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Talk:Resident Evil 6
Is this for real? Because the bumf we've got here sounds like a bad fanfic. The Wierd It 12:47, 20 January 2012 (CST)
- For reals. http://worthplaying.com/article/2012/1/19/news/84815/ --Temp89 13:05, 20 January 2012 (CST)
Are we okay with copying and pasting Capcom's press release? --Funkychinaman 13:52, 20 January 2012 (CST)
- Why would we need to do that? The trailer's legit and we're identifying the firearms. That's pretty much where IMFDB's job ends. Spartan198 16:09, 20 January 2012 (CST)
- I meant the paragraph that's already there. ("Blending action and survival horror, Resident Evil 6 is the most ambitious, immersive..." ). [1] --Funkychinaman 16:25, 20 January 2012 (CST)
unknown pistol
Could it be a hybrid of a Springfield handgun and a Glock?Bristow8411 14:13, 20 January 2012 (CST)
It looks like a Steyr M9 to me. I don't see the Springfield's resemblance here.--FIVETWOSEVEN 22:59, 20 January 2012 (CST)
Smith & Wesson Sigma? --DeltaOne 16:14, 21 January 2012 (CST)
I say it's either Smith & Wesson Sigma or M&P --DarkSamuraiX1999 20:23, 6 February 2012 (PT)
Here's a screencap of the slide rear. Definitely not a Steyr M9. --John 234 03:29, 8 February 2012 (CST)
It looks like a H&K USP to me. gonna have to wait till the game is released.
- No way it's the USP. Although between this weapon and Leon's handgun, I'm starting to wonder if these aren't placeholder weapons - like the Hybrid Assault Rifle that turned into the SIG556 and the 1911 w/compensator that turned into the 92FS in RE5. --DeltaOne 14:30, 14 February 2012 (CST)
Anyone think it could be a S&W SD series pistol. --[User:Stoeger8000]
I'm leaning more towards the M&P now.Bristow8411 20:15, 10 April 2012 (CDT)
Just saw a new gameplay video that Capcom released and there was a very brief moment where you could clearly see the slide profile and it looked very similar to a M&P Bristow8411 21:25, 20 June 2012 (CDT)
It'll be nice to see Capcom looking at the latest popular handgun. Excalibur01 22:59, 20 June 2012 (CDT)
unknown Rifle
in my humble opinion is an ACR rifle iron sight with an unknown, similar to m4a1 / G36, the stock is identical to the ACR and the MAGAZINE appears to be 5.56.
comparative picture
Look: The pistol does not seem to be a sig p226?
Link:[2]
- Stock, yes. Everything else, no. And it's a magazine, not a clip. The Wierd It 17:25, 21 January 2012 (CST)
- Looks like a composite rifle. Front end looks like a micro-Galil, stock from ACR or Scar, cocking lever from FAMAS, rails from G36C. That cocking lever is kind of a sore point as it rules out a lot of guns no matter how much they customised it. Remember the AR in resident evil 5 was also a fictional composite rifle in previews until they changed it to a SIG556. --Temp89 17:35, 21 January 2012 (CST)
- the charging handle looks a bit SPAS-15? but this gun sure as hell ain't a shotgun though, as seen in the trailerSsate 23:37, 30 January 2012 (CST)
- The stock is definitely an ACR's, and the receiver looks kind of like a mashup, but in the first picture, I think it most closely resembles an ACR's.
- the charging handle looks a bit SPAS-15? but this gun sure as hell ain't a shotgun though, as seen in the trailerSsate 23:37, 30 January 2012 (CST)
- Looks like a composite rifle. Front end looks like a micro-Galil, stock from ACR or Scar, cocking lever from FAMAS, rails from G36C. That cocking lever is kind of a sore point as it rules out a lot of guns no matter how much they customised it. Remember the AR in resident evil 5 was also a fictional composite rifle in previews until they changed it to a SIG556. --Temp89 17:35, 21 January 2012 (CST)
It was RE5 actually and it could be subjected to change, but the game comes out this year on November, so who knows. This isn't like an early teaser trailer. Excalibur01 23:30, 21 January 2012 (CST)
- why mention RE5...? Ssate 23:37, 30 January 2012 (CST)
- I would like to ACR and with a grenade launcher, I'm sick of the same weapons in racoon city operation to weapons like the M416 and they put Scar, was nonsense of course but it was far more options, they could put a FABARM FP6 and an SR-25 would be balanced and different compared to previous ones. (Sorry if it was not clear, I am Brazilian and I speak little English).
