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Uncharted 2: Among Thieves

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Uncharted 2: Among Thieves (2009)

The following weapons appear in the video game Uncharted 2: Among Thieves:


Pistols

Beretta 92FS Inox

The Beretta 92FS Inox is one of the available side-arms, named "92FS" in the game. It is used by Elena, Drake, and is also the sidearm for Zoran Lazarevic.

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Beretta 92FS Inox with Hogue wrap-around grips - 9x19mm. The Beretta has these grips in-game.
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Drake firing the Beretta, if you click the picture you can see the Hogue grips pretty clearly.
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While hiding behind a riot shield, Nate holds his Beretta with a bad low grip.
The 92FS in-game icon. Note the lack of Hogue grips.

Smith & Wesson Model 629 Classic

Called "Wess .44", the Smith & Wesson Model 629 Classic is once again Sully's preferred sidearm. It has high accuracy at range.

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Smith & Wesson Model 629 Classic with custom wood grips - .44 Magnum
Nate aims his 629.
In-game icon.

Colt Defender

The Colt Defender, named ".45 Defender" in-game, is carried by Nate while in Borneo, early in the game. The gun's slide marks it as a Chinese pistol and calls it a "Type 85." (as seen in the strategy guide). Chloe Frazier carries a custom made model that has a flaming skull on the slide that is painted to appear that the bullet is coming out of the skull's mouth.

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Colt Defender with Hogue grips - .45 ACP. Similar to the one used in-game.
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Nate firing his Colt. Note wooden furniture and lack of red dot sight on FAL. This is a pre-release picture.
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Nate goes Tom Hanks style and shoots a tank with a 1911. Unfortunately, no plane flew overhead to blow it up.
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Chloe's custom Defender.
In-game icon.

Desert Eagle Mark VII

Called the "Desert 5" in game, the Desert Eagle Mark VII is Harry Flynn's preferred sidearm, and is sometimes seen equipped with a laser sight and used by mercenaries as a sniper like weapon. It is very powerful, likely the .50 AE version, due to damage and the magazine containing 7 rounds. It is incorrectly shown with very tall cocking serrations, higher than even those of a Mark XIX. With cheats, it is still possible to use Eddie's golden Desert Eagle from the previous game.

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Desert Eagle Mk VII - .44 Magnum

Luger P08

Picked up from dead Nazi in ice caves. Somehow this Luger works perfectly after 70 years in the snow, even though they were known to be unreliable even when in much nicer conditions. It is also seen in Shambala, where Chloe finds one on the body of dead explorers, who apparently have strange choices in weapons. They appear to carry Lugers along with Beretta Inoxes and AKs, leaving their nationality and the time period they arrived rather convoluted.

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Luger P08 - 9x19mm

Submachine Guns

Micro Uzi

The Micro Uzi appears in-game as the "Micro 9mm", counted as a pistol. Enemies equipped with riot shields will often use Micro Uzis, firing it one handed while staying in cover behind the shield. Despite using a stock "pew" suppressed gunshot sound, the Micro Uzi does not have a suppressor and does not count as suppressed.

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IMI Micro Uzi - 9x19mm

MP40

Available in the Ice Cave and Sewage areas and is named as the MP40. The MP40s still manage to work after being left in the sewers and submerged in snow for 70 years.

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MP40 submachine gun - 9x19mm

Assault Rifles/Battle Rifles

AK-47

AK-47s are used by Lazarevic's mercenaries early in the game, Nathan also favors it. During the assault on the mountain village, several villagers also use these, presumably obtained from fallen enemies.

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Final Production version of the Type III AK-47 with cleaning rod removed and laminated stock - 7.62x39mm
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Nate hides in cover while the man in the room looks at the microwave to make sure his food will be ready before Nate comes in. This AK-47 is fitted with a slant muzzle brake.
In-game icon.

Colt Model 654

The Colt Model 654 is used later in the game by Lazarevic's men. Nate uses one during the final shootout with Lazarevic. The reload animation is wrong, instead of pulling back the charging handle or hitting the bolt catch, Nate reloads it like an AK-47 by pulling back a invisible charging handle on the dust cover. Incorrectly called "M4" in-game.

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Colt Model 654 "M16A1 Carbine", the export model of the Model 653 without forward assist - 5.56x45mm
Nate with a M653 on his back. Note the flashlight zip-tied to the foregrip.
In-game icon.

FN FAL

The FN FAL can be seen in the hands of the mercenaries and Nathan, it is named "FAL" in the game. The FAL fires in three round bursts and has a red dot sight that somehow zooms in slightly. The charging handle and ejector port swap positions (charge right, eject left) so that the AK reload animations could simply be ported over for the FAL.

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FN FAL 50.00 - 7.62x51mm NATO
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Nate firing an FAL at a tank. Bye bye Nate.
In-game icon.

Shotguns

Maverick Model 88

The Maverick Model 88 is seen carried by Lazarvic's men, named "Moss-12" ingame. It appears in the early stages of the game before being replaced by the SPAS-12. The barrel appears to be stainless steel, and has either brown synthetic or wood grips.

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Maverick Model 88 with pistol grip - 12 Gauge

Franchi SPAS-12

Called the "SAS-12" in game. The SPAS-12 is carried by Lazarevic's mercenaries. For some reason, Nate works the pump at incredible speed, while Lazarevic's men seem to pump it at a normal rate.

