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Kane & Lynch: Dead Men

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Kane & Lynch: Dead Men
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Official Box Art
Release Date: 2007
Developer: IO Interactive
Publisher: Eidos
Series: Kane & Lynch
Platforms: Microsoft Windows
PlayStation 3
Xbox 360
Genre: Third-Person Shooter




Kane & Lynch: Dead Men is a 2007 video game developed by Danish company IO Interactive. It tells the tale of one Adam "Kane" Marcus (voiced by Brian Bloom), a mercenary associated with the mysterious and feared "The7" group, who specialize in overthrowing countries. A major plot point is how Kane might have stolen diamonds from the group and left them to die, or to "burn" as the game often says it, in South America. The game starts when Kane, being transported to his execution for murdering twenty-seven people in Venezuela, is rescued by what is left of The7 and given a task: get the diamonds back. They hold his estranged family as collateral and team him up with a watchdog named Lynch, a psychopathic wife-killer. Together they must travel from L.A. to Tokyo trying to get the stones back and rescue Kane's family before it is too late.

Despite a strong story and genuine anti-heroes, the game received only mediocre reviews, mostly because of its challenging controls.

The following weapons appear in the video game Kane & Lynch: Dead Men:


Handguns

Browning Hi-Power

A Browning Hi-Power Mark III can be seen on the boxart, but is never used in the game.

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Browning Hi-Power Mark III - 9x19mm

Heckler & Koch USP

A H&K USP in .40 S&W is by far the most common pistol in the game. Kane carries a suppressed version in Venezuela. Appears as "SLP Pistol". Both its model and designation are from Hitman: Blood Money.

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Heckler & Koch USP - .40 S&W
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LAPD officers fire at the duo's escape van in the opening heist level.
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The barrel inscription confirms the variant of the USP in-game is chambered in .40 S&W.
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Kane practices shooting from behind cover at the mall. The pistol cycles if the player's character uses it, but does not if another NPC fires it.
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Kane reloads the very first USP he picks up after getting busted out of prison.

Taurus Raging Bull

Lynch uses a Taurus Raging Bull Model 480, chambered for the massive and discontinued .480 Ruger cartridge [12.1 x 33mmR], as his sidearm for the majority of the game. The model was taken from Hitman: Blood Money, IO Interactive's previous game before Kane & Lynch.

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Taurus Raging Bull - .480 Ruger
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Kane borrows Lynch's Raging Bull during the final levels of the game.
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The words on the barrel read: "Really very big gun. Don't point it my way, or any way"
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Kane aims the Raging Bull at a Yakuza thug.
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After cleaning the roof of the skyscraper, Kane swings out the cylinder and reloads the revolver.

Shotguns

Remington 870

Lynch's long-gun for the first half of the game is a Remington 870 shotgun with an extended magazine tube. He later swaps it out for a SPAS-12 in Havana.

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Remington 870 Police Magnum with Black Synthetic Furniture - 12 Gauge, the one in the game has wooden furniture
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The Remington 870 in the game.
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Lynch racks his shotgun in an abandoned mall. It's worth noting that Lynch was still in a bloody prison suit when he and Kane visit the same mall in-game. Also enjoy the view of his skullet, which actually affected some reviewer's scores negatively.
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Kane holds the Remington 870 at the mall.

Franchi SPAS-12

After flying to Havana to thwart The7's retirement job, an overthrow of Fidel Castro, Lynch trades the Remington 870 he used for the first half of the game for a stockless Franchi SPAS-12, which he carries for the rest of the game. It's interesting to note that the SPAS depicted in-game fires exclusively in semi-automatic, relatively rare for a video game, which usually depict it being pump-action only.

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Franchi SPAS-12 - 12 Gauge
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Lynch holds the SPAS-12.
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Lynch aims the SPAS-12 in Havana.

Submachine Guns

Heckler & Koch MP5A3

The MP5A3 can be seen and used in the Japanese levels and is also the default weapon of the crooks in Fragile Alliance. The weapon lacks a paddle-release like a chopped HK94A3 but it has a plastic S-E-F trigger unit, thus making the lack of paddle-release just a modeling mistake.

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Heckler & Koch MP5A3 - 9x19mm
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A high-ranked player-character from Fragile Alliance trades fire with a Yakuza enforcer on the "Walk in the Park" heist.
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Lynch gives Kane a friendly pick-up after he is shot down in a diner. The missing paddle-release can be seen easily here.
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The MP5A3 on Kane's back at the night club in Tokyo. Note the plastic S-E-F trigger unit
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Kane with the MP5A3 during the bank heist.
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During the level 'Reunion' several hitmen use MP5A3s with dedicated fore-end weapon lights.

