Payday 2 is the sequel to Payday: The Heist. As with the first game, players may join up to three others in a spree of robberies and other heists to earn money. Payday 2 noticeably features many changes from the first game, among other things the new skill tree. Each of the four trees (the Mastermind, Enforcer, Technician, and Ghost) focuses on differing specializations, though unlike the first game do not grant new weapons for level ups (aside from special examples like the portable saw). Weapons are instead unlocked to purchase by leveling up, which now is done with experience points instead of money. Money is used to buy new weapons, modifications, and masks, though it is divided between a player's "Offshore Account" (which comprises 80% of the money they earn in a heist) and spending cash (the other 20%), and only the spending cash can be used to buy weapons and addons.
The following weapons appear in the video game Payday 2
The game operates with the heister moving in with 2 weapons, and 2 weapons only. A primary and a secondary. Primaries consist of assault rifles, shotguns, and marksman rifles. Secondaries consist of pistols, machine pistols, and bizarrely, a few chopped down variants of some shotguns and assault rifles. Players can take ammo from enemies, but not weapons, ala SWAT 4 and other such tactical shooters.
Each weapon has its own customization options, though some like the Glock 17 barely have any and others like the M4A1 may have much more than others. In addition to shared items like suppressors, weapons also have their own sets of unique addons, such as extended magazines or different finishes or grips. Mods can be removed from these weapons for no charge, and the mod in question will not be lost, merely returned to the player's inventory. However, re-adding it will again requires money.
In addition to this, owners of the Gage Weapon Pack #1 DLC will be allowed to change the firing mode between fully automatic and semi-automatic on all applicable weapons, and unlock access to special addons that enable locking a weapon permanently in one fire mode. Owners of the Gage Weapon Pack #2 DLC will also have access to the machine guns as well as new knives. Owners of the Gage Mod Courier DLC will also be able to unlock a special set of modifications that are otherwise unobtainable. As a bonus, the pack also comes with extra reticles and colors for all sights, though players without the DLC will still be able to use all the colors and a few of the new reticles. In addition, every weapon DLC pack since (and a few heist DLCs) have had even more new guns and melee weapons, and have begun to lock weapon addons to specific achievements rather than random drops. Finally, a noteworthy addition from the Gage Shotgun Pack DLC is the option to use different shell types for any of the game's shotguns
As a final addition, starting with the October 22, 2014 patch, players with a specific skill set are also allowed to replace their primary with two dual-wielded pistols, though this obviously comes with penalties to aiming and recoil and can currently can only be done with a few pistols
Handguns
Beretta 92FS Centurion
The Beretta 92FS Centurion appears as the "Bernetti 9" and is unlocked at reputation level 6, and has an incorrect 14-round magazine. Presently, it is one of the four pistols that can be dual-wielded with the Hitman perk deck
Modified Version.
Beretta 92FS Centurion Akimbo
Modified Version.
Brügger & Thomet TP9-US
The Brügger & Thomet TP9-US is unlocked at reputation level 19 and is known as the "CMP." It holds 30 rounds in a 20 rounds magazine. Some time after release, the TP9 was given a stubby foregrip
Modified Version.
Glock 17
The Glock 17 appears in-game as the "Chimano 88 Pistol". It is the default secondary weapon, and is rather weak though holds a fairly large 17-round magazine. It cannot be customized with anything but suppressors and a DLC red dot sight.
Modified Version.
Glock 18C Generation 3
The Glock 18C Generation 3 is unlocked at reputation level 29 and, as in the first game, is known as the "STRYK 18c." It still features a high rate of fire, low power, and low accuracy and comes with a 20-round magazine and tan frame and slide.
Modified Version.
Glock 22C Generation 3
The Glock 22C Generation 3 appears as a new gun added in the Election Day update (3/20/2014) and is named the "Chimano Custom", with the website render marking it as a .40 S&W model. It has a default magazine of 16 rounds and can be modified in most of the same ways as the Glock 18. It has a unique red front sight and a flared magazine well and an olive drab frame. The Custom becomes a Glock 35 if equipped with the Long Slide modification
Modified Version.
Glock 26
The Glock 26 appears as a new gun added in the John Wick update (10/22/2014) and is named the "Chimano Compact". It correctly hold 10 rounds and presently is one of the four pistols that can be dual-wielded with the Hitman perk deck
Modified Version.
Glock 26 Akimbo
Modified Version.