- I think you should write to capcom or whichever studio develop the game to address this... Ssate 23:37, 30 January 2012 (CST)
Fabarm Fp6 :D
SR-25
VP-70
I doubt Leon's pistol is a bona fide HK VP-70. Screenshot of left side The cut of the slide front, plus what seems to be some sort of accessory groove look a lot like a PX4 or a P99. No matter what it is, however - those cuts are completely uncharacteristic of a VP-70, which is somewhat rounded. Trigger area screenshot there's a trigger pivot pin missing on the VP-70, a conspicuous disassembly catch (which the VP-70 has) and diagonal cocking serrations, which the VP lacks. It's probably another Capcom hybrid gun. Sorry about crappy screenshot resolution, by the way. --John 234 03:29, 8 February 2012 (CST)
Think they gave Leon the new PPQ? Which depending on where this game takes place in the RE series could be badly anachronistic (not that they care, look at ORC) --DeltaOne 04:10, 8 February 2012 (CST)
- It's after RE5.-protoAuthor 18:35, 14 February 2012 (CST)
Grip texture looks different, plus it looks like there's no front cocking serrations. I wish Capcom didn't do so many bizarre hybrid concept designs. --John 234 16:15, 10 February 2012 (CST)
- I think the Trigger screenshot is not leon's gun.-protoAuthor 18:35, 14 February 2012 (CST)
I thought it would be a good idea of posting this picture here rather than on the front page. Sorry for the bad quality. As you can see, Leon appears to be dual weilding what looks like his VP-70 but I can't be sure about the pistol in his left hand (right side of the screen). --Bad Boy 21:53, 15 February 2012 (CST)
I've never understood Capcom's fascination with giving Leon the VP70. When RE2 came out it may have made a little sense as the VP70 had been out of production for less than a decade but was still probably in gun shop circulation. But here we are, the game timeline is now entering 2013 (assumed until the game is released or a trailer explicitly reveals a date) and they are still giving him the VP70 (maybe, maybe not)??? RE4 takes place in 2004, six years after the events of Raccoon. Leon is just starting his Secret Service career and even on his first assignment he has a customized 9mm (the Silver Ghost). Now he's a top-tier agent and still might be using a pistol that hasn't been produced in almost a quarter of a century? Come on....anyways, rant over. Not a lot went right tonight and I've had a bit to drink. Still looking forward to this game a ton, even if the weapons arrangements have me perplexed. --DeltaOne 04:23, 17 February 2012 (CST)
Maybe the Silver Ghost was Leon's issued weapon when he was Secret Service. If not, people can have a change of perferences over time. If it turns out to be a VP70, it's just a call back to RE2 really. In RE2, the VP70 could have just been his personal carry gun Excalibur01 23:01, 20 June 2012 (CDT)
I miss the old days when they tried to make Leon's signature handgun the Desert Eagle lol for those of you that remember Leon's endgame pic in RE2 and the first trailer they had for the second version of RE4 you know what I mean. DarkSamuraiX1999 23:59, 20 June 2012 (PST)
Though the Desert Eagle is available in both games so it wasn't like they cut it out. Excalibur01 11:09, 21 June 2012 (CDT)
Though realistically, we can forgive the RE creators because they live in a country where handgun ownership is prohibited and it isn't like they have a good gun culture. So if they tag a main character with a Desert Eagle, there is some leeway unlike say Modern Warfare 3 where Captain Price had a Desert Eagle as his sidearm Excalibur01 11:10, 21 June 2012 (CDT)
No I know about the Desert Eagle still being in the series. Always was my favorite magnum in the games. But I mean cutscene wise lol. I'm hoping with the improved graphics of RE6 we can pick which handgun our characters will pull XD But that's probably asking for too much. Though the fact that the characters have guns in cutscenes has shown that RE has come along way. DarkSamuraiX1999 14:51, 21 June 2012 (PST)
A Desert Eagle actually isn't a "magnum". Anyway, why couldn't they do that in RE6 since we see other games do that Excalibur01 21:40, 21 June 2012 (CDT)