FN P90

After being liberated from death row to steal back diamonds he supposedly betrayed his comrades for, Kane arms himself with an FN P90 to rob the bank where they are held. It is only used in two levels before Kane discards it in favor of a SIG SG 552. This is one of the few games which also correctly shows the spent shell casings eject from the bottom of the weapon, through the ejection chute behind the main grip. The Belgian submachine gun is also the cheapest weapon to upgrade to in Fragile Alliance, where it also gives the buyer a light Kevlar vest. Appears as "P900" in the game.

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FN P90 - 5.7x28mm
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Notice the shells coming out correctly from the bottom of the gun. Also note the bizarre lack of treads on the SUV's tires.
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After surviving the treadless SUV, Kane decides to aim menacingly at a Los Angeles overpass for some reason.
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The P90 on Kane's back while he teaches Lynch how to stay alive during a firefight.
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Kane reloads the P90.
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One The7 thug fires his P90. Note M4A1 magazines taped to his left thigh.

Steyr TMP

A Steyr TMP can be seen in an early trailer being used by one of Retomoto's bodyguards. However, the machine pistol was removed from the release of the game. The model again appears to be from Hitman: Blood Money.

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Steyr TMP - 9x19mm
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A Yakuza thug fires a TMP as Kane and his group of "Dead Men" smash through the window.

Assault Rifles

SIG SG 552

After kidnapping Retomoto's daughter from her nightclub (the entire level is an homage to Collateral, down to the kind of suit Kane wears) Kane starts to carry a SIG SG 552 as his main weapon. He does so for the rest of the game. A few of The7's thugs also carry this assault rifle in the opening chapter. The SIG also appears in Fragile Alliance as the priciest weapon to upgrade to, but it also gives the buyer a heavy kevlar vest, ballistic mask and two extra grenades.

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SIG SG 552 - 5.56x45mm
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Kane takes cover in a Tokyo park after Lynch "accidentally" shoots Yoko, daughter of Yakuza boss Retomoto.
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Kane fires his SIG in the "Freedom Fighters" level.
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Kane takes cover with his signature SIG SG 552 while trying to recover the briefcase.
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Kane reloads his rifle.
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Kane engages some Yakuza thugs with his SG 552 after the busted exchange.
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A thug hold a SiG in the Fragile Alliance map Hot Coffee (a nod to San Andreas). The kevlar vest and ballistic mask are included with the gun.
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The SG 552 seen on the starting splash screen has a cheek riser and ACOG. Neither of these accessories can be seen in the game though.
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Kane with an SG 552 and Lynch with a Remington 870 on a promo image. This image is from a very early stage of development. Note how the SG 552 has the aforementioned ACOG and cheek riser. These two attachments didn't make it to the final game, neither did the Remington 870 with low-cap tube, or Lynch being bald.

Colt M4A1 Carbine

M4A1 Carbines are the most common assault rifles in the game. The LAPD SWAT and Japanese SAT squads are the most prominent users of it. It, along with an extra grenade and a stronger Kevlar vest, can bought in Fragile Alliance as a fairly cost-effective upgrade. The M4A1's are modeled with non-stepped barrels, as seen in Hitman: Contracts.

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Colt M4A1 - 5.56x45mm
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Mere seconds after breaking his nose, one of The7's goons trust Kane enough to give him an assault rifle, which he promptly uses against a police helicopter.
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Kane wonders if The7 will fix his broken nose as he waits for the escape van in the opening level.
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A SWAT officer fires at a group of thieves in Fragile Alliance.
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Kane fires his M4A1 at a policeman during the level 'Tokyo Streets'. This level is a reference to Heat, yet another movie written and directed by Michael Mann.
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Kane tries to do a Neil McCauley imitation as the "Dead Men" flee with the money. The imitation is nearly perfect, although McCauley used a Model 733, a slightly different AR-15 variant and was wearing shades.
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An M4A1 in a strange combination with a dedicated fore-end weapon light of an MP5.

AK-74M

Modernized AK-74's are used by the pro-Castro Cubans in the Havana chapter. Unfortunately, said Cubans die in droves during the chapter, leaving more than a few for Kane and Lynch.

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AK-74M - 5.45x39mm
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A soldier holds his AK-74M.
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Kane opens fire with the AK-74M.
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Kane takes cover with the AK.
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Kane reloads his AK-74M.

AK-47

After Kane and Lynch clear the path to Havana's palace, a mass of Cuban soldiers charge the anti-Castro rebels position's in the palace. Most of them appear to carry poorly rendered AK-47's without trigger and trigger guard. It is not usable by the player.

