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Red Orchestra 2: Rising Storm

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The future is subject to change.

This article is for an unreleased piece of media. Any screenshots used are from official Trailers and sources. Content is subject to change.

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Red Orchestra 2: Rising Storm (2013)

Red Orchestra 2: Rising Storm is an upcoming expansion for Red Orchestra 2: Heroes of Stalingrad, to be set in the Pacific Theatre of Operations, with players being able to control U.S. Army or Marine infantrymen in the fight against the Imperial Japanese Army. Apart from new factions, weapons and settings, it includes new features such as banzai charges, booby traps and grenade launchers. All weapons have been confirmed through official media releases and all screenshots taken from the beta.

The following weapons appear in the video game Red Orchestra 2: Rising Storm (2013).


Allied Weapons

Sidearms

Colt M1911A1

The Colt M1911A1 is the sidearm for the U.S. faction.

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Colt M1911A1 - .45 ACP
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The Colt M1911A1 in-game.
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Aiming down the iron sights.
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Melee with the M1911A1.
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Performing a brass check.
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Reloading.
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The M1911A1 behind cover.
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Blind-firing the M1911A1.

Rifles

M1903A1 Springfield

The M1903A1 Springfield is available in-game for U.S. forces, as an alternative to the M1 Garand. It can be upgraded to fit a bayonet. The player can choose to perform either a full reload with the five-round stripper clip, or a partial reload with loose rounds. On the Guadalcanal map, to reflect historical accuracy, only the M1903A1 and not the M1 Garand is available to the Marine faction.

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M1903A1 Springfield - .30-06
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The M1903A1 Springfield in-game.
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Aiming down the iron sights.
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Melee with the Springfield.
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Performing a brass check.
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Chambering a new round.
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Performing a partial reload.
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Reloading with the stripper clip.
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The Springfield behind cover.
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Blind-firing the Springfield.

M1903A4 Springfield

The M1903A4 Springfield is used by the U.S. sniper class. It is fitted with a Model 330 Weaver scope, which was in fact used on the Springfield alongside the more well-known M84.

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M1903A4 Springfield sniper variant with M84 scope - .30-06
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The M1903A4 Springfield with a Model 330 Weaver scope in-game.
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Aiming down the scope.
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Melee with the M1903A4.
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Performing a brass check.
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Working the bolt.
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Reloading the Springfield with loose rounds.
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The M1903A4 Springfield behind cover. Note the inscription on the scope.
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Blind-firing the M1903A4 Springfield.

M1 Garand

The M1 Garand is the main battle rifle for the U.S. faction. It can be upgraded with an M7 bayonet. The third upgrade gives the player the option to fake the famous ping noise, to fool enemy players.

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M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06
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The M1 Garand in-game.
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Aiming down the iron sights.
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Melee with the M1.
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Performing a brass check on the M1.
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Reloading the M1 Garand.
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The M1 Garand behind cover.
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Blind-firing the M1.

M1 Carbine

The M1 Carbine can be used by specialized U.S. troops (Officers, Squad Leaders and Engineers). It can be upgraded to fit a twin magazine pouch, and an anachronistic M4 bayonet.

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World War II Era M1 Carbine, with Dark Walnut Stock, 'L' peep sight and no bayonet lug - .30 Carbine - correct for most of WWII, shown with khaki sling and oiler and a period twin magazine pouch for buttstock
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The M1 Carbine in-game.
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Aiming down the iron sights.
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Melee with the buttstock.
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Performing a brass check on the Carbine.
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Reloading the M1 Carbine.
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The M1 Carbine behind cover.
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Blind-firing the Carbine.

Submachine Guns

M1928 Thompson

The final upgrade for the M1928A1 Thompson turns it into an M1928 Thompson with a 50-round drum magazine and vertical foregrip.

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M1928 "Tommy Gun" or "Chicago typewriter" with 50-round drum magazine - .45 ACP

M1928A1 Thompson

The M1928A1 Thompson is the submachine gun for U.S. troops in-game, with 20-round stick magazines. Early gameplay trailers showed it with simplified L-shaped sights, but as of the beta release it features the box-shaped sights. It can be upgraded to fire 30-round stick magazines, and the final upgrade turns it into the M1928 Thompson with a 50-round drum magazine and vertical foregrip.

