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Syphon Filter 3
The Mars is not russian PP-90. It's an american Ares FMG, designed by Eugen Stoner. Because it's name Mars=Ares (antic god of war), and because it was used in Washington mission by goverment agents.
- Kind of hard to tell when there's no screenshots, but the name and where it's used in the game don't really prove what type of gun they based it on. Evil Tim (talk) 09:42, 22 September 2012 (EDT)
The below weapons were used in Syphon Filter 3.
Assault rifles
Steyr AUG
Lian Xing can procure the Steyr AUG weapon during Kabul, Afghanistan and when she captures Elsa Weissenger. It has a fictional 'X-ray' scope that can apparently cut into walls and let users view any hidden targets.
Lian attempts to "make like John McClane" with the AUG.
G11
The G11 is available in the last pack of missions when Gabe hunts down Mara Aramov.
"K3G4"
An unknown weapon named "K3G4" is available during certain missions. Though considered a 'rifle', it is held one-handed. It fires so-called 'Teflon' rounds that penetrate armoured enemies, permitting their deaths without headshots. Bizarrely, enemies drop their flak jackets upon death, so it is possible to kill them with this weapon AND still replenish one's armour.
M16A2
The M16A2 is seen, replacing the A1 model seen in the previous games.
"PK102"
Another unidentified weapon apparently described as a 'Kalashnikov' derivative.
SG 550
A SIG SG 550 can be procured during most missions.
Submachine guns
ARES FMG
The ARES FMG is seen in the hands of Aramov's goons.
MP5SD
Following a convention from Syphon Filter 2, the "HK5" is now a Heckler & Koch MP5SD rather than an MP5K as it was in the first game.
Sa. Vz.61 Skorpion
The Skorpion can be used during the scuttling of the Lorelei.
Shotguns
Daewoo USAS-12 CQ
The USAS-12 can be used in the game; it firstly appears in 'C5 Galaxy' when Gabe takes matters into his own hands and tries to exact revenge on behalf of Ellis during Erich Rhoemer's escape from the Costa Rican plantation. He ends up doing a similar thing to what he did to Jason Chance in the previous game: use an automatic shotgun to drive Rhoemer out from the cargo bay. The weapon can be acquired again in 'Aztec Ruins' but due to the presence of the G11 and various other rifles, it is somewhat less useful.
Heckler & Koch CAWS (Close Assault Weapons System)
The CAWS.
SPAS-15
The SPAS-15 can be found in the Waterfront. Bizarrely loaded with 'fragmentation' rounds that explode on contact, making an already overpowered weapon even more damaging.
Mossberg 590 Compact Cruiser
A generic 'shotgun' can be used. It is similar to the Mossberg 590 Compact Cruiser.
Pistols
Glock 17
The player begins most missions with the Glock 17.
Desert Eagle Mark XIX
The Desert Eagle, or the 'Falcon', its in-game moniker, is a hand cannon that can be found in Hotel Fukushima.
Colt M1911A1
The Colt M1911A1, another heavy-hitting pistol, appears in the game.
Glock 18
The Glock 18 is a fully automatic machine pistol used by Aramov's thugs in Senate Building and DC Subway.
Explosives
Composite 4 charges
C4 charges once again make an appearance.
M67 Grenade
Despite being, in real life, an explosive grenade, the M67 appears as an incendiary grenade.
M7 CS gas grenade
A grenade containing Soman nerve gas (a chemical similar to but more toxic than Sarin, also known as GD) can be found in stealth missions. It appears to essentially be a truncated M7 CS gas grenade. It is integral to taking enemies down without sounding the alarm.
Launchers
Tru Flite 37mm Super Long Range Gas Gun
Incorrectly called the 'M-79' in-game (in reference to the M79 Grenade Launcher), the Tru Flite 37mm Super Long Range Gas Gun is, in reality, unable to launch high-explosive grenades. The model seems to be similar to that used in previous games.
Miscellaneous
Crossbow
An unidentified crossbow can be used during the Pugari missions and in Paradise Ridge. Firing knockout rounds, it generally renders targets unconscious unless the player aims for one's head. The weapon has a red dot sight and a maximum capacity of five rounds.
Taser
A general-purpose, non-descript taser is a starting weapon in every mission. The signature weapon of the series, it was possible to set enemies alight if sustained stunning was used. This convention carried over to most games in the franchise, but it was not possible to cause targets to be set aflame in certain circumstances. In the PS2 and Vita versions of Syphon Filter: Dark Mirror, you can't burn enemies with the Taser but in the PSP version, you can. In Syphon Filter: Logan's Shadow, you can't burn enemies with it.
KA-BAR Combat Knife
The combat blade from Syphon Filter 2 returns.