Probably because it's one of those things the developers would consider to be a "little detail" something they think no one would care to notice so don't bother with it. Like how IW had player models in MP carry secondary weapons on their back even if it's a pistol and Treyarch in Black Ops actually had small weapons like the pistols not show on the back when not in use. Not sure if that last part made sense. DarkSamuraiX1999 00:01, 22 June 2012 (PST)
You consider recent games like Max Payne 3 and Mass Effect 3 show cutscenes with your selected gun in it, how hard can it be? Excalibur01
No you're right, I didn't mean to refer to all games. There are some developers willing to go that not so extra mile. And I'm glad you reminded me of Max Payne 3. I had to juggle my weapons around to make sure the one I want to see in cutscenes was in the I think the left shoulder holster, that way Max always draws it in cutscenes lolDarkSamuraiX1999 12:08, 22 June 2012 (PST)
Though it was kinda weird that even cutscene in Max Payne 3, we see him switch from whatever long arm you had him using to the pistol every time. Anyway, I don't think Capcom will go the extra mile in having cutscenes with the character holding the gun you want them to hold even though in the previous game, whatever outfit you want them to wear is present. I guess it was easier that way. Excalibur01 19:51, 22 June 2012 (CDT)
Well if it came down to it. I'd rather take every bonus costume being seen in the cutscenes over choosing what weapons I want in the cutscenes. I always loved that part of RE5. DarkSamuraiX1999 18:15, 22 June 2012 (PST)
Being an extreme fan of the games, I perhaps can help shed some light (or at least a decent opinion) on this issue. According to canon (which is legitimized by the S.D Perry novels), Leon's first actual gun was supposed to be the Desert Eagle .50. The RCPD (Raccoon City Police Department) had left the Beretta M92FS (which prior to RE3 and the remake was the standard issue S.T.A.R.S handgun)and instead switched to the HKVP 70 for its high ammunition capacity and the Browning HP for its reliable stopping power. Once working for the United States Secret Service, Leon could have been issued the Silver Ghost during his mission in Spain. Perhaps once he completed the mission (and the ones afterwards in the films Degeneration and the upcoming film) he felt that his HKVP 70 was a more reliable sidearm and thus went back to it. Personally I love this handgun and am attempting to purchase one someday (it is also used in Aliens which is my favorite movie). I am very happy that they brought this weapon back, and wish they didn't bring in all these composite weapons.--A single bullet can change history (talk) 22:19, 19 September 2012 (EDT)
I don't believe that the SD Perry novels have been confirmed as Canon as they introduce certain elements that have never shown up in the games. But I'd say your explanation makes sense.Bristow8411 (talk) 00:16, 27 September 2012 (EDT)
@Bristow8411: Thinking again, I could agree that the S.D Perry novels are not completely licensed by Capcom (Ill have to check my books again), but the Desert Eagle can be inferred as a good reference for the timeline because the Airsoft Version by Tokyo Mauri is specifically designed as the model that Leon uses in the game, and while the VP70 is mainly used in the campaign they decided to make that version of the weapon so I would infer that the assumption is close to correct. Thanks for the understanding, in this game series with the plot holes and inaccuracies it is up to the consensus of the fan base.--A single bullet can change history (talk) 14:43, 1 October 2012 (EDT)
- The Perry novels are not cannon. At all. The Desert Eagle that Marui made was due to the fact that the magnum available in Leon's route in RE2. At no point in canon was the VP70 ever standard issue for the RPD; Perry didn't seem to realize that a.)every other pistol in the RPD besides Leon's was either a 92FS (there's no "M" there, by the way) or a Browning Hi-Power and that b.) all three of those guns use the same damn bullet (so saying they switched for "stopping power" is silly). The idea of an American police department issuing the VP-70 as a standard pistol is, to be quite frank, stupid. Also, Leon wasn't issued the Silver Ghost for his mission to Spain; he had it custom made for himself after the Raccoon outbreak (if you want more info about it, the source I cited for it on the RE4 page takes you to our page for the Silver Ghost over at Project Umbrella).--PistolJunkie (talk) 23:06, 3 October 2012 (EDT)