IMI Desert Eagle Mark XIX
The IMI Desert Eagle Mark XIX appears under its popular nickname of "Deagle" and is unlocked at reputation level 36. It is exceptionally powerful and holds an incorrect 10-round magazine. It is one of the four pistols that can be dual-wielded with the Hitman perk deck
Modified Version.
IMI Desert Eagle Mark XIX Akimbo
Modified Version.
Heckler & Koch USP Tactical
The Heckler & Koch USP Tactical appears as the "Interceptor .45" and is automatically unlocked for purchase by joining the Payday 2 Official Steam Group. It is decently powerful and holds a 13-round magazine.
Modified Version.
Heckler & Koch USP Expert
The Heckler & Koch USP Expert is used if the USP Tactical is equipped with the Expert Slide modification.
Heckler & Koch USP Match
The Heckler & Koch USP Match is used if the USP Tactical is equipped with the Match Slide modification.
SIG-Sauer P226R
The SIG-Sauer P226R appears as the "Signature .40" and is unlocked for purchase by buying the Gage Weapon Pack #01 DLC. In-game it does the same amount of damage as the Crosskill(Springfield Armory 1911 Lightweight Operator), but most, if not all, of its stats are better compared to the Crosskill.
Modified Versions
Springfield Armory 1911 Lightweight Operator
The Springfield Armory 1911 Lightweight Operator is unlocked at reputation level 2, and is much more customizable than the starting Glock. It is named the "Crosskill" as it was in the first game and has an incorrect 10-round magazine. It is one of the four pistols that can be dual-wielded with the Hitman perk deck
Modified Version.
Taurus Raging Bull
The Taurus Raging Bull returns from the first Payday, again known as the "Bronco .44" but now featuring its full-length barrel by default. It holds 6 rounds and is unlocked at reputation level 6, and is massively powerful. As of a recent patch, street cops can use this devastating weapon.
Modified Version.
Taurus 4510PLYFS
The Taurus 4510PLYFS was added to the game as a Crimefest community milestone reward, for having 1 million members in the Payday 2 Steam group. It shoots the .410 Bore and holds 5 shells, and is classed by the game as a shotgun, so handgun skills have no effects on it
The Walther PPK is available for purchase with the Armored Transport DLC and is known as the "Gruber Kurz" pistol. It is fairly weak but easy to conceal and incorrectly holds 14 rounds.
Modified Version.
Intratec TEC-9
The Intratec TEC-9 appears as the "Blaster 9mm" and is unlocked for purchase by buying the Hotline Miami DLC.
Intratec AB-10
The Intratec AB-10 is used if the TEC-9 is equipped with the "Short Barrel" modification.
Submachine Guns
Carl Gustav M/45
The Carl Gustav M/45 is named the "Swedish K SMG" in game and holds a 40-round magazine, though is inaccurate and carries only 80 total rounds. It is available for purchase to anyone who owns the Armored Transport DLC.
Modified Version.
FN P90 TR
The FN P90 TR appears as the "Kobus 90" and is unlocked at reputation level 36. It has the highest magazine size of any secondary, though only carries two magazines total.
Modified Version.
FN PS90
The FN PS90 is used when the P90 is equipped with the Long Barrel modification.
Modified Version.
Heckler & Koch UMP45
The Heckler & Koch UMP45 is used only by some NPCs, namely the GenSec Elite SWAT and the Murkywater PMC enemies. It is unavailable for player use at the present time
Heckler & Koch MP5A4
The Heckler & Koch MP5A4 returns from Payday: The Heist, again known as the "Compact-5" and still in use by some SWAT units. It is unlocked at reputation level 13 and can be changed into various other configurations with modifications. It holds 30 rounds.
Modified Version.
Heckler & Koch MP5A5
The Heckler & Koch MP5A5 is used if the MP5A4 is equipped with the "Adjustable Stock" modification.
Modified Version.
Heckler & Koch MP5SD5
The Heckler & Koch MP5SD5 is used if the MP5A4 is equipped with "The Ninja Foregrip"
Modified Version.
Heckler & Koch MP5SD6
The Heckler & Koch MP5SD6 is used if the MP5A4 is equipped with both The "Ninja Foregrip" and the "Adjustable Stock".
Modified Version.
Heckler & Koch MP5KA4
The Heckler & Koch MP5KA4 is used if the MP5A4 is equipped with the "Bare Essentials" stock and "Sehr Kurze Foregrip", though this version has rails instead of the default grip.
The Heckler & Koch MP7A2 appears as the "Spec Ops" and is unlocked for purchase by buying the Gage Weapon Pack #01 DLC.
