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User talk:Ultimate94ninja

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Revision as of 19:03, 1 November 2016 by Forrest1985 (talk | contribs) (→‎Machine Pistols: new section)
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Total Overdose

We frown upon users purposely creating incomplete pages, especially pages for games. Since you obviously already own the game and have played it, then it only makes sense for you to complete the page rather than forcing someone else to purchase it. --Funkychinaman (talk) 17:20, 22 July 2013 (EDT)

M27 IAR

While it's fielded in the SAW role, it's mechanically just an assault rifle, so it's really best off there. As for your other question; the problem with trying to have a chambered round in a bolt-action clip-fed rifle is that you chamber a round by the action of pushing the bolt forward. Obviously, you can't load the rifle if the bolt is closed, and opening it would eject any chambered round. Evil Tim (talk) 08:32, 31 August 2013 (EDT)

Just to add, a lot of the early bolt action service rifles (including the Springfield 1906 you asked about along with the Lebel Model 1886, Krag-Jørgensen, and early Lee Enfields) were fitted with something called a magazine cut off. This interrupted feeding from the magazine so that you could close the bolt without picking up a round from the mag. The purpose of these was to have a full magazine loaded and activate the cut off, and use the rifle as a single shot saving the rounds in the magazine for an emergency. Theoretically though you could load a magazine, activate the cut off, manually insert a round into the chamber, close the bolt and then deactivate the cut off, which would result in you having the full magazine plus one in the chamber. I doubt this was rarely, if ever, actually done though and experience in actual wars led to the magazine cut off being dropped as an unnecessary complication on most service rifles. The idea of a magazine cut off has survived in shotguns though, where it is useful when loading a round of a different ammunition as opposed to whatever is currently in the magazine, or if you want to make the gun safe. --commando552 (talk) 12:51, 31 August 2013 (EDT)

Half-Life 2 Alyx Gun

I dont wish to be a dickhead but please explain me how can the Alyx gun be partially based on the TDI Kard if that game was released in 2004?? Not sure about the VBR but I think it did not exist back then as well. --bozitojugg3rn4ut (talk) 15:47, 3 September 2013 (EDT)

Brackets

I used to do exactly what you do and I just figured I'd point it out so you can watch yourself for it; when you put something in brackets, make sure it's an aside connected to the previous thought, not a completely different thought. In general you'll find 50% of the things you thought should go in brackets are actually fine as new sentences. Evil Tim (talk) 07:20, 3 December 2013 (EST)

re: Hey

With fully automatic open bolt weapons it is the case that you do not need to cock the bolt if you are changing a half empty magazine. It would also be true for an empty magazine, but only if you happened to let your finger off of the trigger after the bolt had started moving forward on the last shot, but before the bolt cycled back again which would be difficult to do, particularly on weapons with a high rate of fire. The AA-12 and Thompson feed from drum magazine which do not operate any differently to box magazines (as far as the gun is concerned) meaning that if you swap one out with the bolt in the rear position, you will not need to cock it again.

For belt fed machine guns I am not 100% sure, but I believe that if the bolt was to the rear you would simply need to open the feed tray, swap out the existing belt and close the tray again. However this is not the case with all machine guns. For example, on the PKM due to the fact that it fires a rimmed case the operation is more complicated, whereby as the bolt moves backwards it strips a round from the belt, and then chambers/fires it when the bolt goes forward. This means that the bolt needs to be cycled when a new belt is inserted even if the bolt is already to the rear, as the first new round needs to be stripped off of the belt and put into the feedway. This is how a lot of earlier machine guns opperated (including the M2HB for example) as is called "two stage", whereas more modern machine gun ten to use single stage "push through" mechanism. I think it might be the case that if you were to reload a two stage machine gun when there was still a round in the feedway you would not need to cock it again, but am not sure about that and would also depend on the gun probably.