@PistolJunkie: I first thought "what an interesting creation story, how is it that I have never heard of it before", but sorry, while I do love the website projectumbrella.net (and am now a member), this story IS NOT CANNON. Here is an exact quote pulled from your page "This story is made up by the author, and has no connection with the Biohazard 4 story". You can find this excerpt right beneath the main portion of the story after he "names" the gun. This is purely fan fiction which while semi-detailed, is not only non-canon but doesnt even fit into the timeline itself. Leon would not be that aware of the "Samurai Edge" line because of is limited time in Raccoon City (he was there the week before it was destroyed, not a moment sooner). Also more importantly, a man such as Leon working on a case for the P.O.T.U.S wouldnt be advertising it all around for the world to know. Sorry I don't mean to troll, but you cant possibly make me believe that S.D Perry whose novels actually show in the binding that it is licensed by Capcom and to you is not cannon, when some blogger with a keyboard and some ideas (half thought ideas at that) attempts to throw something together and call it cannon. --A single bullet can change history (talk) 15:15, 10 October 2012 (EDT)
- If you're gonna' call me a "blogger with a keyboard and some [half thought ideas]" to discredit anything I say, you might want to make sure that you're argument for the Perry novels being canon isn't that they were licensed by Capcom. ORC was also licensed by Capcom, and while my memory may be a little fuzzy, I don't recall any part in RE2 where a bunch of Metal Gear Solid rejects start taking pot-shots at you with rifles from 10 years in the future. That story is made up by the author, who, surprise, was the guy who created the Sliver Ghost (that article is translated from a magazine article that interviewed the weapons supervisor for RE4 and focused on the Silver Ghost). The exact conversation may not be canon, but the main point (That Leon had Joe Kendo build him a specialized handgun) is pretty canon (hell, the gun has Kendo's name emblazoned on it's slide). So Leon clearly had clearly contacted the surviving Kendo brother at some point, thus the idea of him learning about the Samurai Edge after the fact isn't hard to buy, especially when the grips on the Silver Ghost are structured just like the ones on the S.E. Also, I don't think telling one friend that you're working for the POTUS count's as "advertising it all around for the world to know". Not that there's any point in that article where he tells Kendo that and is actually very obtuse when Kendo asks him about it...--PistolJunkie (talk) 12:47, 11 October 2012 (EDT)
Here's something that would easily confirm why the SD Perry Novels although good are not canon. Besides the number of OCs never mentioned in canon of the games. The fact that in the novel STARS is a national Police Unit rather than in cannon of the games STARS is exclusive to the RPD. I don't have references here I'm just doing the novel game quality comparisons here. But City of the Dead goes by Leon A/Claire B story. In canon of the games it's Claire A/Leon B since Sherry mentions her G-virus infection from RE2. DarkSamuraiX1999 21:39, 10 Oct 2012 (PST)
@DarkSamuraiX1999, I just checked my books and you are right. If there is one thing that we can all agree upon is that the Resident Evil Series has had a hard time keeping its consistency for its timeline in check. Look at RE:0, this game was made way after RE3 and the origin story changes the duration of time in which the S.T.A.R.S Alpha Team go in to investigate. In any hoot, I am happy that the VP70 is back in action because I think that pistol is boss! After studying sevral shots of the gun, I think it may have a stronger resemblence to the Walther P5 series but thats just my view
H&K UMP9
The overall shape of the receiver is more like a UMP than an MP5 Excalibur01 22:10, 15 February 2012 (CST)
Timeline Inconsistency
Not really a discussion on the guns but does anyone else notice the timeline issue with RE6? I mean RE5 took place in 2009 and the opening for RE6's trailer says 10 years after Raccoon City, which would make it 2008. And I find it hard to imagine that this game is intended as a prequel to 5. Since these seem to be pretty catastrophic world events which I find it hard to fail to mention in RE5's timeline histories. --DarkSamuraiX1999 23:57, 15 February 2012 (PT)