IMI Uzi
The IMI Uzi appears as the "Uzi" and is unlocked for purchase by buying the Hotline Miami DLC.
Ingram MAC-10
The Ingram MAC-10 is known as the "Mark 10" and is unlocked at reputation level 2. It has an incorrect magazine size of 40 rounds in a 20 rounds magazine.
Modified Version.
Sa. Vz.61 Skorpion
The Sa. Vz.61 Skorpion appears as the "Cobra" and is unlocked for purchase by buying the Hotline Miami DLC.
Assault Rifles / Battle Rifles
Bofors Ak 5
The Bofors Ak 5 appears as the "AK5" and is unlocked at reputation level 33, and holds 30 rounds.
Modified Version.
Bofors Ak 5C
The Bofors Ak 5C is used when the AK5 is equipped with the Caesar stock and Karbin Ceres handguard.
Modified Version.
Colt M4A1
The Colt M4A1 appears as the "CAR-4" and is unlocked at reputation level 4. Essentially it is an upgrade of the starting Model 733 and features tan flip-up ironsights by default. It is frequently used by law enforcers and holds 30 rounds, without any magazine modifications. The NPC-exclusive model for this weapon features some small differences from player-used ones, such as a different location for mounting a laser pointer. As in the first Payday, this weapon is still used by SWAT Snipers, despite there being more appropriate weapon models available
Modified Version.
Colt M16A4
The Colt M16A4 with a short barrel appears as the "AMR-16" and is unlocked at reputation level 39. It is shown as an automatic weapon and incorrectly holds 30 rounds in a 20 rounds magazine and 45 rounds in a 30 rounds magazine, and the real M16A4 fires only in three-round bursts or semi-automatic mode. It can be equipped with an M16A1 handguard with the Blast From The Past modification.
Modified Version.
Colt Model 733
The Colt Model 733, fitted with an A2-style receiver and 6-position stock, is the default primary weapon and appears as the "AMCAR". It is somewhat weak and holds only 20 rounds, and is outclassed in virtually every way by the unlockable rifles. The carry handle is incorrectly removed when adding other aiming sights.
Modified Version.
FAMAS F1
The FAMAS F1 appears as the "Clarion" rifle and is unlocked for purchase by buying the Gage Assault Pack DLC. It incorrectly holds 30 rounds.
FAMAS G1
The FAMAS G1 is used if the "G2 Grip" is equipped to the FAMAS F1 (Before Update #37, "G2 Grip" is called "Retro Grip" although the FAMAS G1 is newer model of FAMAS F1). Like FAMAS F1, It incorrectly holds 30 rounds.
FN Herstal FNC
Attaching the "Belgian Heat" handguard to the AK5 allows it to impersonate the FN Herstal FNC (although the AK5 charging handle and barrel remain the same). It is probably a reference to Lt. Vincent Hanna (Al Pacino) from the movie Heat.
FN Herstal FAL
The FN Herstal FAL appears as the "Falcon" rifle and is available to purchase for owners of the Big Bank DLC. It holds 20 rounds and is a very flexible weapon.
Modified Version.
DSA SA58 OSW
The FAL can become a DSA SA58 OSW by the "CQB Foregrip" "Tactical Grip" and "CQB Stock" modification.
IMI Romat
Attaching the "Retro Foregrip" to the FAL allows it to impersonate the IMI Romat (although the FAL buttstock and barrel remain the same).
FN Herstal SCAR-H
The FN SCAR-H STD appears as the "Eagle Heavy" rifle and is available to purchase for owners of the Gage Weapon Pack #1 DLC. It holds 20 rounds and is a powerful weapon.
Heckler & Koch G3
The Heckler & Koch G3 appears as the "Gewehr 3" rifle and is available to purchase for owners of the Gage Assault Pack DLC.
Heckler & Koch G36C
The Heckler & Koch G36C is used if the G36KV is equipped with the "Compact Foregrip" modification.
Modified Version.
Heckler & Koch G36KV
The Heckler & Koch G36KV appears as the "JP36" and is unlocked at reputation level 16. Holds 30 rounds and is a well-rounded weapon.
Modified Version.
IMI Galil ARM
The 7.62mm variants of IMI Galil ARM appears as the "Gecko 7.62" rifle and is available to purchase for owners of the Gage Assault Pack DLC. It incorrectly holds 30 rounds.
IMI Galil MAR
The 7.62mm variants of IMI Galil MAR is used if the Galil ARM is equipped with the "CQB Foregrip" and "Skeletal Stock" modification. Like Galil ARM, It incorrectly holds 30 rounds.