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M1928A1 Thompson - .45 ACP
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The M1928A1 Thompson with 20-round stick magazines in-game.
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Aiming down the iron sights.
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Melee with the buttstock.
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Performing a brass check on the Thompson.
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Reloading.
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The M1928A1 Thompson behind cover.
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Blind-firing the Thompson. Note the ejected shell casing.

Shotguns

Winchester Model 1912 "Trench Gun"

The Winchester Model 1912 "Trench Gun" can be unlocked by players and used by the U.S. faction. It can be upgraded to mount a bayonet.

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Winchester Model 1912 "Trench Gun" with heat shield and bayonet lug - 12 Gauge
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The Winchester Model 1912 "Trench Gun" in-game.
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Aiming down the iron sights.
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Melee with the buttstock.
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Performing a brass check.
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Pumping the M1912. Note the ejected shell casing.
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Reloading.
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The M1912 behind cover.
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Blind-firing the M1912.

Machine Guns

Browning Automatic Rifle

The Browning Automatic Rifle is used by the U.S. automatic rifleman class. It can be upgraded to mount a Thompson-esque vertical foregrip, and a bipod for stabilizing the weapon.

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Browning Automatic Rifle - .30-06
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The Browning Automatic Rifle in-game.
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Aiming down the iron sights.
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Performing a brass check.
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Reloading.
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The BAR behind cover.
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Blind-firing the BAR.

Browning M1917

The Browning M1917 is used as a fixed machine gun by the US.

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Browning M1917 machine gun with tripod and ammo box - .30-06‎

Browning M1919A4

The Browning M1919A4 is pintle-mounted on the M3A1 "Stuart" Light Tanks wrecks that can be found on several maps.

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Browning M1919A4 - .30-06

Browning M1919A6

The Browning M1919A6 can be used by the U.S. faction. The player can change the barrel if the weapon overheats.

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Browning M1919A6 - .30-06

Flamethrowers

M2-2 Flamethrower

The M2-2 Flamethrower will be available for the U.S. faction in-game.

M2-2 Flamethrower

Axis Weapons

Sidearms

Nambu Type 14

The Nambu Type 14 is available to the Imperial Japanese faction.

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Nambu Type 14 - 8x22mm Nambu

Rifles

Arisaka Type 38

The Arisaka Type 38 is the main weapon for the Imperial Japanese Army faction, fitted by default with the Type 30 bayonet. The player can choose to perform either a full reload with the five-round stripper clip, or a partial reload with loose rounds.

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Arisaka Type 38 rifle - 6.5x50mm Arisaka

Arisaka Type 99

The Japanese faction can also use the Arisaka Type 99, fitted by default with the Type 30 bayonet. The player can choose to perform either a full reload with the five-round stripper clip, or a partial reload with loose rounds.

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Arisaka Type 99 short rifle - 7.7x58mm

Submachine Gun

Type 100 Submachine Gun

The Type 100 Submachine Gun is available to the Japanese faction. Note that this gun was extremely rare, and has been added for balance.

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Type 100 - 8x22mm Nambu

Machine Guns

Type 92 Heavy Machine Gun

The Type 92 Heavy Machine Gun is used as a fixed machine gun by the Imperial Japanese Army.

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Type 92 Heavy Machine Gun - 7.7x58mm SR

Type 96 Light Machine Gun

The Type 96 Light Machine Gun will be available to the Japanese faction. It can be upgraded to fit a bayonet and a 2.5x scope.

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Type 96 Light Machine Gun (minus magazine) - 6.5x50mm Arisaka

Type 97 Light Machine Gun

The Type 97 Light Machine Gun is be pintle-mounted on the wrecks of Japanese Type-95 "Ha-Go" tanks found on some maps.

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Type 97 Light Machine Gun - 7.7x58mm Arisaka

Type 99 Light Machine Gun

The Type 99 Light Machine Gun will be used by the Imperial Japanese Army, fitted with a bipod, as an alternative to the Type 96. It can be upgraded to fit a bayonet and a 2.5x scope.

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Type 99 Light Machine Gun - 7.7x58mm Arisaka

Launchers

Type 89 "Knee Mortar"

The Type 89 "Knee Mortar" is available to the Japanese faction. It can be used as a direct-fire weapon or a ranged mortar.

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Type 89 "Knee Mortar"

Grenades

Type 97 Hand Grenade

Japanese soldiers can be equipped with the Type 97 Hand Grenade, which can also be planted as a booby trap.

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Type 97 High-Explosive Fragmentation Hand Grenade