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Resident Evil 3: Nemesis
Beretta 92FS
Jill's weapon in Hard Mode. It seems to be a custom made handgun made especially for S.T.A.R.S. Members. It can fire modified bullets for more power.
STI Eagle 6.0
Jill finds parts to make this weapon after two encounters with the Nemesis. It is also Carlos Olivera's primary Sidearm in the Mercenaries bonus game. The Scope allows the weapon to inflict critical shots which are equal to a magnum round.
Benelli M3 Super 90 Shorty
Jill finds this shotgun on a corpse in a zombie ridden basement. It carries 7 rounds at a time. It can fire modified shells for increased firepower.
Winchester Model 1887
Jill finds parts to make this weapon after five encounters with the Nemesis. It cannot use the Modified shells but seems to fire quickly, Jill operates the lever mechanism almost with one hand.
Colt M4A1 Carbine
Jill starts with this weapon in her inventory on easy mode. Carlos also wields this weapon during his portion of the game. There is a vertical grip and bipod mounted underneath it. Carlos is armed with M4A1 in both the Mercenaries and the small part of the game in regular. Mikhail is also equipped with an M4A1 rifle in main story portion of the game and depending on events he uses it to kill off both zombies and distract the nemesis. It is also used by the majority of UBSC Members.
Sig Sauer Pro SP2009
Weapon used by Nicholai Ginovaef in both the story and Mercenaries bonus game. Is used by carlos in the small playable section in the story and is also used by Brad Vickers in the short time you see him use it. It can fire modified bullets for increased power much like the M92F.
Smith & Wesson Model 629
A .44 Magnum Revolver, that Jill either finds in the S.T.A.R.S. Office weapons locker or the locker in the Power Station. The Ingame description says the weapon is fitted with weights to reduce recoil, yet the weapon has a large recoil anyway. This is Mikhail's primary sidearm in the Mercenaries Bonus Game.
Mine Thrower
An Umbrella created weapon designed to fire Anti-Personnel SMART mines which explode after a short delay or when a creatures comes close to them. The Mines will not explode as long as the Mine Thrower is still equipped.
Minigun
The same three-barreled Gatling Gun from RE2 returns as an unlockable weapon.
M202 FLASH
Perhaps the most powerful weapon available. The M202 FLASH, called the Rocket Launcher is capable of firing powerful rockets that will kill almost any enemy in the game. It can take down Nemesis in only 2 shots. A regular non-unlimited rocket launcher can be found in the very late portion of the game or an unlimited ammo version can be bought in the Mercenaries bonus game. Mikhail has the same rocket launcher in the Bonus game but this holds 8 rounds as opposed to 4.
FIM-92A Stinger
Nemesis uses a FIM-92A Stinger from time to time.