IMI Galil Sniper Rifle
The IMI Galil Sniper Rifle is used if the Galil ARM is equipped with the "Sniper Foregrip" and "Sniper Stock" modification. Like Galil ARM, It incorrectly holds 30 rounds.
Izhmash AKMS
The Izhmash AKMS appears as the "AK.762" and is unlocked at reputation level 16. Holds 30 rounds and less total ammunition than the AK-74. A golden version of this weapon with diamond plating on the wooden handguard was released as a community reward, though is more expensive and has a lower concealment stat with no other differences
Modified Version.
Izhmash AKMSU
A variant on the Izhmash AKMSU is unlocked at reputation level 29 and is named the "Krinkov," the nickname of the AKS-74U. It holds 30 rounds and is a secondary weapon, rather than a primary like the other two Kalashnikov rifles.
Modified Version.
Izhmash AKS-74
The Izhmash AKS-74 is the second primary weapon unlocked, at reputation level 1. It appears simply as the "AK" and holds 30 rounds.
Modified Version.
Olympic Arms K23B Tactical
The Olympic Arms K23B Tactical is named the "Para" and is unlocked at reputation level 19. It comes with a wire collapsible stock as used with the M231 FPW, and a slightly longer handguard that covers the gas block. Holds 25 rounds.
Modified Version.
SIG SG 552-2
The SIG SG 552-2 appears as the "Commando 553" (referring to the SG553 instead) and is available to purchase by anyone who owns the Armored Transport DLC. It Holds 30 rounds. The rifle can be confirmed as a 552-2 by the permanent scope rail and the simple, folding front and rear iron sights instead of the original sights of the SIG assault rifle series.
Modified Version.
Springfield Armory M1A SOCOM 16
The Springfield Armory M1A SOCOM 16 with a McMillan M2A stock appears as the "M308" as in the first Payday. It is semi-automatic by default and holds 10 rounds.
The Steyr AUG A2 is at reputation level 8 and is named the "UAR" (presumably short for Universal Army Rifle). It holds 30 rounds and is rather accurate and powerful. It can be fitted with a railed fore end to make it resemble an AUG A3, but the rifle still lacks the bolt release of an A3.
Modified Version.
Shotguns
Armsel Striker/Protecta
The Armsel Striker/Protecta. Named the "Street Sweeper" in-game. Appears to be a hybrid of the Armsel Striker (Drum advance lever) and Protecta (Automatic ejection, shell deflector) with the
name of the Cobray Street Sweeper. This weapon was added in the Gage Shotgun Pack DLC
Benelli M4 Super 90
The Benelli M4 Super 90/Benelli M1014. Named the "M1014" in-game. First introduced in the Death Wish Update in the hands of some GenSec Elite SWATs, though with a fixed stock. A player-usable version was finally added in the Gage Shotgun Pack DLC
Double Barrel Shotgun
The Double Barrel Shotgun appears as the "Mosconi 12G" and is unlocked at reputation level 39. Obviously it only holds two shells but is one of the most powerful weapons in the game. Has only two modifications
Modified Version.
Franchi SPAS-12
The Franchi SPAS-12 appears as a new gun added in the Crimefest update (10/26/2014) and is named the "Predator 12G". It correctly fires in semi auto and holds six rounds.
Izhmash Saiga 12K
The Izhmash Saiga 12K appears as the ninth primary weapon, and is shown as being fully-automatic with select fire available. Prior to the Gage Shotgun Pack DLC, it was the only semi-auto shotgun in the game. The model is not based on an actual Saiga 12K, but is rather a hybrid taking several components from the AKMS. Firstly it features a standard ribbed AKMS top cover, rather than the smooth cover used on the Saiga which has a larger ejection port with a sprung sliding cover over the rear portion. Secondly it has an under-folding AKMS stock which was not available on the Saiga. Lastly the receiver is a hybrid of an AKMS one and a Saiga, with the magazine release being immediately ahead of the trigger guard and receiver dimples above the magazine, but with a Saiga 12 style front trunion (lacking the corresponding rivets however). It is named the "IZHMA 12G" and is unlocked at reputation level 26 and holds 7 shells. It is notably used by a Bulldozer variant called the "Killdozer" that wears black armor.
Modified Version.
