The "SAP9" is for the most part a Beretta 92FS, but the player model features a rather odd slide the front and top of which are more reminiscent of a short M1911. The weapon is Marcinko's starting gun in every mission, and comes with a suppressor and infinite ammunition.
The Franchi SPAS-12 appears as the "SPAS-12," shown with a completely incorrect detachable box magazine in order to share reloading animations with the Hawk. It is pump-action only, and does not have a third-person animation for operating the action; when Marcinko uses the weapon while in cover, the action is shown locked open and the forend operates itself, ejecting a spent casing through the stuck-open ejection port.
Error creating thumbnail: File missingSPAS-12 - 12 Gauge.Error creating thumbnail: File missingSelection render of the SPAS-12. Note that the render shows it with a folded stock which the in-game model does not have, most of the vent holes missing, the forend not fully forward, and what appears to be a 10-round 7.62mm STANAG magazine inserted backwards.Error creating thumbnail: File missingMarcinko holds a SPAS-12.Error creating thumbnail: File missingIron sights of the SPAS; this angle shows a rather strange hand position, with Marcinko's fingers resting on the side of the heat shield; seemingly he operates the action with his palm and thumb as the only points of grip.Error creating thumbnail: File missingMarcinko reloads the SPAS; note the ridiculously deep grooves in the magazine and Marcinko's hand clipping through the pistol grip.Error creating thumbnail: File missingIn-world model of the SPAS; note the incorrect box magazine and uselessly tiny stock.
Rifles
AK-47
The "AK74" in the game is actually an AK-47 with a ribbed AK-74 receiver cover, having neither the correct curve to its box magazine or any of the other distinctive features of the 5.45mm model.
Error creating thumbnail: File missingFinal Production version of the Type III AK-47 with cleaning rod removed and laminated stock - 7.62x39mmError creating thumbnail: File missingMenu render of the AK-47.Error creating thumbnail: File missingMarcinko holds an AK-47.Error creating thumbnail: File missingIron sights of the AK; note the slider is much too large, and either the rear sight notch has been carved out or the barrel has spontaneously become seven feet long to allow the entire front sight to be visible through the rear one.Error creating thumbnail: File missingReloading the AK; Macinko does not rock the magazine into place as he should, instead simply inserting it straight into the magazine well. Note the weapon appears to be based on a cheap plastic replica since the sling attachment point is clearly moulded to the side of the receiver.Error creating thumbnail: File missingThe in-world model of the AK show a rather badly-aligned receiver texture and has the magazine too far forward.
The PKP Pecheneg appears as the "PECHENEG," and is commonly used by heavy enemies; for some reason the version in game has wooden furnishings, along with a severely misshapen carrying handle. The weapon correctly feeds from the right but incorrectly also ejects to the right in first person, and has no belt animations whatsoever; in third person the belt does not move when the weapon is fired, and when reloading Marcinko swaps out belt boxes without bothering to mount the new belt.
One of the two teammates with Marcinko at the start of the game has a Model 7290 flashbang grenade attached to his chest rig. He never uses it, since he is killed off before he can actually do anything.