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Spec Ops: The Line
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Spec Ops: The Line is a squad-based third-person shooter video game developed by Yager and published by 2K Games. The player controls a Delta Force member whose squad is sent to Dubai to rescue a captured U.S. Army Colonel. The story was very much influenced by Joseph Conrad's classic novella Heart of Darkness, as well as the Vietnam-era adaptation of it: Apocalypse Now.
The following weapons appear in the video game Spec Ops: The Line:
Handguns
Beretta M9
The Beretta M9 with grey-ish slide is the starting pistol of Walker. It is also used by rebels very often. As in many non-simulator shooters, the gun operates in incorrect DAO instead of the correct DA. Also, the reload is kinda "old school", where the slide does not lock back, instead the characters pull it after every reload. The developers should not be blamed for this, as reload animations in Third-Person Shooters are usually incorrect, plus there are no separate animations for reloading with a bullet in the chamber, and without. The M9 has the weakest stopping power of all weapons, but it excel's in its ammo capacity, low recoil, fast reload, and ability to cause easy head shots.It also has the ability to have more accurate shots when firing blind.
IMI/Magnum Research Desert Eagle
A Desert Eagle handgun is seen several times throughout the campaign of the game. It features an eight round capacity confirming it is a .50AE caliber. Its availability is extremely limited, but its power and range is far and strong enough to kill most enemies in a single shot. However its recoil is so strong that your rate of fire will be most likely only 1 to 2 shots per second. Since it is a very rare weapon, ammunition for it must be found in either ammo boxes or by executing enemies.
Colt Python
The Colt Python appears first in the game when you encounter Captain Riggs of the CIA and only once more throughout the entire campaign. It has similar stats to the Desert Eagle but its recoil is much less. When reloading Walker appears to use a speed loader.
Submachine Guns
Heckler & Koch UMP45
The UMP45 appears in the the game as the "UMP45" and is the first of two SMG's you can encounter in the single player campaign next to the P90. The gun is modeled with a 25 straight skeletal magazine and loaded in its obvious moniker .45 ACP. It has very low recoil and very powerful when in close counters. In most chapters involving being indoors enemies will be armed with this weapon. The gun however suffers from a significantly long reload time. Interestingly enough the weapon icon shows it to have a built in fore-grip similar to that seen in Counter-Strike but the in-world model does not.
FN P90
The FN P90 appears in the game as the "P90". It has a correct capacity of 50 rounds. It is shown with a built in laser sight which improves accuracy in close quarters and becomes less efficient in distance. Also the gun appears to be very effective against armored opponents possibly because of the real steels 5.7mm Armour Piercing Round. Unlike most games, the empty shell casings come out from the base of the weapon (Like in Kane & Lynch: Dead Men). Its higher rate of fire and stronger round makes it superior to the UMP45 in very way possible, and thus is only more commonly seen in later levels of the game.
IMI Micro Uzi
The Micro Uzi appears in the game as the "Micro 9mm". Has a 32-round capacity, even though it is modeled with a 15-rounder mag. The secondary fire key toggles the suppressor. The second most common type of handgun weapon in the game, this weapon excels in close quarters combat, but its power becomes lessened when firing distance.
TDI Vector
The TDI Vector appears in the beta.
Assault Rifles
Colt M4A1 Carbine
The M4A1 appears correctly as the "M4A1" in the game. It is possible to attach a suppressor anytime during gameplay. For some reason, it looks like the M4s have 2 rear iron sights, a flip up type and an A2 type. It is the most common assault rifle in the game. It provides a higher rate of fire than other assault rifles and its availability will bring you back to using it again and again. During cut scenes, Walker will be scene using this weapon. In one cut scene Walker is using a surefire weapon light attachment to light the darkness, but this ability is not seen in game play.
FAMAS F1
The FAMAS F1 comes equipped with an ACOG scope that cannot be unmounted while in use. Like the AK-47, it has both an automatic fire rate and a burst fire for longer range accurate shooting. It like many of the other weapons in the game is rarely scene in the first few chapters, but is more common around the end of the game.
FN SCAR-H CQC
The FN SCAR-H appears in the game with a CQB barrel,M16-style flash hider, and a FN-MK13 grenade launcher. The secondary feature allows the player to use the grenade launcher of which you can hold a maximum of three grenades. Its prevalence is more frequent in the later levels in the game.
IMI Tavor TAR-21
Lugo's standard assault rifle, it is shown with standard 30 round magazines, cloth wrappings around the stock and the hand guard, and no optical scope. It is never scene in the hands of the enemy and can only be attained while at the end of Chapter 13.