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Franchi SPAS-12 - 12 Gauge
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A player holding the SPAS-12 in multiplayer.
In-game icon.

Sawed-Off Double Barreled Shotgun

Lazarovich uses a sawed-off double barreled shotgun as his weapon of choice.

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Spanish Zabala Shotgun - 12 Gauge. Similar to Lazarovich's shotgun.

"Pistole"

The "Pistole" is a fictional pistol-sized shotgun resembling an excessively sawed-off over-and-under double barrel shotgun, though it seems to also have the ejection port of a pump-action. The weapon features an extremely strange loading action, with the barrels swinging out to the side mounted on a revolver-like crane.

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Sawn-off Over and Under shotgun - 12 Gauge
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Great close-up of the Pistole.

Sniper Rifles

Hybrid SVD-S / PSL sniper

Named "Dragon Sniper", this rifle is a hybrid of the SVD-S Dragunov and the FPK / PSL Sniper Rifle; the model is similar to the SVD-S overall, but has no space between the magazine and the front of the trigger guard. It is the only sniper rifle in the game. As is fairly normal, enemy snipers have a visible red laser sight which is not present on the weapon when Drake is using it. In this game the laser sight is more or less a timer, waving from side to side as the sniper prepares to shoot before steadying on Nathan's head; if the enemy fires in this state it is instant death.

The weapon uses a 10-round SVD magazine with green tape wrapped around it, but this only actually contains 5 rounds.

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Dragunov-S shortened sniper rifle intended for paratroopers - 7.62x54mmR
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Romanian FPK/PSL sniper rifle - 7.62x54mm R

Machine Guns

DShK heavy machine gun

Fixed gun emplacements mounting DShK heavy machine guns are seen during the campaign. The T-62 seen in one of the later campaign levels is also equipped with a hatch-mounted DShK. The one seen earlier on Lazarevic's train has no hatch weapon fitted, though this could easily be explained as it being stowed for transport.

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DShKM on tripod - 12.7x108mm
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DShKM heavy machine gun in standard vehicle mounting on a Romanian TR-85 main battle tank - 12.7x108mm

General Dynamics GAU-19/A

General Dynamics GAU-19/As can be found in ground mountings late in the game, where they serve as a more powerful replacement for the DShK; one can be found while crossing a river after entering the Tibetan monastery. The fictional handheld minigun uses a pickup icon of a GAU-19/A and is called "GAU-19," though it is not one.

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General Dynamics GAU-19/A - .50 BMG

Fictional M134 Minigun Based Weapon

A portable minigun is carried by heavily armored mercenaries employed by Lazarevic, and can be used by Drake. While the weapon is called "GAU-19" and has a GAU-19 pickup icon, the in-game weapon is based on the GE M134, though somewhat oversized and with five barrels instead of six. The configuration of the minigun seems to be based on Destroyer's fake GAU-19 from the movie Doom.

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Airsoft handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in Terminator 2: Judgement Day. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from Predator; the real T2 minigun did not have this - (fake) 7.62x51mm NATO
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The M134-based minigun as it appears in-game. The drum magazine looks like it could barely hold 50 rounds...
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Staring down the barrels of the minigun (which looks to be a least a .50 cal). With the way she totes that thing around, she might be a cyborg...
In-game icon. Note the three barrels.

Yakushev-Borzov Yak-B

The Yakushev-Borzov Yak-B is seen mounted on Hind-D gunships.

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Yakushev-Borzov Yak-B mounted on Mi-24 Hind-D - 12.7x108mm

ZU-23

Lazarevic's train includes a strange self-propelled AA gun which Drake takes command of to fight a Hind-D: bizarrely, this vehicle appears to be the ZU-23 battery of a ZSU-23-4 mounted in an open-top M42 Duster turret on a hull the front of which is an M42 Duster and the back of which is a Flakpanzer IV.

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ZU-23-2 - 23x152mm

Launchers

Milkor MGL Mk 1L Grenade Launcher

Called the "M32 Hammer", the Milkor MGL Mk 1L is commonly used by gas-mask wearing enemies, the grenades leave a plume of smoke behind them when fired. Nate uses this weapon to shoot down a Hind in Nepal. As in Far Cry 2 the MGL has an ammunition capacity of 4 instead of 6, and in Uncharted 2 it is also incorrectly reloaded by breaking the weapon open at the base of the cylinder like a break-open revolver rather than swinging the cylinder out to the side. Unlike the original game's M79 which was basically a flat trajectory rocket launcher, the MGL fires slow moving physics-enabled rounds in an arc; these are the standard videogame smart grenades which explode on contact with enemies or on a timer if they do not hit a destructable object.

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Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm
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The M32 in action.

RPG-7

RPG-7s are used by Lazarevic's men. Nate procures these and uses them to attempt to shoot down an enemy Hind chopper, and later to destroy a tank.

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RPG-7 - 40mm

Grenades

M67 hand grenade

The M67 hand grenade is used in almost every level by Drake and enemies.

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M67 High-Explosive Fragmentation hand grenade

Other

Pneu Dart Model 179B CO2 Pistol

Used as a tranquilizer gun in the museum level.

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Pneu Dart Model 179B CO2 Pistol
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Flynn holds two tranquilizer pistols before handing one to Nate.

See Also