Error creating thumbnail: File missing Join our Discord! |
If you have been locked out of your account you can request a password reset here. |
Alan Wake's American Nightmare
Alan Wake's American Nightmare is a 2012 sequel to Remedy Entertainment's Alan Wake. American Nightmare takes place in Night Springs, Arizona, a construct based on Alan's reinterpretation of a screenplay he wrote for the fictional television anthology series "Night Springs," where Alan fights the Taken directed by his evil doppelganger Mr. Scratch.
As in Alan Wake, the title character can carry one one-handed weapon, one two-handed weapon, an Orion flare gun, and a supply of flares and flashbang grenades. Ammunition is abstracted into a generic pickup for each type of weapon.
The following weapons were used in the video game Alan Wake's American Nightmare:
One-Handed Weapons
Beretta 92FS Inox
Alan's initial weapon, the "9mm Handgun" is a Beretta 92FS Inox. It loads a ten-round magazine and can carry fifty extra rounds.
Colt Python
Returning from the original Alan Wake, the "Revolver" is a Colt Python with a four-inch barrel. It loads six rounds and can carry forty-four extra.
MAC-10
The first unlockable weapon is the "SMG," a MAC-10. Its high rate of fire chews through its thirty-round magazine. Its crate is unlocked after collecting three manuscript pages.
Smith & Wesson Model 629 Stealth Hunter
The Smith & Wesson Model 629 Stealth Hunter, known simply as "Magnum" in the game, is a phenomenally powerful one-handed weapon, capable of destroying two Taken in a single shot. It holds eight rounds, while the real Stealth Hunter has a 6-shot cylinder.
Nailgun
The first primary weapon the player is likely to find, the nailgun is fully-automatic and loads a twenty-five round strip, but its full-auto fire is slower than the handgun's rapid fire.
Sawed-Off Shotgun
Like most video game shotguns, the sawed-off shotgun is devastating at close range but inaccurate and weak at any other range. Its crate is unlocked after collecting thirty manuscript pages.
Two-Handed Weapons
All two-handed weapons except the assault rifle and crossbow have a maximum ammunition count of thirty.
Remington 870
The "Pump-Action Shotgun" is a Remington 870 with black synthetic furniture. It loads eight rounds.
Springfield Armory M1A
The "Carbine Rifle" is a Springfield Armory M1A with a green synthetic stock. It loads an eight-round magazine.
Crossbow
The crossbow is the only weapon that can kill Taken without having to first burn away their darkness shield. Max ammo is twenty-five bolts.
M16A1
The "Assault Rifle" is an M16A1 with A2 handguards. The weapon is modeled with a thirty-round magazine (which Alan does not remove when reloading), but it only loads twenty-five rounds with seventy-five in reserve. It can fire semiauto with a single tap of the trigger or mouse button or full-auto when held. Its crate is unlocked after collecting twenty manuscript pages.
Remington Model Seven CDL
Returning from Alan Wake is the "Hunting Rifle," a Remington Model Seven CDL with a five-round internal magazine. Although it now has a scope, it is never used. Its low rate of fire and small magazine counter its high damage and ability to destroy two Taken with one shot. Its crate is unlocked after collecting fifteen manuscript pages.
AA-12
The final unlockable weapon is the "Combat Shotgun," an AA-12 with a twelve-round drum magazine. Its crate is unlocked after collecting forty manuscript pages.
Other Weapons
Orion Flare Gun
Returning from Alan Wake, the "Flare Gun" is drastically reduced in power. The new flare gun destroys normal Taken with a direct hit, only knocking down Taken and stripping away their shadow in the blast radius. Max ammo is ten shells.
Model 7290 Flashbang Grenade
The Model 7290 flashbang grenade in American Nightmare has a very dark blue or black body labelled "TACTICAL FLASHBANG" in white. They are drastically reduced in power from the original, similar to the flare gun, and Alan can only carry five at a time.
Handheld Flare
Ueful weapon against the Taken. When lit, a flare emits a very bright red light that saps the darkness from Taken close to it and keeps them away. Unlike flashbangs, flares cannot actually kill off Taken. Alan can only carry five at a time.