As for the rocket thing, yes, most modern shoulder launched rockets and missiles will have a minimum arming distance which is normally determined by an amount of revolutions after it is fired. However this is not necessarily always the case, as for example there are currently some companies that manufacture RPG-7 round which omit this feature. --commando552 (talk) 18:23, 11 January 2014 (EST)

Ghosts

The reason doesn't fit in the edit box. Moving the information on marksman rifles to a section after them makes no sense, the shotgun reload can be started for any number of rounds and therefore could be interrupted normally if they'd wanted it to, you shouldn't re-pipe the link to the VSSK to a title we don't use for it. The rest of the edits are just fiddling that's the same either way around and isn't necessary. Evil Tim (talk) 17:44, 12 January 2014 (EST)

UBGLs

Are there pieces of media that you have in mind that feature the Milkor Mk-4 or VHS-BG UBGL? If not, we do not allow users to make pages for or add images of weapons (or specific variants) which have appeared in no documented media, hence they will be deleted. --commando552 (talk) 18:35, 27 September 2014 (EDT)

Killer Elite

If you want change captions, you can write new ones, but placing "Ditto" is not acceptable. Unfortunately, when a "rollback" is made, all edits that were made are automatically reverted. --Ben41 (talk) 19:56, 27 September 2014 (EDT)

When a change has to be made, admins don't want to have to go into every single entry and have to make single changes. So users have to be careful because sometimes this can happen. --Ben41 (talk) 20:16, 27 September 2014 (EDT)

Couple of things on your wiki

XMG can equip Extended Mags and Laser Sight in Exo Survival (I made the mistake of picking the one that was utterly useless in my caps), not sure if you can put anything on the NA-45 because a two-shot rifle didn't strike me as a decent upgrade over an ACOG-equipped Lynx (if not, it's worth noting that the menu screen for Exo Survival shows a Specialist with an ACOG scope on an NA-45). As I put on our page, all pistols start Exo Survival with extended mags and if you actually buy extended mags for one it doesn't do anything. Also the weapon in the image for the Gung-Ho perk is actually an Atlas 45 with no magazine well, I guess it originally wasn't going to be a space C96 with no barrel. Evil Tim (talk) 14:30, 14 November 2014 (EST)

No, that's what I mean, the attachment is still selectable and you're still charged for buying it, but it doesn't actually do anything if you do, you just burn the upgrade points for nothing. I know this because I was hoping I'd get 33 or so rounds for the PDW and was denied. Evil Tim (talk) 06:50, 15 November 2014 (EST)
Just went in and checked: if you buy a pistol it doesn't get extended mags. The downed Atlas 45 does get it automatically, as do all three class' starting pistols. It either changed or I didn't remember it right: what currently happens is it says "equipped" but if you click on the word it charges you two upgrade points, makes you draw your weapon again, and does absolutely nothing. It let me buy it twice in a row, maybe it just doesn't disable the ability to buy attachments you already have. Which is dumb. Evil Tim (talk) 08:28, 15 November 2014 (EST)
Also for reasons best known to itself, the IMR doesn't print four rounds at a time in single. It prints thirty. Evil Tim (talk) 17:08, 15 November 2014 (EST)

Thierry Lhermitte‎

Sorry, when I canceled your edit on Thierry Lhermitte‎ page, I didn't understand that you meant the poster. But as it seems to me, we don't include firearms that the actors hold on posters. Only the ones that are seen in the film (and sometimes on promo images) are included. Do you agree? Thanks. Greg-Z (talk) 02:17, 13 January 2015 (EST)

OK, let's keep it. This poster looks detailed enough to be equal to a promo still. Greg-Z (talk) 02:17, 14 January 2015 (EST)

CoD Online

Sorry, not sure how I missed that, but I'll take a look sometime when I'm not busy doing Peace Walker. Evil Tim (talk) 22:47, 18 February 2015 (EST)

MLE-12

Huh, the things I found (this for example) said it was announced at SHOT Show in Jan 2015. Not sure what's going on there. Evil Tim (talk) 18:22, 31 May 2015 (EDT)

Question

Do you happen to be the same Ultimate94ninja on the COD wikia? That's cool if you are, man. :) CloversCorner (talk) 16:38, 11 May 2016 (EDT)

Hardcore Henry

Please keep in mind that the official US release date for Hardcore Henry is still five days away, so unless your images are from trailers, please don't post them to the page. --Funkychinaman (talk) 14:24, 21 July 2016 (EDT)

If they're not from the trailers or from otherwise public sources, please hold off on posting them. Thanks. --Funkychinaman (talk) 15:08, 21 July 2016 (EDT)

Machine Pistols

Firstly, found your list of machine pistols a very handy reference as have been looking for something similar myself. One you might want to add is the Grand Power K105. Its a full auto pistol, although i am sure i read there is a 2 round burst variant. Also is the gonzac pistol featured in the original total recall capable of select fire? Finally there is the experimental VAG72 but I don't know much about that. --Forrest1985 (talk) 15:03, 1 November 2016 (EDT)