According to the newest Game Informer, which is usually pretty reliable, the game takes place after RE5 as the details release to GI by Capcom mention Wesker's death and a couple of other specifics. I'm going with that it's set after RE5. --DeltaOne 03:04, 16 February 2012 (CST)
I figured as much but that opening bit did throw me off. Somewhere in the back of my head Capcom was thinking 2018 but added up the years wrong. --DarkSamuraiX1999 01:39, 16 February 2012 (PT)
According to the Resident Evil Wikia, the game takes place in 2013. But you are right, the Capcom official description does state that this game takes place ten years after Raccoon's fall.--Bad Boy 18:35, 16 February 2012 (CST)
This game take place Ten years after whats i think is called the Raccoon City trials which is when the fall of Umbrella happened--Anarchy66660 10:06, 17 February 2012 (CST)
Capcom has in fact corrected their mistakes with the earlier timeline release. the game is set in 2013, 10 years after the Raccoon City Trials.Bristow8411 15:07, 17 February 2012 (CST)
Well they would have to have enough years to pass by otherwise, Sherry would be too young to be a playable character. According to the wikia, she was born in 86. She'd be 25/26 when the game starts Excalibur01 15:42, 10 April 2012 (CDT)
Weapons from new media
Some close-ups of the guns if anyone can identify them. Click the screens for hi-res versions
http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625313 http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625332 http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625334 http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625331
Temp89 11:14, 10 April 2012 (CDT)
On the newest E3 trailer I know I saw Leon dual wielding a pair of VP70s (why that gun I can't fathom). And shoulder firing that 20mm rifle? Ok..... --DeltaOne 00:04, 9 June 2012 (CDT)
Some of those guns look somewhat fictional to me or could be Capcom's "Combo" guns, they have a habit of making their own guns by mashing up several together. Two of which I can identify, a 1911 styled pistol, possibly a Kimber Warrior and the Sniper looks similar to the Steyr Scout in Counter Strike with the exception of the custom stock. I say this because of shape of the weapon looks very similar to how the Scout looks in Counter Strike. Though it could be any sniper rifle really. Draco122 08:04, 9 June 2012 (CDT)
Weapon list & new footage
The demo has all the weapons still in it. It's not a very exciting line-up. Brackets are my guesses.
Hand-To-Hand, Nine-Oh-Nine (909) (Jake & Chris's gun), Picador (Helena's gun), Wing Shooter (Leon's VP70), Shotgun (Possibly M870 with wire stock), Assault Shotgun (M1014 or FN TPS?), Hydra (RE5 sawn-off), Lightning Hawk (Deagle), Elephant Killer (M500), Sniper Rifle, Semi-Auto Sniper Rifle (Remington MSR), Anti-Material Rifle (NTW-20), Triple Shot (Sherry's gun), MP-AF, Assault Rifle for Special Tactics (Composite rifle), Bear Commander (Another composite with AG36 launcher), Assault Rifle RN (an AK), Grenade Launcher (an ARWEN?), Hand Grenade, Incendiary Grenade, Flash Grenade, Remote Bomb, Crossbow, Survival Knife, Combat Knife, Stun Rod (Sherry's knife)
Here's a vid showing a few off. http://www.youtube.com/watch?v=5TRu_VrHQgo Temp89 05:09, 6 July 2012 (CDT)
I really cannot wait for this game to get here. --DeltaOne 16:10, 7 July 2012 (CDT)
Elephant Killer
This revolver is indeed the S&W500 as in the demo, you can bust open a crate to find 500S&W rounds.
The one in the game is a break action though, is the S&W500 a break action revolver ? Or is this new revolver just using the same ammo as it. I think the S&W500 will return as the handcannon. - Joey1666
I did not realize it's a break action revolver. Hmm. Bristow8411 19:59, 15 July 2012 (CDT)
Well, the model shown in the caps is essentially this one:
But it's clearly not a break-action revolver, which means they've made some sort of composite out of it. --Dirty Harold 12:34, 17 July 2012 (CDT)
Sherry's rifle
In the article, the rifle is (acknowledged) to be mistakenly identified as a Remington MSR due to the magazine latch. Is it possible that the rifle is an Accuracy International AX variant?