Kel-tec KSG
The Kel-Tec KSG. Named the "Raven" in-game. As in most games, there is no tube switching or selection shown and the shotgun's magazine is treated as a single tube. Notably it is one of the most concealable shotguns in the game and has the highest capacity of any of them. Holds 14 shells and was added in the Gage Shotgun Pack DLC
Remington Model 870 Field Gun
A Remington Model 870 Field Gun is named the "Reinfeld 880" and is unlocked at reputation level 8, it has synthetic furniture instead of wood and it has pistol grip. It's the first unlockable shotgun. It holds 6 shells and is used by some law enforcers.
Modified Version.
Remington Model 870 Short-barreled
A stubby variant of the Remington Model 870 Short-barreled is unlocked at reputation level 13 and is named the "Locomotive 12G". It holds 6 shells and was the only secondary shotgun prior to DLC and patches
Modified Version.
Sawed Off Shotgun
The Sawed Off Shotgun is used when the Mosconi 12G is modified. The "Road Warrior" barrel saws the barrels down, while the "Gangsta Special" saws off the stock
Modified Version.
Light Machine Guns
The 'Gage Weapon Pack #02' Downloadable Content introduced 3 new weapons in the players' arsenal. All 3 weapons do not feature an 'aim-down-the-sights' capability, being hip-fired only, and are very inaccurate on full auto. Lastly, the player cannot unfold the bipods in order to fire from a stationary position.
Heckler & Koch HK 21E
Returning from the previous instalment, the Heckler & Koch 21E appears as the "Brenner 21" and is unlocked at reputation level 75. It has a 150-round detachable box magazine. The weapon features the rear sight encountered on the MP5 sub machine gun, rather than the one usually manufactured. Also the weapon lacks a bipod but has a side vertical grip instead.
RPK
The RPK appears as the "RPK" and is immediately unlocked at the start, on reputation level 0. It has a 100-round drum magazine capacity. The weapon comes lightly modified with a pair of small Picatinny rails on each side on the front portion of the barrel, an elongated RPK74-style flash hider, and a Romanian AIMS rifle handguard featuring a vertical hand grip.
M249 Para
The M249 Para appears as the "KSP" and is unlocked at reputation level 45. It has a 200-round detachable box magazine. As of the Death Wish update, it is now used by the Deathwish-exclusive Bulldozer, known to some as the Skulldozer. The weapon is also used by the Commissar, the target of the Hotline Miami DLC heist
Sniper Rifles
The 'Gage Sniper Pack' Downloadable Content introduced 3 new weapons in the players' arsenal. All 3 weapons are slow firing but powerful bolt action sniper rifles, featuring 2 unique scopes and a .45 degree off-set iron sight attachment. All 3 are capable of firing through certain objects, such as thin walls or police riot shields.
Remington MSR
The Remington MSR appears as the "Rattlesnake" and is unlocked at reputation level 15. It is featured either with a default wooden or optional aluminium alloy body. It uses a 10 round magazine.
Blaser R93 LRS2
The Blaser R93 LRS2 Precision Sniper Rifle appears as the "R93" and is unlocked at reputation level 35. It is featured either with a default metal or optional wooden body. It uses a 6 round magazine.
Barrett M95
The Barrett M95 appears as the "Thanatos" and is unlocked at reputation level 65. It uses a 5 round magazine. Notably, it is the strongest weapon in the entire game so far, having an astounding damage stat of 2880 (in comparison, the second-most powerful weapon, the R93, deals only 250)
Others
C4
C4 can only be used with the right Technician skills. By default, it is used as tripmines, which can be used to set traps for enemies. The tripmines themselves are unlocked simply by starting to learn Technician skills. The later Shaped Charge skill allows players with it to use their explosives to instead blow up doors and safe doors, potentially saving a lot of time for them and their team. Certain skills also allow them to be toggled into 'Sensor Mode' in which they will not explode, but will mark enemies that pass by. This can be useful in stealth runs
Heckler & Koch MP5K
The Heckler & Koch MP5K appears as part of the Technician's Sentry Gun deployable, seen inside a case. As in the first game, the Sentry Gun can be destroyed by enemies and will shut down when its ammunition supply is exhausted. Aside from the Sentry, the MP5K can be used by modifying the MP5, as seen above
The M67 hand grenade is only usable by players with the first Gage Weapon Pack DLC, unless they buy the Grenade Case for their team during a heist. Grenades have a fairly wide blast radius that can go through walls, and they will stun enemies that aren't killed outright. Players can carry up to three and should be careful, as they can easily cause civilian kills or friendly fire if handled improperly. Notably, it's possible for enemies to shoot the grenades in mid-air, causing immediate detonation. All grenades are shown with the red Overkill logo painted on the side