Steyr AUG A1
AK-103
The AK-103 (evident by the stamped receiver, AK-74-style flash hider and 90 degree gas block) with wooden stock and handguard appears in the game as the "AK-47". Features a 3-round burst mode that would make it an AK-103-2 variation of the gun. Its appearance is very similar to the AK in Far Cry 3, just without the top rail system.
AKS-74U
Shotguns
AA-12
The AA-12 is scene in the last two levels of the game as well as the epilogue. It is the third shotgun the player can have and is superior to both shotguns in every way. It is equipped with a 30 round magazine and its accuracy allows it to shoot buckshot shells at an incredible distance. It should be noted that this is the first game to accurately portray both the sound and the rate of fire of this weapon. Its main downside is that it does not share shotgun ammunition with the other shotguns, and its rate of fire will drain its magazine extremely quickly.
Benelli M4 Super 90
The second shotgun of the game, it holds more shells than the W1200 and has higher range, making it a superior choice of shotgun. It is scene in the middle to end parts of the game.
Mossberg 590
Appears in the game as the W1200, it has a sawn-off barrel and stock with cloth wrappings around the handle. When firing, the breach can be scene cycling. Its power is amazingly strong in close quarters, and its fire speed makes it useful during blind fire. It is the most commonly found shotgun in the game.
Sniper Rifles
Barrett M82A1
The Barrett M82A1 appears in the beta.
Steyr Elite
The Steyr Elite appears in the game as a usable sniper rifle. It is incorrectly listed as and referred to by Lugo as the "Scout Tactical". The main if not only sniper rifle in the game, it provides the ability for both 8x and 16x magnification. For greater control the player can crouch, reducing the amount of drift. It is Lugo's main weapon of choice throughout the campaign and can target enemies from a distance with it.
Barrett M99
The Barrett M99 appears in game as the "M-99 Sniper".
Machine Guns
Browning M2A2
The Browning M2A2 Heavy Machine Gun is seen as a fixed weapon emplacement throughout the campaign. It has an unlimited amount of ammunition but can only be fired for a limited amount of time each time due to it overheating, which is shown by the barrel glowing red hot and steaming from the muzzle. The player is able to crouch while using the turret firing it blindly, giving him more protection while making the shots less accurate. Also even better once the player has killed the turret operator, they can flip the turret in the opposite direction and use it against oncoming enemies.
FN M249E2 SAW
The FN M249E2 Squad Automatic Weapon is the preferred weapon of Adams. It is modified with cloth wrappings around the receiver and a fixed bi-pod which is never used in the game. Unlike the other weapons, its ammunition capacity is shown as a solid white bar. Its rate of fire and damage allows it to be a proficient weapon when taking out groups of enemies. It is also the standard weapon of most heavy's in the game.
General Dynamics GAU-17/A
The General Dynamics GAU-17/A Minigun was seen in Trailer 4 mounted on a helicopter.
M134 Minigun
Enemy "Little Bird" helicopters are armed with M134 Miniguns.
Launchers
FN MK 13
Mounted on SCAR-H CQC.
Milkor MGL Mk 1L
The Milkor MGL Mk 1L is seen throughout the campaign. Unlike most shooters which show it to be reloaded with a speed loader, it is reloaded one grenade at a time. Its power, blast radius, and ability to kick up sand make it a great weapon when dealing with groups of enemies. *Tip* This weapon is best used against heavy's who will be disorientated after the first blast, and can be killed before emptying the six shot cylinder.
RPG-7
The RPG-7 is found throughout the campaign but rarely used against mechanized enemies. Its range and blast radius allows it to be used against groups of enemies from a distance. Unfortunately its strength and ammunition capacity proves it to be less effective against heavy units.
Explosives
M67 Hand Grenade
The frag grenades seen in game are M67 hand grenades.
M84 Stun Grenade
The M84 stun grenade appears as "Stun" in the game. Teammates can be ordered to throw stun grenades at enemy troopers.
Type 97 Grenade
The Type 97 Grenade shows up in the game as the "Sticky Grenade". Once thrown, the surrounding frame of the grenade splits a part, revealing the sticky explosive underneath. Unlike the fragmentation grenade which has a smaller fuse, the sticky grenade has a longer fuse. Once an enemy is stuck, he will proceed to attempt to remove the grenade where ever it is placed, but will run towards the nearest group of enemies taking not only him out but anyone around him as well.