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AK-47 - 7.62x39mm
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A dead Cuban soldier's AK.

Ruger Mini-14

The Ruger Mini-14 appears only in the "Breakout" level, where it manages to be the best weapon in the game with spot-on accuracy and incredible damage. Sadly, it is only in one level. Many fans even commented that bringing the rifle would have made the difficulty ramp that happens after the prison level much easier to bear.

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Ruger Mini-14 - 5.56x45mm
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Kane with the Mini-14 in the 'Breakout' chapter.
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A secured Mini-14 on Kane's back.

Sniper Rifle

Remington 700P

A Remington 700 with synthetic furniture and heavy barrel is seen twice. Lynch uses one while covering the exchange between Kane and Retomoto for the diamonds (he later kills the hostage in a psychopathic fit, claiming he was "aiming for her legs"). Later on, Carlos carries a suppressed version in Venezuela that he cannot use due to an AI bug.

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Remington 700P Sniper Rifle - 7.62x51mm
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Lynch watches over the deal in Tokyo. Despite being heavily medicated, he manages to quickly kill the snipers sent by Retomoto to disrupt the deal.
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A close up of the barrel and scope of the R700 and Lynch's chronic ugliness.
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Kane holds the Remington 700.

Machine Guns

FN Minimi SPW

An FN Minimi SPW is first carried by two burly guards in Retomoto's tower, but are also encountered in the Havana and Venezuela chapters, where it is a good choice for the large groups of soldiers encountered there. Note that in all the screen shots Kane never uses the vertical foregrip attached to weapon at all.

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FN Minimi SPW - 5.56x45mm
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Kane does his best Rambo impersonation as he advances with Cuban troops.
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Kane cooks a grenade to make Cuba safe for communism once more.
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Kane covers the elevator with the SPW, while Lynch holds his Remington 870 shotgun.
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Kane takes cover in the skyscraper in Tokyo.

PKM

Mounted PKM's can be found in machine gun nests and in technicals during the last half of the game. They have unlimited ammo, but overheat quickly on fully automatic fire.

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PKM on tripod - 7.62x54mmR
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A mounted PKM in the game.

Launchers

Heckler & Koch HK69A1

The Heckler & Koch HK69A1 can be picked up a few times in the game. It mostly serves as a very effective tear-gas launcher. Explosive rounds can be used in Cuba when the player must destroy a group of Russian BTRs.

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Heckler & Koch HK69A1 - 40mm
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A HK69A1 grenade launcher in a crate.
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Kane reloads the HK69A1.

RPG-7

Many RPG-7's can be found in Havana when the player must destroy a Hind helicopter stopping the assault on the anti-Castro rebel's headquarters. The RPG's are immediately discarded after the shot.

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RPG-7 - 40mm
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An RPG-7 next to a wall.
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Kane with the RPG-7.
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Aiming with the RPG.

Grenades & Mines

Mk 2 Hand Grenade

The Mk 2 hand grenade is the resident frag grenade in the game.

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Mk 2 hand grenade
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Mk 2 grenade in the game.

M67 Hand Grenade

Inventory icon of the frag grenade is the M67 hand grenade. The M67 grenade also appears on various achievements.

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M67 High-Explosive Fragmentation hand grenade
Icon of the M67 grenade as seen on the weapon selection quick-menu.

AN/M14 Incendiary Grenade

The AN/M14 incendiary grenade is among the usable lethal equipment.

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AN/M14 incendiary grenade, airsoft version with modern-day markings.
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AN/M-14 incendiary grenade in the game.

L64 MK-3 Smoke Grenade

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L64 MK-3 White Smoke grenade.

M4B-12 Teargas Grenade

Teargas grenades are being used by LAPD SWAT officers during the bank job and later by SAT members in Tokyo. It is possible to throw back these grenades, which is a rare sight in video games.

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L64 MK-3 Smoke grenade and M4B-12 Teargas grenade in the game.

TMRP-6 Anti-Tank Mine

Carlos tries to use a TMRP-6 anti-tank mine in Venezuela to destroy a gate. His plan goes south eventually, and Kane later shoots the mine to make it explode.

TMRP-6 anti-tank mine
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The mine before Kane shoots it.

Other

Shipunov 2A42 30mm Cannon

Shipunov 2A42 automatic cannons can be seen on BTR-90's during the "Freedom Fighters" and "El Capitolo" levels.

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Shipunov 2A42 30mm automatic cannon - 30x165mm
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A BTR-90 with a Shipunov 2A42 30mm automatic cannon.