(That's the .338 variant of the AX rifle, for reference) --Dirty Harold 12:35, 16 July 2012 (CDT)
If you pay attention to the stock, it's retractable like on an M14 EBR type Excalibur01 12:03, 16 July 2012 (CDT)
I think there's a chance that more of the guns are composites. The M500, Helena's M&P, Pier's UMP9, the bolt-action sniper all have elements of other guns in them. Temp89 05:32, 17 July 2012 (CDT)
I agree with the composite idea, since it seems several of the guns are horrible amalgamations of popular weapons. At first glance, though, the rifle struck me more as an AX. --Dirty Harold 09:52, 17 July 2012 (CDT)
- Plus it's capcom we're talking here and they have forever been known to make composites of multiple types of guns like the Silver Ghost for example. Draco122 07:00, 18 July 2012 (CDT)
- True, but all the other guns in the passed games were not combo guns. They got special sci fi guns but look at RE5 and aside from maybe the PG shotgun you get at the beginning, it doesn't have any combo guns, in fact, they even used the real names in the game. So judging from ALL their games, they have the money to acquire the rights to print the gun's names in the games, except for RE4, which uses fake names but the guns were all for the most part, modeled after the real steel. Excalibur01 11:16, 18 July 2012 (CDT)
Weapon Names
Downloaded the demo to my 360. Got the names of the weapons available in the demo and added them into the descriptions here along with any special features. --DeltaOne (talk) 09:07, 22 September 2012 (EDT)
Review Scores
Has anyone had the chance to see the reviews for this game? GT 9.8, IGN 7.9, Gamespot 4.5!!!! I am shocked and amazed at these scores. I didnt expect this game to drop below the 7 mark in any rating. Funny thing is how the Leon campaign across the board is the most popular and fun (maybe Capcom should think and listen next time to the fan base?). What do you think? --A single bullet can change history (talk) 14:50, 1 October 2012 (EDT)
Considering Gamespot seems somewhat biased (the reviewer took off points for too many cutscenes but gave MGS4 a 10/10) and I just really don't trust reviews all that often, it's not that big of a deal. As the demo was apparently pretty representational of the full game, chances are if you liked the demo you'll like the game and vice versa Bristow8411 (talk) 16:36, 1 October 2012 (EDT)
Gamespot is a joke. I don't rely on them for reviews. I'd have to say this - if you're a fan of the direction that Resident Evil has presently been heading than you will most likely enjoy the game. I did enjoy the demo and I've enjoyed the modern REs (not counting ORC). I just picked 6 up tonight and I'm looking forward to playing it.--DeltaOne (talk) 04:39, 2 October 2012 (EDT)
Still looks better than RE: ORC. Excalibur01 (talk) 09:57, 2 October 2012 (EDT)
@Excalibur01, Ah yes, new someone would bring it up. Again, if you haven't seen my comments before I am a huge RE fan, and RE:ORC is one of the weaker games. However if you play with friends, and have a little fun with it it is enjoyable. There are plenty of gameplay flaws here and there, but what I do love about it is the attempt to take it in a new direction (Like RE4), and it is the first time really that we have got to see a HD version of Raccoon City, for which I am very excited about. I wouldnt mind seeing a sequel, if only to fix the flaws from the first.--A single bullet can change history (talk) 17:12, 2 October 2012 (EDT)
Weapon Roster awful
I dont know if I am the only one here, but I personally dislike the weapon roster in this game. First they have the most limited selection of firearms (I havent played the full game but I would have imagined that most of the weapons would have been listed on this page by our community) from the last game. There were about 5-7 handguns alone which all differed in stats especially when you upgrade them (not to mention the unlockable handguns), this game doesnt push the bar but at least brings back the VP70 from RE2. Secondly, what is with all of these hybrid weapons that make no sense? I loved it how in all of the games up until RE4 actually used not only the real name of the weapon, but also gave detailed information about the caliber and the country of origin. Third, there seems to be no 3D render of the guns just the small in game icon in the game menu....seriously....Tell me what you think about this issue. One reason that I enjoy RE:ORC is because the weapon roster does have several weapons from the previous titles. I wish that a game like this which is almost a RE reuinion for characters should have done similar.--A single bullet can change history (talk) 17:19, 2 October 2012 (EDT)
My problem with RE: ORC is that despite having a large roster of guns there is no difference in any of them. They all sound the same, shoot the same and feel the same. At least in RE6, the guns have personality. But I am a bit weird out with the hybrid guns. Why? In RE5, they were able to get the names of all the guns and almost all of them save for a couple were real world guns with in game 3D models. It was cool to use them. Also, where is Claire? I wanted to see her show up and why did they leave out Jill? I wish they had Claire instead of Helena and Jill instead of Pierce. That would have been a perfect RE reunion Excalibur01 (talk) 23:52, 2 October 2012 (EDT)
Another thing that I am worried about is the skill tree system. I was looking over it online and it looks like once you fully upgrade a skill that the game will become ridiculously easy (for example the precise verbage for the weapon damage states how easy boss fights will become). The funny thing about this game is how big of a fan I am, and last night I fought so hard not to directly purchase it on PSN. I am waiting to pick up the game used.
