 with original "slimline" forearm - 9x19mm
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Heckler & Koch MP5SD3 - 9x19mm, for comparison
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The suppressed MP5A3 in first person.
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Reloading. Note the safety, which is clearly on.
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Third-person view of the MP5.

IMI Uzi

The Uzi commonly appears in enemy hands; a dual-wielded version can be found as well. It has a much higher rate of fire than an actual Uzi, at 900 RPM (close to that of the Mini Uzi variant) versus the real 600.

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IMI Uzi with stock removed - 9x19mm
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A single Uzi in first person.
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Reloading.
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Dual Uzis.
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Uzi submachine guns in third person. The poor quality model at the top is that of a single Uzi, while the much better model (albeit with the trigger missing) at the bottom is for the dual-wielded version, even though its third-person model only shows one Uzi.

Shotguns

Franchi SPAS-12

The Franchi SPAS-12 can be found in enemy hands; it is only used in pump-action mode.

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Franchi SPAS-12 - 12 gauge
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Jones with a SPAS-12.
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Reloading; note the shell being inserted backwards.
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World model of the SPAS-12.

Pancor Jackhammer

The Pancor Jackhammer can be found in the game (unrealistic, seeing as only two full-auto prototypes were ever made), with an incorrect 12-round cylinder instead of 10.

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Pancor Jackhammer - 12 gauge
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The Pancor Jackhammer being held.
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Replacing the ammo cassette.
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A Jackhammer with some 12 gauge boxes.

Assault Rifles

AK-47

The third-person model of the AK-47 seems to show a true one, even though the first-person model is that of a Zastava M70B1, as seen below.

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AK-47 - 7.62x39mm
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Third-person view of the weapon.

Colt M16 with A2 handguards

A loading screen shows Jones aiming a Colt M16 fitted with A2 handguards and an M203 grenade launcher. It is not used during gameplay though; the XM177E2 mentioned below is used instead.

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The original M16, the first version, firing in a 20-round magazine. This has the original 3-prong flash hider - 5.56x45mm
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The M16 in the loading screen; note the flash hider.

Colt XM177E2

The "M16 A2" in the game is actually a Colt XM177E2 with an M16-style stock; it is equipped with an M203 grenade launcher. It fires fully-automatically, correct for the XM177E2, but incorrect for the M16A2, which fires in 3-round burst mode in reality. It also only carries 20 rounds per magazine, despite being modeled with 30-round magazines

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XM177E2 Carbine aka Colt Model 629 - 5.56x45mm
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G&P Airsoft Colt XM177E2/M203 - 5.56x45mm/40mm
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First-person view of the Colt XM177E2 with the M203.
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Switching magazines.
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The XM177/M203 combo in third person.

Zastava M70B1

The first-person model of the "AK47" in the game is actually that of a Zastava M70B1, but modeled with the full-circle front sight of a Norinco Type 56. It is the most commonly found weapon in the hands of enemies. It has an incorrect 32-round magazine instead of 30, and is modeled with the charging handle, ejection port and fire selector on the left side.

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Zastava M70B1 - 7.62x39mm
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Norinco Type 56 - 7.62x39mm
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Jones holding a Zastava after a poor attempt of target practicing at an indestructible lamp.
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Reloading.

Sniper Rifles

Hybrid SVD Dragunov / FPK/PSL

The Dragunov in-game is actually a hybrid of the SVD Dragunov and the Romanian FPK/PSL. The weapon is silenced in-game, despite the model not featuring a suppressor visually.

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SVD Dragunov - 7.62x54mm R
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Romanian FPK/PSL - 7.62x54mm R
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Jones holding the sniper rifle.
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Reloading.
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A "Dragunov" on Jones' back.

Machine guns

Browning M2HB

The Browning M2HB is mounted in several places in the game.

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Browning M2 - .50 BMG.
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The player character manning a Browning M2HB.
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Left side view of the M2HB.
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Right side view.

FN Minimi

The FN Minimi is available for use in the game. It is reloaded by just changing the 100-round belt box without inserting the belt into the feed tray.

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FN Minimi - 5,56x45mm.
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The FN Minimi in first person.
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Reloading.
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World model of the Minimi.

Four-Barreled Rotary Gun

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Eight-Barreled Rotary Gun

Sentry guns appear in the game, each one consisting of a rotary gun that has eight barrels

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Launchers

LAW 80

The LAW 80 often appears when the player is tasked with destroying enemy tanks. At some point in the game, three LAW 80s can be found in the same level, in which case the weapon will be able to fire the three rockets in a semi-automatic fashion. This is obviously incorrect, as the real LAW 80 is single-shot and disposable.

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LAW 80 - 94mm
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David Jones holding a LAW 80.
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The LAW 80 in third person.

M203

The M203 grenade launcher is attached to the Colt XM177E2. It is incorrectly reloaded by pumping it instead of opening the tube, loading a round and closing it.

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M203 grenade launcher - 40x46mm.
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The incorrect operation of the M203 after firing.

Explosives

Stun Grenade

Stun grenades (referred to as Flashbangs in-game) can be found in some missions.

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Jones holding a stun grenade. Note the empty space between his fingers and the grenade, due to the weapon reusing the animations of the thicker L2A2 hand grenade.
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Pulling the pin.
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Some flashbangs on a table.

C4

Jones is required to use C4 explosives at scripted times, but not as a standard weapon.

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A placed C4 charge.
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Another view of the C4.

L2A2 Hand Grenade

The L2A2 Hand Grenade appears in the game.

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L2A2 High-Explosive Fragmentation hand grenade.
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The L2A2 Hand Grenade in first person.
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Pulling the pin.
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L2A2 grenades on a crate.

Proximity Mine

Unknown proximity mines are available for use in-game.

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Jones holding a proximity mine.
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Two non-activated proximity mines.

See Also