The game doesn't really need 50,000 different guns, IMO. Spartan198 (talk) 08:30, 3 October 2012 (EDT)
No. It just needs a dozen good ones. Excalibur01 (talk) 09:52, 3 October 2012 (EDT)
@Spartan198 your right on the number of guns, especially for a RE series, but diversity is key, similar to what Excalibur01 is saying. One of the staple things about RE was the connection between you and your weapon, this is the only thing that is keeping you alive and thus you gain a large appreciation for it. Much like a racing game needing a good roster of cars because that is what you use, same thing can be said for the RE series. What this game should have done is like the idea Excalibur01 said about bringing in Jill and Claire, would have been awesome (especially as now we have found out in the canon films that Claire is an anti-B.O.W activist and could have been at the university, while Jill is saved at the end of RE5 and thus should have been partnered up with Chris. If it were up to me, the weapon selection should have been weapons from the RE games historically, with maybe a new weapon from today's era added in as bonus content. But hey, at least they added in moving and shooting, only took 15 years. --A single bullet can change history (talk) 14:13, 3 October 2012 (EDT)
So far I'm enjoying the game. But yeah I was disappointed to see that a large majority of the guns were composites. I guess in all that budget and development staff that Capcom spared for this game, they didn't spare a single cent or effort for accurate weapon models lol At least they are recognizable to an extent. I really miss though being able to buy and upgrade weapons. I guess they felt it had to be a trade off, upgrading weapon stats or upgrading skill/perks. Though I'm sure there's plenty of games that keeps both so I don't see why they couldn't do it for RE6. DarkSamuraiX1999 20:49, 03 Oct 2012 (PST)
I really am not liking the COD style of perk upgrade system and I definitely miss the RE4 and 5 style of where you buy guns and reply the game with different weapons. Now, it's almost like the previous games where you pick up new weapons as you go along. The cover system is clunky and pointless in RE6. In RE5, the cover system works, but only when there is no need for a cover system. Excalibur01 (talk) 01:27, 4 October 2012 (EDT)
What I am afraid of is the skill system in that once I have played through it maybe after once or twice I should have every skill unlocked, and that after that occurs the game will be a breeze in future attempts. But again this is all related to them taking away the weapon purchasing system from the previous titles and trying something new. The cool thing about RE4 was it was the first time this upgrading system was in place and it worked, not to mention the blue torch lights were always a sight to see. In RE5 they took away this aspect, changing it to inbetween missions, which helped streamlined it along with a large complement of weapons. Now they went back almost back to the original days of RE with a limited selection. Dont get me wrong, last night I was pulling myself away from trying to purchase the game via PSN, but i am trying to wait until it is used.--A single bullet can change history (talk) 13:00, 4 October 2012 (EDT)
I hate the limited selection and character exclusive weapons of the old days. I want to be able to use the "Triple Shot" and "Wing Shooter" with any of the characters lol. I don't want to have to just play one characters scenario just for the sake of using their exclusive weapon. I like that weapon switching is more streamlined and faster to use but I want control over what weapons I carry or don't carry. DarkSamuraiX1999 10:48, 04 Oct 2012 (PST)
Bear Commander
So I finally got to use the Bear Commander in the game. I noticed that for the RE6 article here someone said the rifle bears a resemblance to an FN Fal variant. Well I can see what he or she means, but I think it's a composite of the FAL and the Taiwanese T91 Carbine. That's just my thoughts, what do you guys think? DarkSamuraiX1999 18:15, 22 June 2012 (PST)
the AK
In the prelude/tutorial chapter Leon has lots of guns including the RN rifle. Getting a closer look at it it looked a bit more like an AEK-971.
Gun ID's
I have only played the demo, but it was released a week earlier than the game, so I can't imagine it being too different. The Nine-Oh-Nine is definitely not a PT909, it appears to be some kind of 1911 with forward cocking serrations. Sherry's pistol is the same as The Nine-Oh-Nine except with a compensator, a red dot sight, and an optional burst fire mode. The Elephant Killer looks nothing like the S&W 500 and just looking at Sherry's sniper rifle from the pic it looks absolutely nothing like the MSR. --SmithandWesson36 (talk) 08:35, 8 October 2012 (EDT)